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File: Elric.png (1.49 MB, 1536x1024)
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Trainer thread #34: FMA Edition

Previous thread! >>58592966

Show off your style here. Chat with other trainers. Share selfies with catches! Make lore! Gen and draw some images if you like! Blossom relationships! Perform in fantasies!

>Thread Question
Is Pokemon about the save the world story in nearly every game, or is Pokemon about the rapid battles you can always find anywhere in the Pokemon world? Would you increase Exp earned per fight to create less grinding in Pokemon games, or reduce Exp and make the game even more about the turn based gameplay combat?

>Thread tiers
Meet and greet and get to know everyone!
https://tiermaker.com/create/-vp--trainers-18812418?hide=true

>Trainer cards
Collection of trainer cards, based on /vp/'s trainer threads with their associated battle music. Feel free to post yours in the thread to get added!
https://rentry.org/VPTrainerCards
>>
>>58598828
Anchor post for art and gen requests:

Reply with your art requests here, with character name or description/ your trainer name or nickname/ defining features, or characters you want included (Tauni, Lida etc.) See the Trainer Cards for character names and portraits.

Scenario or setting (ex- Alleyway, sewers, tournament grounds, Hotel Z etc)

Any tags or subjects you'd like to focus on (ex- Mindbreak, brainwashing, Malamar, etc)

Artists and Genners look here for requests, and any you grab, reply to and say you're taking them.

Obviously, Safe for work requests are welcome.
>>
>>58598828
>Is Pokemon about the save the world story in nearly every game, or is Pokemon about the rapid battles you can always find anywhere in the Pokemon world?
I uhh... Dont really understand this one? Sorry. What's the dichotomy here?
>Would you increase Exp earned per fight to create less grinding in Pokemon games, or reduce Exp and make the game even more about the turn based gameplay combat?
I have a radical solution in mind which is doing away with exp and levels entirely. They could operate on a rank up system instead, and you rank up on getting a badge, so the devs know at any time what rank/power level you should be and can design enemy trainers and encounters accordingly. Also, I'd like to just rebalance the game around full healing after every encounter. A lot of pokemon battles are designed to wear you down over the course of a route, take some pp and deal some chip damage, so by the end of the route even though each fight was easy the entire trip was difficult. Instead, if every battle started at full hp, each fight could be hard enough to threaten sweeping you, where without full healing a full route of battles that can sweep you is asking a bit too much.
>>
Good thread question answering morning

For me it's neither I guess for me thd msin appeal is just existing in a pojemon world for a little while, and doing lots of things in the game, and the story and battling are just 1 part of it.

I like what SV did, where you can fight all thr trainers and be a bit overleveled, ignore many trainers snd not be so high level, or defeat a casual amount and be about the same level as an opponent. That was a comfy way to handle exp
>>
Dude looks like a jjba's stand lmao
>>
>>58599088
Marlbe the fossil machine is not giving me a sparkly
>>58599146
Now that's a beautiful duwang
>>
Has anyone gotten music commissioned for their trainer? A friend of mine got a field theme and a battle theme done by a Youtuber but it was pretty expensive.
>>
>>58599235
Nah I'm too poor to even buy online time for my switch
>>
>>58599235
No, but that anon who liked zygarde corruption made a couple themes himself
>>
>>58598832
requesting green superhero getting his brains rewired



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