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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
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This is the issue with Trainers these days, nobody wants to spend the time to train and bond with their Pokémon anymore.
>>
>>58907465
I’m not against the modern exp share but I never minded raising a new team member. Especially in Gens 3-5 with VS Seeker/Audino. It was fun watching them grow from relying on your other mons to fighting for itself. A lot of people dealt with Magikarp in the past.
>>
I don't get why they removed the option to turn it off. It's actually annoying when you're trying to train a newly catched mon to get it to the same level as the rest of your team.
>>
>>58907465
Yawnfag has been saying for years that these are the people that are really good at Pokemon games btw.
>>
>>58907465
Imagine they made a Pokemon game centered around taking the easy route with raising your Pokemon and they had NPCs scold you for it.
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>>58907465
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>>58907465
I'm an oldfag and I prefer the EXP share. I don't feel like stopping every few gyms to grind and I especially don't feel like grinding before the E4.
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>>58907485
I don't think we ever had an option for them to remove in the first place, anon
>>
>>58907465
>bond with their Pokémon
You can feed them snacks now. Much better than grinding.
>>
>>58907540
You aren't supposed to grind before the E4.
>>
>>58907574
The 3DS game literally did
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>>58907590
Just go fight wild pokemon. Go catch wild pokemon for your pokedex. Go explore a cave. Go fight trainers. Go back and get items. Play the game. Have fun.
What do these people even do?
>>
>>58907604
>What do these people even do?
shiny hunt
>>
Team exp share wouldn’t be so bad if not for catch experience. Simply filling out your Pokedex now forcibly overlevels your entire team and trivializes the game.
>>
>>58907574
Did you not play any game in Gen 6 or Gen 7? They all allowed you to disable full team exp share.
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>>58907629
I did and I don't remember
>>
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>Not wanting to be the pokemon
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>>58907540
This. A lot of people forget, Gen 1 also had EXP share in the form of EXP All. It's so nice to just have my pokemon that are underleveled grow without having to switch train forever. Grinding is fucking boring.
>>
>>58907628
No, catch EXP is a good thing. It encourages actually doing what pokemon was designed around: Catching pokemon.
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>>58907531
>IMG_
nigger
>>
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>>58907465
Bitch please, don’t act like the common old gen experience was anything other than our overleveled starters steamrolling everything while underleveled route 1 pokemon we caught stayed as slot fillers. The EXP share, when coupled with the Set rules, unironically provides a better incentive to catch and use different Pokemon.
>>
>>58907531
This image singlehandedly BTFO anti-expshare tards and no one since has debunked it
>>
>>58907531
The tutorial item you are given teaches you to switch out your weaker pokemon out to gain experience without having to beat it.
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>>58907820
>you’re supposed to get attached to your pokemon by switching it out immediately instead of actually using it to waste a turn and let your usable pokemon take damage for no reason
>>
>>58907820
What are you talking about?
>>
>>58907891
NTA but the Teachy TV.

>>58907820
Switch training is a complete pain in the ass though. EXP share is infinitely better.
>>
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>>58907531
>Using an underleveled Pokemon in a major trainer battle without so much as a type advantage
Are NuPokemonfags this retarded? I had this shit figured out when I was 7 years old.
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>>58907465
Both alternatives are kinda shitty. With exp. share I don't really feel like I am training my team, but older games don't really give you good spaces to grind your Pokemon. Leveling up a flying Pokemon in victory road was so ass.
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>>58907810
you open with the weaker pokemon dumbass.
>>
>>58908049
>open with Clefairy
>Clefairy dies and gets no exp
>send out Charmeleon and sweep the team
wooow such good game design
>>
>>58908017
>y-you’re not supposed to use the pokemon because it’s at a disadvantage!
? but I thought anti-expsharetards said that I get to use other pokemon? Which is it?
>>
>>58908052
> open with clefairy
> Switch to charmeleon
> win
> repeat until clefairy is strong enough to grind itself.
I figured this out when I was 7 bro.
>>
>>58908054
you train to earn the ability to use other Pokémon.
>>
>>58907751
Gen 1's exp all divided up the total experience gained across the entire party. It wasn't nearly as powerful as modern full-party exp.
>>
BASED
>>
>>58908003
>Teachy TV.
I definitely don't remember that.
>>
>>58908056
>>58908017
You missed the point. It's not about figuring out switch training, it's about why you should bother training up Clefairy in the first place when everything in the game is easily swept by an overleveled Charizard.
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>>58908135
the answer is always because campaignshitters only have one way they play the game
>train a team of 6 all evenly leveled
>must battle every trainer and pretend it's not grinding
>cannot use items in battle even though the opponents do
>never use x items even though it cuts almost all the grinding
>>
>>58908056
>open with Clefairy
>don’t use it and use Charmeleon instead
? But I thought the whole point of no exp share is that I use Clefairy and get attached to it?
>>
>>58907465
your x addiction is the issue these days
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>>58907465
>>
Reminder that the campaign is a tutorial for the real game which is competitive battles or shiny hunting.
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>>58908135
>Charizard used STRUGGLE!
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>>58907465
Instead of expshare they should let us have sparring session with our own mons.
>>
Modern/zoomer gamers would shave off every edge on a game until you’re left with an amorphous grey, souless experience that offends no one, challenges the player in no way, and offers nothing.
Of course any series, including pokemon, would be destroyed before it reached a state that wouldn’t offend their sensibilities in one way or another. Soon they’ll start questioning why levels exist at all or if they like the concept of levels, why your team is not autoleveled to the next gym leader after you beat the last one. Maybe there shouldn’t even be gym leader and we should just have a cyoa game where you pick your team and just watch the game play itself with occasional choices from the player to decide if they want to replace a party member.
They view every roadblock they can’t immediately overcome as a fault of the game. Quite a few franchises died trying to court this crowd and while it succeeded in the short-run, they died because they lost what made them unique and special. The “small indie team” of gamefreak unironically prevents this, luckily. They don’t have the manpower to completely reinvent the main series to cater to the younger crowd who don’t like being challenged and enough people in power still are invested enough in the original ideas that run contrary to the zoomer gamer’s tastes.
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>>58908217
>i cannot take 30 seconds to fly back to a center or use one of my 9 ethers or elixirs because i make up my own gay self-imposed rules
based retard
>>
>>58908245
>Soon they’ll start questioning why levels exist at all or if they like the concept of levels, why your team is not autoleveled to the next gym leader after you beat the last one
You say this yet the anti-expshare crowd are the same retards who screech about SV not having level scaling.
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>>58907465
took me like 3 months but I fully raised 4 teams of favorite competitive mons, perfect IVs females were a nightmare.. but I really loved the process, it's really fucking rewarding to beat legendary and meta teams with my bros/sis
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>>58908270
Are they? Set levels being the best are like one of the biggest unc RPG take possible.
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>>58908056
>5 battles in Charmeleon is half dead from all the Zubat caused confusions and Geodudes' Magnitudes
>Waste escape rope and run back to Pokemon Center and keep doing that every 5 battles until Clefairy can finally fight one battle itself
>>
>>58907574
>Game Freak's propaganda is working
Sad.
>>
>>58908135
thats the cool thing anon you can play however you want, if you want to kill everything with your charizard the game lets you do that :)
>>
>>58908384
buy some potions
stop deliberately choosing to grind in caves where charmeleon sucks
>>
The issue the games are dogshit
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>>58908136
So playing the game mostly as it should?
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>>58908476
English please Pablo
>>
>>58907465
why would I want to spend my precious time doing something unfun in a vidya game
there's nothing satisfying, rewarding or skill-based about constantly switching out a mon for exp - it's just boring tedium
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>>58907783
i always trained an equal team because i like using different pokemon
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>>58908542
the reward is eventually getting to use the pokemon you trained up
>>
>>58908542
The millennial/genx mind cant comprehend not doing what they are told to on a fundamental level.
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>>58908542
.. it's literally just an extra step you are overreacting
>>
>newfags call Gen 1 unplayable
>literal toddlers figured those games out
How are new gen fans THIS stupid?
>>
>>58908660
>>literal toddlers figured those games out
Most likely 70% stopped before second gym
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>>58908265
Well yeah, you can beat the game however the hell you want if you scamper back to town at your earliest inconvenience, that doesn't make the game good
>>
>>58907485
People literally whined about it being optional all the time saying it shouldn't exist at all and they shouldn't have to turn it off. They made it permanent to troll them.
>>
there was only 151 pokemon in the 1st game and every game after only let you use less than 200 without trades until gen 6 so they needed the game to be grindy to keep you playing. It is kinda annoying not being able to disable exp share if you're training EVs.
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>>58907465
In 2026 you should try to not engage with engagement bait that's this obvious.
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>>58907531
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>>58908674
Game Freak really trolled me by making me not buy their games and give them money.
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>>58907465
The problem with the EXP Share is the way it encourages you to use a single Pokemon for 90% of fights while only bringing out the other 5 stragglers every time your carry has a REALLY bad matchup.
This removes a layer of strategy from teambuilding and your choice of moveset cause type coverage is much less emphasized.
In the old games you'd want all your mons to be able to deal with a variety of battles so they could be used consistently and level up as needed, plus it made you consider during battles whether switching out a weaker Pokemon that needed to level for a stronger one was worth the EXP it would be losing.
Now though it doesn't matter, cause I can just use Skeledirge for the entire game and if I ever run into a water type I can whip out my level 50 Pawmot that I haven't used a single time before this to deal with it.
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>>58908692
I'm sure they care when all the new games sold more and more.
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>>58908688
The majority of this board’s userbase are either underage, low IQ brownoids, or both. What do you expect?
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>>58908703
Millions of flies can't be wrong!
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>>58907465
I'm currently playing PKM X without Exp share but sometimes I turn it on (mainly on the Battle Chateau) to level up my team whenever I fall behind in levels (I like to train multiple teams in the same run, right now I have 3 teams)
Right now I need to level my team to their 50s to fight Wulfirck and prepare my final team to fight Diantha, the process of building up a team and strategizing is fun but the grind can get boring without exp share.
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>>58907485
Exactly this.

