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>All non-STAB moves recieves a x1.2 boost
>All neutral attacks to the user’s complete type deal x0.8, which factors in the duel typing
Normal types are now fixed.
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>>58914906
And what's the logic behind being this?
How does this scream it's "a normal type thing"?
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>>58915187
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>>58915176
Many “every”/“multiple” type pokemon and moves are normal.
Tri-Attack, Eevee, Kecleon, Arceus, Silvally, Terapagos, etc.
And most normal types have extremely wide movepools. It’s extremely common for normal types to have 14+ coverage moves.
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>>58915187
>>refers to the official format as “VGC”, is completely unaware there are multiple official formats
>implying anybody cares about BSS
>>
>>58914906
funny how normal type gym leaders are the most psychotic (whitney, norman, larry)
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>>58914906
A bit confused you didn't boost STAB damage for normal type attacks too, but the damage reduction does makes sense considering how most normal types are defensive.
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>>58914906
Better idea:
>Add Return/Frustration back into the game
>STAB moves receive a 1.1x accuracy boost
>Early Bird becomes an inherent trait of Normal types, the ability gets reworked to not be total dogshit in exchange
>Hyper Beam and Giga Impact, when used as STAB moves, do not have a recharge turn if they land a KO.
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>>58916001
Normal types getting 1.8x STAB naturally would be extremely broken.
252+ Atk Choice Band Huge Power Diggersby Double-Edge vs. 248 HP / 252+ Def Abomasnow in Snow: 262-310 (68.4 - 80.9%) -- guaranteed 2HKO
252+ Atk Choice Band Huge Power Diggersby Double-Edge vs. 248 HP / 252+ Def Abomasnow in Snow: 220-259 (57.4 - 67.6%) -- guaranteed 2HKO
Keep in mind Diggersby here would also get x1.8 STAB for Earthquake and gets x1.2 boost to U-turn, Knock Off, Fire Punch, etc.
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>campaignshitter
>suggests completely fucking retarded balance changes because he thinks types are the only mechanic in the game
many such cases
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>>58916647
>>58916750
shadow balls in ur mouth
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>>58916647
>Ursaluna's Fire Punch would be too overpowered guise
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>>58915931
None of those characters are psychotic. It's extremely normal for a teen girl to be whiny, norman does literally nothing strange or weird, and larry is just comically dry, not psychotic.
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>>58916885
>taking less damage against the vast majority of the game completely for free is totally balanced guise
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>>58916898
>Urshifu, Urshifu Rapid Strikes, Iron Hands, Rillaboom
The Metagame will survive
>>
having very few weaknesses can be a benefit at times. I would prefer a different balancing approach.
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>>58916936
>taking less damage against the vast majority of the game completely for free is totally balanced guise
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>>58916954
It works fine for Archaludon
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>>58914906
the only issue with normal, like any other type, is when a pokemon isn't able to use it properly. that's not a problem of the type, that's a problem of the pokemon
snorlax is/was good because it was defense and able to switch in with a lot of things, maushold is/was good because it had a unique mechanic and it being normal type (strong damage but nothing being weak to said damage) balanced it out
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>>58916969
Archaludon takes neutral or worse damage from 8/18 types in the game. That’s not “the vast majority”
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>>58916977
And how many of those types that are super effective have common attacking moves that are physical, therefore not bypassing the effect of the ability where Defense is increased every time it's hit? You clearly don't understand that Pokemon isn't all about typing, there's also stats involved.
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>>58916993
I’m not talking about super effective damage. I’m talking about neutral damage. OP is the retard who thinks super effective damage is important.
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>>58916975
Snorlax currently is the exact opposite of “using the normal type effectively”.
It and Chansey/Blissey were using the normal type effectively back in the day, but only because back then, their stats were some of the highest in the game.
And Close Combat didn’t exist and wasn’t given out like candy on Halloween.
And the number of Ghost and Steel types was way lower.
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>>58917023
So you're saying that the change would be fine and not relevant, got it.
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>>58917046
>so you’re saying taking reduced damage against the vast majority of the game for no cost is fine
No. Try actually playing PvP first before suggesting retarded balance changes, campaignshitter.
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>>58917023
>Super Effective damage isn’t important
252 Atk Great Tusk Close Combat vs. 248 HP / 252+ Def Eviolite Chansey: 524-618 (74.5 - 87.9%) -- guaranteed 2HKO
252 Atk Great Tusk Headlong Rush vs. 248 HP / 252+ Def Eviolite Chansey: 262-309 (37.2 - 43.9%) -- guaranteed 3HKO
lol
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>>58917063
>proceeds to post irrelevant damage calcs
Another campaignshitter trait
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OP is the same type of retard who thinks dragon is a bad type in gen 4 and 5 because “hurr it’s only super effective against itself”
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>>58917051
>>58917069
shadow ball
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>>58916099
These are fine. I like.
How about early bird
Max 2 turns sleep, +1 speed on the turn you wake up.
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>>58914906
>Normal Terrain
>Boosts the power of Normal moves by 30%, no other effects

Not as a new move, as the default when no other terrain is in effect



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