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Come here for talk about all things Pokémon Mystery Dungeon.

Previous thread: https://arch.b4k.dev/vp/thread/58449870/ >>58449870

(DOWN) PMD Catalog (read Branches.txt for MEGA navigation): https://mega.nz/folder/gi5k2DBL#wVscYMtiXMuAeWDvKYyfmw

(DOWN) Pokemon Mystery Dungeon ROMs and Emulators Catalog: https://mega.nz/folder/ciVjBRoD#5vICIpkn16o-i1co11yFFg

(DOWN) PMD Fangames Catalog: https://mega.nz/folder/Yyk3gQaI#NNSyFhuoa2Cg5HuL2oEyTg

Romhacks Overview/Reviews: https://rentry.org/pmdglph

PMD Fan Fiction Archive: https://rentry.org/pmdg-ffarchive

PMD Guides: https://pastebin.com/Dbq61R5u
Explorers of Sky Romhacking Guide: https://rentry.org/skytempleguide

Everything about the Clover Guild: https://cloverguild.com/
Drawing Board: https://magma.com/d/vE8xMGVGRh
Mobile Drawing Board: https://magma.com/d/VKX3y9Ud61
Drawing Request: https://rentry.org/DrawReqPublic

Questions:
>What newer gen Pokemon could you see working as a shop NPC?
>Are there any types that get shafted more than others in PMD's gameplay?
>How would you make traps less frustrating?
>If you could have one item from PMD in real life, which would you choose and why?


Recap of the previous thread:
>Glaceon-anon posted an intro story, Named at Last: https://rentry.org/namedatlast
>Sceptile-anon's daily halloween art prompts continued
>Various pieces of art were posted
>>
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Reminder that the "Boo! Haunted Guild!" writing collab is still ongoing
Rules: https://rentry.org/BHG_Rules
Intro: https://rentry.org/BHG_Intro
>>
>>58546508
Writing is hard, just hoping what I have in store doesn't seem too short.
>>
>>58546070
>>What newer gen Pokemon could you see working as a shop NPC?
probably eldegoss or alcremie
>>How would you make traps less frustrating?
a more subtle indication of where they could be at would probably make them less frustrating. pmdo has it to where traps are technically seen but a more subtle thing, like a specific part of the tileset to where it isn't so blatantly obvious might make it more tolerable than having them jumpscare you.
>>If you could have one item from PMD in real life, which would you choose and why?
tunnel wand, because barricades go byebye
>>
>>
>>58546070
>How would you make traps less frustrating?
Are traps really that frustrating?
Maybe it is just me being used to the level of BS from roguelikes, but I've never felt like traps were that big of a deal.
>>
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>How would you make traps less frustrating?
Just reduce their usage. Traps are at their best when they're actually surprising. They shouldn't feel like HP or PP taxes, they feel like unexpected events that you have to adapt to
>>58547973
A lot of people get upset because it is RNG thing that cannot be predicted. That is the nature of traps, though. If you could see the trap coming, it wouldn't be a good trap
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>>58546070
>>What newer gen Pokemon could you see working as a shop NPC?
Not a fan of the mon but if they still had chest opening NPC's, Gimmighoul seems like an obvious pick.
>>Are there any types that get shafted more than others in PMD's gameplay?
RT electric and fighting types have it pretty bad, but I'd say electric's got it the worst here. This is before Discharge existed, so the best they have is Tbolt, but even then almost no electric types have any kind of coverage.
Even in Sky, Thundershock is for some reason one of the weakest attacks in the game with a base power of 1. For context, something like Water Gun is I think 4 base power.
>>How would you make traps less frustrating?
Remove PP Zero traps. It's far too punishing for something you basically can't play around outside attacking every tile you step on. Apple Traps are also heavily punishing and if the wrong item gets hit, you might as well just reset.
>>If you could have one item from PMD in real life, which would you choose and why?
It's gotta be Mobile Scarf. You could just walk through walls and over water like it was nothing.
>>
>>58546070
what a piece of shit "art"
>>
>>58549984
what's wrong with it? I'm almost certain it's not ai, if that what you're implying
>>
>>58546070
Why is Master Chief in Treasure Town?
>>
>>58550853
The artist plays really shitty shooters
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>Glaceon-anon posted an intro story, Named at Last: https://rentry.org/namedatlast

>A giant spider friend that is also a huge ball of yarn
2/3 of Team Petal-Purr are going to adore her
The other one is absolutely terrified
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attention this is blogposting of the faggoty kind!

