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The Pokemon machine cannot be stopped.
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>>58837963
If you had been following Yugioh in 2025, you would know that player frustration with the game was continuously peaking, the Steamchart continuously hitting record lows in terms of playcount, which would imply a severe drop in revenue.

Thus it is perfectly reasonable to assume this revenue figure is significantly lower than what it otherwise would have been.

Which is not therefore unreasonable to extrapolate to Pokemon, with its own community discontent in the same year.
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>>58837963
They fucked it up since you can't exchange your cards for foils now, now you need exchange with friends the excess cards you don't want, which gives me less incentive to bulk buy packs
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why don't tcgfags just play that instead of risking getting maimed by some fat fuck in his late 30s trying to buy out an entire store's physical stock
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>>58837963
How did Shadowverse get this big
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>>58837996
I'm curious too. Last I heard of the worlds beyond release of the game was that it made lot of players mad for bad monetization or something.
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>>58837963
How does a pack opening simulator get so much revenue?
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>>58837992
They do, avoiding those fat fucks is why TCGP is so profitable.
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>>58838074
retards love to own nothing and they are happy with "virtual" goods.
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>>58837992
I'm pretty sure most physical tcg customers are primarily collectors.



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