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File: magnemight.png (110 KB, 815x691)
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>replay HGSS two or three times a year
>team is always appropriately leveled
Where is this "level curve issue" everyone talks about? I've yet to find it.
Pic unrelated, unless (You) can find a way to relate it.
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I don’t get the bus nuzlockers that bitch about it they just import rare candies anyway like a bunch of faggots
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Reminder that if your in-game time when you beat Red is over 8 hours, your opinion is worthless.
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>>58882389
I did beat HGSS in one sitting one time, my final time was around 7 hours
But I do usually prefer to savor my playthroughs, fight every trainer, play as much side content as possible and whatnot
Game's good, what can I say
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>>58882389
Kek this is my playthrough. This was meant to be a minimum battles run where I could only use Feraligatr, but I couldn't figure out Red. So it turned into a minimum exp run where only Feraligatr could get exp, meaning I could use other stuff as long as they gained no exp. Don't mind that I hit an optional and Gyarados got a level.

If I truly wanted to minimize in-game time without RNG manip autism, I'd go for the level 50 Magikarp ASAP.
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>>58882355
This is actually the reason lol
HGSS’s levels are weird if you only look at the level curve, but if you just play through the game and don’t grind, you’ll be consistently a bit under gym leaders but their difficulty is pretty even barring any type-based matchups vs your chosen team. There’ll be a bit of a weird jump to the e4 since they’re noticeably higher towards the end, but that’s normal imo. Similarly, Kanto has a lot of trainers and if you don’t grind a to , they’ll all be a bit of a challenge but not a push over or impossible. You’re supposed to do the elite 4 rematches before Red, which is another ~10ish level jump, and red should be find after you beat them and level once or twice.
When you just rare candy everything, you’re going to blow through a ton of the game, suddenly be fucked over by some arbitrary ‘don’t over level’ rule that you set yourself up to fail, then steam roll all of Kanto because your ‘level cap’ allowed you to one shot everything. Then, suddenly, omg red is easy if my entire team is level 88, why would the game allow this?
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>>58882311
it was cope back around gen 8 when they were trying to defend how shit the game was. their unironic defense was that pokemon was always bad so stop complaining about the new ones not being good. gen 2 was consistently rated very high in polls as a fan favorite so they had to knock it down a peg for the cope to make sense
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>>58882444
Water is brokenly good in HG. My most recent playthrough was with a Ranger Manaphy, and that thing would solo the entire game but I tried to use my starter and a few others just to keep it a little interesting.
>tail glow
>surf
>ice beam
>acid armor/aqua ring
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>>58882311
the rocket shit is long and boring and you're still fighting level 16 rattatas at gym 7 due to muh nonlinearity
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>>58882311
yeah I don’t get it either, my team was fine by the time I got to the E4 :)
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>>58882471
rockets in johto are a bunch of washed-up incompetent goons desperately trying to get back in contact with their boss, of course their teams are gonna be shitty
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>>58882311
my only problem with it is that it's a pain in the ass to onboard new party members past the early game, like past gym 3 or so. because the wild Pokemon are so low level that you need to grind them up, and consequently of that it also takes forever to grind. so if you try adding a new Pokemon to your team in the mid-late game, it just slows you down to a halt. if you assemble your team early on then you should pretty much stay on top of the curve, but eventually you're going to want to try using Pokemon not available right away.
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>>58882490
Falseflag post trying to validate the "meant to be shitty" strawman, even as a certified JohtoCHAD the Team Rocket teams are pretty sad.
With that said it's a small flaw with an otherwise phenomenal game.
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>>58882490
cute half headcanon. still doesn't mean it's good
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>>58882511
>the campaign being nothing but mashing A against npcs with terrible teams is a small flaw in a phenomenal game
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>>58882448
>you’ll be consistently a bit under gym leaders but their difficulty is pretty even barring any type-based matchups vs your chosen team.
this pretty much, i don't think people realize that the boss battles in rpgs typically are a few levels above you, because they're meant to be stronger enemies that you overcome. that and the trainer AI is dumb as rocls and their movesets aren't often much better, so they get some extra raw stats to compensate
now in a nuzlocke where you ideally want to minimize risk by getting to as high a level as allowed yeah it sucks but bad for your abitrary self-imposed challenge ruleset != design sucks period
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>>58882541
This is a universal thing with Pokemon games to be fair. When was the last time a Pokemon game has challenged you? I personally haven't found a fight in a Pokemon game actually difficult since I was a kid.
Actually, if anything, I like having a few trainers with levels that are significantly lower than the rest so that I can use them to level up new team members who are behind. Of course, this is from the perspective of someone who has played these games a number of times, so I know where they are and whatnot, so there's still a valid criticism to be made there.
Also, unrelated to the initial thread topic, but it's worth mentioning that there is far more to the campaign than that. One of the reasons I adore the Johto games, especially HGSS, is that there is ALWAYS something to do. Sure, you could progress the story, or you could explore this optional side area and discover a new Pokemon, participate in a bug-catching contest, talk to a guy who wasn't there yesterday so that you can get a unique item, find Lapras in the deepest part of a cave you thought you had already cleared, play the Pokeathlon, and so on. The fact that every day there's something new to do gives it a life-sim sort of appeal that other Pokemon games lack. It could be compared to Rune Factory in a sense. The RPG elements are there, yes, but the appeal of the game is just fundamentally different to other Pokemon games.
