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File: Aggron.png (56 KB, 1440x446)
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Post Pokemon that need a stats overhaul
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You just interrupted the gooning session of a pedophile who's coming to preach about how Aggron is unsalvageable.
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Stats only matter if they synergize well with your game defying ability + moveset
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>>58700459
*defining
retard
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>>58700469
Nope, game defying as in go against the norms. Alomomola shouldn't be this good, but it has regenerator.
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>>58700477
hmmmmmmmmmmmm
alright you get a pass but im watching you mister
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>>58700446
i think that, since I'm a certified fastggron enjoyer, there should be some regional form/convergent species/paradox form of aggron with its statline being based off of aggron if its defense and speed were swapped
maybe then it can work as a rock head + head smash suicide lead/sweeper

but on the serious side of things, aggron is fine when it comes to stats, or at least it would be if its part rock typing didn't weigh it down
its only stats that it really needs more of are HP, special defense, and speed
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>>58700446
I know Pokemon stats don't really work like this, but I always felt like the defensive stats have a softcap where a certain amount of base points go from being good, to just being wasted. Offense doesn't really have this issue unless the Pokemon is some hyper statted garbage with a low stat total like Rampardos.

Aggrom has no need for 180 defense, it could lose 50 of that, and be better in literally any other stat.
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>>58700543
the point of aggron is to have very high physical defense
anything under 150 is sacrilege and at that point just use something else
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>>58700545
A lot of good that high physical defense does when it dies to the most physically oriented types in Ground and Fighting. An urchin is a better wall.
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>>58700549
solution
remove the rock type
there now it won't die the moment a ground or fighting type shows up in team preview
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>>58700559
>remove the rock type
How does it feel to be more rational than the average retard at r/Pokemon? They'd dismiss Aggron as unsalvageable while you actually buffed it by removing the double weaknesses allowing Aggron to actually be a physical tank.

If Ledian can be buffed, then there's no such thing as unsalvageable. No exceptions.
(and I mean it)
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>>58700446
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>>58700559
literally the ONLY thing aggron has going for it as a pokemon is the fact that it has stab rock head head smash and enough attack that it's actually a threat using it
removing the rock type would unironically make it worse
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>>58700545
>anything under 150 is sacrilege
Anything under 150 is vastly more useful with just 90 or 100 HP, you even scale Sp. Def better by not having such a shit HP stat to begin with.

You want it to do some tanking? Okay. The typing isn't the only thing holding it back, though.
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>>58700446
>180 defense
>literally nothing if someone uses earthquake near it
>can't be trusted to take neutral hits either because all those types are special attackers and it has 60 Sp. Def with shit tier HP.

Hilarious. Zero testing.

>>58700614
You remove the rock typing and it still has base 70hp and 60 Sp. Def, with an inferior offensive typing.
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>>58700644
>Hilarious. Zero testing.
Can be said for Scarlet & Violet on Switch 1.
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>>58700614
Give him a signature ability which combines rock head and rocky payload.
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>>58700446
70 -> 85
110 -> 130
180
60 -> 65
60 -> 80
50 -> 60
530 -> 600
even with generic pseudo non-commital "nothing-can-be-that-low" stat investment he'd immediately be beyond usable. Yes, even keeping the Steel/Rock typing.
If I were to "optimize" it by giving him weirder stats (like how dragonite has 134 attack, tyranitar has 61 speed, garchomp has 102 speed, etc) we could do something like this:
70 -> 85
110 -> 125
180
60 -> 64
60 -> 75
50 -> 71
with that 71 speed hitting crucial benchmarks and that extra attack (AND special attack, high BP coverage options like fire blast are no joke) it'll be far more useful than anyone here might expect.
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>>58700644
This is jolly btw
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So many Pokemon would be good if given a little bit of HP
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Power creep is so strong that they essentially made a Slaking without any drawback and better typing.
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Sceptile just needs SOMETHING. Its movepool does not match its stats and it does not make the most of its Hidden Ability either. Even Mega Sceptile has these issues.
If we're limited to just changing its stats, simply swapping its Attack and Special Attack alone would really help it out. Same applies to Mega Sceptile.
Reaching beyond stat changes, giving both forms new abilities would be great, too. Sharpness or Technician for base Sceptile, then either one those or Regenerator for Mega Sceptile.
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>>58700741
You don't need all of that and honestly it only needs one move to be busted. This single move synergizes better with grassy terrain than even giving it grassy surge
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>>58700614
Unga bunga someone gets it. The closest Aggron got to being high usage was hyper offense. Steel/rock is offensive, not defensive. STAB head smash with no recoil damage, no other Pokemon can do it better, but a lot of Pokemon can do tanking better that's for sure.

HP: 90
Atk: 140
Def: 140
Sp.A: 50
Sp.D: 70
Spe: 50

This just makes Aggron what it used to be. More attack and HP will save Aggron from its retarded helicopter parents. If it got priority it may even be UU. NOTHING wants head smash from this. More defense than Rhyperior, same attack, more speed, an HP stat that inspires some confidence, and the ability to at least survive neutral hits again.
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>>58700722
Defensive Aggronbros... our dream... is it a meme? A lie?
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>>58700771
It's
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>>58700768
Also it got access to shed tail in Gen 9
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>>58700722
>180 defense body press only does 40% to 0 Def Garchomp despite max investment
>best case scenario body press is a 2HKO after iron defense (which Aggron will never run because it boosts only one attack)
>Garchomp is not the only Pokemon who learns earthquake by the way
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>>58700741
Sceptile is frustrating because it's so obvious what it needs to be better and they continue not to do that, but they also continue to ignore that it's a bladed Pokemon.
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>>58700818
Give it Spore
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>>58700446
Tropius
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>>58700741
What if they just gave it Flamethrower? It's not an insane custom move, but only 5 other grass types have a useable fire type move, with 2 of them being part fire and 3 of them being legendaries. The only one that isn't is Alolan Exeggutor. I think it'd fit well with the draconic theming, though maybe something like Thunderbolt could work due to Lightning Rod? Electric is about just as rare. Nasty Plot would also be amazing, but I'm not sure if it's thematic (Tail Glow would be funny but absurd). 2 out of 3 of those moves would make Sceptile pretty good. Not quite OU material, but much better than where it is now.
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>>58700771
Hey this is just a shittier Melmetal, which I guess is a massive improvement.
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>>58700777
For Rhyperior i would do this:

HP: 115
Atk: 160 (+20)
Def: 130
Sp.A: 45 (-10)
Sp.D: 110 (+55)
Spe: 40

BST: 600 (+65)
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>>58700559
the best part of seaglass was making Aggron Steel/Dragon
captcha:X8DSP
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>>58700768
>>58700822
Unsure if they ever will. Toedscruel only has 100 Speed and they literally made a new ability just to nerf its ability to use Spore.
Granted they did give it a secondary effect so that Spore can bypass abilities, but still. Second fastest if Breloom with 70 Speed.
I just don't see them giving Spore oto a 120 Speed Pokemon, even if the rest of that Pokemon's capabilities aren't great.
Would love to be wrong, though.
>>58700818
They changed Empoleon's Hidden Ability not long ago. Hopefully they decide to revisit Sceptile. (And Mega Sceptile if Megas stick around in Gen 10)
Realistically I do not expect them to swap its stats. To my knowledge, Pokemon has never done a trade-off stat change like that. Nor touch a Starter.
Like we have seen stats go up by +20 (Beartic's Attack from Gen 6 to 7) or down -20 (Zacian's Attack from Gen 8 to 9), but never in unison.
Not impossible, I just don't see GameFreak doing something "new" like that.
>>58700833
Nasty Plot or even Tail Glow, definitely. If they plan on keeping Lighting Rod on Mega Sceptile, might as well give it Thunderbolt or Discharge.
A few more special moves to match its physical movepool would be great, too. It learns Earthquake, so give it Earth Power. Dark Pulse for Crunch, etc.
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>>58700990
I don't think you understand how busted an urburden Spore is, it's already a problem with drifblim
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Way I see it, Flygon should get a 20 point buff to its special attack and a 10 point boost to its speed. At least then it could go mixed and have something to separate it from Garchomp. Hell, give it quiver dance while you’re at it, if Liligant gets it, why can’t the bug-like dragon who already can learn dragon dance.
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>>58700446
That statline is fine, the problem is Aggron's typing is abyssmal
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>bad players cry about stats that don't matter
None of you compete.
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>>58701527
Yeah man, only strat that matters is Quick Claw Sheer Cold, we know.
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there are so many Gen 3 pokemon I want to fix. The stat spreads of the entire generation are awful.
>Glalie
>more speed
>boost one of its attack stats. Either physical because of Ice Shard, EQ and Explosion, or special for Freeze-Dry.

