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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: Pokemon Day Night gen 2.jpg (57 KB, 1024x495)
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I think GSC have the best level curve in the series, and that includes postgame in Kanto. Tamashii is right, you're meant to train up potentially dozen of pokemon little by little each day. The level curve accommodates this and you really get a lot more out of the time based elements if you play this way, which the game is heavily designed around. This may not be for everyone but I find it the most in-line with my own personal preferences
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>>58786900
>you're meant to train up potentially dozen of pokemon little by little each day
sounds miserable
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>>58786900
Pokemon anime was way more fun when Ash lost his leagues, because you genuinely had no idea what rank would he reach.

Ash finally winning made it boring and predictable. Now every MC after will be successful too, because they learned it sells, which will continue being boring.

They all reach their goals, Roy catches Rayquaza, Liko stops Explorers etc. And every new MC after will also reach their goals at the start, so you basically know how it ends from Episode 1.
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>>58786935
To you
>>
The real reason Dexit was a mistake is because it gave people here "proof" that their fantasy of every Pokmon that's not on their competitive team being cut will happen.
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>>58786900
Yes, yes, and yes. I've been saying this for YEARS.
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>>58786995
>>58786900
Samefag fyi
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>>58786900
>Tamashii is right
Never

>You're meant to train up to potentially dozen of pokemon little by little each day
Where on earth is this ever even implied, let alone stated? What benefit does that serve, and in what way does Johto's shitty level curve support that idea?
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>>58787196
>if it isn't outright stated it can't be
OP answers every one of your questions you seething faggot.
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>>58787209
You didn't answer my questions, that's why I asked them.
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>>58787218
Why would I answer them when OP already did?
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>>58786900
i think HMs were good and made the pokemon world feel more immersive and also having to choose which pokemon on your team sacrifices a moveslot for an HM gives you a slight handicap to work around which for me made the game more fun.
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>>58787340
>and made the pokemon world feel more immersive
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>>58787346
You need to get the badges for a reason, retard.
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>>58786900
>Tamashii is right
stopped reading there, fuck that dumb bitch
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>>58787376
>You need badges so a pokemon can actually use her innate abilities
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>>58787378
tamashii is a colossal retard and a scumbag but this is a rare case where she had the right idea
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>>58787383
You don't have very good literacy skills.
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>>58786900
1 - It’s okay to play as the female character.
For some gens you’re gimping yourself if you don’t, because the male has less fashion options

2 - contests were never good

3 - Sokoban puzzles made for better maps and more fun gameplay. Restricted movement is actually better
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>>58787412
>>>You need badges so a pokemon can actually use her innate abilities
>>
>>58787346
>own a saw
>have no training or certifications
>wtf why are those lumberjacks allowed to cut down trees in public and not me
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>>58787419
>He needs a certification to do anything
What a cuck lol
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>>58787413
>1
You're a faggot.
>>58787422
You have no job.

Loser city itt
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>>58787424
>I have no counter arguments so i'll turn this discussion into a pointless race war
lol
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>>58787427
>You have no job.
i don't need to be a government mutt like you people to use a saw how i want and when i want
>>
nice takes retards
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>>58787340
Agreed, but I think they should have adapted HMs differently. Pokemon that can already swim and fly shouldn't need a move to be able to do so. I think the system would work better if each pokemon had an innate set of HM moves it could do similar to how an ability works passively in battle, but these would work passively in the overworld. The actual HM moves would be used to give pokemon that wouldn't innately have the skill to do that thing. So a pokemon like Rhydon would innately be able to smash rocks or scale rocky cliffs once you have the appropriate badge, but could learn to swim if you taught it the move surf. I think a system likw that would really work.
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The level curve is mostly okay EXCEPT the grind for Claire's level cap
Especially when she has Kingdra the most resistant mon in the series up until that point and there's still only TWO dragon lines in the whole game that you certainly won't have
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>you're meant to [retarded fanfic]
every time with johturds
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I liked them. It looked like a 3d version of the old games which I prefer to everything after gen 5
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YOURE MEANT TO GRIND EVERY DAY OF YOUR LIFE ON MEASLEY WILD POKEMON
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>>58787798
This isn't the Pokephilia thread, m8
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>>58786935
This has been months ago but I unironically started playing the game like this after I saw the Tamashii vid you're referencing and it really is a lot more fun this way. Even went ahead and completed the dex since I already owned lots of Pokemon by the end of the game. Picrel is the team I beat Red with and only half of them went through Johto with me.