It's an acquired taste for that reason, but I personally find it to be the best experience the series has to offer.
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>>58882355
>>58882448
>>58882562
I don't know where this level curve bad because of nuzlockes meme came from. The Jan video that mindbroke Johtofags did not talk about anything in the context of nuzlockes. If anything, nuzlockefags would say HGSS is too easy with the hardcore ruleset, especially Red, and ban things left and right. I feel like you made up some boogeyman in your head to seethe about.
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>>58882584
>If anything, nuzlockefags would say HGSS is too easy with the hardcore ruleset, especially Red, and ban things left and right.
That's what makes nuzlockefags dislike it though?
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>>58882590
Why would they dislike it? There's nothing wrong with easy games. FRLG is easier to nuzlocke and it's not like they have a vendetta against it.
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>>58882584
But the level curve problem is based on the nuzlocke level cap rule. If I play dragon quest I don’t worry about my level unless a boss is skull fucking me
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>>58882569
I agree, XY is a phenomenal game.
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>>58882603
>is based on the nuzlocke level cap rule
According to who? Any casual can look at the levels from Ecruteak to the champion and see something wrong. Like why is gym 7 comparable to gym 5 and why is Champion Lance 12 levels lower compared to E4 Lance. People have noticed this since GSC's release.
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>>58882597
>Why would they dislike it?
Well yeah, that's what I'm trying to figure out. I THINK it's because rare-candy spamming to the nuzlocke level-cap trivializes the game moreso than other titles, thus making it not fun to nuzlocke.
>>58882612
>XY out of nowhere
If you do want my honest opinion though, I think XY is pretty alright. I just wish it had a bit more in terms of side content, stuff to get lost in and whatnot. Battle Maison is pretty objectively a downgrade from the Frontier in terms of content and fun value, and apart from that the postgame is just kind of underwhelming. I still liked it, the campaign was pretty enjoyable overall. It just didn't give me enough to get lost in for me to consider replaying it over something like HGSS
But yes, the lack of challenge is in fact one of XY's smaller flaws that I find to be excusable, because challenge isn't really what I look for when I play Pokemon.
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>>58882621
>Well yeah, that's what I'm trying to figure out.
shocking answer reveal: they don't
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>>58882621
>It just didn’t give me enough to get lost in compared to a game I’m autistically familiar with and literally can’t get lost in
I agree, XY is a phenomenal game.
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>>58882618
Gyms 5-7 are meant to be done in any order, so they're around the same level. On paper it seems odd but in practice I find it doesn't really matter all that much, since you usually fight them pretty close together anyway.
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>>58882627
my problem with gyms 5-7 is they are not interconnected well at all for natural exploration
when you get amphy's medicine or beat rocket hideout you're not backtracking or flying to ecruteak to explore the other side
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>>58882625
When you word it that way, it just highlights just how little side content XY actually has. If I can feel more "lost" in a game I know like the back of my hand, it kinda makes XY's side content look pretty pathetic by comparison. Very enjoyable main story, but lackluster in most other places.
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>>58882631
I see where you're coming from, but when I played for the first time, I actually fought Pryce before Jasmine without knowing the "true" order. I will say you're almost certainly going to fight Chuck before Jasmine though.
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>>58882627
>>58882631
I still believe going to the Mahogany side first leads to better level and story progression. The Rocket levels are more acceptable at that point in the game and Rocket Hideout/Radio Tower are more spaced out. Try it sometime.
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>>58882632
>If I can feel more "lost" in a game I know like the back of my hand, it kinda makes it seem like I’m a lying retard
ftfy
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>>58882639
>Try it sometime.
I have. In fact, that's usually the path I take nowadays.
Y'know, that's the real flaw. The fact that Chuck and Jasmine are before Pryce in the "canon" order.
>>58882645
>Um, nuh uh!
Cuckcession accepted.
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>>58882651
>Um, yuh huh!
Cuckcession accepted.
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>>58882657
>parroting
Cuckcession accepted^2.
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Can someone say why being underleveled is inherently bad? Plenty of JRPGS function fine when the player’s party is underleveled
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>>58882661
Pokefags inherently believe using items in battle is cheating and would rather spend hours grinding to mash A through them instead
You can do something like >>58882389 with item abuse and some strategy
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>>58882311
Yeah, you're mid to high 50's when you fight Red, as you're meant to.
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>>58883161
I'm usually in the 60s at LEAST, especially if I rematch the E4
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>>58882621
>I THINK it's because rare-candy spamming to the nuzlocke level-cap trivializes the game moreso than other titles, thus making it not fun to nuzlocke.
The solution to this is really simple. Don't grind and win like a normal person instead.
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>>58883161
Mewtwo is level 70 when you catch her doebeitson
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>>58883178
Well yeah exactly
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>>58883161
>he didn't spend literal weeks grinding with gym leader rematches and E4
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>>58882311
>>58882389
>>58882355

My gripe with Jotho is that the 7th gym leader has like lv30 mons
The game is piss dogshit easy not the other way around



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