>Claydol
>Maybe more HP and special attack. I think 75 speed is neat for a defensive mon, but I'm not sure if it needs it.
>Recover and/or Shore Up

>Camerupt
>Honestly really needs at least 40 more BST. It's 460, which is very inefficient for a mixed attacker. Better defenses wouldn't hurt (though they likely would help, either).
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>>58701532
You're brown
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>>58701540
Nice projection, Pajeet.
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>>58701541
>no u
kwab
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>>58701537
Camerupt has a very shit typing, putting any more points on defense is just a waste, go full attack.
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>>58700446
>Retains is no resistance typing
>Focuses its 100 BST budget into bulk
>But only SpD, the second least important stat behind which ever is the lesser offense on a Pokemon
>No Def investment
>Even after all that investment into SpD, AV basically gives you the same stats
>Its lesser offense is boosted by a good chunk but not enough to actually make it better than physical anyways
>Gets Spe, but only enough to barely outspeed a few meta relevant Pokemon like Rillaboom and Great Tusk.
>It being in an arguably worse speed tier since it's too fast for Trick Room but not fast enough to be a threat outside of Trick Room
>BUT its stats get to do the funny inverse shit since some stats are mirrored
If it wasn't for Audino, this would definitely be the worst Mega of all time
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>>58701759
Forgot pic
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>>58701759
>>58701766
Brother this IS the worst Mega of all time
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>>58701766
What it get the ability to set up gravity or something
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>>58701812
Mega Audino might be worse arguably.
Mega Malamar at least likely will have Contrary which means in lower tiers it could do something. Mega Audino doesn't do anything really and HDBs means you're effectively bulkier with regular Audino too.
It'll be close though
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>>58701527
But I do
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>>58701296
>I don't think you understand how busted an urburden Spore is, it's already a problem with drifblim
Please explain in detail.
Especially since I do not believe Driflim learns Spore.
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>>58701296
It's no the combo that's broken, it's really just Spore being broken, or rather Sleep as a mechanic being broken.
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>>58701840
Status + Urburden = OP
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>>58700741
Inverting Sceptile's offensive stats would literally just make it a worse Meowscarada. Not to mention there's far more things holding back physical attackers than special ones, Sceptile just needs a better movepool and a good hidden ability. It lacks so many tools it desperately needs, the Mega for instance never got Draco Meteor out of petulance on Gamefreak's part.
I think making Sceptile the first Specially focused Sharpness user would be an interesting idea, give it a stronger special attacking version of Leaf Blade and Secret Sword, combo that with giving Sceptile access to Nasty Plot, which it should have, and it's actually decently threatening.
Also, Sceptile deserves Chloroblast, because it makes perfect sense with the Mega, combo that with giving Mega Sceptile Regenerator, and it can do it's job of being a fast Grass nuker even better.
>>58700771
I swear I saw a fangame that did this exact spread when reworking Aggron's stats, but the dev was a spiteful bitch and removed both Rock Head and Head Smash from Aggron, giving it Adaptability instead, which wasn't awful honestly, because very little wants to switch into an Adaptability boosted Stone Edge. But it didn't address the biggest issues with Aggron.
>>58701502
I saw a hack that experimented with making Flygon have 110 speed and 100 special attack, it actually became a really decent Pokemon, it now had an actual reason to be used over Garchomp too due to the critical speed buff.
>>58701537
Camerupt would be better off dropping physical attacks and investing points into HP and defenses, Fire/Ground is a better type than a lot of people give it credit for, you're weak to Water and Ground, which sucks, but you also have one of the best offensive types in the entire game and you have good resistances to stuff like Fire, Fairy, Bug (U-Turn) and an immunity to Electric moves, while only having 2 fairly workable weaknesses.
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>>58701759
Mega Audino is better because it's a fat wall that completely shafts Ghosts and Dragons, while also having a fantastic movepool, the only issue with Mega Audino is that it's too passive, if it had Regenerator still, it would actually be a disgustingly powerful Pokemon in stall teams, Healer is such a terrible fucking ability, it's so laughably bad that even Keen Eye and Early Bird are more useful than it.
In short terms, it's bad, but it has a role. Mega Mamalar is utterly shit and doesn't have a role due to it's stats being a mishandled mess that can't even be saved by the most busted abilities out there.
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Ones that aren't talked about enough are the Pika clones. They should all have the same base stat total and each of them their own signature move or ability. A total BST of 490 like Pawmot currently has would be reasonable enough and making Pawmot's and Raichu's new BST 500 wouldn't be too ludicrous.
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>>58701833
we're getting into fanfic meta territory here but mega audino saw significant use in balanced hackmons because its stat spread and typing are actually really fucking good. nobody will ever use malamar because it sucks on EVERY level.
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>>58700446
>240 SpD with max EV positive nature
>x1.5 with AV
>x1.5 in sand
>sturdy
>counter, metal burst, dragon tail, heavy slam
Nice bait
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I’ve always felt a little bad for Steelix, while 200 Def is cool, only having 85 Atk is just sad, even if it’s a huge increase compared to Onix.
Personally, I’d take 25 points from Def and put them in Atk for 175 Def and 110 Atk. If I can redistribute dump stats I’d take some Spd and put it in HP for more bulk and stronger Gyro Balls too.
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>>58702115
Thing is that tanking hits is all what Mega Audino can do.
In Doubles, it’s a worse version of Cresselia, a non Mega. And in Singles, it’s actually a worse version of regular Audino. HDBs exists and now regular Audino can Wish, switch out, and when you need it again, it can avoid hazards.
Mega Malamar is still ass but at least if it gets Contrary it can threaten to sweep the lower tiers and cheese games after switching into Defog.
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>>58702301
>75 HP, 110 Atk, 175 Def
Put 5 points from HP to Def and you got Aggron.
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>>58700446
Hitmonchan having a lower defense than attack always felt wrong given its evolution method.
It's got 455 BST so I think you could just afford to give it +30 in Def. (Hitmonlee and Hitmontop would also require a buff for fairness's sake, but that is more up in the air)
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>>58700614
Pure steel is a good defensive typing
>muh special defense
Hasn't stopped Chansey/Blissey from being common in singles despite a gaping physical defense hole and a mediocre defensive typig
Head smash is "the ONLY thing aggron has going for it" in its current state only simply because its part rock typing prevents it from doing anything more than custap berry suicide leading or head smashing.

Also hisuian arcanine exists as the premier STAB recoilless head smasher now, so Aggron doesn't have to hold down that role any longer
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>kind of underwhelming because it's a mixed attacker
>movepool is designed in a way where its coverage options are fairly different depending on its attack stats
>also physical electric type lmao
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>>58702451
>and you got Aggron.
with better typing and STAB-Earthquake albeit
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>>58700649
Aggron would probably see some actual usage in NU or whatever if it had Earth Eater as a ability
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>>58700446
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>>58700446
They should give every Pikachu the Partner stats from LGPE. And buff Pichu to current Pikachu stats. As it is now, we are in a funny situation where every single pika clone is more powerful than the actual Pikachu.
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>>58702345
That's my point, it is very passive and can't do much, but that's largely because it can't heal itself easily moronically enough despite it being made as a support Pokemon. If it had Regenerator it would be incredibly hard to kill and would be incredibly annoying due to all the status it can spread or all the support it can provide, it completely blankets Dragapult due to Fairy/Normal being a great type combo and it's fat enough to not care about not resisting Fighting a lot of the time. If only Audino had access to more reliable recovery, like you know, Recover or even Moonlight.
I'm not saying it's a great Pokemon, but you can do some stuff with Mega Audino, I tried it in NatDex sometimes, and while I'm not going to lie about it being painfully mediocre, it's not the worst mon in the world either for when you really need a fat cleric.
I think if Mega Audino had 100 special attack, it would be considerably better due to being able to actually output some damage at least.
>>58702549
HP is far more important than high defenses, it's why mons like Dusknoir and especially Shuckle suck dick, not to mention Blissey only has one weakness, Aggron has 3, and 2 of them are 4x weaknesses to 2 of the best offensive types in the game and the other weakness is to Water, which also sucks. I'll continue to say it to this very day, Aggron should have been a pseudo, it has the same experience gain as pseudos, it evolves fairly late into the game, but not too late, Kommo-o also evolves at level 45 and Garchomp is level 48, so not much higher either and it desperately needs more stats, even Mega Aggron has major issues due to it's low HP and special defense, made worse by the lack of recovery options.
>>58702582
They're hinting the Mega might get Swift Swim, which is pretty odd, since I don't think most rain teams would want to run it over Mega Swampert.
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>>58702699
>As it is now, we are in a funny situation where every single pika clone is more powerful than the actual Pikachu.
No?
The only Pikaclone that’s better than Pikachu is Pawmot, which has actually good stats and surpasses Raichu in BST.
Maybe Togedemaru is close to Pikachu, but Light Ball secures Pikachu’s viability over all its clones (and without Light Ball it certainly is better than Plusle, Minun, and Pachirisu)
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>>58702696
Glimmora is already a fantastic Pokemon due to it's ability, it also hits really hard and it has great coverage. Also speaking of Glimmora, you might want to wait 5 days to suggest further Glimmora buffs, for no reason in particular of course.
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>>58702728
Counterpoint to that, Sturdy Togedemaru with a Weakness Policy + Nuzzle and Zing Zap is really funny.
Sadly the poor round rat can't touch Ground types.
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>>58702725
It really wouldn’t be that hard to kill. It takes full hazard damage, its not immune to toxic, and it can be overwhelmed since it only has Wish and would have Regenerator to heal.
And saying “well if it had Regenerator it’d be good” is redundant. That’s like saying “well Mega Banette would be good if it got Huge Power”. Well neither get Regenerator or Huge Power. They get Healer and Prankster. You could apply the same logic to Mega Malamar. “Oh but what if Mega Malamar got Huge Power/Wonder Guard?” Like ok then it’s be good and worth the otherwise shitty stats.
We don’t know what ability it’ll have but we can at least assume it’ll be Contrary or something related to Trick Room since those are pretty safe bets. We don’t know for sure, but Contrary on Mega Malamar is more useful than current Mega Audino, if not by barely.
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Dusknoir
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>>58702771
Low HP is such a huge fucking meme.
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>>58702771
I always felt the Duskull line made more sense as special attackers rather than physical ones, even though the line's special movepool isn't that great in plain honesty. Physical attacking Ghost types are kinda fucked outta luck when it comes to getting a good move.
an HP buff like this would be great but it still wouldn't fix the issue of Duskoir can't really heal itself and it's abilities are dogshit, why is Gamefreak obsessed with taking away Levitate from Ghost types? Dusclops is still shown to float like Duskull sometimes and Dusknoir never touches the ground. Then there's Gengar, the less said about what Gamefreak did to the poor bastard, the better.
This rambling is kind of long, but why do we not have a Ghost type draining move yet? It makes perfect sense.
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>>58700446
The only one that deserves one is Deoxys-Normal. It gets outclassed... by itself. It's spread is a worse Deoxys-A, but I'm not going to ask for something retarded like flat 100s across the board, but possibly take away some of its offense and put it into defenses which are really fucking bad. Maybe something like
>HP : 50
>Attack : 120
>Defense : 95
>Special Attack : 120
>Special Defense : 95
>Speed : 120
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>>58702731
>x4 weakness to ground
Yummy
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>>58702771
While Frisk is fine outside of VGC and Pressure can genuinely come in clutch now that they've halved a bunch of moves' PP, I can't think of a good reason it shouldn't have Levitate.
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What would you give Haxorus to bring it back to the forefront?
Hard mode: no mega
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>>58700741
Sceptile is a victim of having its signature move changed from a Special Attack to a Physical Attack. Leaf Blade should get a different effect, maybe just make it a Psystrike clone. I doubt anyone would miss the old Leaf Blade anyway considering it was just a Razor Leaf reskin
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>>58702917
steel type + 10 speed
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>>58702917
Icicle Shard so it can regain its crown as a Genie slayer. Rivalry is a good ability
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>>58702937
also, Paradox mons now gain a gender which is locked. Great Tusk in particular, will always be male
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Attack Eviolite, solely so Bisharp regains OU status
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>>58702964
https://youtu.be/M2VI9FTzHQY

