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File: 1763646298581156.png (539 KB, 2400x460)
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Which super boss version would be the strongest competitively speaking?
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>>58708009
Whoops forgot the names
Not like it matters
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>>58708009
Eternatus > Zygarde > Terapagos > Necrozma > Giratina
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What's the effective HP on them? That's probably what decides which is the best. It's probably Eternatus by virtue of not being able to be cheesed with Toxic.
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>>58708009
Obviously Zygarde it’s only balanced by you being able to dodge
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>>58708030
>>58708091
You know Eternatus' BST in Mememax form isn't even the highest right? Not when you factor the buffs others get as bosses
>Necrozma's BST is 1085 if you raise every stat (but HP) once
>Eternamax Eternatus's BST is 1125
>Giratina's BST is 680 but has two phases, at least count it as 150 more HP for the HP recovery
>Terapagos's BST is 1180 just from the extra bulk alone and has those extremely OP barriers
>Zygarde's BST adding the extra bulk and attacks is 1133 in 10% form, 1928 in 50% form and 3275 in Complete form
And Terapagos can disable being poisoned and could change type to poison, and Zygarde can't be affected by any status condition to begin with. These two are by far the strongest
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>>58708009
>walled by a Zoroark that can bait it into spamming Photon Geyser
>Gen 8 Zacian and its friends Hop and Zamazenta
>had its opponent weakened by Volo before it appeared
>easily falls with the right setup and timing from confusion damage, but also softlocks the game thanks to the battle being overly scripted
>a real boss fight
Winner is either Zygarde or Arceus.
>>58708112
>And Terapagos could change type to poison
Not in its raid battle. It's Normal in phase 1, Psychic in phase 2, and Water in phase 3.
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>>58708157
What makes you think a playable boss!Terapagos would be limited to those three types? Its entire thing is having the power of all types
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>>58708009
Zygarde but it's incomparable because Zygarde is balanced around you dodging attacks and it would be completely overpowered in a turn-based setting
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>>58708157
>Arceus
Arceus "battle" is jobbing to balls
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doesn't eternamax also have shields?
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>>58708091
Assuming you could get your hands on them boss variants and max their HP IVs with bottle caps
>Necrozma's HP would be 335
>Eternatus' HP would be 651
>Giratina's HP would be 441, then another 441 (882 and always takes at least 2 hits)
>Terapagos' HP would be 1284
>Zygarde's HP would be 2490, then 4284, then 6876 (13650 total and always takes at least 3 hits)
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>>58708380
I don't think so. It doesn't have the HP multiplier from dynamax either, it looks like instead of giving it double HP boost and shields they just made the different base stats to make up for that
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>>58708467
>Eternatus max HP is 484
>Eternamax Eternatus max HP is 714, not even a 50% increase
Funny, had they used shields instead of bloated defense stats and the normal dynamax multiplier instead of giving it a different HP stat, Eternatus would be stronger than it was in the actual game as a boss but weaker and more balanced outside that specific scenario, making it a viable addition to competitive instead of a glorified cutscene mon lmao
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>>58708112
Boss Eternamax isn’t the same as the “raw” Eternamax used in the code. It has a much higher BST than 1125 because its HP as a boss is similarly multiplied like Terapagos and Zygarde. It also can attack multiple times in a turn, and can reset opponents’ stat buffs and its own nerfs as a free action.
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>>58708172
By taking the bosses at face value.
It may say it has all types in Tera Shell's description, but that's all for flavor in what amounts to a slightly fancier Multiscale, and even if Tera Shell had Protean's effect added to it, it'd be limited to whatever moves Terapagos knows and it cannot learn any Flying or Ghost moves. The "all types in flavor" also extends to Stellar type defensively, not even giving it the type perks such as Fire's burn immunity.
There's no other way to change Terapagos's typing legitimately, its Tera Type is forced to Stellar and there are no items for it like Plates or Memories to change it. It changing types at all in its boss battle is one of its many "boss bonuses", but it's always those three types, types it has in its moveset.
Simply put, it fails at the thing it's trying to do.
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>>58708536
Eternamax Eternatus doesn't have boosted HP like dynamax do I think, and the reset stats stuff is accounted for, Terapagos has it as well
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>>58708568
>by being intentionally dense
Got it. Just because the boss uses those three types doesn't mean it would be limited like that if the player had that power, you may as well say that since the boss only uses three moves you couldn't teach it a fourth one, that's plain retarded
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>>58708009
If we're allowed to affect them through leveling, evs, items, and moves, then i think it might be Eternamax. If a defensive raw stat is exactly equal to 655 (in gen 8 at least), then the damage recieved from the respective category of move will overflow to only 2hp. Even if Mega Zygarde gets to +6 and uses Nihil Light, only 2hp. Only Eternamax Eternatus's defensive stats are high enough to make this possible, however it can only be achieved with a positive nature as well, so you have to choose between walling all physical moves or all special moves. Even with no defense investment, the other defensive stat is still even better than Blissey tanking a special hit while also being able to Toxic, Recover, hit really hard with it's stabs, outspeed most of the meta, and with an extra little treat of applying Pressure to the moves that hit it. Just switch bold Eternamax into any physical attacker and calm into any special attacker, and the powerful bp moves they're using will soon vanish. If you can't use damage over time on it Leech Seed, Curse, Salt Cure, or Struggle recoil, then you can't do anything really against it as I'm pretty sure the boss version is immune to OHKO moves and Destiny Bond too.
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>>58708909
i forgot about the overflow glitch. yeah, eternamax wins out through sheer invulnerability.
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>>58708909
>>58709069
Yeah because if they made Eternamax available they would totally let that glitch untouched and just make a literally broken thing that only gets 2 points of damage per hit
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>>58709108
yeah because if they made complete zygarde available they would totally leave all of its broken attributes available instead of removing them for the player's version
oh wait
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>>58709125
False equivalence, those traits are intended for the boss, if they wanted you to have a boss then you would obviously have them. Eternamax breaking damage calculations isn't an intended trait of Eternatus' boss fight



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