>Quick Reflex (Ability)>When this Pokemon is sent into battle, it automatically uses the first move that it knows (after other Pokemon enter the field).>Relentless (Ability)>When this Pokemon uses an attacking move, it also uses a bonus attack for extra damage (equal to 1/8th the target's maximum HP).pic unrelated
Thank god fans don't balance the games
>>58640840machops ribs would look so hot if he was a lolimon
>>58640840what a goofy little guy
>>58640840>Glock (item)>Jogger (Ability)>When holding glock is held item, the pokemon is able to run away from battle and steals winnings from opponent.
>>58640964
>DegeneratorSame as regenerator except they lose HP.For an alcoholic slaking variant
>>58640840>Le'Exeggutor>1 PP>10 Base Power>On Hit: Bleed for 8 turns
>Fly Trap>Freeze Dry but bug or grass type super effective against flying
Ooh, ooh! I've got one!- Forget-me Rock- Rock-type- 70BP- 100 Acc- 15PP- The user throws a rock on the target's head, changing its ability into Oblivious. The move becomes supereffective if the target is a Psychic-type.
>>58640840>Parasitism>Bug type move>5 pp, 100 accuracy>the target enemy is injected with a parasite. In 1 turn, the parasite will hatch, dealing 1/8 max hp damage to the target enemy and creating a substitute for the attacker (or whoever is in their slot if you change pokemon). >Barrel Roll>Flying type move>10 pp, 100 accuracy>40 base power physical attack, raises user’s evasion by one stage>Black Ice>10 pp - accuracy>Ice type move>Field effect, all priority moves fail for the next 5 turns
>Pacifying Ribbons>10 pp - 90 accuracy - status - Fairy type>Inflicts a "pacified" volatile status condition that lasts 1-3 turns where the affected pokemon does nothing, it also makes affected wild pokemon easier to catch and reduces evasion by 1 stage.>"The user wraps the target with calming feelers, sapping their will to fight.">makes contact, doesn't work on innately angry pokemon like Gyarados, Druddigon or the Primeape line>>58641841hehe, clever!
>Mayday>Ability: When this Pokemon's hp gets low, switch it.>Heyday>Ability: As long as a Pokémon with this ability is at full HP, its stats are multiplied by 1.1
>Frozen TundraThe user creates a combination terrain and weather that reduces the Defense and Speed of all Pokemon on the field, depending on their weakness to Ice. Pokemon with an Ice weakness have their stats reduced by 50%, while Pokemon that resist Ice moves are unaffected. All others have their stats reduced by 20%. Changing or clearing either the weather or terrain removes Frozen Tundra.
>>58641944Thanks, but I forgot to mention it's a physical type.- Cave-In- Rock-type Status- 20 acc- 5PP- Inflicts fainting upon hit.- To Grave (ability)- If your Pokémon faints, there's a rare chance of the opponent's Pokémon fainting as well.
Ticking BombHeld-itemAfter 3-turns on the field the holder is forced to use Explosion
>>58641944>90% sleep with extra effectsMissed on this one bud
>>58642715it's volatile thoughbeit>>58642682kek, that's a cruel item
>>58642418kinooo, mamoswine would be a good candidate for it
Dunno name to use but>if the opposing pokemon switches out, it takes 1/8th its HP worth of damageI don't suggest this for balance, I suggest it to anger certain people
>>58642763devilish! how about Pursuing Curse?
>>58642776Not bad, I wanted to call it "L Stall Lmao" but I don't think they'd spring for it
A fighting type version of Beat Up called "For Them". It strikes only once, its power depends on how many knocked out pokemon are in the user's party.
>>58642863>beat upyou mean last respects?
>Noise Pollution>Normal Type Move>10 pp>--Accuracy>the battlefield becomes a cacophonous mess that drowns out noise for 4 turns. All sound-based moves fail and Pokémon are unable to fall asleep (Pokemon with the ability Soundproof can still fall asleep)
>Slowbro PunchA 3-turn attack, the user takes so long to wind up that the target falls asleep waiting for it
Sweet DreamsFairy type5 PPEffect: Fully heals target, cures any status conditions, and puts them to sleepUsers: Vespiquen, Vanilluxe, Slurpuff, Alcremie
There should be a mega machamp dammit! He deserves itAnd no he's not going to get 2 more arms, he's going to take off his power limiting belt and get extra beefy and veiny like a blue chew specialIn addition to the stat boost his ability will be a built in life orb
>>58641988>Mayday>Ability: When this Pokemon's hp gets low, switch it.that’s just Emergency Exit
>>58642987>he's going to take off his power limiting belt and get extra beefy and veiny like a blue chew specialAnon, hold the fuck back. Pokémon is for kids and there's gmax already.