It got a meta defining evolution why are you asking for more.
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I’m surprised nobody mentioned these guys yet but simply put it just swap their SpA with their Spe and they’re 100% better mons

>A-Decidueye
HP 78
Attack 107
Defense 75
Sp. Atk 70(swapped)
Sp. Def 100
Speed 100(swapped)

>H-Decidueye
HP 88
Attack 112
Defense 80
Sp. Atk 60(swapped)
Sp. Def 95
Speed 95(swapped)

A fix so easy a toddler can do…which is why I know game freak won’t
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>>58702975
Because I want BISHARP to be good, not Pawniard or Kingambit
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>>58700722
>max def Aggron body press only does 40% to garchomp
Does the calculator not take body presses scaling into account? Something doesn't seem right about that.

Regardless yeah aggron is bad, I played through Colosseum and XD recently and was surprised to ohko it with earthquake with Ursaring and gligar in mount battle. I know 4× is a lot of 180 feels like it would survive it. Yet strangely I've definitely seen Gyarados survive thunder bolts consistently in playthroughs.
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>>58700741
People like to meme that meganium is the worst starter but I do think its sceptile . Its fast but with only 65 defense and 70hp its very frail. Bringing it to competitive theres nothing you can do with it. You can at least build meganium to be tanky.
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>>58702937
hazmat suit ahh ability
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>>58703119
>252+ Def Aggron Body Press vs. 0 HP / 0 Def Garchomp: 128-151 (35.8 - 42.2%) -- guaranteed 3HKO
body press is
>low BP (33% weaker than standard offensive fighting moves like close combat)
>not STAB for aggron (33% weaker than a STAB move)
>is neutral against garchomp
>and garchomp actually has solid physical bulk at 108/95
all that adds up to it doing jack shit which really shouldn't be surprising
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I've always wondered if Guzzlord would be better if it had a Snorlax/Muk/Chansey style stat distribution instead of a Wailord-style stat distro
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>>58703200
maybe slightly, but it still wouldn't be great. turns out investing all your stats into HP is shitty, especially for an ultra beast
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>>58703223
sometimes I feel like pokemon should have more than six stats
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>>58702771
Why did they make it worse than eviolite Dusclops?
Dusclops saw play in Gen8 and Gen9 VGC.
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>>58703258
eviolite was added the gen after dusknoir...
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>>58703243
What would you add?
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>>58703075
Nu-GF is ran by literal retards
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>>58700469
>>58700483
typical dunning-kruger victim
>>
>>58700741
i hate this kind of stat spread so damn much
>>
>>58703323
physical and special speed split
stamina (replaces PP and also effects how much damage DOT effects like burn, sandstorm, curse, etc do)
luck (for secondary effects, crit rates, and other %-based rolls like how many times a multihit move will hit. Also chance of proccing abilities, etc)
accuracy
evasion
elemental affinity (how much STAB and type advantages change damage)
>>
>>58702731
>you might want to wait 5 days to suggest further Glimmora buffs
it's getting a mega form anyway
>>
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>>58700446
almost all of the new megas
>slow fragil and not very bulky mix attackers
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>>58700446
the main issues with aggron is his lack of recovery and also it's quad weakness to EQ, if rock resisted ground then it's type would be quite decent
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>>58700861
Stop trying to make them fucking pseudo legendaries
>>
>>58700606
>>58702887
I've been saying this forever. Deoxys has such a shit spread I don't understand how it was ever released that way, let alone still ubers. It dies to everything instantly and is outclassed at its only role.

They should've just taken Deoxys-S stats and gave it 120 in speed and both attacking stats. 120 is still very destructive.
>>
>>58702725
There's no reason for Aggron to be a pseudo when it's just a Rhydon clone
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>>58700446
Every alola mon because FUCK gamefreak for giving a lot of them sub 100 base spd
>b-but muh trick room viability
FUCK you and your retarded opinion cuck room fag.
>>
>>58702725
>Garchomp is level 48
Gabite evolves too early considering how good Garchomp is
>>
>>58702549
>Also hisuian arcanine exists as the premier STAB recoilless head smasher now, so Aggron doesn't have to hold down that role any longer
Tyrantrum can't either.
But we all know how bitchmade Game Freak is when it comes to fossil Pokemon with how they failed to deliver regarding Tyrantrum's Strong Jaw and the atrocious shit they did (and keep doing to Aurorus).

Fuck Game Freak.
>>
>>58702549
Pure steel only addresses Aggron's 4x weaknesses. It does not address:
>Aggron's lack of hp and special defense
>Aggron's lack of recovery
>Aggron's lack of bullet punch
>Aggron's loss of STAB on all of its excellent rock moves
>>
>>58703755
>Aggron's loss of STAB on all of its excellent rock moves
Oh no! It'll have to use a 100bp 100acc coverage move to hit fires instead of a 100bp 80acc/75bp 90acc coverage move!
The horror!
>>
>>58703675
deo-N is still ubers because it's still fast as fuck, and unlike other fast glass cannon pokemon it's actually mixed so you can't just blank it with blissey or zamazenta. it doesn't fear priority either because between its gigafuck attack stats and huge movepool no mons with priority can really switch in. the best you can do is revenge kill it, in OU it's 100% picking up a kill every time it comes in.
>>
>>58703823
>100bp
it gets fucking head smash moron
oh yeah and recoil-free head smash at that
>>
>>58703823
>Stone Edge and Rock Slide
>coverage moves
This is Aggron not fucking Garchomp.

>100bp 100acc coverage move to hit fires instead
Are you talking about earthquake? What does that have to do with its typing?
>>
>>58703874
anon if aggron lost its rock typing it wouldn't have STAB rock moves any more...
>>
>>58703823
Yes, it'll have to settle for a 100 bp move instead of a 225 bp move. I'm glad we're on the same page.
>>
To put into perspective just how much Game Freak hates rock types, Lycanroc is still the only Pokemon that learns Accelerock.

9 years and counting. Nothing else gets priority rock. Fuck you.
>>
>>58704106
lycanroc should have been rock/normal
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>>58704307
>cue in the mach punch leddit """memes"""
>>
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>>58702106
>Inverting Sceptile's offensive stats would literally just make it a worse Meowscarada. Not to mention there's far more things holding back physical attackers than special ones, Sceptile just needs a better movepool and a good hidden ability. It lacks so many tools it desperately needs, the Mega for instance never got Draco Meteor out of petulance on Gamefreak's part.
I think I've seen you post similar in the past, or at least someone else made the same argument. You make a valid point on physical Sceptile being outdone by Meowscarada.
>I think making Sceptile the first Specially focused Sharpness user would be an interesting idea, give it a stronger special attacking version of Leaf Blade and Secret Sword, combo that with giving Sceptile access to Nasty Plot, which it should have, and it's actually decently threatening.
An interesting idea, but they would need to add a lot more special Sharpness moves for it to be viable.
One idea I have had for a while is creating a new ability that straight-up turns physical moves into special moves.
105 Special Attack isn't going to make the moves broken powerful, but being able to have moves like Earthquake target Special Defense would give it a solid niche. Thoughts?
>Also, Sceptile deserves Chloroblast, because it makes perfect sense with the Mega, combo that with giving Mega Sceptile Regenerator, and it can do it's job of being a fast Grass nuker even better.
Been saying Mega Sceptile deserves Regenerator forever now. Chloroblast would also be great for it, as would Nasty Plot like you mentioned before.

