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File: 1768967332852545.png (529 KB, 2560x1920)
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Project Postgame edition

Notable Games:
>https://docs.google.com/document/d/1mZrRXlkq0ZmBr7Zzglb1Zer_JuJoTUWckrtRP0ROWCU/
Notable Games (Old):
>pastebin.com/H1KdYApR
Pokerom Codex:
>https://pokeromcodex.notion.site/8f188f1761b9430f9adb68833c44e5b8?v=6e9c873012004f65bc91a2f39448f5bd
NSFW Games:
>https://rentry.co/aprhegames

ROM Hacking:
>Making a GBA ROM hack: pastebin.com/bvSkBkev
>DS hacking: ds-pokemon-hacking.github.io/
>Gen 4-7 tools: pastebin.com/WvTzcdPR
>Disassemblies/Decompilations: github.com/pret/
>Pokeemerald wiki: github.com/pret/pokeemerald/wiki

Pokémon Essentials
>V21.1: https://www.mediafire.com/file/7o3yjnuxniojmad/Pokemon_Essentials_v21.1_2023-07-30.zip/file
>V21.1 Hotfixes: https://eeveeexpo.com/resources/1376/

Assets:
>Tilesets: www.mediafire.com/download/sd99pug37y4v4se/Ziddy%27s+DS+Style+Tilesets+RMXP+.rar
>Archived asset library: rheg.booru.org/
>WIP Gen 5 tiles: imgur.com/a/CiudS
>Gen 3 Asset Repo: https://github.com/TeamAquasHideout/Team-Aquas-Asset-Repo/tree/main
>Gen 6+ Sprites: https://www.smogon.com/forums/threads/x-y-sprite-project.3486712/

Notable fan game communities:
>www.pokecommunity.com/
>https://eeveeexpo.com/

Previous >>58830982
>>
I've got big plans in the works :)
>>
Sounds like the gooners might be eating good soon.
https://www.deviantart.com/sabsda/art/Looking-for-spriters-1289758275
>>
>>58858626
Any teasers?
>>
>>58859038
>login required
just post a screenshot or copy the text ffs
>>
This is a David-fan thread. If you don’t like David you cannot post.
>>
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>>58859750
>Anthromon
>Looking for modders
>>
>>58859811
Why does her ass get smaller
>>
>>58859815
midna effect
>>
>>58859823
Well stop it
>>
Up.
Not even 10 Replies in and the Thread is already dying. It's so fucking OVER.
>>
>>58860405
Romhack bros...
>>
There is a joke romhack done by Celia where it turns every major fight into a puzzle where you have to catch the right Pokemon to win the fight and progress but there are things that become apparent the further you go into the game which is:
full of lgbt+ stuff
>>
>>58860405
relax. this general goes through ebbs and flows. it's normal
>>
>>58860526
well it's a female name making a rom hack did you think it was a real woman
>>
>>58860526
Buy a ad
>>
>>58859750
You don't need to log in to see the text saying maybe next week.
>>
I drop the link for Project Postgame in about 12 hours.
I am still nervously making small adjustments.
>>
>>58861972
looking forward to it king
>>
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1. Is it overwhelmingly decomps these days? or do people still romhack? whats the distribution int he scene like?

2. Is there any reason to do a bona fide Romhack of a version theres a decomp of

3. Why should I use any decomp but platinum? Besides retro aesthetics
>>
>>58862658
>Is it overwhelmingly decomps these days? or do people still romhack?
People use the decomps for their romhacks. It's objectively better than the original game because they can work far more into it and not have to mess around with things they can't easily change. Romhacks are way more prevalent now than ever before.
>whats the distribution int he scene like?
Romhacking or Pokecommunity. Mostly the latter. Rarely Github.

>Is there any reason to do a bona fide Romhack of a version theres a decomp of
Yes? The decomp just gives people actually making romhacks more to work with than they used to have pre-decomp. Tons of people have made "Updated" versions of the games like gen 1 having PureRGB, Shin, and Yume all made to address gen 1 issues while staying gen 1 solely because of what the decomps provided. Same deal with Yellow and Crystal Legacy.

>Why should I use any decomp but platinum?
Aesthetics, mechanics, music limitations, and the nostalgia factor. A lot more people are likely to give your romhack a chance if it's gen 3 or older simply due to nostalgia easing them into it. The biggest part is the mechanics because you can have gen 9 mechanics in gen 3 now, so people would rather not have to worry about stuff like the Poketch and reworking that for example.
>>
>>58862684
I am distignuishing traditional romhacks (editing assembly with hex editor) from decompiles

Does any do traditional romhacking anymore or is it all decomp
>>
>>58862713
Unless they outright don't have a decomp available I'm pretty sure they all use the decomp as their basis because there's no reason not to. Again, why would you bother doing a traditional romhack nowadays unless you're doing something like X&Y or S&M and that's your only option? You're just making it significantly harder on yourself under the hood for no reason when everything is very well documented and you're able to eke out far more from it. People are able to get all Pokemon from every single gen and Megas and Dynamax all into Fire Red for example because of the decomp whereas prior to it they could only replace existing entries.
>>
>>58862716
1. what are the latest gen decomps available?
2. what's the latest gen with traditional romhack tooling available
3. is it hard to just remove DS second-screen stuff and just keep the good stuff of gen 4?
4. Are people trying to decompile gen5 rn?
>>
>>58862730
>what are the latest gen decomps available?
https://glitchcity.wiki/wiki/List_of_Pokémon_disassembly_projects
Gen 4 is as high as it goes currently and gen 4 is still in the process of being disassembled.
>what's the latest gen with traditional romhack tooling available
Gen 3. Anything higher and you're the one making the tools and manually doing stuff.
>is it hard to just remove DS second-screen stuff and just keep the good stuff of gen 4?
Pretty sure you can't even do that.
>Are people trying to decompile gen5 rn?
They're not even done with gen 4 let alone moving to gen 5. The leaks a few years ago had source code for BW2 but they can't legally use it or Nintendo can easily just C&D the project into death.

Keep in mind that the most involved romhacks past gen 3 are things like Renegade Platinum and they don't change as much as even some of the most basic romhacks from the gens prior to it. The Switch generations can do texture swaps and modify values on things which is why you see lots of PLA overhauls and SWSH mods, but no traditional romhacking.
>>
>>58860916
Yes?
>>
>>58862658
>2. Is there any reason to do a bona fide Romhack of a version theres a decomp of
Not really, unless you want to endure the pain of 20 years ago.
>>
>>58862658
>1. Is it overwhelmingly decomps these days? or do people still romhack? whats the distribution int he scene like?
Traditional binary hacking still exists for gen 3. Some people don't know about the decomps, are intimidated by their seemingly difficult installation process, or don't want to migrate to them due to sunk cost fallacy and being already satisfied by the capabilities of binary hacking. I don't know the numbers but decomps have been getting more popular in the last few years and they seem to be make up the majority of projects now, especially when looking at higher effort releases.

>2. Is there any reason to do a bona fide Romhack of a version theres a decomp of
There are cases where binary hacking has better community support than decomps. For example, while the gen 4 games have work-in-progress decomps (which are probably good enough to be used for hacks), every gen 4 hack is developed with binary hacking because the decomps have no community, tooling or documentation.
In the case of gen 3, almost everyone is using the Emerald decomp and as such there isn't much support for the others. There are lots of common hack features that exist for FireRed roms as easy to apply patches, which don't exist for the decomp and would require you to program them yourself or port their code from Emerald. This makes using the FireRed decomp more difficult than binary hacking for a lot of common changes. As a rule of thumb, typically all FireRed hacks are made with binary hacking while modern Emerald hacks are made with decomps.

