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Did you know that there are a handful of type combinations that are OBJECTIVELY better than other type combinations? As in:
># and severity of weaknesses is equal or lower
and/or
># and magnitude of resistances/immunities is equal or greater
with absolutely NO downsides.
>Flying/Electric vs mono-Flying
Flying is weak to Rock, Electric, and Ice. Electric is only weak to Ground, which Flying is immune to, but resists Electric, Flying and Steel. Meaning it's JUST mono-Flying with a neutrality instead of weakness to Electric and an extra resistance to Steel and Flying.
>Normal/Ghost vs mono-Ghost
Might be surprising to some of you, but since Ghost is only weak to Ghost and Dark, and Normal is immune to Ghost with only a weakness to Fighting (which Ghost is immune to) it makes Ghost/Normal just Ghost but with an immunity to Ghost-type moves and no drawbacks.
>Dark/Ghost vs Dark/Psychic
The only one I could find that was two dual types; As everyone knows, Dark/Ghost is neutral, resistant, or immune to everything except Fairy-type moves. Dark/Psychic is neutral to EVERYTHING except for Psychic (immune, just like Dark/Ghost), Fairy (same weakness as Dark/Ghost), and Bug (which Dark/Ghost is immune to, as opposed to this 4x weakness!) so Dark/Ghost is LITERALLY just Dark/Psychic but swapping its 4x bug weakness for a resistance to Poison and an immunity to Fighting and Normal.
Are there any other ones you can find? It's sometimes difficult to tell, because a resistance being made less prominent (from 4x resist to 2x resist) would easily go under the radar, as an example.
Thoughts?
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>>58537851
>Thoughts?
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>>58537851
bad story trainer
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>>58537851
Yep, I did know that. I hope you used ai to type this, cuz it’s like surface level knowledge and you typed all that shit that no one’s gonna read.
>>
Flying/Electric gets hit by supereffective Ground when Roosting.

Dark/Ghost and Normal/Ghost are hit by super-effective Fighting moves on a pokemon with Scrappy.
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>>58538159
I mean, everything's weak to Electric and Grass when hit by Soak, too. Doesn't really seem that relevant tbqh.
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>>58537851
a bunch of types are like this, electric is just better poison, ground is just better rock, etc
>>
electric/steel
dragon/steel
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>>58539451
>>58539460
are you illiterate lol
>>
The next best contender is Bug/Steel. It has exactly one weakness, Fire, which deals 4x damage to it. It resists eight types, and is immune to Poison.
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>>58539483
I love Escavalier, my favorite bug.
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>>58539483
It's very very close to being objectively better than grass/steel but grass/steel resists Rock, Water, and Electric which Bug/Steel doesn't resist. So not quite, sadly.
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>>58537851
i don't think there's more than those 3 examples. unless there's some weird combo of types that's not intuitive at all. you reallt gotta rely on type immunities and those are more or less all covered already and dragon won't work cus if you add dragon to fairy you gain weakness to ice and fairy and if you add fairy to dragon you gain a weakness to poison and steel. maybe fairy is better than some random other type combo weak to steel and poison who knows. but fairy/steel gets weaknesss to fire and ground so its not it



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