>>58702922
Yeah all of this could have been avoided if they made adjustments for it back in Gen 4.
>>58703140
Sceptile's not great, but definitely not the worst starter of all time.
>>58703337
Same.
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>>58700740
This isn't "power creep," Iron Hands is basically a sub-legendary at the end of the game, Slaking is a gimmick mon with box legendary stats balanced with a crippling drawback because you can get it at the start of the game
Iron Hands is pretty minmaxed but being slow is still a significant cost, Slaking doesn't need to be minmaxed because it has 670 stat points to work with, it's stronger and faster than Groudon
>>
>>58700446
Not the stats, the ability. Nigger needs Earth Eater, it lives in mountains and caves yet it can't touch dirt
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>>58705115
They need to remove Rock's weakness to Ground in general. The only meta mons with rock typing are typically some dual typing that removes this weakness.
>>
>>58702696
Glimora is good though don't know why you want it to be better. So many psuedo aren't even in OU like Garchomp, Salanence, both Goodra, Metagross, and T-tar
>>
>>58702696
Just use Rock Polish
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>>58703874
brainlet
>>
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>>58704106
make accelerock 60 bp and give it to my favorite dragon dancer, among others
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>>58700446
> High BST
> Horrible distribution

even swapping its Def and SpA would be huge
>>
>>58703140
now that megameganium exists you have a real case. what starter is worse than sceptile? maybe samurott if you don't count the hisui form
>>
>>58700450
It's too bad that EVs and natures killed mixed attackers. If it was like gen 1/2, we could still have pokemon that could run earthquake and flame thrower viably, and it would add more variety to the game.
Otherwise it's not viable to run a physical move on an invested special attacker. Odds the bulk power creep has made those attacks merely tickles
>>
>>58705880
think they purposefully gave it bad defense for grassy pelt even though nobody uses that shit. really they should give it more speed, why is a fucking motorcycle slow
>>
>>58700740
Iron Hands is significantly slower and Slaking has (and often ignored) massive movepool at least.
Palafin is what you’re looking for instead.
>>
>>58705900
Arguably Inteleon and Decidueye.
Also if you’re going to include Megas, Sceptile has one so it’s better by default than those 2 easily.
>>
>>58705912
here's an idea
offensive stats share an EV so both attack and special attack get boosted at the same time
won't really impact the mons with significant differences between their attacking stats and movepools that already heavily lean towards one, but the ones with more spread out movepools and stats will get to actually use either category decently well
>>
>>58705942
>Also if you’re going to include Megas, Sceptile has one so it’s better by default than those 2 easily.
fair enough. i'd say
mega meganium > mega sceptile > inteleon > decidueye > sceptile > meganium
although it's still speculation
>>
>>58700446
Will probably make compshitters upset but this. dies to a stray tackle
>>
>>58705912
>>58705949
natures would be more interesting if most pokemon didn't have an obvious dump stat. maybe similarly combine attack and spatk so they're both raised/lowered by one nature and maybe make it a smaller multiplier to compensate
>>
>>58705977
one of the few abject shitmons of gen 9. even spidops who gets brought up often gets sticky web + spikes. this guy has nothing.
>>
>>58705983
>make it a smaller multiplier to compensate
STALLFAGS NEVER DIE. THEY LINGER FOREVER SO THAT THEY CAN BIDE THEIR TIME AND INFILTRATE WHENEVER THE OPPORTUNITY ARISES
>>
>>58705994
ackshually buffing mixed attackers weakens stall :^)
>>
>>58705880
Those fags pulled the same shit with Aurorus and unlike Gogoat it has a shit typing and no way to increase its Defense since it's not in SV.
Fuck those faggots.
>>
>>58705917
more Speed wouldn't change much since it's Attack is not that high. Being more bulky would at least give it more options since it has relibable recovery (Milk Drink) and Leech Seed.

But really any changes would make it better.
>>
>>58706016
more speed would enable it to set up bulk ups faster and patch up its atk and def. really gogoat's main problem is that pure grass is a lousy typing and you need something uniquely meta-breaking to shine (see: rillaboom). i'm not sure what other typing to give it, maybe grass/ground would be an improvement (STAB earthquake still hits hard)
>>
>>58705977
Why would it upset compshitters? Wugtrio is universally considered bad by everyone. The reason why Dugtrio was broken was because of Arena Trap allowing you to easily KO something to make your Stall team unkillable or to let your teammates sweep.
>>
>>58705880
Hoenn Pokemon in disguise desu
>>
>>58705977
oh no, the "compshitter" boogeyman might be theoretically upset by some 425 BST shitmon designed to be as terrible as possible ever making it onto the ZU viability rankings in the first place
which isn't even a true smogon tier in the first place lol

>>58705983
at that point just use a +spe nature, no one's spending their mon's single nature slot on a mere 5% to their attacking power when speed is much more significant to invest in as you either outspeed something or you don't
>>
>>58706202
Snorlax is shit?
Agreed.
>>
>>58702868
I dunno. GF gives the Duskull line a lot of physical coverage moves. Dusknoir is even one of the few pokemon that learns Darkest Lariat now.
I don't think they see the line as special attackers thematically.
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every time
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>>58706262
snorlax has the excuse of being very good for the first 4 gens but later falling off due to 29 years of powercreep, but even then being OU in 4 generations is still an accomplishment in itself
as opposed to wugtrio, which was bad in the first place
>>
>>58706342
what do you think of >>58703200
>>
>>58706262
Do any people really think that Game Freak should balance Pokémon based on what the OU metagame should look like 25 years later? Is that what they did to Dragonite?
>>
>>58706444
Considering the average Pokefag who forms their "opinions" based on the last five copy-and-paste CuckTuber videos they watched, yes.
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>>58700446
I swear that letting Pokémon have multiple abilities would make it easier to adjust for balance. E.g. if Aggron had Filter slapped on top (without losing Rock Head) then its weaknesses would be less crippling.
>>
>>58702917
Learns Stone Axe
>>
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>>58705959
Oh god my #1 favorite starter Decidueye is potentially the worst grass/starter now
>>
>>58703698
A lot of Alola mons aren't even slow enough to be good trick room mons.
>>
>>58705959
unfortunately og samurott is fighting for meganium's spot
>>
>>58706743
I can see a world where Sams get Shellsmash and jump into NU at best I dunno what you need to give Megainum(outside the mega) that’ll make even usable in Zu
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>>58706767
Samurott is never getting shell smash, that’s insane cope
>>
>>58706770
They said that about Torterra too
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>>58706773
nah that thing and Blastoise getting shell smash makes sense, Samurott getting it would be nonsensical
>>
>>58706805
It and Crawdaunt are the only Razor SHELL users that don’t learn it yet. But not giving it to Craw is understandable, adaptability + She’ll smash sounds like a bit much but on Sams it seems pretty balanced not to mention he has shell armor in both design and ability he has a strong case if you don’t think so see you in 15+ or whatever he gets it
>>
>>58706824
the things that learn shell smash either have heavy shells/armor they break out of, or evolve from those that do. Samurott’s rinky-dinky armor is not getting it
>>
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Alolan Dugtrio is a great example of what the hell was GF thinking?
Its whole gimmick is the Tangling Hair ability, but what is that accomplishing with 35/60 physical bulk?
Even ignoring the lack of Arena Trap, it's basically just worse regular Dugtrio. Sturdy might fit it better.
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>>58705880
Even Cacturne has better use of its stats than this. Jesus christ.
>>
>>58702917
Dragon/Fighting
It gains 2 weaknesses but also gains 3 resistances, then it gains massive offensive coverage with only Fairy resisting its STABs.

Haxorus' problem currently is that its 147 attack stat is resisted by a lot of things.
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>>58706110
compfags hate dugtrio?
>>58706202
>schizoramble
not reading
>>
concession accepted
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>>58705977
if i had a nickel for every time gamefreak gave a dugtrio variant an ability that lowered the attackers speed on the one (1) hit it will take before going down, i'd have two nickels
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>>58706832
Samurott is a Samurai, so it should be able to break out of its armor, gaining speed and power at the cost of defense.
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>>58706875
They funny though
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>>58706767
>I dunno what you need to give Megainum(outside the mega) that’ll make even usable in Zu
Replacing Leaf Guard (protects against stat-lowering in sun) with Flower Veil (protects Grass-type team members from stat-lowering), for a start. The leaf on its head turns into a flower when it evolves, it only makes sense.
Not much, but it might at least give it a niche in doubles mono-Grass teams.

Since it's dinosaur-themed you could also try giving it some Rock and Dragon moves, since currently all it gets is Ancient Power via breeding. Pollen Puff would also make sense, and add to its Doubles utility.