>>58640840>Quick Reflex (Ability)>When this Pokemon is sent into battle, it automatically uses the first move that it knows (after other Pokemon enter the field).this will be mega golisopod's ability screencap this
>>58640840>Spitball (Ability)Ball based moves (electro ball, aura sphere, etc.) cause the target to lose an additional small bit of HP each turn until they are switched out.>Pontificate (Ability)Sound based moves are given priority.>Riptide (Move)60bp 100acc Water, Physical. Does more damage the faster the user is than the target.>Heat Transfer (Move)75bp 100acc Fire, special. Lowers the target's attack on hit.>Eviolith (Item)Eviolite that boosts offenses.
>Overcharged Battery If held by a Vikavolt, Speed is boosted by x2.4
>>58641001It should do the opposite on a Poison mon
>Spring Into Action - AbilityThe turn this Pokemon is sent out it gets +1 priority to all moves.>Wind Up - MoveProtects the user from all attacks and resets Spring Into Action for next turn. Fails if used in succession. It's be the signature ability and move of a Fairy type jack-in-the-box objectmon. Base stats like 65/70/90/63/70/127. Give it moves like Taunt, Fake Out, Feint, and other support moves and you now have a Pokemon that can act as an anti-Prankster, anti-Fake Out support. Wind Up would be there to punish Pokemon that Protect in front of it first turn, by giving it a way to basically hold its priority Taunt for the next turn.
GloomDark typeStatus (Weather)An eerie fog overtakes the field for 5 turns demoralizing all non Dark and Ghost-type Pokemon to have a stat dropped each turn at random
>>58643983and no, Gloom can't learn it
>>58641025it should be a Grass-type Counter clone but case double damage to Bug
Witch's Curse 10 pp - 60 accuracy - ghost type - specialThe target is turned into a Froakie for 1-3 turns. Learnable by Mismagius, Hatterene and other witchy pokemon.
>>58643983noice>>58643855very nice, would it be too powerful if you added a slight chance to make the opponent flinch to spring into action if the prioritized move is a damaging attack?>>58643262*but it also has a 33% chance to use Explosion each turnI mean, it's overcharged
Annihilate - Dark - 15 pp - physical 90 power, if a pokemon is knocked out by this move, it can't be revived for the rest of the battle
>>58644145>The target is turned into a Froakie for 1-3 turns.ABSOLUTE KINOGRAPHY
Drunken Fighter - While confused, this pokemon will never hit itself and its evasion counts as if it were 2 stages higher.
Move: Boomerang Bolt (Electric Physical 80BP, hits again for 50BP two turns after use, second hit doesn't stack if one is already queued up)Ability: Sugar Rush (user's moves gain +1 priority after eating a berry until it switches out)Item: Analysis Policy (consumable; if user is hit by an attacking move, for the next turn only, they will be unaffected by that move
>>58644251excellent stuff
I want to buff Hitmonchan so I have a few ideasAbilities>Round FighterThe user rests every 4th turn after switching in, taking no action and healing (1/4 HP) instead>Boxer-PuncherThe user changes stance between Boxer and Puncher depending on the power of the move selected (40 and below for Boxer, 60+ for Puncher, no stance change for moves with 41-59 power)>BoxerIf the user is in Boxer stance for 2 or more turns, the user's Speed is increased by 50% until it changes stance>PuncherIf the user is in Puncher stance for 2 or more turns, the user's Attack and Defense are increased by 50% until it changes stanceMovea>Cross Combo>Fighting/40BP/75%AccTwo consecutive punches that each have a chance to hit. If the first lands, the second is a guaranteed crit and may cause the target to flinch.>Cross CounterIf the user takes Physical damage during this turn, the user raises its Defense then returns double the damage to the source>Clinch>85% Accuracy, Priority +1The user holds the target down to prevent it from attacking or switching out, raising the user's Defense in the processMore likely to fail if used consecutively or after other protection movesNot my original idea:>FootworkRaises the user's Speed and EvasionNot exclusively for Hitmonchan:>Gym Rat2-turn semi-invulnerable move. The user runs off to do their workout routine and comes back stronger, raising Attack and Defense. If the user is a Fighting-type, the first turn gains priority, while the second turn loses priority. First one in, last one out.
>>58644254>>58644251don’t compliment yourself That’s kinda embarrassing don’t you think
>>58644325most of these ideas are really bad. Cross Combo is really cool though. Could even increase the accuracy to like 95%; 100bp overall isn't overwhelmingly strong, after all.
