Did anything compete with Emerald in terms of dead-end, liminal, missable, or unused content? Stuff the player was never guided to and could easily miss. Stuff that's just "there" without much explanation>Altering Cave>Mirage Island>Pokemon Center ladies
X and Y beats it.
Power Plant in the Kalos Badlands was pretty liminal
>>58899144how
>>58899189Shitty 3D is always the most liminal. Not to mention the empty feeling that there was always more that you didn't see.