Or you could lean into the "calming scent" Dex entries and give it Special Intimidate (or maybe something that lowers foes' evasion, combined with giving it Stone Edge + Focus Blast).
>>
>>58707648
Flower Veil also applies to Meganium itself. It applies to any Pokemon on your side being a Grass type.
>>
>>58707669
Yes, making it both the only Flower Veil user who can do that + a straight upgrade to Leaf Guard
>>
Vikavolt should have 25 more points put into its BST total, it's kind of annoying it doesn't match Magnezone or Probopass despite having the same evolution method
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No Guard. So many of its moves benefit from No Guard, including its signature one that it never uses.
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>>58707648
Leaf Guard should just get buffed to prevent all status changes and ailments for the user and its allies, it takes set-up to even activate it's bullshit the effect is so minimal
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>>58706875
>what the hell was GF thinking?
They were thinking that its funny. Not to make it competitive. GF doesn't typically change regional form stats that much anyways. Some mons are just supposed to be flavor, thats what people just don't seem to understand
>>
>>58704412
Yeah I occasionally keep bring it up that Meowscara is just a better physical version of Sceptile. I even ran tests while working on a fangame I was helping with and I turned Sceptile physical while comparing it to Meowscarada during certain fights. Physical Sceptile was not good, even with an extra added Dragon STAB due to me also trying to make regular Sceptile Grass/Dragon and even handing Sceptile Dragon Dance, it was still underperforming while compared to Meowscarada, even after I switched Sceptile's hidden ability for Sharpness, it was still just bad a lot of the time.
I then tried giving Sceptile the changes I suggested in my post and while it was not the best thing ever, it actually became a pretty competent Pokemon that could actually stand on it's own and was no longer living on Meowscarada's shadow, I also allowed Sceptile to learn Aura Sphere and Focus Blast via level up around level 44 and level 58 respectively and allowed Sceptile to learn a few Electric moves like Thunderbolt via TM.
>Thoughts?
It's a pretty neat idea, I was working on something similar with trying to code an ability that made Bastiodon use it's special defense as it's special attack a la gen 1.
>>
>>58702115
I honestly believe that Regenerator Mega Audino wouldn't be balanced at all. It's just too bulky and both its weaknesses not that common. Imagine Slowking but super bulky in both sides while being immune to both least resisted types in the game. I think there must be something not useless as Healer but less than Regenerator for Mega Audino. Maybe Magic Guard just so it'll be able to pivot around freely.
>>
>>58709139
Disagree. It has a few big weaknesses:
>No pivot move
>Weak to entry hazards
>Costs mega slot
>Passive
Maybe it would've been broken in Gen 6 but in Gen 9 it doesn't seem OP at all.
>>
>>58706767
more physical attack
it already has a good physical movepool with swords dance/curse for setup
and big stompy dinosaurs are objectively cool
>>
>>58709139
I think it would be just okay with Regenerator, not even great, just okay. The issue is you're wasting your Mega on a passive mon that does just about alright while you could waste your Mega on something busted like Mega Medicham, either Mega Charizard and Mega Salamence, hell Mega Lopunny got an absurd amount of buffs over the years in spite of losing Return and Mega Medicham now has Agility, the only problem Mega Medicham had was that some things outsped it, it no longer has to worry with that if it gets a single turn to setup, which it can easily do because nothing in the entire game wants to eat a hit from Mega Medicham.
>>
>>58709139
>I honestly believe that Regenerator Mega Audino wouldn't be balanced at all
It’d be worse than Regular Audino. Regular Audino can hold HDBs, which in practice gives it significantly more bulk than Mega Audino since it gets the full 33% from Regenerator and is always at full health.
252 Atk Groudon Precipice Blades vs. 252 HP / 252+ Def Audino: 172-204 (41.9 - 49.7%) -- guaranteed 3HKO
252 Atk Groudon Precipice Blades vs. 252 HP / 252+ Def Audino-Mega: 135-159 (32.9 - 38.7%) -- 6.6% chance to 2HKO after Stealth Rock and 1 layer of Spikes
Heavy Duty Boots cause a lot of trouble for Defensive Megas because the bulk they gain is usually outdone by the damage they take from Hazards.
252 Atk Groudon Precipice Blades vs. 248 HP / 252+ Def Slowbro: 147-174 (37.4 - 44.2%) -- guaranteed 3HKO
252 Atk Groudon Precipice Blades vs. 248 HP / 252+ Def Slowbro-Mega: 102-121 (25.9 - 30.7%) -- guaranteed 3HKO after Stealth Rock and 1 layer of Spikes
Even Slowbro take more from hazards than 1 Spike + Stealth Rock, and Slowbro gets a massive buff to its Def.
>>
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>>58709104
I really appreciate your insight. You have gotten me to change my perspective. Perhaps Sceptile should remain Special-oriented.
Moves like Nasty Plot, Aura Sphere, and Thunderbolt would be great for it. After all it learns physical moves of those types.
The more I think about it, the more I start to like replacing Unburden with a new ability that turns physical moves into special.
Call it "Specialist" for now. Looking at its learnset now, you would hardly need to give it any new moves.
>Special Scale Shot and Bullet Seed with Loaded Dice.
>Special Earthquake and Rock Slide to somewhat mimic the old Earthquake and Stone Edge combo.
>Special priority Grassy Glide when in Grassy Terrain.
>Special Drain Punch to pair with Giga Drain for lots of healing.
>Special X-Scissor, Crunch, Thunder Punch, and Acrobatics/Aerial Ace for more coverage.
Yeah, this may be the way.
>>
>>58709389
For fast mixed attackers I personally like something along the lines of
>Special moves add 50% of Atk to attack power, but always move last
>>
>>58700781
Looks like Orthworm and Cyclizar both have anti-meta uses in high tiers due to Shed Tail. But the former has a good immunity + low Speed for easier setup, and the latter has Regenerator (plus U-Turn) to offset the HP loss.

Sceptile has a similar statline to Cyclizar but not as much synergy with Shed Tail (the HP loss could be used to trigger Overgrow when you switch back in, but Unburden is useless). Something like Mycelium Might could help but doesn't make sense.
>>
>>58709389
>a new ability that turns physical moves into special.
Make it "physical moves use SpAtk in place of Atk" and it gets a lot better.
>>
>>58700777
Rhyperior has at least seen actually relevancy at points, namely being a really solid TR Weakness Policy Dynamax attacker in early SS VGC, and being MUCH higher tier than Aggron with Smogon in every game the past 15 years. It's certainly FAR more success than anything Aggron has done in forever
>>
Make Sceptile Grass/Flying so that it can use STAB Unburden Acrobatics.
>>
>>58706730
Honestly this is extra dire cause a lot of those Alolan shitmons couldve REALLY benefited from Gen 8 changes like Dynamic Turn Order or new moves like Body Press and maybe they couldve seen SOME play in at least some format but nah infinite suffering
>>
>>58709389
I played a fangame a little while back called Ashen Frost that han item called the Power Converter, it allowed mons to use their special attack for physical attacks and there was a different variant that did the reverse, it wasn't the most useful item due to the game's unique mechanics, but it was really fun to use.
I still don't get why Gamefreak is so anal when it comes to allowing Grass types to get Earth Power when almost all of them get Earthquake. It just feels pedantic.
Speaking of Sceptile again, it's one of the starters that could make the most use out of a regional variant, Sceptile really needed a secondary STAB that isn't Dragon.
>>
>>58709104
>Meowscara is just a better physical version of Sceptile
>Fangame
Lol.
There's... a few reasons Meowscarada would be jealous of physical Sharpness Sceptile. Sword's Dance and Dragon Dance being two big ones.

Leaf Blade does vastly more damage with Sharpness than any of Meowscarada's moves (especially if Sceptile's attacking stats are swapped) and again, Sceptile learns Sword's Dance and Dragon Dance.

Night Slash/X-Scissor/Aerial Ace are all boosted.

Adamant 105 base attack Sharpness Sceptile
(One dragon dance):
>OHKOs Glimmora with Earthquake immediately which Meow doesn't learn
>OHKOs Garganacl with Leaf Blade at +1
>OHKOs Walking Wake with Leaf Blade at +1
>OHKOs Rillaboom with X-Scissor at +1
>OHKOs Heatran with Earthquake if air balloon is not present or popped
>OHKOs Great Tusk with Leaf Blade at +1
>OHKOs Iron Crown with Night Slash at +1
>OHKOs Kingambit with Upper Hand at +1, as long as they don't predict it
>OHKOs Primarina with Leaf Blade
>6% OHKO chance on Raging Bolt with Earthquake at +1, guaranteed OHKO after hazards or at +2
>Guaranteed 2HKO with Leaf Blade on +252 Def Dondozo, who ignores Sceptile's boosts anyway.

It's not a wallbreaker by any means but it's pretty funny as a sweeper.
>>
I am a simple man. I would buff Iron Fist to do 50% extra and uniquely to Hitmonchan, I would make him capable of learning every single punch unique or not.
>>
>>58700446
Aggron just needs some sort of retarded signature move that raises it's defense one stage while also restoring 33% HP.
>>
>>58709781
shit I guess I forgot the stealth rocks calculation was not so favorable, anyway still better than I was expecting
>>
>>58701837
Ironically, both those Pokemon have better tournament results than their partner this year.
>>
>>58706730
All Pokemon are good in trick room as long as your opponent is faster.
>>
>>58710150
thus highlighting the problem with the speed stat
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>>58700781
honesty shed tail is kinda just a buff to the respective tiers wall breakers and set up sweepers
>>
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>>58705601
Not to be THAT guy but the current OU rock types are Garganacl and Glimmora and useable ones like Tyranitar, H-Arcinine and Iron Boulder are all weak to ground though I still agree with you on losing the ground weakness.
>>
>>58709214
>Even Slowbro take more from hazards than 1 Spike + Stealth Rock,
more from hazards... than hazards?
>>
>>58710311
>garchomp and ursaluna fell to UUBL
>clodsire fell to UU
aww
>>
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>>58709389
Maybe for an already slow mixed attacker, but I would not want this for Sceptile.
>>58709517
I mean at that point just swap its Attack and Special Attack. You basically lose your ability to functionally do the same thing. Only advantage is not caring about Intimidate.
I feel like outright converting physical attacks into special attacks is much more unique. And you are competing less with Meowscarada like the other anon suggested.
>>58709755
Agreed that Sceptile needs a STAB other than Dragon. IMO it should have had a secondary typing from the get-go.
I doubt it will get a regional form, but I love this Grass/Rock design. Niche is kinda filled by Cornerstone Ogrepon though, which is the weakest form.
>>58709781
Not that anon, but these are some pretty interesting damage calcs. Curious what the calcs would be if you dropped Sharpness and simulated them as Special Attacks.
Guess the best way to do that would be to bump Sceptile's Attack to 105 and just set the victim's Defense to whatever its Special Defense normally is. Plus EVs, etc.
>>58709501
>>58710254
Yeah Shed Tail is a great move on paper, but Sceptile really doesn't make the best use of it.
Best course of action would be giving Mega Sceptile Regenerator, but then you would be using your Mega Evolution just to simulate Cyclizar. Not worth it IMO.
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>>58709529
Like I said above to a different anon, Sceptile should have been dual-typed from the start. There are several options they could have gone with, too:
>Grass/Flying
The scrapped concept for Grovyle was Rock/Flying, so keeping Flying isn't much of a stretch. It even learns some Flying moves, too.
Design wise, maybe adjust the position of the arm blades and connect them together like wings.
Plus it allows Sceptile to match Rayquaza, similar to how Blaziken matches Groudon (Sun) and Swampert matches Kyogre (Water and Rain)
>Grass/Rock
Again, Grovyle was originally Rock/Flying, so this time, adjust the design a bit and go Grass/Rock.
Maybe change the color palette to be more of a wheat yellow/brown color. Change the seeds on its back into stones and make the tail a mallet.
This would be really cool in future generations since Grass and Rock are a pretty killer offensive combo.
>Grass/Electric
Blaziken directly benefits from Groudon thanks to Drought powering its STAB. Same with Swampert's STAB benefiting from Kyogre's Drizzle.
Grass/Electric would allow Sceptile would be the middle-ground and benefit from both. One-turn STAB Solar Beam in Sun, 100% accurate Thunder in Rain.
Electric also fits its speed. Just add a lore bit where it uses its tail like a lightning rod and stores energy in the seeds on its back.
Design wise it really wouldn't need many changes, either. Just make the seeds on its back glow and turn its skin color more lime.
>Grass/Dark
Sceptile has a somewhat "edgy" design to it, so lean into it just a bit more. Darken its skin and maybe add extra leaf blades to it.
It learns a good few Dark moves anyways, so Grass/Dark is not much of a stretch.
>Grass/Steel
Would need some solid changes to its design, but Grass/Steel matches the concept of a Pokemon that excels at cutting/slicing.
Turn the leafs on its arms into steel blades, or at least put steel along the leaf edges. Same with the tail, or like Rock above, turn it into a mallet.
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Perhaps one of the most Generation 1 statlines of all time.
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On the note of buffing shit grass starters, How broken would triple arrows be if it was a 3 hit move with all the same side effects? Think about it, the chances of landing -2 def is high and with high crit chance you’ll make a resistant hit look neutral and the following turn if the opponent is in weak enough you can hit them with priority move. No switch ins are safe and slower Pokemon will be considered almost dead on arrival with a high chance to flinch this would definitely justify the 60 speed bs