>>58787196
A very large pillar of the game's design is the novelty of seeking out and catching rare Pokemon. There's Pokemon that only appear in trees, ones seen at specific times of day, ones with very low encounter rates, and ones you can only obtain via hatching eggs. If you can't see how the collection aspect and OP's point are connected then I don't know what to tell you.
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>>58788005
whoops. Meant to reply to OP, not >>58786935
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I think people hate on pokemon more than it deserves. Like modern pokemon is a 1/10 sure, but the best pokemon games were solid 7.5 or 8/10 so i think this franchise despite being corporate slop it had something actually good that's not just nostalgia
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>>58788020
Coldest take on the planet
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Serena is entirely unappealing, even worse than the nu gen sexless characters
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>>58786900
The level curve is a meme pushed by shitters feel entitled to speedrun through games. I'm halfway through the Kanto run in Silver and haven't felt this issue.
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>>58786900
>>58787196
>>58786935
Well stadium2 prep is real, I actually did that when I played it back then
>feraligator
>heracross
>lanturn
>crobat
>umbreon
>snorlax
>scizor
>politoed
>porygon2 (transfered from blue)
>blissey (transfered from blue)
>ampharos
>kingdra
>gengar
>Donphan
>Snorlax
>jolteon
>Misdreavus i
>Tyrannitar.
Just drop'em off when you hit lvl 50 and train up more mons.

>>58786937
stop acting like a white girl, it was time to move on.

>>58787340
you have your head up your ass. That's not funny when there was no move tutor.
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>>58786900
It was apparent how shit the entire series was when mystery dungeon came out. A much more competent developer had walk cycles, character portraits and a better story.
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>>58786900
>you’re supposed to play the game retardedly slowly so you can enjoy the pointless boring chores!
Ah, so the same cope sinnoh fanboys use.
>>
The pokemon card game sucks
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>>58786935
You're supposed to be playing it on a game boy color after school for a little bit every day in the 90s
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>>58786935
It was an adventure, it wasn’t about trying to do everything super efficiently or play the meta or whatever. You were just a pokemon trainer going around the world trying to become a master.
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>>58788666
>You're supposed to [retarded fanfic again]
Johturds told me everyone was too poor to buy a game boy color in 1999
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>>58786900
>the level curve being awful is ok because…there are little gay times events you can do
This is every Pokemon game
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>>58786900
I wish Legends Z-A took place in ancient Kalos
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>>58786900
This doesn't even make sense. A game with a good level curve would let you do this retarded time-wasting training method longer on more Pokemon, so GSC would again have the worst level curve.
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>>58786900
swsh were the best looking games in the series
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>>58788451
100% true, i cant believe people still fall for the level curve meme
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>>58786900
>the level curve is great if you train twice as many pokemon as you're allowed to carry.