Put your new guy as lead and switch them out to a second who was strong enough and needed some extra XP. This was called training and made the game rewarding.
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>>58908717
Show me 1 fly buying the games.
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>>58908702
Stating the exact opposite of reality like that is the most pathetic kind of bait. Here's your pity (you).
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>>58908740
lol
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>>58908136
Woah, you mean playing the game as the producers intended?
Feels good to be a campaignshitter then.
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>>58908748
>playing the game as the producers intended
None of them played like that. Each and every one of them swept with a starter. Switch training was a meme spread on playgrounds to slow down the competition.
>no man you have to switch train your magikarp for 20 levels trust me it'll pay off
and by the time they got to the third gym you were already showing off your hall of fame lv 70 charizard
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>>58908754
>None of them played like that. Each and every one of them swept with a starter.
source: dude trust me
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>>58908736
You.
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>>58907485
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>>58908756
Show me their teams. It's the same as everyone else's which is a single overlevelled pokemon and 1-5 trashes.
because this is how to play the game without exp share
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>>58908740
Old games:
>stop using starter to try out something else
>starter stops getting exp and levels
New games:
>stop using starter to try out something else
>it passively gains exp and continues to outpace everything else even when not used
>>
>>58908763
Old games:
>no reason not to use one pokemon only
>game is easy
New games:
>no reason not to use different pokemon
>game is easy
I fail to see the problem other than Gamefreak failing to manage difficulty.
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>>58908767
The reason is that the level curve eventually catches up to your overleveled starter.
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>>58908767
Old games:
>Easy
New games:
>Even easier, literally negative difficulty. Enjoy your gifted legendaries, cheat-level affection bonuses, constant flow of exp from just existing in the party, constant flow of exp from candies handed out for free, and busted battle gimmicks that most battles don't even take full advantage of
>>
>>58908769
>>58908770
And that is an exp share problem because...?
Face it. EXP share is a flat improvement to the game.
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>>58908757
Accepted your apology
>>
>>58908773
Read >>58908702
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>>58908773
It's an exp share problem because your team will continue to grow stronger just by using it. You need to go out of your way to box everyone when you want to train something, because your best Pokemon will get stronger no matter what if it exists in your party.
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>>58908785
Everything in that post applies even more to a lack of EXP share. Why would you ever waste time grinding a shitmon up when your starter stat checks everything with it's bloated levels, higher BST, and superior movepool?
Switches need to accept it. EXP share is just better.
>>58908787
>You need to go out of your way to box everyone when you want to train something
You don't need to train something when everything's gaining exp. That's why EXP share is just better.
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>>58907465
Its because zoomers want their instant dopamine hit and they want it now.

What they fail to understand is that the grind IS the game. Pokemon like most jrpgs is fundamentally about grinding. You grind out levels, you grind out items and mons. The grind is the entire game. If you took away the grind youd only have a mediocre story about a kid beating a criminal gang for the 10th time in the series.