>3. Why should I use any decomp but platinum? Besides retro aesthetics
The real question is why should you use any decomp but Emerald. Emerald has by far the most community support and tooling, and pokeemerald-expansion and the hundreds of tutorials on the wiki give you a lot of premade engine features to play with, much more than you'd have with Platinum.
>>
>>58862730
>2. what's the latest gen with traditional romhack tooling available
Gen 4 and 5 have binary hacking tools that are good enough for making hacks with custom regions and stories. All the main games after that also have hacking tools, but they're much more limited and can mainly just change various values, which is good enough for difficulty hacks and catch-em-all hacks but not for much more.

>3. is it hard to just remove DS second-screen stuff and just keep the good stuff of gen 4?
Yes. AFAIK there isn't a patch for it so you'll have to figure it out all by yourself. Not to mention that the second screen is actually used for things, so you'd have to reprogram a bunch of interfaces instead of just removing the screen.

>>58862716
>People are able to get all Pokemon from every single gen and Megas and Dynamax all into Fire Red for example because of the decomp whereas prior to it they could only replace existing entries.
That's not true. People had expanded dexes and megas in FireRed over a decade ago, way before the decomps, and as I mentioned in >>58863045 most FireRed hacks that have those features aren't even made with the decomp.
>>
>>58863051
>People had expanded dexes and megas in FireRed over a decade ago, way before the decomps
Weren't those up to a certain limited point though? I thought they could only go up to like 400 something before it broke?
>>
>>58862747
So platinum is still in the works? I should just go with emerald?
>>
>>58863075
Maybe there were limitations at some point, but those would've been solved before the decomps. Having all official mons in a rom has been possible for a very long time: https://www.pokecommunity.com/threads/firered-649-patch.267584/

>>58863087
Yes.
>>
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>>58856092
>>58861972
Showtime!
Welcome (again) to Project Postgame!
https://www.mediafire.com/file/fkh3j241cg5aodw/Project_Postgame1-22-26.7z/file

A sandbox for you to play in. Get any Pokémon you want, adjust its EVs, IVs, moves and abilities with ease, and just go to town. You can compete in the Battle Tower, Tournament modes, or collect ribbons from 6v6 battles with NPCs. There’s even a Battle Factory mode. All the project files are included, so it’s easy for anyone to modify the game to their liking.

Any feedback would be appreciated. If there's a way to make it more convenient for you, just let me know and I'll see what I can do.
>>
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>>58863094
Yeah, that's far more than I remember the original romhacks having. I know they expanded it somewhat, I didn't know it went to 600ish. Learn something new, thanks man.
>>
>>58863098
Oh yeah, and the Credits.txt file has a detailed list of EVERYTHING I've used. I made sure everything is a public resource, and there are links upon links to individual pages.
>>
>>58858622
>No game where you can choose a human companion to travel with you
Sad
>>
>>58863182
https://www.pokecommunity.com/threads/pokemon-crystal-leaf.453329/
>>
Drayano sitting their in 10 different twitch chats pretending like it hasn't been 9 months since his last github commit. I'm betting aurora crystal will never come out, because he knows it will never stand up to what gets released now. Fuck me man, why couldn't he just do HG/SS on GBA with decomp instead of being an absolute retard still working with DS emulator garbage?
>>
>>58863297
Drayano did stuff for many years. He’s probably tired now and wants to do something else.
>>
>>58863297
>9 months since his last github commit
That doesn't mean much. He could've made more progress since then without updating the github repo.
>>
>>58862713
""""""traditional romhacks"""""" were the only option, and accomplish the same thing, in a shittier way. Not sure why people feel the need to differentiate.
>Do people still do traditional romhacking?
Yes, people who have a childish meltdown when someone tells them they need to learn assembly code to modify a game written in assembly code, rather than using some software that automatically does it for them (the couple of data modifier programs people made for gen 1 + 2 pokemon games back in the day)

Essentially the only people still refusing to use the decomp are people who refuse to learn to code because it's "too hard" (aka they are too stupid/lazy to do so)
>>
>>58862684
>A lot more people are likely to give your romhack a chance if it's gen 3 or older simply due to nostalgia easing them into it.
I disagree, seems like everyone is incredibly hungry for Gen 4 and 5 stuff, though the complexity of doing that stuff makes it far less prevalent
>>
>>58863098
hell yea anon
>>
hell yeah i got the game id override working along with my night encounters on emerald so the pokemon correctly register as coming from sapphire/ruby and are fully legal

git diff https://github.com/aarant/pokeemerald/compare/followers-expanded-id...NO-ob:pokeemerald:nightEncounters
>>
>>58862684
>if it's gen 3 or older
younger*
>>
>>58864148
ESL-Kun i...
>>
Do any Romhacks capture the magic of Gen 2? A world that is just "there" with weird stuff thrown in that doesn't necessarily make sense.

Like, weird nooks and crannies. Pokemon that only appear on Friday night in a certain location. Stuff that rewards exploration that you might miss rather than just being put in front of you as the obvious. A world that is just "there" rather than themepark content trying to guide you into it.
>>
>>58863098
Oh yeah, if you want to change the player character, you need to replace:
>\Graphics\Characters\boy_run (or girl_run)
>\Graphics\Characters\trainer_BOYMC (for girls, replace the GIRLMC version instead)
>\Graphics\Trainers\BOYMC
>\Graphics\Transitions\vsTrainer_BOYMC
>\Graphics\Transitions\vsBar_BOYMC (optional)
You will have to make the files yourself, but I did set this up this way so that you can change yourself without effecting Red or Leaf in game.

In \Plugins\Pokemon World Tournament\001_Settings is where all the PTW data is. There are some trainers that I disabled for one reason or another, but you can reactivate them by removing the "#----" that's in front of their line.

IDK if you need to recompile the game for any of these changes to take effect, but I should test that. If you have any other questions about personalizing your game let me know.
>>
>>58864289
I almost forgot, you also need to replace \Graphics\Trainers\BOYMC_back
>>
>>58864282
Peridot has a lot of side content that rewards exploration. I cut tracking days of the week because I didn't feel like implementing anything that used them, but there's still a number of events that require you to show up at the right time.
>>
>>58864282
>Pokemon that only appear on Friday night in a certain location.
Shit like this is ass and I’m glad they moved away from this
>>
>>58864352
>i want my slop to as predictable and repetitive as possible
actually poking at mystery and exploring is cool. Replay Gen 6 ad nauseam if you want the same thing over and over
>>
>>58864358
You can have mystery and intrigue without being needlessly obtuse.
>Replay Gen 6 ad nauseam if you want the same thing over and over
Nah I’m good since I never asked that.
>>
>>58864362
>You can have mystery and intrigue without being needlessly obtuse.
Actually these things are precisely linear with each other

Having weird hidden content is good, not everything needs to be handed to you because you're autistic and want this to be Club Penguin
>>
>>58864376
>Having weird hidden content is good
Yes when it’s not like the obtuse nonsense that was quickly phased out of the series for a reason. Never played Club Penguin. Weird shot to make just to miss so bad.
>>
>>58864385
>Yes when it’s not like the obtuse nonsense
no, you're wrong and we've established this

Mystery is good when it required poking and exploration. This is definitionally obtuse. A guided themepark is the opposite of this and that's what you're asking for
>>
>>58864392
>We’ve
You did. I have not agreed with your statement in any capacity.
>Mystery is good when it required poking and exploration.
Funny how you can have both of these without requiring a Pokemon be obtained in one area on a certain day.
>that's what you're asking for
Nope I’m asking for no obtuse methods like the aforementioned example. Thankfully both official games and a majority of ROM Hacks agree with me and don’t include this. Maybe you should make your own hack?
>>
>>58864408
>I have not agreed with your statement in any capacity.
you don't need to agree with something for it to be true lol
>>
>>58864429
Good thing this isn’t one of those situations. Have you started working on that hack?
>>
>>58863297
I'm still dreaming of AC dropping one day too. Like >>58863342 this anon says though, Drayano has given us a lot bro, he's like a godfather of romhacking. I've seen romhacks devs use his works as a measuring stick over the years for their own projects difficulty and dex expansions.