This october challenge was fun but it also led me to rethink on what i did has a creative for the guild in 2 years.

i am considering a soft reboot but i also want to hear people's opinion on it here so i may adjust my scope to not fall in the same situation i am right now, dragging on because i no longer feel the spark.
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>>58552721
I suppose it's fortunate that your Inn is so separate from the rest of the guild- you could restart without harming many other stories.
I have enjoyed your comic but if it's not giving you the spark, it might be worth putting down. It wasn't ever, like, extremely good. The art was what carried it for me. It introduced a ton of characters I couldn't possibly care about, and didn't really feel like it had stakes in the grand scheme.
Jung as a character I like a lot, though. If you still like sceptile, I feel like there's potential to keep him, even if solo. The coolest part of clover imo is drawing from a pool of community made characters for stories and art, so making just one or two characters and then mingling them with the guild might be more interesting than the lax inn. Maybe that's not relevant to the soft reboot you proposed, but it's I think worth considering.
Whatever you decide to do, I hope it fulfils you.
>>
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>>58553775
that's was indeed what made me rethink it, i boasted a lot of character in the get go without proper idea what to do with them and makin interaction that could be explored in collaboration with other guild members.
I've started all this in a very bombastic over the top way with shit ton of character but not many ideas what to do with it.
>>
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>>58553799
Chatot can't do shit about it, either.
>>
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>>58552721
>>58553833
>falling for the shonen trap of introducing too many characters to juggle
But yeah if you no longer feel the spark to continue then there is not much point in pressing on with it
If you decide on a soft-reboot rather than a full one I think just keeping Jung, Sara and maybe Mama Lax would be enough

And congratulations on completing the October challenge! Lots of good stuff there
>>
>>58552721
first, congratulations on finishing your month of horror. we love jung around here and i dont think anyone would think less of you if you did a reboot for the sake of bringing your work closer to the guild.
>>
>>
>>
>>58556901
please please please be a new clover guild character
>>
>>58557426
please god no more eevees at the clover guild. They're practically infested already
>>
>>58557509
and yet there's still no Jolteon, objectively the least feminine of the eeveelutions...
hmm...
>>
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>Clover lore
>>
>>58558007
There's one in the Makuhita's stories if I remember right. That's close enough

Separate from the Eevee conversation, has Moonlit Thicket been used in any stories? I see it in the locations reference, but I don't believe it's been mentioned anywhere. If there were plans to use it for anything, I'd like to know because I considered using it in my current story
>>
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>>58558313
Deepest lore
>>
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>>58558313
I'm doing my part!
>>
need more vees
>>
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>>58560816
No we need more Riolu OCs
>>
>>58560888
We actually don't have one unless you count Riolu and Eevee who are barely characters. Can someone make a riolu for the guild already?
>>
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>>58561024
>Riolu joins the guild for real
>relentlessly bullied
wish i had the comic of beast shittalking a riolu still
>>
I'd make a Riolu solely to make Clover look more schizophrenic than usual since they wouldn't have an in-character reason to hate him.

>Captcha: P8KMN
>>
Listening to the fugitive music from BRT again. Feels like it'll be impossible to capture that emotion again. Going through that game as a kid was something different, man. I feel very lucky to have experienced it.
>>
>>
>>58562007
Almost none of the natives would. Only the humans might care and it would confuse the fuck out of everyone
>>
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