Personally I find the repetitive battles and grinding to be rather zen like. Its the sort of consistency and simple activity that has a calming effect of the mind.
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>>58908796
Wild Pokemon don't automatically match your current level, especially not now with open world being the norm. So if you catch something that isn't a high level, and have it in your team, everyone else will continue getting stronger while you wait for the new party member to catch up. Except it will never catch up because everything else is moving at the same pace.
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>>58908801
How is that fundamentally an exp share problem, and why are you overlevelling yourself then blaming exp share?
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>>58907465
>go to area where the wild pokemon are about the same level as the one you want to train
>fight them until your training pokemon ia higher leveled than them
>go to new area with pokemon who are about the same level as the training pokemon

So Hard
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>>58908804
That is an exp share problem because I can't just lead with the new guy for a little while to get him up to pace with everyone else, because the rest of the party is also growing without even being used.
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>>58908808
Why would you want to do that? And what's stopping you from boxxing the rest of your team until he's caught up?
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>>58908813
>why would you want to use a pokemon in a pokemon game?
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>>58908814
>go to an underlevelled area
>catch an extremely low level pokemon
>"Oh no, the pokemon I caught is extremely low level compared to the rest of my team! This is all exp share's fault!"
You didn't answer my questions btw
>>
>>58908817
How else am I going to use Baxcalibur? Frigibax only spawns at a very low level.
>>
>>58908805
Alternatively
>don't do any of that
>continue beating everything with my starter
>beat the game in a sixth of the time
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>>58908828
I do this in the Switch games btw
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>>58908827
Baxcalibur spawns in Raid Dens doebeit
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>>58908770
>>
>>58908827
>exp candies
>getting one from a raid den
>being someone who doesn't want to use a Baxcalibur and thus not fitting your niche example that's not an exp share issue and more an issue with Gamefreak putting new pokemon way too late into the game like they did with several Johtomons
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>>58908841
but you don't have to switch your side pokemon to level them thoevr
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>>58908841
a lot of mons in the old games had shit movepools and required TMs to not be dead weight.
>>
>>58908808
>>58908801
>>58907485
You retards know that exp gains are curved, right? Meaning that low level Pokemon get more exp from the same encounter than high level Pokemon. Meaning that your low level Pokemon will eventually catch up to your high leveled ones because they get more exp. Stop making up an issue that doesn’t exist.
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>>58908787
>You need to go out of your way to box everyone when you want to train something
it's literally just an extra step you are overreacting
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>>58908863
forgot to mention TMs were one time use and if you were a dumb kid or AI would regret using them on some shitmon.
>>
It's just a game, bro
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>>58908870
And they typically had shit base stats too so even if you invested TMs into them you'd still regret it. There were lots of fully evolved pokemon with BSTs lower than 400.
It's like they were trying to punish you for ever deviating from your starter.
>>
>>58908863
>lot of mons in the old games had shit movepools
>gen 1
horrible movepools but the mechanics allowed some pokemon to be broken
>gen 2
similar to gen 1 but slightly better for some pokemon
>gen 3
abilities and new moves helped so many pokemon but some were still handicapped
>gen 4
the split was a powercreep and every pokemon with stab became usable, the pokemon screwed over were due to bad typing and bad stats
>gen 5
OP abilities and moves created unbalanced moves, either the pokemon one shot everything or they became deadweight
>gen 6
a little more balanced but it became too easy
>gen 7
similar to gen 6 but the opponents were slightly more challenging
gens 1,3,7 had the best balance, gen 5,6 had the worst balance, gen 2,4 were somewhat balanced but slow and tedious to attain the balance
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>>58908866
The curve isn't that steep. In all of the Switch games I've played, my best Pokemon stayed higher than everything else throughout the entire game. It was especially bad in ZA, where some of the shitmons I used were 20+ levels below everything else.
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>>58908921
>The curve isn't that steep
Yes it is.

>B-BUT THE POKEMON I USED THE MOST HAD THE HIGHEST LEVEL HOW COULD THIS BE???
This problem is even worse in games without the exp share, retard. >>58907531
>>
>>58908929
At best, it's exactly the same problem. You are never truly punished for trying to solo the game with a single Pokemon. Exp share or not, the Pokemon you use the most will be the strongest of the bunch. The problems stem from when you want to try out something else, and your best Pokemon just continues getting better and you question why you should even bother with anything else.
>>
>>58908937
>use my best pokemon torracat against araquanid
>it dies after one bubble and I’m forced to use something else

>use my best pokemon incineroar against kommo-o
>it dies after one drain punch and I’m forced to use something else

>use my best pokemon incineroar against necrozma
>it dies after one power gem and I’m forced to use something else
>>
>>58908949
https://www.youtube.com/watch?v=hkLszymNh3U
>>
>reach water zone
>use my grass mon
>my fire, ground, and rock mons start to fall behind in levels
>to keep them all from falling any further behind I have to swap each of them in and out between every KO
>this adds nothing to the game other than wasting my time and breaking my immersion (nothing about this is tactical, a real trainer would never do this)
versus
>reach water zone
>use my grass mon
>exp share keeps my fire, ground, and rock mons from falling behind
>continue playing by using the best pokemon for the job (like a real trainer would)

retards will tell say the first one is better
>>
>>58908949
>it dies
No it doesn't, it's absurdly overleveled from overuse and can tank almost anything
>>
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Anyone who thinks EXP Share is bad clearly hasn't played a difficulty romhack.
Like I'm sorry babies but if the game were meant to be difficult then wasting half your turns on swaptraining would make you lose. And you wouldn't be able to beat it with a lone overleveled starter either.
>>
>>58908954
>reach water zone
>use my grass mon
>my fire, ground, and rock mons start to fall behind in levels
>reach grass zone
>fire mon catches up
>reach electric zone
>ground mon catches up
>reach flying zone
>every flying mon knows Close Combat and demolishes rock mon
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>>58909005
Is that with or without the infinite Rare Candies?
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>>58909006
>reach grass zone
>fire mon is too low level for the type advantage to matter
>continue using grass mon because it's strong enough to beat everything still
ftfy
>>
>>58909010
Without. You also can't wondertrade a level 100 Shiny Arceus for your lv 2 Smoliv. I know, it's probably impossible for your easy mode ass to imagine even an ounce of difficulty in your video game.
>>
>>58908953
>needs to profusely grind Litten to lv32
>needs to grind Amie boosts
>STILL loses to Totem Araquanid
kek did you even watch your own video? This just makes USUM look even better.
>>
>>58908477
>>58908748
>as intended
Why would the developers give you the ability to use items in battle? Why wouldn't they make all the trainers mandatory?

