The first time I played Y I had the exp share on most of the game and became extremely overleveled. This time around I figured I’d try to keep the exp share off the whole time, which went well at first but after Camphrier Town the level curve suddenly became much, much steeper. I’m currently at Geosenge with a team mainly in the early 20s apart from my starter, and going off of bulbapedia it really seems like I have no chance of catching up with the level curve from here on out unless I use the exp share. Did they expect players to use only sometimes? What gives?
>>58916463Still better than BW
This is why they disabled the exp share toggle. Better to just have one option and balance the game around it instead of expecting people to mess around with the settings.
>>58916466I’m enjoying the games and all so far for sure, been using the berry fields, the Battle Chateau, the Cafes in Lumiose and all that. It’s been fun, and I enjoy the map design quite a bit too. I’m just confused about why they had to balance the game this way. Rn it’s not too bad, I’m only a few levels under the trainers in the next area, but it looks like the level curve stays this steep from here on out, which is annoying because I was really hoping that I could get around using the exp share.
>>58916463You gotta understand, this game was rushed and unfinished because Genwunners hated Unova when it was new because they made you use new Pokemon until you beat the game. They had to prioritize putting the older Pokemon in romhack tier encounters than making an actual functional game with a proper level curve. Please understand.
>level curve I'm sorry, I don't watch Pokemon youtubers. What's the issue here exactly?
>>58916487>You gotta understand, this game was rushed and unfinishednot really>They had to prioritize putting the older Pokemon in romhack tier encountersyeah it sucks that a pokemon game makes pokemon available during the campaign instead of retarded daily postgame gimmicks when you're already done 99% the content in the game just so it can shove geodude and zubat in your face all the time
>>58916487>AIEEEEE THE ROUTES HAVE TOO MUCH CONTENT AND REPLAYABILITYof all the forced schizo complaints I’ve seen about XY this one is probably the funniest
>>58916463>trouble with progressing xywhy did you make this thread? what are you hoping to achieve?
>>58916649Discussion. I had an observation and noted it. What more do you want?
>>58916463Why is not being the same level as NPCs an issue?
>>58916853Like I said here >>58916483 a few levels isn’t an issue, but the level curve is steep enough (+2 levels every several trainers is drastically steeper than every Gen 1-5 game) that it will only continue to widen that gap as I go on unless I drop team members or use the exp share. This thread isn’t about it being a “problem” and more about it being a design oddity.
>>58916463It was the first game with the exp all and I don't think they really knew how to balance around it or how players would use it. Balance has never been GF's strong suit and that was a big new element to work around.
>>58916463"you can turn it off" is a shit post. You're supposed to ignore it. Either don't play the game or just use it, the experience is already made worthless with its inclusion.
I wouldn't worry about it, the actual encounter design is so bad that they need the mild boost from the level gap in order to be interesting at all. If you're really worried about it, I wouldn't because this part of the game is also designed to make Megas look better than they actually are (and they're already gamebreakingly good). You go through this are, think to yourself "Man that was tough", then you're given a new toy and go on a power trip for the next segment or two of the game.
>>58916981To be more specific, between Route 11 and 12 (which consists of those two routes, a cave, a town with a gym, and unlocking megas) the level of your average trainer increases by 1. Between the only encounter on Route 13 (which is a Team Flare member) and Route 14, the level of the average trainer increases by about 3 or 4 levels despite the actual amount encounters going down because Lumiose and Route 13 itself are sort of barren. The game does accelerate the level curve from there, with 3 or 4 level increases per segment, but there's also a lot of trainers and they still give boosted EXP in Gen 6 so you'll probably end up around the curve anyway. If it had EXP scaling it would probably have the same problem as B2W2 Hard mode.
>>58916481>>58916613>>58916631hi yawnfag
I was doing a livingdex in Y a few months ago, and I managed to hit level 50 on my starter just from catching shit near the berry farm.
>>58916981>I wouldn't worry about it, the actual encounter design is so bad that they need the mild boost from the level gap in order to be interesting at all.This, I had the exp share off during my playthrough of X and my team was in their low 50's by the time I reached the league. The only problems I had were against Siebold's Gyarados and Diantha's Gardevoir.
>>58916463I turned it off and was just fine.
