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The first time I played Y I had the exp share on most of the game and became extremely overleveled. This time around I figured I’d try to keep the exp share off the whole time, which went well at first but after Camphrier Town the level curve suddenly became much, much steeper. I’m currently at Geosenge with a team mainly in the early 20s apart from my starter, and going off of bulbapedia it really seems like I have no chance of catching up with the level curve from here on out unless I use the exp share. Did they expect players to use only sometimes? What gives?
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>>58916463
Still better than BW
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This is why they disabled the exp share toggle. Better to just have one option and balance the game around it instead of expecting people to mess around with the settings.
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>>58916466
I’m enjoying the games and all so far for sure, been using the berry fields, the Battle Chateau, the Cafes in Lumiose and all that. It’s been fun, and I enjoy the map design quite a bit too. I’m just confused about why they had to balance the game this way. Rn it’s not too bad, I’m only a few levels under the trainers in the next area, but it looks like the level curve stays this steep from here on out, which is annoying because I was really hoping that I could get around using the exp share.
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>>58916463
You gotta understand, this game was rushed and unfinished because Genwunners hated Unova when it was new because they made you use new Pokemon until you beat the game. They had to prioritize putting the older Pokemon in romhack tier encounters than making an actual functional game with a proper level curve. Please understand.
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>level curve
I'm sorry, I don't watch Pokemon youtubers. What's the issue here exactly?
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>>58916487
>You gotta understand, this game was rushed and unfinished
not really

>They had to prioritize putting the older Pokemon in romhack tier encounters
yeah it sucks that a pokemon game makes pokemon available during the campaign instead of retarded daily postgame gimmicks when you're already done 99% the content in the game just so it can shove geodude and zubat in your face all the time
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>>58916487
>AIEEEEE THE ROUTES HAVE TOO MUCH CONTENT AND REPLAYABILITY
of all the forced schizo complaints I’ve seen about XY this one is probably the funniest
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>>58916463
>trouble with progressing xy
why did you make this thread? what are you hoping to achieve?
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>>58916649
Discussion. I had an observation and noted it. What more do you want?
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>>58916463
Why is not being the same level as NPCs an issue?
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>>58916853
Like I said here >>58916483 a few levels isn’t an issue, but the level curve is steep enough (+2 levels every several trainers is drastically steeper than every Gen 1-5 game) that it will only continue to widen that gap as I go on unless I drop team members or use the exp share.
This thread isn’t about it being a “problem” and more about it being a design oddity.
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>>58916463
It was the first game with the exp all and I don't think they really knew how to balance around it or how players would use it. Balance has never been GF's strong suit and that was a big new element to work around.
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>>58916463
"you can turn it off" is a shit post. You're supposed to ignore it. Either don't play the game or just use it, the experience is already made worthless with its inclusion.
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I wouldn't worry about it, the actual encounter design is so bad that they need the mild boost from the level gap in order to be interesting at all. If you're really worried about it, I wouldn't because this part of the game is also designed to make Megas look better than they actually are (and they're already gamebreakingly good). You go through this are, think to yourself "Man that was tough", then you're given a new toy and go on a power trip for the next segment or two of the game.
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>>58916981
To be more specific, between Route 11 and 12 (which consists of those two routes, a cave, a town with a gym, and unlocking megas) the level of your average trainer increases by 1. Between the only encounter on Route 13 (which is a Team Flare member) and Route 14, the level of the average trainer increases by about 3 or 4 levels despite the actual amount encounters going down because Lumiose and Route 13 itself are sort of barren. The game does accelerate the level curve from there, with 3 or 4 level increases per segment, but there's also a lot of trainers and they still give boosted EXP in Gen 6 so you'll probably end up around the curve anyway. If it had EXP scaling it would probably have the same problem as B2W2 Hard mode.
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>>58916481
>>58916613
>>58916631
hi yawnfag
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I was doing a livingdex in Y a few months ago, and I managed to hit level 50 on my starter just from catching shit near the berry farm.
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>>58916981
>I wouldn't worry about it, the actual encounter design is so bad that they need the mild boost from the level gap in order to be interesting at all.
This, I had the exp share off during my playthrough of X and my team was in their low 50's by the time I reached the league. The only problems I had were against Siebold's Gyarados and Diantha's Gardevoir.
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>>58916463
I turned it off and was just fine.
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>>58916466
Actually it's just fine in BW
>>58916631
*there's such thing as too much content. If they spread Pokémon out better and actually made good looking routes it wouldn't be a problem.

>>58916964
You can beat most games with a 10-15 level gap just fine.
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>>58917879
My starter was like level 80 and the rest of my team was 40s with a level 50 Xerneas
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>>58917915
>If they spread Pokémon out better and actually made good looking routes it wouldn't be a problem.
Glad you agree it isn’t a problem in XY.
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>>58918005
I said spread it out better as in the way it currently was in XY was not spread out enough
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>>58918005
The problem with XY's encounters is that they have more than any other series by far yet have less unique encounter methods, forcing most Pokémon to be stuffed into a single area at a low encounter rate even if it has no business being rare. It makes actively looking for Pokémon less fun than ever
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>>58918594
Any other game in the series*
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>>58918594
some of the encounters don't even make sense. I mean, route 7. this riverside path lined with beds of flowers leading to a small mountain. is that the kind of place you'd expect to see croagunk?
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>>58916466
>>58916481
>>58916631
BASED
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>>58918594
>grass encounters
>flower encounters
>surf encounters
>old/good/super rod fishing encounters
>rock smash encounters
>berry tree encounters
>cave ambush encounters
>bush ambush encounters
>trash can encounters
>overworld chasing encounters
>fossils
>horde encounters
>”TH-THERE’S NOT ENOUGH ENCOUNTER METHODS!!”
me when I’m a lying schizo
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>>58918782
>a pokemon that lives near water being on a route with water running across it doesn’t make any sense



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