>>58644368I'm the one that said "excellent stuff" and I'm not him
Sweet Tooth (Ability)Basically Water Absorb but for Fairy Type attacks. Sugar Rush (Ability)Speed goes up by 1 stage when hit with a Fairy Type attack.
>Deals more damage against smaller female opponents in the human-like egg group.
>Overpowering Aroma (ability)Makes it so that all Pokemon on screen (including allies) have lowered accuracy. Smell based attacks like Sweet Scent have no effect.>Gloom, Vileplume, Garbador, Aromatisse(If a pokemon uses odor slueth they take 1/8th damage)
>Massive Yield>If the user uses explosion/self destruct, it deals 1/2 of its power to all other pokemon not in battle, including your own
Here's one from when I was 9 years old>Waterfall Beam: 400 BP 95 ACC, the user instantly faints on contact
>NeurovenomAbilityPoison Paralyzes insteadAny move by the user that would normally Poisons its target now Paralyzes it instead. This bypasses immunity checks for both Paralysis and Poison status, but not Poison-type moves. For example, Toxic would Paralyze Poison- and Electric-type Pokemon, but not Steel-type Pokemon.
>nostalgia surgewhen this pokemon enters the field the game reverts back to gen 1 mechanics
>>58645600Aren't Electric-type hard-coded to be immune to Para now? otherwise good idea, I like the concept
>Afterburn>Fire Physical Move>40 BP>15 PP>Hits twice in one turn. One hit occurs with Priority +1 and is a contact move. The second hit occurs with Priority-1 and is not a contact move. Each hit has a 30% chance to burn.
>>58645734a move executing both before and after the opponent (or I suppose at different phases of a turn) is pretty cool. Technically already happens with stuff like Focus Punch after all. Scrap the double-30% burn chance though it's already great role compression between reliable STAB and priority.
>>58645655When this pokemon enters the field the player reverts back to 1998
>>58645655>Old SchoolRestricts Abilities other than Old School and the use of held items. Steel/Dark/Fairy moves become Normal type.
>>58645655>>58646553There's a bunch of ways this type of ability could be implemented>abilities no longer work>held items no longer work>dark/steel/falry moves become normal>dark/steel/fairy mons lose that typing>hyper beam/giga impact doesn't recharge on KO>speed stat influences crit chance(/just increased crit chance to emulate it)>etcpretty much any combination of these effects would be really reasonable imo
Cross-Counter FightingPower 70Hits twice and goes first if the opponent attempts to use the same move twice
>>58640840 Speed boost for physical attack
>>58646634tweak it a bit but that's an excellent concept for a move. 140bp is too strong by itself though. Make it something like 40bp, hits twice, if your opponent attempts to use the same move it used last turn, +2 prio. That way it's a situational upgrade to espeed/sucker punch but is otherwise just a slightly better brick break. Maybe give it perfect accuracy too, that would probably be appropriate.
>SlipperyIf a move CAN miss, it will.>fire blast will always miss>but flamethrower won't>hjk will always miss>but brick break won't>hydro pump miss>surf won'tyou could argue for making it only work on contact moves as well but I don't think it's necessary, it would probably be perfectly fine imo
>>58644164I don't even think it'd be too strong, it'd just be too annoying and hated. Fake Out would already be +4 turn one, meaning you could Fake Out something before it Protected if you outsped it. That niche alone is good enough. In terms of power, this Pokemon should be about Sinischa's level. A strong support, but not ever-present nor meta game defining. Just a solid pick.
>A peculiar stone that makes certain species of Pokémon evolve. It has a brownish-orange color.
>>58646765This kills the rock typeI think there needs to be some kinda down side for the user. Like maybe they can't hold held items or it increases their chance of missing moves that don't have perfect accuracy. Cuz right now it just makes it so that youre basically immune to a lot of the strongest attacks and status moves.
>>58640840>Autopilot (Ability)When confused, each successfully landed hit raises the Pokémon's speed by one stage.>Guard Lower (Fairy-Type Move)The opponent is mind tricked by a mysterious force into believing the user to not be a target. Basically, it's Protect/Detect except that it has no priority and can affect the opponent's next turn if the user is slower.>Bio Capsule (one-time use Item)"Devolves" a Pokémon while retaining the stat spread of its most current evolution stage. Changed abilities will revert back to original abilities and any moves incompatible with pre-evos will prevent the use of the item.
>>58647793>>58646765Bright Powder Lmao