>>58916466Actually it's just fine in BW>>58916631*there's such thing as too much content. If they spread Pokémon out better and actually made good looking routes it wouldn't be a problem.>>58916964You can beat most games with a 10-15 level gap just fine.
>>58917879My starter was like level 80 and the rest of my team was 40s with a level 50 Xerneas
>>58917915>If they spread Pokémon out better and actually made good looking routes it wouldn't be a problem.Glad you agree it isn’t a problem in XY.
>>58918005I said spread it out better as in the way it currently was in XY was not spread out enough
>>58918005The problem with XY's encounters is that they have more than any other series by far yet have less unique encounter methods, forcing most Pokémon to be stuffed into a single area at a low encounter rate even if it has no business being rare. It makes actively looking for Pokémon less fun than ever
>>58918594Any other game in the series*
>>58918594some of the encounters don't even make sense. I mean, route 7. this riverside path lined with beds of flowers leading to a small mountain. is that the kind of place you'd expect to see croagunk?
>>58916466>>58916481>>58916631BASED
>>58918594>grass encounters>flower encounters>surf encounters>old/good/super rod fishing encounters>rock smash encounters>berry tree encounters>cave ambush encounters>bush ambush encounters>trash can encounters>overworld chasing encounters>fossils>horde encounters>”TH-THERE’S NOT ENOUGH ENCOUNTER METHODS!!”me when I’m a lying schizo
>>58918782>a pokemon that lives near water being on a route with water running across it doesn’t make any sense
>>58918819I think XY actually has the MOST encounter methods now that I think about itGen 5 cut fishing rods, rock smash, and honey trees so it has basically nothing except basic bitch random encounters and I can’t think of anything extra gen 4 has except retarded shit like dual slots that doesn’t even work until postgame
>>58918819>>58918844Nta but what exactly are you counting as a legitimately distinct encounter method here? Grass, flower, and surf encounters are basically just variations of the same thing. Might as well count dark grass from gen 5 as a distinct method. In the case of flowers (which is odd for you to mention while leaving out stuff like the swamp encounters on route 14) the only way in which they’re distinct is that they very slightly alter the encounter tables within an area. But so do, yknow, different floors of a cave in other games - do those count as distinct encounter methods? Just going to a slightly different location of an area and getting slightly different encounters counts as a distinct method to you? Or like, if you’re going to count bush and cave ambush encounters as distinct from each other, you might as well count dust clouds/rippling water/rustling grass from Gen 5 as distinct from each other too. Not to mention >FossilsHow exactly is this an encounter method? Are gift Pokémon encounter methods? You say Gen 5 lacks the fishing rod when it doesn’t, as well, it’s just post game exclusive. Are you arbitrarily excluding post game exclusive methods? Hardly fair when most pre-Gen 6 Pokémon games leave most of their unique methods as a way to find national dex mons in old areas, like the pokeradar in DPP, Sinnoh/Hoenn sounds in HGSS, or swarms in either. All this and you didn’t even mention the friend safari. I like XY, and I would estimate that it has roughly as much variation in encounter methods as most games (though I do wish it had more in proportion to the larger dex to avoid low encounter rates) but your claims seem founded on dubious standards.
>>58918919Just look up what encounter means if you're this confused.
>>58918919>Grass, flower, and surf encounters are basically just variations of the same thingNo they aren't. They have different encounter pools.>But so do, yknow, different floors of a cave in other games - do those count as distinct encounter methods?No, because they're different maps.>Just going to a slightly different location of an area and getting slightly different encounters counts as a distinct method to you?No, because it means you're going to a different map.>How exactly is this an encounter method? It's a method of encountering Pokemon.>Are gift Pokémon encounter methods?Yes.>Are you arbitrarily excluding post game exclusive methods? Yes, because we're talking about the distribution during the campaign, because the smoothbrained schizos in this thread think the distribution during the campaign is an issue. By the time you get to the postgame you're already done all the content and the Pokemon distribution stops mattering. And even if you want to include fishing rods in Gen 5, it only has one type, not three like the other games.>I like XY, and I would estimate that it has roughly as much variation in encounter methods as most gamesNo, it pretty clearly has more, which is why you typed all that out but didn't actually disprove the fact that it has the most.>but your claims seem founded on dubious standardsAnd yet you're not going to call out >>58918594 for blatantly lying.