Also on A-Decidueye we should make Spirit Shackles a super trapping move, like it won’t allow even U-turn or Volt switche to save the opponents and the effect should stick around even if Deci switches

Or maybe that’s too broken?
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>>58710635
Decidueye definitely needs some love.
Yeah Spirit Shackle completely locking down the victim would be cool.
Maybe only allow Red Card (I think that's the item?) and abilities to allow the victim to slip out.
And I still wish the Hisuian form stayed Grass/Flying and had a more Speed-oriented stat spread.
Yeah I know stilt owl, but still. Maybe I just hate Grass/Fighting that much.
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>>58710414
Yes.
If Slowbro holding HDBs and a Mega Slowbro switched into the same attack while hazards are up, the Slowbro holding HDBs will take less damage in most cases.
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>>58710524
Power creep is just that fucked
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>>58710765
The way you phrased your post is confusing. You're talking about cumulative damage over turns, or are you talking about damage on switch-in to an attack + hazards causing more damage despite higher defences than no hazards + lower defences?
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>>58710746
I wasn’t too keen on the swap to grass/fighting form when the leaks were revealed mainly because like most people I just prefer the original better but Ive learned that the type combo wasn’t that bad if given the right stat spr- and they reduced his speed stat to 60. One of the biggest hate crimes Ive seen gamefreak do to a mon in awhile only second to Avalugg.

But I still like the type combo it hits a lot and has some good key resistances but the mon just needs a lot more than one move to carry it out of the depths of irrelevancy. Maybe one day they’ll create a bird or grass version of dragon scales crossing my fingers for a grass version but a flying one seems more likely in the near future because *loos feathers and get faster*
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>>58702868
It literally gets leech life now
>>
Are there any changes to resists/effectiveness you've seen that you liked anons? Not quite stats related but a lot of mons are punished way too hard for their types for them to be high risk/reward cases or the tanks they're meant to be.
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>>58710946
(More in the how much damage double weaknesses/resists take than changing the chart itself. Maybe even tying high BP to lower SE damage)
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>>58710628
>articuno: loses its SPA in gen 2
>dewgong: loses its SPA in gen 2
>lapras: loses its SPA in gen 2
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>>58710946
Yeah.
I stand by the notion that water needs a slight nerf. Specifically losing its SE damage against Rock and becoming weak to Poison.
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This is a Pokemon with absolutely nothing.
It has no evolution, no good abilities, the blandest typing, no standout moves, no niche, nothing.
And it has these stats.
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>>58710946
implement the Legends damage calc system
Avalugg can be actually tanky there
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>>58711068
Anyone else hate people with horrid unhinged opinions like these?
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>>58711068
If they implement this then stats basically don’t matter
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>>58710946
My own thought is that Grass should resist (and maybe be super-effective against) Ghost.
In old folklore there are plenty of herbs and plant-based crafts (like wooden dream catchers) to ward off spirits and the like.
Take that principle and apply it to Pokemon. The plant-based type would ward off the spirit-based type.
You could possibly apply this to Fairy as well, since those are somewhat spirit-adjacent.
Grass is already decent offensively, to being super-effective against those types may not be really needed.
Guess it depends on how badly you want Ghost and/or Fairy nerfed.
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>>58711076
maybe give Fairy and Grass a mutual resist
kind of a kick to Grass's balls though
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>>58711094
Disagree on Fairy resisting Grass.
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>>58711071
just you b
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>>58711076
>Grass is decent offensively
Is it? I thought it was kind of bad offensively but decent defensively
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>>58710946
I suggested a few types Rock should lose it's weakness to Ground, it's one of the more nonsensical weaknesses and Rock is already really weak as it is, while Ground is already one of the better offensive types in the game anyway.
I also suggested Ice should be resistant to Water, Ground and Flying, since these are things polar animals and cold in general are either resistant to or impair, polar animals are typically at least semi-aquatic due to their habitats being the way they are, most of them like penguins are built to endure the extremely strong winds of the poles and ice not only covers the ground, but cakes it and makes it brittle, there's also permafrost, where ice and snow envelops the ground entirely.
As much as I dislike Fairy types I think the type is a necessary evil as it stands because Dragon, Fighting and Dark are still insanely stupid types, and Bugs are nowhere near as weak as people pretend they are and the Japanese view them as a counterpart to Fighting types in a way and sort of a "mortal" type, which is why spiritual or mystical beings such as Fairy and Ghost types resist it.
I think balanceniggers overblow things a bit too much when it comes to nerfing or buffing certain types, I think Ice and Rock especially need buffs more than any other, but it's hard to have a discussion over it because several shitposters or morons overblow or completely derail talks regarding the subject.
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>>58711367
Honestly I’m sure once something like that actually happens people will realize how much of an idiot they were for wanting that in the first place. Moreover, 99% of the people that want things like that are campaignshitters
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>Be a solid Ice wall because you could simply out-bulk fire attacks
>next game all the fucking Fire-types become physical attackers and you're stuck looking like this
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>>58711652
If this thing was released in gen 9 it’d have a bogus special snowflake ability and super freeze dry as a move
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>>58711374
hitting water, ground and rock super effectively is very good for a single type, but it's also resisted by a lot of types. That's the intended role of grass. Key resists and SE hits at the expense of a lot of vulnerabilities.

Also a problem arises in that every damn water type comes equipped with Ice Beam
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>>58709517
>Make it "physical moves use SpAtk in place of Atk" and it gets a lot better.
>>58710595
>I mean at that point just swap its Attack and Special Attack. You basically lose your ability to functionally do the same thing. Only advantage is not caring about Intimidate.
Advantage is that you remain a mixed attacker and can hit through physical walls.
If you're fully invested in SpAtk then it's the equivalent of gaining +83 BST.
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>>58709389
replace Unburden with something that boosts its attack when it loses an item instead, not doubled obviously, maybe a quarter boost, it doesn't have that little attack, just Unburden is absolutely fucking worthless when its already one of the fastest Pokemon around
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>>58709389
Just give it Sheer Force, just look at how Nidoking manages with its manlet stats, and Sceptile's special pool isn't too wild nor is its stab too good to make it crazy
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>>58711874
Sceptile doesn’t have the movepool to abuse it
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Grass/Dark Grovyle split evo with a Blood Moon clone when?
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>>58711427
>I think Ice and Rock especially need buffs more than any other, but it's hard to have a discussion over it because several shitposters or morons overblow or completely derail talks regarding the subject.

You'll get:
- Alolan Ninetales using Sheer Cold
- le extinct for le reason
- not every Pokemon is supposed to be strong
- unprompted retardation over Frostbite
- wojaks
- false dichotomies
- other disingenuous bullshit that's set up to be a gotcha
- intentionally shit reading comprehension and posts being cherry picked so there can be a "correct"

Suggesting buffs for Ice (and certain Ice type Pokemon) makes people bleed their panties.
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>>58711652
Thank god they stopped with the "200 defense stats" bullshit, it's simply overkill.
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>>58712047
this happens with bug and fairy threads as well
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>>58712047
>Alolan Ninetales using Sheer Cold
i'm pretty sure that was referring to that one evasionshitter getting lucky in some backwater VGC tournament with a bright powder snow cloak articuno spamming sheer cold
a strategy entirely enabled by alolan ninetales setting snow and aurora veil but the schizo who claims how articuno isn't a shitmon because of that one gambling win won't notice that
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>>58712124
nah there’s someone who spams a webm of alolan Ninetales hitting sheer cold on a toxapex and acting like ice is good and/or smogon got btfo
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>>58709389
What Sceptile needs is Nasty Plot and coverage.
>Sets itself apart from other Unburden sweepers is that its Special instead of Physical and all the complications associated with being Physical
>And its 120 Spe allowing it to outspeed Excadrill in Sand with just 108 EVs
>Oh and Grassy and Electric terrain give it +1 Def with their seeds and boost the power of Sceptile’s STAB or coverage (which ideally it gets Thunderbolt in the future)
Hitmonlee getting Sword Dance was a massive buff to it and it’s only held back by its speed tier and mono typing. It’s massively underlooked.
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>>58712122
interestingly i rarely see it come up in rock threads
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>>58711823
Okay, you make an interesting point. Still believe that outright converting them into special moves gives it a more interesting niche, but yeah you could get walled by Special Defense walls like Blissey.
Having both categories use one stat would help with that. You can become mixed without needing a mixed stat spread. And either way the 85 Attack just ends up wasted, but its whatever.
Where is the Meowscarada comparison guy? Would like his input on this.
>>58711830
Interesting idea, but sounds like Huge/Pure Power with extra steps and not as strong. Guess the balance would be putting it on a Pokemon with an already decent Attack stat, but still.
>>58711874
I don't think Sheer Force would be very effective. Would be interesting to see some damage calcs though.
>>58711900
Like I said before >>58710610 Grass/Dark would have been a viable typing for Sceptile. It really should have had a secondary typing to match Blaziken and Swampert.
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>>58712236
rock types don't have any autismmons that schizos glom onto
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>>58712236
because rock is actually irredeemably shit
you have, what, garg as the sole defender and maybe sometimes tyranitar? one of which has so much shit going for it and the other tends to crash due to power creep?
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>>58712260
Grovyle gets +25 Speed on evolution, and +20 to everything else. Drop the Atk increase, and divide it between the other stats to make them all an even +25. I.e.
>HP 75, Atk 65, Def 70, SpAtk 110, SpDef 90, Speed 120
but with SpAtk pulling double duty for physical attacks as well. It now has effective +103 BST over original Sceptile.
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>>58710595
I actually didn't even factor in if physical Sceptile was using a life orb. With life orb it's even more destructive and Raging Bolt does not survive EQ.
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>>58711427
The biggest argument for Rock losing its weakness to Ground for me is just how shitty this feels in gen 1 alone. It didn't work in the game that started it all and doesn't now. Everyone gets Earthquake and we are long since passed the point where it was the main coverage against rock.