He was planning on adding up to gen 6 mons in with HG-Engine, and was considering gen 7 too. Maybe he's on that bloat grindset rn.
>>
>>58858622
Best romhack for Platinum?
>>
>>58864708
I like Altered Platinum.
>>
>>58864708
Renegade
>>
Haven't been following the DS scene since a long time ago anymore, did we finally reached a state where we can actually expand the dex instead of replacing existing entries?
>>
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Which Pokemon game's physical-cartridge scene is the biggest?

For either players playing real pokemon games or romhack cartridges?

Gen 1? Gen 2? Gen 3?
Yellow? Crystal? Emerald?
>>
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>>58858622
finally, a professor i can relate to
>>
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>>58865054
>Which Pokemon game's physical-cartridge scene is the biggest?
im not sure what this means, as in which scene is most accessible and easy to buy? Definitely Gen 3 although scouring eBay will turn up a lot of cartridges for half finished or just terrible hacks.
I have a Vega cartridge but this was commissioned (i know i know, its suuuper easy to do on your own), and if ur in the business of commissioning carts then all 3 gens are just as accessible i think.

Would be really neat to see DS Game Cards for Gen 4/5 hacks, whenever those turn up.
>>
>>58865202
AliExpress has entire listings of romhacks on cartridges for like $5. eBay and Etsy are just dropshipping off of there.
>>
>>58865054
You are better off just getting a GBA flash cart.
>>
>>58865054
Buy a New 3DS XL and look up how to hack it. With Custom firmware and injected roms you can play 7 generations of consoles on your system.

Personally, I prefer to use my phone for emulation up to gen 5
>>
>>58865344
*romhacks, not consoles
>>
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>>58865054
what do you mean physical cartridge scene? as in price /abailability of good flashcarts or preflashed one with roms, chinks make tonnes of gba carts with romhacks on but most of them use shitty pcbs and need patches to change save type dont have working rtc and other issues. just last year a few good cheap gba boards game around that have working rtc. proper fram saving and dont require patches they essentially act exactly the same as real gba pokemon carts, there were some by other manufacturers before but they cost like 2x this. any of the carts that cost around 10 dollars are pieces of shit, okay for some games but not pokemon really
https://www.aliexpress.com/item/1005010450283155.html

theres good carts for gbc also but nothing open source / mass produced by the chinks afaik https://bennvenn.myshopify.com/products/mbc3000-rtc-gbc-cart-v5?variant=40405268103271
>>
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>>58865202
>>58865297
>>58865344
>>58865665
My question wasn't clear. I'm saying:

I want to make a romhack and put it on a physical cartridge. I want to pick the type of cartridge that is most likely to be played.

So, even OUTSIDE of romhacks, what type of nintendo retro handheld would has a retro player scene today? GBC or GBA?

Do people player GBA or GBC more today? I want to give out my cartridges on craigslist etc.
>>
>>58865791
both are super popular
>>
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what am i doing wrong with these sprites they dont work correctly i have it indexed with 16 colors, when i recompile i get no errors and it makes the files

(づ◡﹏◡)づ [pokeemerald]$ make
tools/gbagfx/gbagfx graphics/intro/scene_2/may.png graphics/intro/scene_2/may.4bpp
tools/gbagfx/gbagfx graphics/intro/scene_2/may.4bpp graphics/intro/scene_2/may.4bpp.lz
tools/agbcc/bin/agbcc <flags> -o build/emerald/src/graphics.o src/graphics.c
tools/gbagfx/gbagfx graphics/intro/scene_2/may_credits.png graphics/intro/scene_2/may_credits.4bpp
libpng warning: bKGD: invalid index
tools/gbagfx/gbagfx graphics/intro/scene_2/may_credits.4bpp graphics/intro/scene_2/may_credits.4bpp.lz
tools/gbagfx/gbagfx graphics/intro/scene_2/may_credits.png graphics/intro/scene_2/may_credits.gbapal


https://files.catbox.moe/e5tt71.png
https://files.catbox.moe/beqvei.png
>>
>>58865917
I'm not able to replicate the issue. I replaced the pngs with your files, compiled the rom and it looks normal to me. Maybe running make clean would fix it, or it might be caused by some other change you've made.
>>
>>58864170
Zoomies love 'em DS games, anon.
>>
An romhack/game idea I thought would be common, yet never see.
>DQ/FF but the monsters are Pokemon
That's it. Bosses would basically be psuedos and legendaries alongside major original characters. Mythicals would be secret bosses. Enemies would start out as first stages but would "evolve" as the game goes on. The moves the player would use are Pokemon moves, but adjusted to fit the typical RPG format, maybe some classes here and there.
>>
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Decapitalizationfags should be lined up and shot.
>>
>>58866076
Thing is that you would need to either heavily mod a Pokemon rom or change stuff in a FF/DQ rom which i doubt there's any interest on that. Pokémon fans are a special case of autism (although not as special and tech savvy as Sonic fans if I'm being honest)
>>
>>58866076
the other way around would be a lot easier
>>
>>58865942
same issue after running make clean, did you even see her you cant in a normal emerald build lol
>>
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>>58866088
>>
>>58866088
>T. Because decapitalization killed my grandma, okay?
>>
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>Playing Wilting Y
>Online version so strange balance changes disabled, supposedly
>Get to the Ice Rock
>Level my Eevee up
>Nothing happens
>?????????????????????
Not got an Everstone attached to it obviously, so presumably this hack disables the ability to get a Glaceon the normal way, for some ungodly reason, but now I have zero fucking clue how I'm supposed to evolve this shit.
>>
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>>58866520
It’s a Shiny Stone (since Ice Stone didn’t exist yet) so you can have access to it earlier
>>
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>>58866529
Yeah that's some fucking dogshit. You want Glaceon to be available earlier in your hack? Great, just don't fucking outright disable the the legit, normal way of doing things at the same time you absolute mouth breather.
>>
>>58866539
Just trying to help. Take it up with the creator lol
>>
>>58866543
I know, I'm not cursing you out, I'm cursing that guy out wherever the fuck he is.
>>
>>58866550
Watch your mouth when talking about Buffel Saft SAMA.