Retards, maybe you could beat the game and accomplish the same thing in under 10 hours instead of 30 if you used your brain.
>>
>>58909024
>that doesn't count!
He still beat the game.
>>
Never got being mad at exp share when others mons games had that, the problem was XY doing it badly
>>58908921
>It was especially bad in ZA
kek
>>
>>58909068
It fits those games because those games are designed with it in mind. Pokemon has cranked the difficulty way down while also implementing a mechanic that not only lets you passively train a party, but breaks the balance of some older Pokemon like Magikarp and Abra by letting you evolvve them without ever needing them to hit the field.
>>
>>58907465
Hard to say for sure but clearly the games are not made for the passionate players anymore. They're made to be quickly completed, put away, and moved on from. And then next product is awaited and then bought. Rinse and repeat. Why bother getting attached to Pokémon when they take no effort to raise and you have a League/Valorant/Fortnite/Marvel Rivals game to get back to?
>>
>>58908135
Because I want to
>>
Reminder if you
>battled any wild Pokemon or optional trainers
>didn't use a team of 6
>used items in battle
>played on shift mode
>played on emulator or speed up
>didn't beat the game in under 10 hours
You didn't beat the game.
>>
>>58908471
>exp share is le bad
>just spam potions!
I don't use consumables unless I really need to, any I only buy balls so the only escape ropes are whatever I find on the ground. Yes, I don't use TMs too until recent gens made them reusable like old HMs.
>>
>>58907842
>>58907810
>>58907531
Raped and gaped by >>58908017
>>
>>58908740
>no argument
Telling.
>>
>>58909213
Murdered by >>58908135
>>
Never understood how people ended up grinding in past games during the main story to the point of complaining. I just fought the trainers available in each route and switched teammates depending on type matchups. That alone was enough.
>>
>>58909183
Skill and intellect issue on your part, then.

>>58908135
That's on you if you want to just use the same old mon with the same moveset for 90% of the game.
>>
>>58908954
>refuses to engage with her own team
I see.
>>
>>58909222
See >>58908217
>>
>>58909222
So you're saying it's more efficient in modern games to not catch other Pokemon so that you don't waste your time actually catching the Pokemon, having the text for the EXP pop up, AND in SV onward don't have to deal with the constant recommendation to switch? It's especially true for the modern games since there's so many Pokemon that if you want a specific one you have to catch it in a specific level range, as opposed to the older games where some Pokemon would reoccur at various level ranges so if you do decide to pick one up later it could be at a reasonable level for random trainer battles.
>>
>>58909025
>maybe you could beat the game and accomplish the same thing in under 10 hours instead of 30 if you used your brain.
Alright then. What's your personal PB? If the goal of Pokemon is to beat it as fast as possible, surely you have a PB to prove your point.
>>
>>58908670
Dude your items? Did you stop reading after 10 words?
>>
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>>58909254
>>
As always, the problem is single battles. The problems with both sides of the argument are a product of singles and both are solved by doubles. It's the reason every other RPG avoids 1v1s outside of special events.
>>
>>58909262
>5:09
too slow
>>
>>58909262
>sending money back to your mother
>become the Champion so quickly your mother doesn't even have time to buy stuff.
What a good son.
>>
>>58909262
kek
>>
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>Digimon is so much better than Pokemon guys!
>play Digimon Time Stranger
>not only is there forced exp share, the shared exp is at 100% instead of 50% AND it applies to all your Digimon in the boxes and not just your party
Poketards are literally the only ones who bitch about this shit.
>>
>>58909288
What's the drawback to Magikarp with EXP share, digiturd?
>>
>>58909288
PMD has done this at 50% for a while and no one bitched about it.
>>
>>58909288
I haven't played TS but if it is anything like the old games then it makes sense to have EXP share with the farm since you have to dedigivolve and digivolve multiple times to properly build your party.
Pokemon has a pretty linear system in that regard.
Though I am surprised they haven't introduced box farming yet. Specific boxes which just give passive EXP without needing to be in the party.
>>
>>58909301
The drawback is that 1/6 of your party is deadweight until it evolves, just like the older games.
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>>58909262
>Speedrunning the Pokemon game that is most enjoyable when you take your time with it
>Not even a top 30 time in a game with only 33 people who have submitted a time
How embarrassing
https://www.speedrun.com/pkmnhgss
>>
>>58908717
this but unironically. i wish there were human-sized fly girls i could date and marry.
>>
>>58909312
But in every Pokemon game 5/6ths of your party is dead weight because your overleveled starter can beat everything anyway, capaignfag.
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>>58909313
>doesn't know the first thing about HGSS speedruns
Kek. Every category there uses RNG manip or a completely different strategy.
>>
>>58909313
Not that anon but given the chain's context noted 10 hours instead of 30 and the other anon did it in 5, it is safe to say the anon who set the conditions should have been more informed of the notable times for the run before stating his timing metrics.
>>
>>58909307
Yeah, it actually worked well in Cyber Sluts because you were resetting back to level 1 so often to get a lot of the evolutions.
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>>58908902
you don’t know what powercreep is
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>>58907531
>>58907810
This image had the opposite effect of what Yawnfag intended.
That Clefairy was freshly caught and not used until that point when there were plenty of wild and trainer Pokemon to use Clefairy on.
With EXP share, there would be no reason to ever train the Clefairy itself because you get EXP automatically rather than needing to actually participate.
>>
>>58909325
Maybe you'd beat the game faster if you did that instead of catching 5 other Pokemon for no reason, capaginfag
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>>58909336
With exp share enabled, there would still be no reason to stop using Charmeleon because it's still the best party member and hasn't faced anything to make it stop being used.
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>>58909262
Lol I did this run. This was a low exp challenge run where I avoided all optional exp gains, not a speedrun. I'll use Quilava and the level 51 Gyarados next time :)
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>>58908135
that’s the fault of the game giving you too much EXP and having trainers lacking in type diversity.
The same thing would happen with the EXP share permanently on, but now instead of an unused lvl 8 Clefairy in your hall of fame, its an unused lvl 58 Clefairy.
>>
>>58909336
To be fair, if he literally caught it at the last possible encounter in Mt. Moon (which as a rare Pokemon it's unlikely but possible), the stretch from the exit of Mt. Moon to the Cerulean rival battle is rather small and doesn't have much going on. However, the response to catching a new Pokemon should be to put it at the front of your party to try it out, so it should have lead against the rival's shitty bird which is a much more reasonable thing for a freshly caught Pokemon to attempt to beat. All this confirms is Yawnfag is a retard who doesn't know how to switch Pokemon, a known issue he keeps having.
>>
>>58909336
> That Clefairy was freshly caught and not used until that point when there were plenty of wild and trainer Pokemon to use Clefairy on
Where? It was caught at the end of Mt Moon and Blue is literally the first trainer you fight after Mt Moon.