Everything learns Fighting and Steel moves now. It's okay Game Freak.
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>>58712047
It's mainly yawnfag, but there's some really autistic fags who derail every single tread talking about Ice or Bug types, less so Rock, now that I think about it, most everyone tends to agree on the suggested buffs and discussions surrounding Rock types.
I just remembered there's also one Ice schizo who nonstop keeps bitching nothing resist Ice anymore and that Ice should just delete everything, and he never shuts the fuck up. I haven't seen that autistic anon in a while though.
>>58712236
A lot of Rock autists like me are diehard paleontology fags or just generally interested in less contentious shit, not to say we don't get heated, but it typically doesn't happen when it comes to discussing our favorite type at least.
>>58712627
Yeah, Steel does pretty much what Rock was supposed to do, Normal types are basically pointless these days, resisting Poison instead of being immune to it is shit because you still get poisoned by stray hits or Toxic. And Gamefreak gave every single Pokemon in the game access to Close Combat, Earthquake and Focus Blast, If Rock types lost their weakness to Ground at least, several Pokemon like Cradily would develop more interesting niches instead of being so useless and resisting so little that it's not even worth bringing it up.
Ground is also still one of the best types in the game in general, and it wouldn't be hit that hard by suddenly losing it's advantage to a weaker type like Rock, and it still should resist Rock anyway, so it still has that going for it.
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>>58710946
Rock, Bug, Ice, Psychic, and Normal really need defensive buffs imo. They need buffs in general, but Rock is already great offensively, buffing U-Turn seems cancerous, I'm somewhat a fan of Ice types being glass cannons, and giving literally every fully evolved pokemon (not using tera) a move super effective against a particular type is an absolute nightmare.
Rock isn't used often because lots of pokemon can do most of it's job done as coverage not needing it to be STAB or just utilizing the best hazard in the game. I think giving Rock a resistance to Rock, while on paper a neutral change, would make the type much better, especially as they care less about Stealth Rock and Rock as coverage is a little less good than it used to be. Bug isn't entirely awful, most of the reason it's bad is because a lot of the pokemon have really low bst. However, defensively, they are incredibly similar to Flying (resisting Grass, Fighting, weak to Rock, though having a Ground resistance rather than an immunity) with the only difference being trading an Ice and Electric weakness to Fire and Flying. I think a resistance to Fairy would be thematic as its like both types aligned with nature have a sort of a treaty to each other similar to how Fighting and Bug resist each other probably out of respect for each other. Fairy types really need to be toned down offensively.
Being a glass canon is a pretty core part of the Ice type identity so I do think that giving them a really powerful resistence or taking away a crucial weakness could be too much. They do really struggle to switch in on attacks, so I'm proposing that we upgrade their Ice resistance into a full on immunity. This would give them a trait so incredibly unique, that I think they actually could find a few moments per game where they can switch in to an attack. I'm also debating on if dropping the Steel type weakness would be a good thing. It's a minor weakness and would help Rock types indirectly.
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>>58712786
Psychic is unfortunately weak to the best offensive move in the entire game, one of the best utility moves in the game, and weak to a type that's famed for being great neutrally. Any buff to them would need to be very careful, as while it isn't a great type now, it has the tools to be. Psyshock, Psychic Surge, Stored Power, and the wide distribution of Calm Mind and Trick Room are incredible tools, so I think buffing them on the offensive side would destroy the game. They too, however need more opportunities to switch in, as they can only really do so against Fighting moves (which is usually Close Combat, so that hardly feels resisted). I think a resistance to Electric would be a useful and unique. Thematically, its mainly loose, but the light trio being less susceptible to electrical interference makes sense, and I think we can maybe extrapolate the Psychic type's control over their own mind to be control over their nervous system which would make electocution less deadly.
Normal is a type that's only good in two circumstances. One is where barely anything else has great STABs (gen 1 and 2) and the other is where the defensive stats are so great, that having less weaknesses is a better benefit than having more resistances (Blissey and Porygon2 in VGC). I like to think that Normal types are immune to Ghost moves because the Normal types are far more in tune with their corporeal selves (their bodies) than other types which get more elemental. I think a resistance to both Fairy and Poison could work (I wanted to include Psychic but not being able to Psyshock a Blissey sounds terrifying). Less sure about this one, but I think it needs two resistences, but I'd be curious to hear if anyone thinks an offensive buff to Normal wouldn't be broken.
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>>58712147
i'm pretty sure that's just one impersonator of yawnie using the classic "OMGON BAN IT THEREFORE IT GOOD" fallacy
might as well post the funny bioweapon vs knife image even though sheer cold had nothing to do with any of the ice types banned from OU, which was simply because they were really strong pokemon in the first place
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I like the idea of Bug getting immunity to entry hazards (other than Sticky Web). It would make the many Bug/Flying types vastly more useful in competitive, without breaking their "early power but tapers off" role in-game.
I don't really mind if this makes Volcarona crazy-strong, given how it's supposed to have been worshipped as a god.

Also allow Stakeout to negate this immunity for Bug types who switch in while the holder is on the field. Mainly because Spidops gets it.
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>>58712888
>I don't really mind if this makes Volcarona crazy-strong, given how it's supposed to have been worshipped as a god.
It's already ubers in this gen anyways and has only been UUBL at its absolute lowest in gen 6, being OU in gens 5, 7, and 8
and with how you're not getting it in the campaign of virtually any given game without overleveling anyways, i think it deserves to be good in the parts of the game you actually get to use it in (battle facilities and PVP)
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>>58712720
Sandstorm doesn't boost Ground type attacks because it's so lopsided offensively that it will make Tyranitar die to Earthquake immediately after setting it up. it's the only weather that doesn't boost the attack power of moves. Game Freak seems to be keenly aware that this weakness is extremely debilitating to Rock types trying to form synergy with ally Ground types yet refuses to do it.

Rock types are also physically defensive 99% of the time and it needs to lose a weakness to a physical attacking type. We've all accepted that they're shit against water and grass types.

>>58712786
Making Rock resist itself is overkill. Very few rock types are viable offensively and defensively as is and you're making it wall itself. I think Game Freak actually made the right call not doing this.
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>>58712864
does anyone have the calvin and hobbes dad explain version of this?
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>>58702771
cursed body can be nice on a wall. mummy would be good. levitate would be excellent.
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>>58712966
sure thing
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>>58712786
Normal should resist fairy since they aren't magic in any way. It's a good nerf to Fairy that doesn't really introduce a ton of problems in the competitive scene where almost nothing wants to be Normal type.
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>>58703075
decicueye and inciniroar being in the same gen is interesting because one is overly good and the other is overly bad, i'd be interested if their stats were designed by the same person or not.

long reach could be helpful ability on a type that was reliant on contact moves but grass and ghost aren't. if inciniroar had long reach for example it would be an excellent ability.

what the hell does ghost even exploit with long reach, shadow sneak?

long reach would prefer being on a dark, flying or ironically a fighting type.
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>>58700990
>>58700741
give it belch while we are here. niche move, makes perfect sense if you already have to consume an item to use unburden. 120 power poison move.
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>>58713116
Long reach is even more useless now that protective pads exists
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>>58713116
It’s funny because every gen Incineroar just keeps getting better. That thing has some dev jerking off to it I’m sure.
>>
I love Decidueye, especially the Hisuian variant, and it fucking hurts how bad the poor owl is. If it had at least 80 speed it could at least do it's job as a dangerous scarfer or a mon that could Trailblaze effectively, but nope, 60 speed, fuck you.
Even Sirfetch'd ends up being a better mon in quite a few occasions because of crit strategies, First Impression nuking Psychic types and it hitting so hard with Fighting STAB complemented perfectly by Scrappy.
Now that Mega Chesnaught is a think, H.Decidueye is even more useless.
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>>58713116
It feels like almost every generation there's a starter that gets a shitty ability, a starter that gets an okay one, and a starter that gets a great one
which in the order of best to worst ability within their generation are:
>Blastoise, Charizard, Venusaur
>Meganium, Typhlosion, Feraligatr
>Swampert, Sceptile, Blaziken
>Torterra, Empoleon, Infernape (swap empoleon and infernape for gen 9 when it gets competitive instead of defiant so it boosts its better attacking stat)
>Samurott, Emboar, Serperior
>Delphox, Chesnaught, Greninja
>Decidueye, Primarina, Incineroar
>Inteleon, Rillaboom, Cinderace
>Typhlosion-Hisui, Decidueye-Hisui, Samurott-Hisui
only exception seems to be the gen 9 starters which all got pretty good abilities
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>>58713276
>best to worst
you listed them worst to best lole
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>>58713101
based
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>>58713283
shit i need to kill myself at the earliest convenience