I wonder if there was a limitation to having two Evolution methods at once.
>>
>>58866573
The first line of this >>58866529 say it’s an additional way so maybe not
>>
>>58858622
hacks that pull a lot of real world inspiration and try to incorporate it into the region and pokemon designs? Kind of like Evergreen.
>>
>>58865665
repro cartridges are becoming really interesting, able to trade, able to battle, hold a save, the only thing I still don't think they do is transfer to Gen 4 games.
The idea that we'll eventually hit a point (if we haven't already) where repro carts are near indistinguishable in quality and functionality from the real stuff is exciting.
>>
>>58866632
>the only thing I still don't think they do is transfer to Gen 4 games.
the one like i posted does work with gen4 its indistinguishable from a real cart, the cheap ones that cost like 5-10 dollars definitely dont though. and yeah its great i was waiting for this for a while so i could abandon my ezflash de. its much nicer having a dedicated cart per pokemon game and because theyre reflashable i can play modified emerald like as long as you dont change the save structures or the rom header you have full compat with ds/gamecube/trading etc

i doubt those cheap shitty ones will ever go away though chinks probably have millions in a warehouse somewhere and stupid people still buy them and say how great it is that they go their pokemon game so cheap they know theyre fake but i dont think know that they barely work lol.

kinda good though i used shells from the cheap shitty ones for my chisflash carts so i got both the shells and labels cheap
>>
>>58866632
oh i have seen these also they sound like they will be as good as real carts although i cant confirm as ive not tested them i suspect its just the chisflash pcb and theyve taken the branding/logo off the components and locations are similar the fram is definitely the same https://www.aliexpress.com/item/1005009450932007.html?
>>
any romhacks where you fuck the pokemons?
>>
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>>58866321
>did you even see her you cant in a normal emerald build lol
yes
>>
>>58866719
idk what the fuck ive done guess ill wipe my local changes
>>
>>58866088
DECAPITALIZATION killed my GRANDMA
>>
>>58866712
Yes.
>>
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>>58866855
Kekked and checked
>>
This isn't directly rom hack related but what's the best place to find a cartridge dumper if I want to back up saves with a lot of EV trained mons and Shinies?
I don't really know how likely it is my carts go kaput but I'd rather be prepared before it happens.
>>
>>58867049
I don't know shit about GBC cart dumpers, but GBA games can be dumped using a DS with a flash card.
>>
>>58866712
Kinda?
There's a few, but not to the point where you actually seen them being fucked.
>>
>>58867049
if you have a ds flashcart you can dump your saves with homebrew if not grab a gbxcart rw
>>
>>58867049
>>58867625
I'll also add that if you want to dump gen 4-7 games, a hacked 3DS can do this.
>>
>>58864289
>>58864306
I did do a test, the sprite swaps do NOT need the game to be recompiled, so even if someone doesn't have RPG maker, as long as they have MS Paint, they can insert their own player sprites.
>>
>>58866582
The issue is that Game Freak is Game Freak, and they typically hardcode the number of potential evolutions to however many eeveelutions there are. That means that, for pokemon like Kadabra, you can ADD an evolution method easily (because it normally only has one), but you CAN'T add any to Eevee, because it already uses all the slots. Obviously, modding to get around that limit IS theoretically possible, but hackers are only JUST starting to work on gen 4, let alone gen 6.
>>
badabibidibump
>>
I was playing Pokemon Shin Blue and holy shit, I love the idea of field move slots!

Are there any Gen 2/3 hacks that incorporate similar ideas to eliminate or ease the need for HM slaves?
>>
>>58868295
That's just a built in feature of the Emerald and FireRed decomps now iirc.
>>
So is Wack the Yume 2kki of Pokémon Fangames?
>>
Up
>>
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>fakemon
i vomit and avoid the fangame entirely
>regional variant fakemon
i will include them in my team

do i have the schizophrenia?
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>>58858622
What should I do with my hack's built-in Pallet Swap code?

https://www.youtube.com/watch?v=mpu7AwwLPeQ

I could do Shadow Pokemon and make Shinies get unique pallets based on personality value but does anyone have any better ideas for the system?
>>
>>58869469
Do like Stadium and make nicknames give slightly different hues.
>>
>>58869469
Do palettes based on natures
>>
>>58869425
No, just the tism. That's how I am with slapping Bug on Flygon instead of making a Bug Regional Flygon.
>>
>>58869425
because gamefreak already did most of the design's heavy lifting
thematically swapping out an element in their design to something else to fit the new typing will usually still end up with a better result than the mister blobbys that fangames shit out by the dozens
>>
>>58869469
do you know how to laod different aplletes for event object in overworld i was trying to load pallete onto the sprite with LoadCompressedPalette(GetMonFrontSpritePal(&gEnemyParty[0]), OBJ_PLTT_ID(IndexOfSpritePaletteTag(gObjectEventGraphicsInfo_RayquazaStill.paletteTag)), PLTT_SIZE_4BPP); but cant get it to work. i wanted to make the ow encounters display shiny
>>
You know what, I thought it would be dog shit, but emerald legacy is probably one of my favorite rom hacks
>>
>>58869425
i hope reborn's upcoming update frees more of rejuv's regional forms from their prison so i can use them in an actually fun game
>>
>>58869868
The legacy hacks are bretty gud when you want play something that's close to vanilla. 95 SpA/105 Speed Plusle was fun to throw at things.
>>
>>58869967
You can always mod it anon
>>
>>58869868
Regular Legacy sucks but the Enhanced version built off of it that adds all the QoL that should be expected from an Emerald romhack in this day and age is good.
>>
>>58865010
yeah, moves and all, even got negas integrated properly, but it still needs a lot of finetuning
>>
has anyone here every played a romhack on a PBC-burnt cartridge?
>>
anyway to get pksm on an android emulator? I play on a retroid pocket 5
>>
>>58869425
Depends for me. Like that image you posted looks retarded and I probably wouldn't use it. I skipped Pokemon Odyssey even though I was excited for the story and the double battles because once they revealed all the regional variants 99% of them looked really bad. But romhack regional variants I like for example would be the Fairy/Ground Milotic in radical red, that one is cool as hell.
>>
What is the best type pairing to Illusion with Hisuian Zoroark? I've been using a nighttime lycanroc, since it baits the 4x fighting type attacks, but honestly this feels like a lot of work to make this mon work for simple romhack gameplay. Why did they have to make hisuark so cool?
>>
>>58869425
opposite for me, regionals are fun but I prefer seeing something brand new
>>
>catch bug fakemon at level 6
>dex entry says it can't wait to evolve
>grind it up 10 levels
>no evolution
>google it to find out it evolves at level 28
>>
>>58870999
something weak to fighting or ghost
duh
>>
>>58865202
Where can you get a decent custom label made?
>>
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>>58872063
i DMed @_PermaPlay on twitter, I gave him the top image and told him "make it like that but yellow to match the Vega title screen, then we made the text green.
Although now I kind of regret it and wish I went for the more generic font the official games used in Gen 3, but who rly cares at the end of the day.
The cartridges use flash memory like the official games do, rather than SRAM memory like most chink bootlegs, and so far I've had no issues.
>>
>>58872424
Were the dotted ESRB logos even used by the time the GBA came out?
>>
>>58872428
oh great another thing that'll bother me forever
>>
It seems that Pokémon Evergreen has gotten some attention. Maybe /vp/ should give it a try.
Link: https://drive.google.com/file/d/1iXrenVWo8MOWF1Ril4QETccz6UBUOv-p/view?usp=drive_link
>>
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>>58863098
Wow, that's 4 or 5 times more downloads than I was expecting. No one has said if it's good, BUT no one has called it shit or broken, so I'm taking that as a sign that it's at least 5/10.

I'll make the Pokecommunity thread in one week, and then I guess we're done here. There won't be a need to post progress anymore since it'll just be "I added a new trainer" again and again. I'll still drop by when I post a major update.
>>
>>58872520
congrats anon, I haven't had a chance to play it yet but I've been seeing your progress on here since you started and it's inspiring to see you come all this way.
>>
>>58872520
I can't download it atm, but like the other anon says it's been awesome seeing you realize your project in real time. Hopefully people can have a lot of fun with it.
>>
Where can I get a base ROM like the one I'll be editing with pokeemerald?
>>
>>58871778
>catch bug fakemon
There’s your problem
>>
>>58873249
literally just google pokemon emerald rom, are you serious?

if you mean a rom that has the features of pokeemerald, then make it yourself from the decomp, you'll have to learn how to at some point anyway if you're making a hack. there should be a tutorial for building a rom on the pokeemerald github.
>>
>>58858622
Does anyone here have old versions of Emerald Enhanced? The dev only keeps the latest version on their Google Drive. I'd like to archive as many versions as possible. The hack has been around since at least 2019. (v3.0) I can understand not hosting older versions if the newer release is just a bug fix. But sometimes content gets changed or removed from the game on updates. My biggest issue with this is when the starter pool is changed entirely. I like the idea, but I'd like to play with the older starter pools too.