That sounds like it was not great.
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>>58786900
The level curve is perfectly balanced around the order you fight gym leaders and e4 in. The only thing that isn’t in accordance to the level curve is red and the e4/champion, which was also a thing in gen 1.
Gen 2 having a bad level curve is basically one of those idiot midwit takes where they remember the low level ratatta in the pallet town route or the level 30ish trainers in endgame and immediately get outraged because they are comparing it to like gen 4 or 5, likely because it was their first Pokemon game.
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>>58789105
Janine has level 33s or some shit nigga
>>
This thread really proves how there are some people who developed their opinion by playing the games and some who did so by looking at numbers on bulbapedia.
>>
i think single battles should have been phased out long long ago
doubles allow for way more cool strategy and synergy between pokémon, while singles is more often than not just a switchin guessing game
i truly have no idea how anybody thought singles should still have a place in this world
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>>58786900
ZA has the best level curve
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>>58788653
I just collected them because they were cool
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>>58786900
This isn’t a hot take as much as it is a rare one, and really I’m just tacking onto what you said, but I haven’t been able to limit myself to training only 6 Pokémon in ANY Pokémon game for years. I always use 12-18 through the course of the game. That’s not to say that I necessarily constantly swap out team members to keep them all perfectly evenly trained, there’s always a particular 6 that I settle on taking through the final stretch by the end. But I swear it’s the only way to keep myself from getting overleveled, most Pokémon games feel like they expect players to have at least 6 Pokémon by the 3rd or 4th badge. Now, I will note, I am a very thorough player. I like to do every battle once, including rematch teams, and I tend to knock out the wild Pokémon I run into naturally as I explore, so I probably get more total exp than your average player. But I never deliberately stop and grind on wild Pokémon or rematches, not even to train up new members. It just seems to me like gamefreak has always expected this type of playstyle. Like, anons ITT are accusing you of headcannon, but how is the common assumption that you’re meant to use exactly 6 mons not? Does it not make much more sense to assume that gamefreak assumed players would swap out team members occasionally as they play? Not constantly, mind you, but why would the PC system even exist if they expected players to just fill their party up and stop there?
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>>58789568
>anons ITT are accusing you of headcannon
They're literally just scizos. There's 4 weirdos that call any and everything fanfic unless it's literally spelled out or instructed. The sort of people who'd argue all day that RSE being Red, Green and Blue was a coincidence.
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>>58789444
Anon you don't understand, Typhlosion is literally Charizard and Gen 1 is literally broken. All my teachers tell me I'm very smart.
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>>58787713
same i didnt mind them was the best game since gen6
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>>58789444
>did so by looking at numbers on bulbapedia.
no they got them from youtubers the johto level curve was hardly ever mentioned until some youtuber made a video on why gen2 is terrible
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>>58789651
>the johto level curve was hardly ever mentioned until some youtuber made a video on why gen2 is terrible
It was a subject of frequent discussion on this very board in its earliest days. It was a hot topic prior to the reveal of HGSS, post-launch, in comparison to BW, XY, ORAS during each release period. It's never *not* been a topic.
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>>58789578
>zero proof of your dumb bullshit claims, just seething
Kek

>>58789651
>why is Lance's Dragonite only level 50?
>why do Team Rocket grunts by the 7th gym use level 16 Rattatas?
Literally level curve questions since GS's release
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>>58789667
>0 proof
NPCs in the game tell you that catching pokemon when you have a full party sends them directly to the PC, and this NPC comes fairly early on. This wouldn't be necessary unless they expected you to A) catch more than 6 mons and B) want to swap them into your party. This, in addition to the excess of exp that you get and the large quantity of team building options that the game gives you all throughout, is literally all the proof anyone could possibly need.
You're the one who hasn't offered any proof of his claims.
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>>58789725
>NPCs tell you [shit that every game tells you]
>every game with a better level curve lets you train more
>johto goes back to having the worst level curve
kek
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>>58789667
>why is Lance's Dragonite only level 50?
You battle him at an earlier point in the game than the previous generation
>why do Team Rocket grunts by the 7th gym use level 16 Rattatas?
They're available right after the 4th gym. Both the 4th gym and the Mahogany Rocket hideout have levels ranging from 16-25.
These questions are retardedly easy to answer. You are right about one thing, though, which is that this has been a talking point since the beginning. I still remember the gen 2 play test questions being posted on here a few years ago and they asked these exact types of questions, like one of them asking why the trainers on route 45 were in their 20s when Clair is more than 10 levels above them. IIRC a gamefreak developer actually responded by pointing out that the area was available earlier than that point and they should just stfu about that type of thing lol. Even so, no idea why people think youtubers started the whole thing. Popularized it, maybe, but people have been arguing about it since the start.
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>>58789754
What are you talking about? Most games have steeper level curves than GSC. GSC have a distinctly flatter level curve than other pokemon games, the complaint has always been that the levels are too low, not too high. This makes it easier to train more pokemon, not harder. Your thinking is backwards.
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>>58789754
This method of playing makes no sense when every gen 1 kid knew the best way to train is to grind the Elite 4. Why waste so much time playing some Professor Oak challenge-lite bullshit?
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>>58789767
just grind on level 2s in route 1. more grinding = more gameplay