>With EXP share, there would be no reason to ever train the Clefairy itself
But he clearly tried to train the Clefairy itself and then it died.

>>58909342
>>58908949
>>
>>58909347
>Yawnfag posts an image he thinks is a big fuck you to people who hate the EXP share
>It's a goofy variant run like he fucking hates
What a retard
>>
>>58909356
You already got blown the fuck out by showing that beating USUM is, in fact, possible with just a Litten. You get blown the fuck out every time that video is posted.
>>
>>58909356
>>58909364
also USUM lets you turn off exp share lmao
>>
>>58909356
See
>>58909355
All it says to me is Yawnfag genuinely doesn't understand Pokemon. Why would you not want to try out your brand new catch immediately?
>>
>>58909368
Yawnfag doesn't care about making a good argument, he will play like the biggest retard possible and brute force his way through old games to use it as "proof" that pre-gen 6 games are easier than later games.He also completely ignores that exp share is a toggle on the game that he constantly deflects to.
And while he abuses the fact that you can overlevel your starter, he also pretends that affection bonuses aren't real.
>>
>>58909355
Actually it's in the first floor.
That Clefairy is lvl 8 and Clefairy at the end of Mt. Moon are either lvl 10 or 12.
And even if it were caught at the very end, there are still plenty of trainers to use the Clefairy on to get some EXP.
AND even if you caught a Clefairy at the very end and did all trainer battles before you caught it, well the EXP would do literally nothing since there is only a few wild Pokemon on route 4.
>>
>>58909355
>However, the response to catching a new Pokemon should be to put it at the front of your party to try it out,
But he did try it out, and it immediately fainted.
>y-you’re supposed to switch it out!!
So I’m not actually using the Pokemon? I thought the whole point of no exp share is that I use the Pokemon and get attached to it? So which is it?
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>>58909368
>try out your new pokemon
>by switching it out immediately instead of actually trying it out
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>he
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>>58909301
The drawback is that your starter isn't getting that XP
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>>58907465
Emulator speed up
>>
Playing with a full team of 6 that all accomplish exactly the same thing (beating the other Pokémon) is unironically boring. The simple fact that HMs gave some Pokémon unique overworld utility and made them more valuable for that alone is apparently not relevant whatsoever because Gyarados can't defeat all the Pokémon that Swampert is already defeating due to its four HM moveset.

You are not going to beat the game any faster, better, or get more stuff done if you have a team of Heracross, Garchomp, Weavile, Magnezone, Drifblim, and Roserade all at identical levels with no HMs. On the contrary, you're spending more time training them for an easy single player mode that can be beaten by mashing A using the first Pokémon you're given. You don't even need to use status moves. This is regardless of the new built in Exp. Share.

Instead of investing time and effort into building a team that is far less efficient than how every 6 year old plays, why don't you actually catch Pokémon that have real utility unique to them like hatching eggs twice as fast or drawing out different kinds of Pokémon to catch?
>>
>>58909391
>But he did try it out, and it immediately fainted.
Only after skipping all of Mt. Moon’s trainers and wild encounters.
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>>58909708
Nope. It was caught at the end.
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>>58907531
>lv8 clefairy
So interesting tidbit, lv8 clefairy is at a 1% spawn on the first floor of mt moon. If you go to the basement not only do you get a higher chance of encountering one, but they also have an increased level. Not only do I question if this Clefairy was caught legitimately, the entire thing screams of foul play and trolling with increased knowledge.
>>58909817
You have been debunked and are a lying piece of shit.
>>
>>58909391
The first thing he did in battle was use his starter, not the brand new Pokemon
>But I'm supposed to switch Pokemon!
Yeah, you can do that before battle too, retard. Do you not know how to go into the menu to do it? Do you go into a fight in Dork Souls with your old weapon, switch to the new one you just got, then complain you ate shit because you menuing caused you to miss the fucking boss' telegraphed attack?
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>>58909829
This means that there were three entire trainer battles he could have used it on if he got it on the last tile before going down to B1. Given the Pokemon involved, he'd probably get like two levels just from that at an extremely conservative estimate, as Clefairy is in the Fast experience group. It's probably more than that, but I dunno if it's enough to hit an entire other level. Even one level would give it Sing, which would help a lot against a higher level Pokemon if the RNG went your way but it's fucking Sing so it could be as much of a waste as switching in battle instead of beforehand.
>>
>>58908828
>I want to play the game but not actually play the game
Oh hey captain jack ass I can use that logic too. I can save even more time by watching a youtube video of someone speed running the game with the playback set to max fast forward. WOW SO FUN MUCH TIME SAVING!!! HURR DURR!!!
>>
>>58909895
me?
I pop in a better game that offers more fun and respects my time
luv me some chrono trigger
>>
>>58908828
>not catching them all
MODS
>>
The best way to play is Party-wide EXP with Shift mode.
>Opponent wants to send in grassmon
>Ok, I'll switch to firemon then
And I don't want to hear "Shift mode makes it too easy!" Pokemon games are already piss easy and if it were Set, I wouldn't bother wasting my time to switching out since my initial pokemon could probably tank the damage anyways, but this way I get the illusion that my team did something
>>
>>58909368
Yawnfag is a mentally ill autistic zoomer who had X/Y as his first game when he was six years old. Everything else is completely downstream from that.
>>
Game should just autoplay itself as soon as you pick your starter so you can watch it like a movie, it's already so piss easy by default that you're basically multitasking between the game and watching something on TV so you might as well make it do all the work for you so you can treat the game AS something worth watching.
>>
Pokemon fans clearly don't play actual JRPGs if the concept of shared experience upsets them so.
>>
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>>58910158
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>>58910158
Experience in most other JRPGs, at least around the same era, split experience per party member rather than multiply it. Not to mention that they don't have 100+ party members to split experience among.