The dev only hosts the newest version of the game. They don't even keep older versions of it on their hard drive because "There is no reason to not play the latest version." Which is just so incredibly false. I'm really hoping that some anon here has been monitoring Emerald Enhanced for a while and can provide as many old versions as possible.
>>
I
>am constantly obsessed with BBC, raceplay and cuckshit
>am insanely fucking brown
>am a constant ideaguy who keeps spamming ideas instead of ever contributing anything meaningful
>whine over menial bullshit like a fucking retard
Can someone recommend a good romhack for me?
>>
What emulator do you use for DS games? MelonDS gives a white screen when loading a rom.
>>
>>58873863
MelonDS is the best one. DraStic is out of date and more for underpowered handheld emulators.
>>
>>58873839
right here guy >>58872440
>>
>>58873839
Who hurt you?
>>
>>58874156
Y'all must be fun at parties. Let's unpack this
>>
>>58874213
That's not funny. That's just plain sad, even as a joke.
>>
>>58869967
what's so bad about rejuv? asking purely out of morbid curiosity, i have no motivation to play it, i got filtered by reborn's obnoxious characters. so, being developed by the same clique of terminally online tumblrites, i just assume rejuv is more of the same...
>psychic gym leader
>we're fighting on psychic terrain, this means psychic moves do 3x base damage and are immune to damage from dark and bug-type moves. also psychics do super-effective damage against dark-types
>available mons are: your starter, alolan rattata, arbok, grimer, hoothoot, and another 1% spawn rate shitmon that you would never know about unless you look up on the wiki, but that shitmon learns a move that transforms the terrain that causes the sheer cliff battle into a regular uphill battle
>good luck
...bullshit
>>
>>58874233
>we're fighting on psychic terrain, this means psychic moves do 3x base damage and are immune to damage from dark and bug-type moves. also psychics do super-effective damage against dark-types
Basically this but 3x worse, that's Rejuv yeah since most of the time tou can't change and/or destroy the field into something more neutral
>>
>>58874233
Rejuvenation does exactly that but takes it a step further by giving the gym leaders "signature moves" i.e. custom moves that are blatantly overpowered.
The first gym is Poison and her "signature move" is a move ala Freeze-Dry that hits Steel-types for super-effective damage. I didn't even find out if I can even find a Steel-type before the first gym but that shit was all I needed to know about the spirit of the game going forward so I dropped the game right there.
>>
>>58873839
https://rentry.co/aprhegames
>>
>>58874242
Acid being retooled into a poison-type Freeze Dry would be cool, just thematically.
>>
>>58874236
>>58874242
aren't there also several bullshit boss battles that you can only beat with cheese strats
>>
>>58874284
That's basically what Reborn's PULSE mons are anyway so it's basically the same.
>>
>>58873839
Definitely Clover, you fit the bill.
>>
>>58873839
SHOCKSLAYER PRESENTS pokemon crystal clear
>>
>>58874233
story is way worse, there are a few rejuv characters that are better but on the whole the cast is way way way the fuck worse, gameplay is way worse, the fight design is basically exactly as you described because the field design is more unhinged and unbalanced than reborn. in reborn the fields are like 'maybe buffs this type by 1.5x, but you can maybe destroy the field' in rejuv most of the fields can't be changed or altered and stack a ton of random buffs on top of teams specifically designed to take advantage of niche interactions that you would need to adjust your team heavily for to do the same (i.e., sky attack on one of the fields gets a huge buff and is one turn, and this is a terrible move outside the context of this field yet you fight multiple bosses who all spam this move on top of perma tailwind that also has rayquaza's strong winds to remove flying weaknesses). sidequest design is in some ways better and in a lot of ways worse.

most of the game is a sony cinematic experience where you're just walking down hallways where someone vomits text at you, this happens for at least over 100 hours, and it's broken up by some pokemon battles so you can remember the game is supposed to somewhat be about pokemon. reborn and some other games have this issue too but rejuv is by far the worst of them because it's a bloated mess that the creator just keeps adding all of his favorite anime and indiegames to, the recent updates are basically just danganronpa and deltarune, and extending the playtime by dozens of hours for no reason. well i shouldn't say no reason because the dev has a patreon to scam discord paypigs that he's likely delaying the game for to squeeze as much money as possible from them
>>
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Mountain village
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That sure is a symmetrical map with a single shared entrance and exit.
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how dark should I go
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>>58874558
For what?
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>>58874558
If there aren't options for ghostly white and vantablack your game is shit.
>>
>>58874558
Yellowbros...
>>
>>58874310
Rejuv's bossmons are much, MUCH worse than PULSEmons, I guess you didn't make it very far because it gets much worse as you progress through the game.
Yeah Pulse will throw some bullshit type/ability combinations at you like a Ghost/Dark Wonder Guard but at the end of the day it's still one singular mon.
Rejuv bossmons' bullshit shield mechanic means a boss mon has several health bars, and the damage does NOT roll over. On top of a shield breaking doing extra shit like clearing stat up/downs, giving them stat ups, changing the field, changing their type and/or moveset, etc, they will still be allowed a turn when a bar is broken. On top of terrains being constantly weighted against the player.
Oh yeah, and they can also summon a second mon to help them. Because why the fuck not make it a 2v1 on top of all that?

Most of my wins against bossmons in Rejuv were completely unearned wins by abusing something, usually Rock Slide flinching, especially that Tapu Koko + Charizard X fight. The entire game feels like a contest of who can bullshit harder.
>>
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>>58874310
>>58874655
>PULSE mon
>Generally needs to be part of a team

>Rejuv boss mon
>Effectively 7 Fucking Dialgas
>>
>>58874693
Is that dialog real? Holy fuck i like Deltarune but this is so out of place
>>
>>58874733
that image is an edit but the game blatantly transforms you into deltarune kris at one point for an area
>>
>>58874733
It originally says "You're wasting your time".
But like the other anon said, one of the player sprites looks like Kris in one area and that part also got a Snowgrave clone.
>>
What's you'lls favourite Crystal hack?
>>
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if i had a nickel for every time i encountered a green shiny in one session i'd have two nickels which isn't a lot but it's weird that it happened twice
>>
Sphere Ruin is filtering me hard right now.

>>58874983
Peridot. BW3 Genesis after that. For ones that alter just Johto itself... maybe SHOCKSLAYER PRESENTS: CRYSTAL CLEAR (BY SHOCKSLAYER, IN COLLABORATION WITH SHOCKSLAYER, SPECIAL THANKS TO SHOCKSLAYER) DIRECTORS CUT (SHOCKSLAYER EDITION)

>>58875018
It's a good omen, hopefully we have great crop yield this year.
>>
>>58875018
What other color would he be?
>>
>>58874983
polished crystal
>>
>>58874233
add in an OC donut steel 90+ base power move that combines a status move and you hit the nail on the head
>hits both your mons in a double battle, resets field if you dared to change it, also applies Torment because why the fuck not
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>>58875061
purple, similar to gastly
>>
when is pokemon sage coming out?
>>
>>58875328
Never ever, it's been co-opted by turbofaggots who are too busy jacking themselves off, getting overran with unregulated perfectionism and a need to erase all traces of 4chan history from the project's DNA.
>>
>>58875328
It died the moment they moved to discord
>>
>>58875328
Also they're unoriginal AF, the lack of fairy types, the blatant rip-offs and the chaotic development progress by changing a mere pixel of a chair sprite are the final nails in the coffin.
>>
>>58874242
>I didn't even find out if I can even find a Steel-type before the first gym
there's klink which is trash
aside from that, there's no pre first badge steel types
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>>58874693
ENTER

oh wait THANATOS would probably be nothing by rejuv's autistic standards
>>
>>58875279
I meant for his shiny.
>>
How could I make my pokeemerald romhack's save files resistant to being inspected by PKhex?