>>58789780
gen 2 fags have to do mental gymnastics and invent retarded ways to play the game to defend their shitty childhood games
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>>58789799
>just grind on level 2s in route 1. more grinding = more gameplay
Lmfao, now who's seething?
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>>58789811
i thought you liked pokemon? you don't enjoy the training kalosfag?
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>>58789767
>the complaint has always been that the levels are too low
Citation needed. The post above you contradicts that.
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>>58789465
An ideal game would have a healthy balance between singles, doubles, triples, and rotation. The hot take would be phasing out singles for rotation; it's singles, but with some of the strategy of triples.
>>58789568
I have similar feelings. You really need to have at least 2 full parties when doing a completist playthrough in the modern games to prevent overleveling; one for the story and one for wild Pokémon and sidequests that you can afford to overlevel.
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>>58789799
>just grind on level 2s in route 1
Technically the best way to max out stat exp early for the main game and make Johto shitmons the best chance at being usable.
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>>58786900
Yeah, that is a hot take.

>>58786935
Not when you're 7 and it's 2000 and you're excited to see what hordes and phone calls you'll receive that day, take part in bug catching contests, await the mythical rooftop sale, and hunt down weekday siblings, while enjoying a bit of daily training with your hard-earned team, all so you can meet up with your school buds tomorrow and see what they've also accomplished and discovered since yesterday.

GSC was genuinely made for a different era, before milking people with dlc was the scheme, and Gamefreak genuinely seemed to want to make this game engaging for months rather than an 8 hour grindslog that people will forget about within the year.
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>>58789826
>why is Lance's Dragonite only level 50?
>why do Team Rocket grunts by the 7th gym use level 16 Rattatas?
>Why are the trainers on route 45 so much weaker than the gym leader above them?
How does this not contradict what was said? It confirms it. All these complaints are about low levels, and all of them are resolved by simply spreading the exp you get a bit more thinly by trying out various mons. Comparing gen 2 to gen 1, the levels for the first 4 gyms are almost exactly 5 levels lower, the last 4 are as much as 10 levels lower, and the E4 is about 15 levels lower. The reasonably assumption here is that gamefreak probably figured more pokemon in the game + the context of the 'Gotta catch em all' phrase that the anime had introduced during gen 2s development would result in players wanting to try out more pokemon as they play, and thus made the level curve proportionally flatter to gen 1 to accomodate this.
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>>58786900
SwSh's Dynamax adventure(the endless one) and Restricted sparring are some of the best post game content in pokemon history.
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>>58789856
>Not when you're 7 and it's 2000 and you're excited to see what hordes and phone calls you'll receive that day, take part in bug catching contests, await the mythical rooftop sale, and hunt down weekday siblings, while enjoying a bit of daily training with your hard-earned team, all so you can meet up with your school buds tomorrow and see what they've also accomplished and discovered since yesterday.
Don't forget daily Trainer House battles. Even if you never swap records, just facing Cal was fun. That daily ritual had me hopping back into Crystal more than any other.
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>>58789857
Read the whole post nigga.
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>>58789471
Didn't buy it, can you elaborate?
>>58789867
Restricted sparring was fun but I hated the dynamax adventure shit, mainly because trying to get non-local multiplayer to work was a slog. Dynamax annoyance in general got me to completely ignore the terra crystal shit in SV.



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