Aside from all of that, why don't boxed or fainted Pokemon gain experience?
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>>58910162
Being in the same genre isn't a "superficial similarity". Find a better cope.
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>>58910172
Most other JRPGs have you fighting with 4 niggas in a row. Pokemon is largely 1v1.
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>>58910172
KO'd party members typically don't get experience in JRPGs.
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>>58910172
>Experience in most other JRPGs, at least around the same era, split experience per party member rather than multiply it
I like it when people claim this because it proves they're lying retards and haven't actually played any other JRPGs in their lives.
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>>58910172
there are literally games in this very franchise that prove this wrong (PMD)
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>>58909866
you can use repels to 'guarantee' a lvl12 clefairy. It needs setup (you need a lvl12 pokemon) but is the easiest way to get you a lvl12 clefairy. After that, you should get it Mega Punch or Mega Kick from the tutor. Then you can evolve it with a Moon Stone you get in Mt. Moon. Now it's more than ready for the rival battle.
>>
>>58909895
I played the game in the least grindy and most optimal way. Kinda weird that you think your grindy playstyle that demands you level 150 pokemon at the same time is the only one?
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>>58909829
>So interesting tidbit, lv8 clefairy is at a 1% spawn
Which makes it all the more likely that it can be caught after finishing all the content in Mt Moon.

>>58909845
>The first thing he did in battle was use his starter,
So? What’s wrong with using your starter Pokemon?
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>>58907531
>it's poor design that I have a level 23 charmeleon and level 8 clefairy at the 2nd gym
>good design would be having a level 23 charmeleon and level 23 clefable and level 23 pidgeotto and level 23 butterfree and level 23 pikachu and level 23 mankey by the 2nd gym
What do exp share fags mean by this?
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>>58910364
>good design would be having a variety of viable Pokemon to use
Correct.
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>>58910368
Your whole argument is there's no reason to use pokemon besides Charmeleon, but that remains true in both scenarios.
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>>58910372
>>58908949
>>
>>58910374
>deflection to entirely separate game
>game that let's you disable the share for real challenge too
Not an argument.
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>>58910374
USUM doesn't have exp share when I play it.
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>>58910384
>NOOOO YOU’RE NOT ALLOWED TO BRING UP A GAME THAT HAS BETTER BALANCE THAN FRLG DESPITE HAVING EXP SHARE IT DESTROYS MY NARRATIVE
lmao

>>58910386
USUM does have exp share when I play it.
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>>58910364
the latter is correct, the real problem is gamefreak refusing to ever make the campaigns longer with higher level peaks to compensate for it
there's like a two level difference between the champions of the first game and the current endgame fights in modern games
>>
People who hate exp share are just afraid Gamefreak will make the game a bit more difficult. These "people" are so coddled that they were sent into sobbing fits when USUM fainted their pokemon.
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>>58910388
Sorry you're playing the worse version of USUM then, I'll be having fun using lower level Pokemon against these harder challenges.
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>>58910406
They also screech about accidentally stumbling into a high leveled boss fight in SV and then bitch about the game needing level scaling kek
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>>58910406
They haven't made a game more difficult yet, why would they start now?
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>>58910410
Sorry you're playing the worse version of USUM then, I'll be having fun having a reason to use more pokemon in than just my starter.
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>>58910388
FRLG was being compared to a hypothetical FRLG that had the share, it is deflection to switch to USUM, but alright fine. USUM is a game that can be played both ways. I think it's a better challenge with it off.
>>
>the only way antiexpsharetards can make exp share look bad is if they make up an imaginary game in their head where the game isn't designed around the exp share
grim
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>>58910406
>>58910411
>>58910432
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>>58910416
They did very briefly in USUM and it made so many coddled bitches transition genders out of fear that Gamefreak walked it back and swore to never do it again.
>>
Yawnie always brings up a game where I can turn exp share off.
>>
Exp share is the only way to make a JRPG's combat matter without making hours of grind mandatory.
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>>58910347
You can’t find a level 8 Clefairy at the end of Mt. Moon. There are only 10-12 Clefairy.
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>>58910474
>You can’t find a level 8 Clefairy at the end of Mt. Moon
Anon I hate to break this to you but it is indeed possible to walk back to previous parts of the map even after you left them. Hope this helps!
>>
Sagie always seethes about a game that's more challenging than his favorite game despite it having party wide exp share
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>>58908702
Blessed Edea gracing my screen. Anyway, it isn't as much about difficulty for me as it is about having to spend time using the monster you want to train. Your Pawmot example is pretty much that sentiment, I have a battle ready par leveled and EV bloated monster I haven't even used once, I have no attachment to it. And it's not like grind was ever really all that bad unless you sucked donkey dick at the game, you can get by underleveled as long as you're somewhat decent at the game. Forced Exp Share is an awful design decision. My Exp Share-less Alpha Sapphire runs are so much more fulfilling than when I decide to use it, endgame fights actually require strategy if I don't grind.