I know it's not totally doable but what are little tricks I can do to make it require a real savvy pokemon data guy to investigate it
>>
>>58873839
Both Clover and Crystal Clear are correct answers honestly
>>
>>58873865
>Drastic out of nowhere
Found the phoneposter
>>
>>58875450
Pretty much any kind of change to the save data structures breaks compatibility with save editors, since adding or removing data shifts everything around.
>>
>>58875460
how to i change the save data structure? What do i have to tweak.

I want my romhack to be very close to emerald but resistant to inspection
>>
>>58875450
Shift where Pokemon, items, event flags, anything on the save file, is located. That should break compatibility immediately.
>>
>>58875465
Saveblock 1 & 2 structures are defined in include/global.h and the third saveblock (PokemonStorage) is defined in include/pokemon_storage_system.h.
>>
>>58875450
Here are 1 of the easiest ways. There are better, but these are effective enough until you are good enough at coding to not need to ask these questions.

1. Fuck around the dex order and make it so Pokemon with different growth levels are in different slots. The game saves both the amount of exp a pokemon has, and the pokemon's level, but if a pokemon is at a level it can't be at with the current amount of exp, the game will crash. I learned about this one when plugging my save from DBZ team training into Fire Red to see what will happen.

2. Change the item ID for Rare Candies to something else so that attempting to give the player 99 rare candies would be something like 99 Silk Scarfs. It could still be done, but the player would have to work to find out the ID for candies.
>>
>>58875494
>>58875483
>>58875479
>>58875460

I just realized Pkhex won't spoil my romhack cuz it only has player flag data and owned pokemon info.

I want my romhack to resist something like Porymap inspection so map and text/quest/lore secrets arent spoiled
>>
>>58875523
Porymap is only usable if you release the source code.
>>
>>58875529
can any easy tool like PKhex spill my game's secrets?
>>
>>58875536
I don't think so, but you can always try different tools yourself to see if they work on your hack.
>>
>>58874523
>check official walkthrough to try and find a way past any given fight that requires specific preparation
>scroll past tons of superfluous shit like random trainers and every dropped potion on the ground somewhere
>This fight uses <a horrible bioweapon>. Back in <a while ago>, <horrible bioweapon> was banned by Smogon due to being so overpowered that the only counters to it were <niche shitmons> that were useless in every other scenario.
>Anyways enjoy fighting <horrible bioweapon> on every drug Jan knows of, while you have even less options than in any smogon OU tier since <horrible bioweapon>'s introduction!

also can we pls legally classify rejuv as gachashit given its main gameplay is RNG hell and how one of its only redeeming qualities is the hot women
>>
>>58875548
>>58875536

what about Advance Map 1.92
>>
>>58875523
Don't even worry about that. 0.001% of players know how to do something like that, and even less would care enough to do that.
>>
>>58875651
And if someone really wanted to figure it out, they'd still find a way. Then maybe release a guide just to spite you.
>>
>>58875450
Should note that while you make cheating harder, if you don’t want players datamining by reverse hex engineering it’s also in your best interest to redefine how structs are handled. For example, if you use the default struct for a Pokemon species people can find a Pokemon’s stats or even Pokemon you didn’t programmed a location for but left in the code for a future update. Here is a bulbapedia page describing how a player can reverse engineer something like this https://m.bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_species_data_structure_(Generation_III)

Datamining is not impossible, but it makes a lot harder for the average person to do it.
>>
>>58875368
I wished someone would take their sprites and data and put it in a romhack
>>
Peach & Lime demo is now out!
https://www.pokecommunity.com/threads/pok%C3%A9mon-peach-and-lime-demo-release-1-3-2.527950/
>>
>>58872520
Okay, so, one of the Pokecommunity rules is that I have to credit everyone. Does anyone know how strict they are about this? I've got well over a hundred sprites from all over the place (hence the credit document that's over 500 lines long).

I'm hoping I can get away with just something like:
Trainers:
66avile, Acarreras, Apostropheee, Avatar, Aveontrainer, beliot419, CyberStryke7, Droid779, fersure4, Gnomowladny, HighNoonMoon, Horo, hyo-oppa, HyperTurtle32, JAOV46, Jart4115, Kalarie, KisiroKitsune, Kyle-Dove, LightningStrike7, Lolw3e932, Mashirosakura, Mid117, Miguel Horo, miused, MrDollSteak, Pillowsledder, PKMNTrainerSpriterC, Poffin_Case, PurpleZaffre, Pawkkie, RHcks, RichardPT, Similation, starsparkless, TwentyExEx, ulithiumdragon, wjj36, yoshord, Zeekeer, Zender1752

If I have to have the whole thing of what every individual person made I am FUCKED because of how much text that is.
>>
>>58875856
It's cool when a hack completely changes the UI.
>>
>>58875998
You do in fact have to credit everyone but I think you might be ok if you just link the credit document? You might just want make a thread on pokecommunity and ask there.
>>
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Can anyone here help me out? My Homebrew 3DS stopped working. I can open one game, Pokemon moon.

I can't move to any of the other apps. I think it's trying to force an update but I'm not sure how to fix it.
>>
>>58858622
Can someone link to a coherent guide to Porytiles?
>>
>Radical Platinum
>Gym Leaders have donut OC mons specifically so you can't use the obvious counters to their builds and have to change your team arround them isntead
Who the fuck gave Sabrina a Dark Type Hattrene with Trick Room and why did they think that was a nice thing to do?
>>
>>58876548
Radical red lmao*
>>
>>58876548
It's a difficulty hack. It's not supposed to be nice. It intended to be a dick to the player.
>>
>>58876548
That's just a custom shiny bro. It's not dark type, wax her.
>>
>>58875856
What's the difference between the two versions?
>>
>>58875453
Those are the two most popular ones nowadays, particularly on emulation handhelds. DeSmuMe is mostly fringe cases since one of those two will handler your use cases better with MelonDS being accuracy, DraStic being for speed.
>>
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Just found this new site on the H&S server. Pretty cool
https://www.hackdex.app/
Devs upload their official patches and users upload their own base roms and then download and patch them directly on the site
Really like the website design with tags and complete info here
https://www.hackdex.app/hack/pokemon-heart-and-soul
>>
Peach and Lime demo are out btw
>>
>>58859038
>Moemon but dogshit.
>"We are looking for modders, spriters, writers and a faggot to wipe ass of the so-called team leader, me."