you can have the gun when i'm done
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>>58700741
Swap Atk and SpAtk. Sharpness should be its Mega Ability instead of something retard like Lightning Rod.
It should learn Cross Poison as well.
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>>58700446
All Starters should have 550 BST
Pseudo should have 600 BST
Early Mons with Three Stage evolution should have 350-450 BST
Later Mons/Trade Evos/Special Evos should have 450-510 BST
No Pokémon should have 74 or 89 stat and things like that, they either end in 90 or 95 stat.
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>>58713276
Swampert got such a shit one. Fucking DAMP right after Explosion got nerfed.
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>>58712230
Nasty Plot is a great idea, but going special doesn't give Sceptile many coverage options. It loses access to Earthquake which is vastly better than Focus Blast. It also makes you absolutely need Unburden to boost Sceptile's speed
>>
Maybe a bit too basic but please give every type a few 80-90 BP options on both sides.
NOT JUST FUCKING WATER YOU FUCKING BIASED ASSHOLES
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>>58713332
>No Pokémon should have 74 or 89 stat and things like that, they either end in 90 or 95 stat.
gayest thing you could have possibly said
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>>58712230
Anon >>58713464 pretty much covered my thoughts.
Now a Special Attack boosting version of BDrum would be excellent.
>>58712551
I would love that, but I do not see GameFreak ever making that substantial of a change to a Pokemon's stats ever.
Like they have done +20 or -20 to stats, but they have never done a straight redistribution like what you suggest.
>>58712580
Yeah Life Orb Sceptile sounds very nice. I may get around to running some damage calcs later.
Like would Raging Bolt be one-shot by Earthquake if the attack targeted its Special Defense instead?
>>58713186
Doesn't really fit Sceptile thematically, but would definitely be useful if Sceptile keeps Unburden forever.
Still limited by Sceptile's weak 85 Attack though.
>>58713315
I would take its Attack and Special Attack being swapped, but I just don't see it happening.
For Mega Sceptile, Sharpness, Technician, or Regenerator would all fit and be better than Lightning Rod.
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Just swap Gourgeist's attack and special attack. Has an amazing special movepool with unique fire coverage for a Grass mon but they made it a physical attack leaning wall instead. Would make it a proper counter part to Trevenant instead of being outclassed by it. 12 years later and I'm still pissed about it.
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>>58712786
rock should resist itself and ghost. thematically salt, crystals and tombstones all word away spirits. i think it works.

restrict stealth rock only to rock types and a few exceptions.
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>>58710635
is dhelmise strictly speaking better than decidueye? much better attack. better ability. better trapping move. better speed tier for trick room. worse special bulk.

>>58710800
Its slower than chestnaught, with worse bulk and worse damage.
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>>58700559
or better just buff the rock type, it should resist ground plus it would be really useful if it resisted things like ghost, electric, rock and ice considering how much the dual type rock types would benefit as well as teams having easy ghost and bolt-beam switch ins
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>>58700740
wonder if they would be cosnider to give it a mega or regional variant/hidden ability that removes it's ability
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>>58714423
Give Rock types a passive. Like immunity to flinching, or even a built-in Sturdy or Solid Rock effect.
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>>58714636
flinching would be good but the other too would be too warping for vgc, I think
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>>58714636
Just create a move called some generic shit like "Boulder Bash" that's 80bp with 100% accuracy that can be used as a rock version of Iron Head
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>>58713101
The problem here is Supreme Overlord getting such an absurd boost is solely because 6v6 was only intended for casual play. It's like how Last Respects will effectively be maxed at 150 Power unless if you run a gimmick team built around Pawmot
>>
bump
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>>58700446
This thing is a good example of its typing and stats working against it in terms of popularity. By all measures this thing should be popular but it’s so utterly shit to use that it knocks it down a few rungs on the ladder.
>>
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>>58713788
>I may get around to running some damage calcs later.
Later is now.
To simulate Sceptile's physical moves using its Special Attack, I have set Sceptile's Attack in the calculator to 105 and put 252 EVs in Attack with an Adamant nature.
After that, just set victim's Defense to their Special Defense value.
>Glimmora
Physical: 252+ Atk Life Orb Sceptile Earthquake vs. 252 HP / 252+ Def Glimmora: 416-494 (112.4 - 133.5%) -- guaranteed OHKO
Special: 252+ Atk Life Orb Sceptile Earthquake vs. 252 HP / 252+ Def Glimmora: 442-525 (119.4 - 141.8%) -- guaranteed OHKO
>Kingambit
Physical: 252+ Atk Life Orb Sceptile Earthquake vs. 252 HP / 252+ Def Kingambit: 172-203 (42.5 - 50.2%) -- guaranteed 3HKO after Leftovers recovery
Special: 252+ Atk Life Orb Sceptile Earthquake vs. 252 HP / 252+ Def Kingambit: 216-255 (53.4 - 63.1%) -- guaranteed 2HKO after Leftovers recovery
>Garganacl
Physical: 252+ Atk Life Orb Sceptile Leaf Blade vs. 252 HP / 252+ Def Garganacl: 218-260 (53.9 - 64.3%) -- guaranteed 2HKO after Leftovers recovery
Special: 252+ Atk Life Orb Sceptile Leaf Blade vs. 252 HP / 252+ Def Garganacl: 281-330 (69.5 - 81.6%) -- guaranteed 2HKO after Leftovers recovery
>Heatran
Physical: 252+ Atk Life Orb Sceptile Earthquake vs. 252 HP / 252+ Def Heatran: 374-442 (96.8 - 114.5%) -- 75% chance to OHKO
Special: 252+ Atk Life Orb Sceptile Earthquake vs. 252 HP / 252+ Def Heatran: 374-442 (96.8 - 114.5%) -- 75% chance to OHKO
>Great Tusk
Physical: 252+ Atk Life Orb Sceptile Leaf Blade vs. 252 HP / 252+ Def Great Tusk: 218-257 (50.2 - 59.2%) -- guaranteed 2HKO
Special: 252+ Atk Life Orb Sceptile Leaf Blade vs. 252 HP / 252+ Def Great Tusk: 377-447 (86.8 - 102.9%) -- 18.8% chance to OHKO
>Rillaboom
Physical: 252+ Atk Life Orb Sceptile X-Scissor vs. 252 HP / 252+ Def Rillaboom: 166-198 (41 - 49%) -- guaranteed 3HKO after GT recovery
Special: 252+ Atk Life Orb Sceptile X-Scissor vs. 252 HP / 252+ Def Rillaboom: 192-229 (47.5 - 56.6%) -- 33.6% chance to 2HKO after GT recovery
>>
>>58714934
ok anyways have a whole host of horrible bioweapons that clearly don't care what format you're in
>>
File: Sceptile.gif (1.98 MB, 500x281)
1.98 MB
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>>58716605
Continued
>Dodonzo
Physical: 252+ Atk Life Orb Sceptile Leaf Blade vs. 252 HP / 252+ Def Dondozo: 237-281 (47 - 55.7%) -- 15.2% chance to 2HKO after Leftovers recovery
Special: 252+ Atk Life Orb Sceptile Leaf Blade vs. 252 HP / 252+ Def Dondozo: 343-406 (68 - 80.5%) -- guaranteed 2HKO after Leftovers recovery
>Walking Wake
Physical: 252+ Atk Life Orb Sceptile Leaf Blade vs. 252 HP / 252+ Def Walking Wake: 138-164 (34.3 - 40.7%) -- guaranteed 3HKO
Special: 252+ Atk Life Orb Sceptile Leaf Blade vs. 252 HP / 252+ Def Walking Wake: 148-175 (36.8 - 43.5%) -- guaranteed 3HKO
>Iron Crown
Physical: 252+ Atk Life Orb Sceptile Earthquake vs. 252 HP / 252+ Def Quark Drive Iron Crown: 148-177 (38.5 - 46%) -- guaranteed 3HKO
Special: 252+ Atk Life Orb Sceptile Earthquake vs. 252 HP / 252+ Def Quark Drive Iron Crown: 143-169 (37.2 - 44%) -- guaranteed 3HKO
>Bloodmoon Ursaluna
Physical: 252+ Atk Life Orb Sceptile Leaf Blade vs. 252 HP / 252+ Def Ursaluna-Bloodmoon: 229-273 (53.2 - 63.4%) -- guaranteed 2HKO after Leftovers recovery
Special: 252+ Atk Life Orb Sceptile Leaf Blade vs. 252 HP / 252+ Def Ursaluna-Bloodmoon: 343-406 (79.7 - 94.4%) -- guaranteed 2HKO after Leftovers recovery
>Corviknight
Physical: 252+ Atk Life Orb Sceptile Rock Slide vs. 252 HP / 252+ Def Corviknight: 71-84 (17.7 - 21%) -- possible 5HKO
Special: 252+ Atk Life Orb Sceptile Rock Slide vs. 252 HP / 252+ Def Corviknight: 81-96 (20.2 - 24%) -- guaranteed 5HKO
>Gliscor
Physical: 252+ Atk Life Orb Sceptile Leaf Blade vs. 252 HP / 252+ Def Gliscor: 110-133 (31 - 37.5%) -- 47.9% chance to 4HKO after Poison Heal
Special: 252+ Atk Life Orb Sceptile Leaf Blade vs. 252 HP / 252+ Def Gliscor: 156-185 (44 - 52.2%) -- guaranteed 3HKO after Poison Heal

I'm not the best at doing calcs, but hopefully this provides some interesting information. Open to feedback still on what would be best:
>Physical moves still Defense, just use Sceptile's SpAttack
>Physical moves hit SpDefense and use Sceptile's SpAttack
>>
>>58709389
Meganium is bad but it's overhated, even in for in game Johto is an especially easy region so Chikorita isn't TRULY hopeless. As for competitive it always had defensive uses even if it obviously wasn't the greatest at it.
Sceptile legitimately is hopeless as it stands, it can't kill for shit, and it falls over too easily. It sucks in game, and it's arguably even worse competitively. Mega Sceptile doesn't even do it any favors because it can't get draco meteor so all that dragon typing does is make it even easier for its ice weakness to be exploited with none of the offensive advantages. Also lightning rod just fucking sucks on a mon with x4 resistance to electric, and can't switch into most things anyways. Sure you could give it more coverage moves, but Electivire in Gen 4 taught the entire world that super effective != OHKO.

The mon needs a total rework but Game Freak has never done reworks so rip.



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