Same thing with SV removing Set mode completely, the game is just so much less fun when you have a switch advantage the computer doesn't have. As focused as they are on competitive, they sure love to make their campaigns as casual as all get out. It's one of the biggest reasons I appreciated Legends Arceus, even with the forced Exp Share, they made the fights actually require some thinking.
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>>58908135
why bother playing the game at all. just go watch any% glitch speedrun at 2x speed. open some subway surfers gameplay in another window while youre at it
>>
>I can't get attached to my pokemon from organically using them in battles where it's actually advantageous to use them!
>I can only get attached to my pokemon if I arbitrarily use them just to grind them for literally no benefit! I also can't do this in the games with exp share because...uh...I just can't!
why are antiexpshareschizos like this
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>>58910514
>exp share fags won't use pokemon other than their main carry because they "have no incentive" to waste time on them
>anti exp share fags won't use pokemon other than their main carry because they "have no incentive" to use others when one already does the job
at the end of the day the games are just mediocre and do a bad job incentivizing players to actually engage in their mechanics so it all comes down to the player's perception of whether time saved or time invested is more important
exp share is not and never was the problem, it's the lack of meaningful combat within the games to enforce either ruling
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>>58910531
Thankfully romhacks exist that give us the difficulty needed to incentivize engaging with mechanics
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>>58910514
It wasn't much of an issue until they forced it, same as what they did with forcing Switch battle mode. Of course people shit on how easy the games are with those settings turned on when the options were available, but it was always possible to turn them off and actually have something of a challenge. Now both of those things are forced, outside of them temporarily rolling some of that back for SV's DLC. Them forcing it is the problem, and there's no good reason for them removing these soft difficulty settings that have existed since the very beginning.
>>
>>58907531
You have to be very retarded to think pic rel was a good argument lmfao.
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>>58910582
And yet you can’t refute it. Curious.
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>>58907531
just spread your levels bro
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>>58910437
Ah yes because Gamefreak is very well known for listening to the fans
>>
To me it's real simple. The only way to make Exp Share worth it is to inflate experience gains, but wouldn't your team be stronger if all that experience went to only one or two Pokemon? No seriously, someone go out and test that.
>B-BUT THE GAME IS DESIGNED AROUND--
Single battles against teams of 1-3 Pokemon, you don't need a full balanced team for that
>BUT USING A FULL TEAM IS MORE FUN
Agreed, which is why they should stop punishing you for doing so, stop turning every route into a gauntlet, heal your team after every battle, give fainted Pokemon the experience they need, and load up opposing teams to actually challenge you. One-Pokemon teams would still be the stronger option, but at least a full team wouldn't require grinding or inflated experience.
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>>58910704
>just turn pokemon into showdown
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>>58910715
I was thinking Stadium but tomato/tomato
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>>58910606
SWITCH TRAIN fucking retard
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>>58910704
>stop turning every route into a gauntlet
Just remove the sense of adventure, good idea.
What they need is to streamline the process of healing your team after a battle. As it is now, healing your team after a battle takes quite a bit of time navigating the menus and waiting for bars and sounds to finish. There needs to be a fast heal method that quickly uses healing items on the relevant pokemon.
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>>58910778
Why switch train when exp share could do it for me?
>>
>>58908866
The issue is the other Pokemon gain experience when they should get zero. I shouldn't have to rotate up to five of my Pokemon into the box just to make sure all six of the Pokemon stay the same level. Game Freak should stop being lazy and spend the five minutes to add the toggle back to options.
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>>58908702
This.
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>>58910782
The argument is that mandatory exp share is bad. Sometimes you don't want your other pokes to gain xp. Maybe Charmeleon is about to evolve, so I'm exclusively training it until it reaches 36. Or maybe Clefairy is out and it's up against a bunch of weak pokes that it can handle itself - no need to give other pokes experience then
The exp share is broken enough as is and should have been added anyways. It doesn't make any sense to award experience to a Pokemon that doesn't participate.
>>
>>58908866
idgaf, I don't want it in my game at all
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>>58910782
Because switch training is fun. Game Freak took a fun option out of the games.
>>
>>58907465
I support your opinion of wanting to train and bond with your pokemon. It's nice to see them as more than bits of data. However, I just can't play like that myself. I just get bored grinding up a team to the proper level for post-game stuff. I only enjoy the new battle content and strategy, not the grinding. This is why I do kind of like solo runs though, because you can go 1 on 1 on an adventure and really learn the pokemon you are with. The downside to that is that you don't do post-game stuff on solo runs because you can't.
>>
>>58910806
But if exp share isn't mandatory then there will be retards complaining the game is too hard because the exp curve wasn't designed with them in mind.
>>
>>58910500
PLA was cool in that it made the levels matter less in combat (look it up) and changed how stats incresed. Honestly pretty sure most people talking about this don't know higher level will deal more damage than lower level pokemon to the same target.
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>>58910811
>switch training is fun
>>
>>58908954
>catch new team member who is lower level than the rest of my team
>takes longer to get it to the same level as the rest of the team because the rest of the team keeps getting exp
>so i need to make a special trip to box my team just to train the new pokemon