This is DoA as every project of this kind.
>>
>>58876923
This but Clover
>>
>>58876799
It can generate a patch for you, too. Really convenient feature.
>>
>>58859038
>Realmons turned into girls
Boring
When can we play with actual already existing anime girls from multiple franchises with their own stats, typings, abilities, learnsets etc
>>
>>58875450
Move the data in the pokemon data structure and substructures around
On my own project I decreased the max amount of current PPs of a mon to 63 (and capped all the moves with 40 or 35 pp to 30 to prevent pp maxed 40 pp moves to have 64 max pp - who needs that many anyway) and stored each move’s current amount of pp ups in the moves substructure using the 2 bits per move doing this unlocked, kind of like gen 1 but without the bugs associated with it. Doing this ended up making the save files unreadable for pokeglitzer, a tool made specifically to edit out of bounds stuff and normally impossible data on mons (it was made for glitzer popping), it even handles glitch mons and severely corrupted bad eggs. If even this can’t read my files I’m pretty confident nothing can. New tools would need to be created for the hack, and let’s not pretend these script kiddies are ever going to do that lel.
>>
>>58876923
Oh anon....
>>
I genuinely wonder what the fuck is wrong with both Gamefreak and the Pokémon community to not being able to make visually appealing games and to praise slop like Lazarus, this was on the same console as Fire Red for fuck sake.
>>
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>>58877278
>>
>>58877322
No, it isn't. Im dead serious when i say that, it's always recycled gen 3/4/5 assets with rarely any visual shake ups, closest thing is stuff like Scale x Fang, Unbound or Peach and Lime UI elements but those still are far from SNES era games in terms of graphics.
>>
>>58877278
Making a good-looking game requires artistic talent. How many good artists are also good at making a game?
>>
>>58877358
It's engagement bait. You're just here to stir up shit.
>>
>>58877369
I know, that's my gripe actually. But you would expect somebody out there, a unicorn person or group of persons, talented and passionate enough about making the best Pokémon experiemce possible but alas that doesn't seem to be the case, closest one on the artistic department is Elena i guess (creator of Reminiscencia and Realidea System)
>>
>>58877389
That kind of a person realized years ago that it's a better use of time to just make a completely original game. We're at a point in time where "real" game dev is easier than ever to get into.
Alternatively, be the change you want to see. There is no better time than the present to learn a new skill.
>>
>>58877387
Apparently discussing Romhacks and Fangames is """Stirring Shit""". Whatever anon, glad you don't agree with me.
>>
>>58877395
Goddamn i wish but I'm literally techless besides doing some basic stuff in C. That isn't a valid excuse tho, might as well make something shitty but real instead of just an idea
>>
>>58877408
See the second part of my post.
>>
>>58877408
>besides doing some basic stuff in C
That's already more programming experience than a lot of romhackers have when they start
>>
>>58877389
Yeah considering how big it is Pokemon weirdly doesn't have really any fan projects that are worth a damn besides some good romhacks which as you said are basically just playing pokemon with assets swapped around and quality of life. Fangames run like complete ass so they aren't fun to play at all. Hell there isn't even really any good pokemon h-games, you have the shitty romhacks, a few AI genned VN/RPGM slop, and a few that have such bad art they aren't even worth playing. Are people that scared of Nintendo? Are pokemon fans just completely talentless?
>>
>>58877408
So you just came here to say that you think the games look like shit, and then pussy out with excuses the moment someone suggest you to do the work yourself.

What, were you expecting people to agree with you, suck your dick and make games look the way YOU want?
>>
>>58877526
>and then pussy out with excuses the moment someone suggest you to do the work yourself.
? Yes and no. Yes, the game looks like shit (undoubtedly) and no, I'm not pussing out. No, i don't want people to make games the way I want. My gripe is the lack of different projects, it's always Gen 3 Difficulty Slop with the same tile sets from 20 years ago.
I'm currently gathering stuff to make a simple Gen 2 battle sim, I'll work the details later but for now I'll just code something simple
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>>58877548
>it's always Gen 3 Difficulty Slop
Objectively not true
>>
>>58877552
Oh wait there's also gen 4 difficulty slop.
Yeah i exaggerated a bit but hopefully you get the point: there's no real innovation imo.
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>>58877561
>innovation
Oh my god, it's one of them. See >>58877322

I warned all of you this was bait, but you fell for it anyway.
>>
>>58877577
not an argument
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>>58877577
Why is it bait? There really isn't any groundbreaking romhacks, Elite Redux is a fun novelty but it's still Emerald (until they make a new region), Crown is basically MIA and everything else plays the same safe vanilla Pokémon formula, if not going full Kaizo Nuzlocke difficulty.
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>>58877588
Because no hack developer would bother to rework the tilesets to be on same level as pic related.
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>>58877358
The thing is that a lot those SNES, even just the RPGs, are vastly different structurally. Hoenn was built around having a mostly interconnected overworld with minimal loading screens, which requires careful planning of tilesets, VRAM allocation, etc. The closest RPG on SNES you have that does something similar is Earthbound, and that's only arguably and even then that game is incredibly mediocre looking. Most of the other SNES RPGs use a separate overworld to separate towns and dungeons, the overworld is on a whole different scale than the other locations, hence individual areas being able to have more detailed graphics (because more space for additional tiles).
Gen 3 style may be basic but it makes sense in a functional context, and if you're wanting to stay close to what Hoenn was trying to accomplish then it makes sense to not deviate far from that. Also good luck trying to find dedicated map artists that can work with GBA limitations if you're trying to evolve the graphics.
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>>58877775
>which requires careful planning of tilesets, VRAM allocation, etc.
To be fair games like Final Fantasy 6 GBA or Golden Sun did more with less. Yes they had simpler overworlds and shorter dungeons but towns and dungeons felt more natural than the ocean of squared trees that are most towns in Pokémon.
>Also good luck trying to find dedicated map artists that can work with GBA limitations if you're trying to evolve the graphics.
I know that's hard but "hard" never stopped other romhacking communities if you know what i mean, guess Pokémon fans take the path of least resistance
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>>58877810
>Yes they had simpler overworlds and shorter dungeons but towns and dungeons felt more natural than the ocean of squared trees that are most towns in Pokémon
there are pros and cons to each. the seamless open world of a game like Emerald has its own appeal even if it sacrifices visual fidelity, and it's a big draw of that era of Pokemon. people making Pokemon romhacks tend to want to make, well, a Pokemon game, and not some other game that happens to have Pokemon in it, so they tend to stick close to the formula.
there's also the matter that making a Pokemon romhack is a dead end monetarily and career-wise, and if you were a talented enough visual artist to make something truly impressive you would probably want to invest your skills in a game that you could actually publish and make money on. that's why romhacking tends to attract low to medium level skilled people, who might have enough drive and passion to make a decent hack, but probably not enough skill to go beyond that. like you said earlier, it would require a unicorn who has auteur levels of talent and is also autistic enough about Pokemon to be willing to work for free. and if you're looking for a unicorn, you're gonna be disappointed.

it's always people who don't make anything themselves who are loudest about this too. you want it so badly, go start working on the skills to make it. or pay somebody to do it for you.
I'm not saying a more ambitious Pokemon game wouldn't be great, we would all love it. but sometimes you have to be realistic about what you can have. especially if you're getting it for free and not putting in the work to realize it yourself.
>>
I want a pokemon fangame like palworld but not focused around guns and dogshit survivalslop mechanics. Just like 3d, cool big ass open world to explore with towns and cities, some form of battling, a metric shitload of interactions with pokemon, and more. Romhacks honestly get stale which is why I think the uber difficulty ones are the most popular since the added stress and constant dopamine rush of boss battles at least shakes things up. I can't tell you how many times I've been playing through a casual romhack, been halfway through the game thinking "wow this game's story blows" and quitting because it feels like I'm just catching and training mon for hours on end to basically just have a vanilla experience but in a slightly different setting. That's how I felt about Lazarus, even it's hard mode was just average and you could win most fights by simply using setup moves.
>>
>>58875856
the first gym leader teleporting you to the the woods softlocking you forever after beating her seems like a pretty odd choice on the dev's part but hey I'll take it nonetheless
>>
This Vega Fairy Edition keeps on giving me a checksum mismatch with both versions of Firered... how annoying.

>>58877894
Talk about a sore loser. How's the team looking, it's a fakemon hack right?
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>>58878091
>it's a fakemon hack right?
pretty much in a similar vein to vega, so far it's mostly fakemons with a couple of official ones sprinkled in-between with some of them even having a regional form like hoppip and shellos
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>>58877882
How do you have Palworld without survival mechanics? That's the thing that makes it distinguished from Pokemon. The only thing I can thing of that might meet what you're asking for is Minecraft Pixelmon in Creative Mode so you don't have to deal with survival mechanics. Although I feel like Minecraft in Creative Mode as a Pokemon adventure game is kind of boring, because even when you find towns, trading with villagers becomes pointless as you don't need resources if you aren't playing on survival.
>>
>>58877894
>odd choice
It's a demo. Seems like an okay way to indicate that the demo is over, but I'd probably rather have a dialog message saying "This is the end of the demo." which would allow you to still be able to walk around and catch things I suppose.
>>
>>58878596
lol not really, it's just some bug i accidentally discovered by trying to walk immediately after the gym leader gave me the tm and shit. you can reproduce this with other (available at the moment) gym leaders so i'd advise not touching anything until after you get teleported outside the gym correctly
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>>58858622
>emerald rogue is still the best romhack but the tranny dev stopped updating it
is anyone doing forked updates of the game or is it over forever
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>>58877894
I haven’t played it but they said it’s a 3 gym demo
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>>58878144
Nice, team's looking solid too. I didn't care much for fakemon in the past, but now I'm excited to build a team filled with them. New Regional forms are always welcomed too.
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>>58878144
very cool, we need more fakemon hacks, especially ones that commit to making a full cohesive dex.
I'm playing through Turquoise right now and the fakemon are nifty but too many of them are 10% encounters in routes otherwise saturated with normal mons.
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Well /rheg/? Are you going to play the best rom hack of the year.
https://projectpokemon.org/home/files/file/5831-pokemon-renhergade-platinum/
>>
Pokémon Evergreen Demo trailer
https://www.youtube.com/watch?v=SROZxHOmTz4
>>
>>58879538
Lesbians win again.
Ngl the extra QoL features and Hard Level Caps are nice improvements over Renegade, and I'm curious who they added to the game as substitutes for Roark, Crashed Wake, Byron, Volkner, Aaron, Flint, and Lucian.

Wonder what Drayano thought when they posed this idea to him, assuming he was even asked.
>>
just kill me now
>>
>>58879538
>trainer document
>barry is in it as literally the first person
>he's still a man
I'm confused? Is this a porn game?
>>
>>58879684
>lesbians
Males (XY) can't be lesbians
>>
>>58877882
The Cobbleverse modpack for Minecraft is the closest thing to what you're asking for.
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>>58880477
Yeah but minecraft sucks and they have no cities and no npcs and no anything.
>>
>>58879555
>Johtothekid
does that guy know about your pedo videos, David? well, he's about to.
>>
>>58880956
That channel is David's.
https://www.deviantart.com/johtothekid/gallery
>>
Peach (or Lime, no difference really) is fine. 3 gyms, fakemon, regional variants, badabing badaboom. Lot of effort put into it, very polished, but I won't remember having ever played it when the final version comes out if there's a few UI tweaks. It's one of the romhacks of all time, as the youth would put it.
>>
>>58880277
>(XY)
We're talking about Platinum here bro, stay on topic.
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>>58881329
>It's one of the romhacks of all time, as the youth would put it.
Not like that's a high bar to surpass with people shilling stuff like Lazarus or Rad Red
>>
>>58881329
Polish is usually something that's lacking in fan projects so when one has a lot of it, it usually gets noticed and hyped up more.
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>>58881086
sorry but is not him
linework (and shading) are very different from him
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Who's your GOAT of Hack ROMs?
>>
Any images, videos on YT or wiki with the full Peach&Lime demo pokedex?
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>>58881335
Kek
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>>58879684
she just cut the gyms down to four iirc
>>58880277
I thought that one was made by a actual girl rather than a delusional crossdresser?
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>>58879538
>>
>>58882124
>no option to be a dude and fuck everyone
shit hack, not playing
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>>58881970
Who is this specimen
>>
>>58879538
>>58882124
reminder that the lead dev is a tr**ny
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>>58882276
No shit
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>>58876203
Sorry you got totally ignored, brother. You might wanna hit up a hacking discord.
>>
are there any decent fangames/romhacks that use more recent gen mons? it feels like i always end up using the same mons in every game that includes up to gen5
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>>58880956
>thekid
care to explain, david?
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>>58859765
David will NEVER be a pokemon clover dev
if you're not part of pokemon clover dev team GTFO and never come back
>>
I made one of the billboards in the city, does that count?
>>
>>58882377
>>58881363
>>
>>58880085
You good twinjamin?
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>>58882342
reborn if you still count gen 7 as recent
>>
I'm getting a little tired of romhack devs constantly posting nothingburgers about update progression.
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>>58883450
what, you don't like pokemon sage?
just give it a chance, it'll be one of the PS6's exclusives too
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>>58882342
Pokemon Xenoverse eX OeC
Also played demo of Pokemon Peach & Lime and it was fantastic, especially if you love aesthetics of gen 3 and fakemon. https://youtu.be/G9IsrwNfnSc?si=oOF_apETjzKoqG3Z
>>
Thoughts on Pokemon Cock Version?
https://archive.org/download/PokemonCockVersion
>>
>>58875046
>Sphere Ruin
It's a kino dungeon that feels like a great final push but yea, it's complex as shit
>>
>>58883647
Started playing the Lime demo as well and am very impressed with the amount of polish. Wild battle theme is excellent. Only thing that bothered me is how oddly shoehorned in the Sinnoh starters are.
>>
>>58881329
It doesn’t challenge you, and the dex feels either sinnoh heavy for an Ireland inspired region or fakemons that all feel like blobs (think rookidee or chewtle - big heads with deformed appendages). It really does feel like it was designed by Pokemon fans who see no problem with modern Pokemon.
>>
>>58883933
does it let you start the game with a cock (bird, aka the torchic line)
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>>58883628
yeah and pokemon clover's 2.0 is already playable on google stadia.
>>
>>58879684
Just use that faggot pChal's version of Renegade Platinum.

https://drive.proton.me/urls/ZEQPKY2QTR#goT6p4N6KKRh
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>>58875998
Alright, it's been a week. I'll make the thread on Monday (meaning it won't be up till the 4th or even the 12th). I'm still taking the lack of feedback as a good thing since I'm confident that if it sucked people here would have ripped into me by now.

I'm still making some small changes, and will keep monitoring this thread till tomorrow night and spend Sunday implementing any last minuet changes. I'll kill the link in this thread once the thread is up since it'll be an outdated version.
>>
>>58885389
Forgot I downloaded it a couple days ago. Are the Z-A DLC Megas present yet or are they still too new to have sprites?
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>>58885443
All of them have sprites and some even have 2 or 4 versions, but I'm not sure if they are for public use. Either way I'm holding off till Champions comes out since we still don't know what the abilities are. I would rather not take random guesses since at that point they would just be fakemon with offical designs.
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>>58884555
the starters are licktung the pussy eater, mr mime the wierd nigga and mew the tm whore
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>>58884129
custom music is always a nice touch that goes a long way
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>>58859546
>>58859548
>>58859551
how do we feel about these
>>
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>>>58859546
>>>58859548
>>>58859551
>how do we feel about these
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>>58875856
>Need to make an account to download the patch
Pass
>>
anything new from nihongaanon?
>>
>>58886710
W H O???



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