EXP share is good most of the time, but they should let me turn it off.
>>
>>58910816
So turn it on by default then hide the option to turn it off behind an item you get from a side quest reward in the first town and have it throw up warnings about turning off the exp share, and any time it's off have a dialog box pop up periodically reminding the user it's off. Retards are lazy and won't even do a side quest, much less navigate menus to turn the exp share off, and they mash through dialog so once the popup happens they'll accidentally turn it back on.
>>
>>58910822
That doesn't happen because of how exp curves. It's functionally the exact same, you lead with your strong pokemon and wait until they catch up. The only thing removed is the need to switch.
>>
>>58910820
Yes. It's very methodical and relaxing. Go load up Red in an emulator right now and buy the Magikarp and grind out a Gyarados. That alone will be more fun than anything in Gen 9.
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>>58910826
People will still complain.
Don't get me wrong though, I would like the option to be there too just so you guys can waste more of your life switch training.
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>>58910822
exp is scaled to level in modern games, the lower level will catch up relatively fast and only be a couple levels off at most
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>>58910830
It's very tedious and boring is what it is. Try waving your hand in the air and I bet your autistic ass will find that just as methodical and relaxing.
>>
Just make it a toggle you stupid fucks
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>>58910841
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>>58910845
This but unironically. Gatekeeping is important to preventing further enshittification.
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>>58910848
Removing options IS enshittification.
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>>58910859
Not in this case it doesn't.
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>>58908122
You get it after the catching tutorial I think, been a while since I played base FRLG, but you hit L or R and it opens it and you can look up info about the game.
>>
Another more practical issue is EV training. Sure you can just pump vitamins to the max now, but that costs like half a million dollary doos to max out per monster. Unless you have the rest of your monsters maxed out or you deposit all but the ones you're training for a specific stat and spend time managing those deposits and withdrawals, you're going to have monsters catching stray EVs. Yet another reason for just making Exp Share a goddamn fucking toggle like it was before. I fail to see any logical reason behind removing a one click option.
>>
>>58910896
Who the fuck EV trains in vanilla pokemon campaigns before reaching post game? EV training is for multiplayer, and for single player it's how your pokemon's growth is represented through what it went through.
>>
>>58910905
>and for single player it's how your pokemon's growth is represented through what it went through
You mean what those monsters sitting on the bench doing nothing and not fighting went through? Nice argument, retard.
>>
>>58910909
Yes. They were watching and learning. Unlike how your swap trained pokemon watched and learned for literally 0 turns of combat.
Nice argument, retard.
>>
>>58910911
>swap trained
Oh, you're the swap train schizo, never mind.
>>
>>58909340
video games aren't just a race to the finish dude
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>>58910916
Concession accepted.
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>>58910918
I reject your acceptance.
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>>58907531
Why didn't he lead with Clefairy and switch to Charmeleon? This just proves he doesn't know how to play Pokemon.
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>>58911025
Why would he lead with clefairy if no exp share encourages using different pokemon?
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>>58911025
>Why didn’t he lead with Clefairy and then waste a turn to not use Clefairy?
>>
>>58910606
>pokemon I have to defeat is level 12
>switch to an underleveled pokemon
>lose
Kids figure this shit instinctively, retard.
>>
>>58910347
I know this is like genuine bait that isn't trying to engage with the point at all but I actually want you to follow through on the logic of this post for a second.
In what world do the newer Pokemon games incentivize you to have type coverage over STAB moves when there's no incentive to use an unoptimal Pokemon for any match up?
And in what world do the old Pokemon games just allow you to switch in a fresh mon you've never used with no consequences?
>>
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>>58907465
How is any of this even a debate? What are any of the insane people in this thread yapping about? Why are we pretending that we don't have five generations of old EXP mechanics to base our opinions off of? Why are you all talking as if no one here played gens 1-5 with proper balanced teams? Am I the only one seeing this shit?
>>
>>58911312
yawnfag is why
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>>58911312
Pretty much everyone has played old gene with a balanced team, but it’s a fact you have to basically fight against the game to do it because playing normally your starter will outclass most of what you can get
>>
>>58911430
I mean not really this is only true if your team consists solely of Pokemon you can catch before the second gym.
>>
The problem with EXP Share is being unable to turn it off, that was an option in the 3DS games and they took it away for absolutely no reason
>>
>>58911438
If I get to the 2nd gym without using Pokemon besides my starter the starter is gonna be 12+ levels above anything I can catch. But most of the Pokemon I can get before the 2nd gym would require babying and exp investment to be half as good as the starter.
>>
>>58911476
I didn't say you should only use your starter until the 2nd gym, just that your final team shouldn't be made up exclusively of pre-gym 2 mons (i.e. the classic Sinnoh team of Staraptor, Luxray, Floatzel)
Generally speaking I like to get like one or two Pokemon that'll cover my starter's weaknesses early on - Pikachu covers for Bulbasaur, Spearow covers for Squirtle - but I'll rarely keep them once the actually good mons start showing up.
>>
>>58911499
Pokemon never does enough to encourage you to catch Pokemon for a short period of time before dropping it for something new.
>>
>>58911499
What I mean is like If you have a level 7 Charmander with ember it one shots most things, whereas if you have level 3 Ratata you caught it takes 3+ hits to kill anything. So the decision to use Ratata never happens naturally, you have to actively choose to spend time switching it in and out or do one battle>Pokecenter over and over. But let’s say you do this and get it to same level as Charmeleon, it STILL is something you’re fighting the game on because one is constantly outperforming the other
>>
>>58911499
Pretty sure in most cases your Route 1 shitmons, if you actually use them, will still be stronger than any uninvested wild mons you could catch later on due to being higher level
>>
>>58911505
I disagree because the game does a pretty good job of displaying why you should have more than one Pokemon early on.
The second rival fight in RB is close enough to the first that your starter isn't gonna get super overleveled from flying solo, and he has a second Pokemon that'll probably be close to your starter's level which you aren't gonna deal with easily (especially if you pick Bulbasaur).
You are not beating that fight with just your starter without grinding and it's all down to the fact that he has two Pokemon while you have one.
You could argue this becomes less of a problem as the game goes on and starts expecting you to catch Pokemon and level them out evenly, so a solo run is gonna have you level past the curve easily during the mid game, but once you get to late game you start running into that same problem where the level gap isn't enough to cover for the roster gap without copious grinding.
>>
>>58911517
>Pidgey Sand Attack spam
That alone is enough to get me to pick up a second mon, but also that battle is entirely skippable and not many other trainers will do that to you
>>
>>58911511
It's not gonna be great right out of the box but it's not like it'll take more than one route for your Zangoose to start outperforming your Linoone.
>>
>>58911517
When people talk about leveling only the starter they don’t mean having no other Pokemon, you still have 6 to use items and avoid debuffs
>>
>>58907531
Yeah, switch training has always sucked, and the alternative is to just have a boat anchor like that Clefairy that is too weak to use in a fight.
Or grinding mobs and hoping that they're weak enough to beat but not too weak that there's a big level gap between them and the next boss fight.
>>
>>58911240
Because Clefairy would've gotten experience and actually be usable in future battles. That's how Switch training works, genius. The game even spells it out for you.
Hell, if you play on Switch (which I'm sure you were for info on what the next Pokemon will be) you can get more EXP per switch.
>>
>>58911713
Clefairy also would’ve gotten experience and been usable in the future if the game wasn’t designed like shit and simply had shared exp.
>>
>>58911455
>The problem with EXP Share is being unable to turn it off,
No, because there’s no reason to ever turn it off.
>>
>>58911312
>How is any of this even a debate?
Because not all of us are retarded and realized that using a “balanced team” in the older gens is absolutely pointless?
>>
>>58911805
Not fucking Evs up for one
>>
>>58911805
>i don't want my entire team to get worthless evs it doesn't need
There's your reason.
>>58911808
But putting in the work to have a balanced team actually makes the game fun to play.
XY doesn't give you that luxury.
USUM doesn't give you that luxury.
SwSh doesn't give you that luxury.
SV doesn't give you that luxury.
WW will not give you that luxury as well.
>>
>>58911505
what about when my rattata evolves at level 20 and suddenly it has very good stats better than charmeleon even
>>
>>58911824
EV reducing berries exist.
>>
>>58911832
great, so now instead of grinding to level up my pokemon individually, i’m wasting time farming berries
>>
>>58911824
Do you leave on Switch mode and look up the EV yields of every single Pokemon an NPC is about send out? Do you check ahead of time what Pokemon an NPC is going to lead with so you don’t send out the wrong Pokemon and get the wrong EVs? Do you box your whole party if you’re about to fight a Gym Leader whose entire party gives Sp. Atk EVs but your team is all physical attackers? Stop making up these retarded problems that don’t actually exist.
>>
>>58911839
>grinding Pokemon is not wasting time
>grinding berries is wasting time
yikes
>>
>>58911848
>>grinding berries is wasting time
Glad we agree on that. That's why BW not having berry farming, and B2W2 allowing you to buy berries in bulk at Join Avenue is a good thing.
>>
>>58911788
>inflated exp
>>
>>58911854
join avenue is grinding berries genius
>>
>>58911855
yes, the Pokemon gets “inflated exp” so it actually becomes usable without requiring the player to play like a retard. I’m glad you’re slowly learning.
>>
>>58911870
And you realize you wouldn't bother with your precious Exp Share if it didn't multiply experience
>>
>>58911897
I wouldn’t bother with the exp share if it was designed like shit, yes. I’m glad you’re slowly learning.
>>
>>58911899
So you're OK with chugging exp candies?
>>
>>58907628
The entire point is to CATCH THEM ALL. So yes you should get exp for catching mons.
>>
>>58911913
>So you're OK with using mechanics in the game?
Yes.
>>
>>58910848
How can you gatekeep multibillion dollar franchise? Bit late for that buddy.
>>
>>58911978
So you just want free exp, why even bother playing the mainline games? TCG or GO might be more your speed
>>
>>58912026
>So you just want to make your team stronger
...Yes? That's the entire goal of the games.
>>
>>58912064
Again, try TCG or GO, you don't have to skip a core part of the game to do what you want in those games
>>
>>58912099
Making my team stronger IS a core part of the games, schizo.
>>
>>58912117
So is actually earning your experience
>>
>>58912160
I am actually earning my experience, schizo.



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