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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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You can't tell me that shared EXP wasn't a godsend. You don't have to grind and you can rotate between more party members. Please try to come up with a contrarian reason for why this was a bad thing.
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>>58950431
>You don't have to grind and you can rotate between more party members

Translation: you never get affectioned to your Pokemon since they just stay back most of the time chugging free XP
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>>58950431
You never had to grind anyway. Most games put you close to the level anyway, and even then, most battles in most games (like Johto or Sinnoh) can be done with a 5-10 level gap thanks to EVs and such.
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>mons that never battle evolved
>catching dragonites and shit ready to go in the world
Zoomers don’t know worldbuilding and immersion
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>>58950445
>>catching dragonites and shit ready to go in the world
What does that have to do with EXP share? This isn't a general bitching session.
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>>58950449
Exactly the same babby shit
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It's sad how it's been over 2 years and no one on /vp/ has refuted this.
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>>58950431
You never needed to grind. Weird how people see these games as too easy but yet they feel the need to grind.
>>
Exp. Share is not and has never been a bad thing
GameFreak refusing to make the games actually have meaningful gameplay or campaigns that make use of the mechanic is
>>
Last couple of weeks I replayed Pokemon 3 times, PureRGB Green (6/10, way too many radical changes) OG Yellow (best standalone Pokemon game, 9/10) and Legacy Crystal (much less crazy changes but a couple odd choices 8/10)

All of them when I got to the elite 4 I was very underleveled. In Gen 1 games I typically run a 4 mon team even, and even in that I had one straggler.

Pure Green was a 5 mon team but also low leveled and legacy crystal I felt compelled to grind several levels and use the 4-5 rare candies I had which I rarely do. One team member a Xatu was level 39 leaving victory road, which is just abnormal.

I don’t remember ever having to grind before the elite 4 as a kid nor in other play throughs as a teen only just now recently. Maybe as a kid there was just way more random battles from exploring the world.

The newest games I’ve played (other than the horrible let’s go pikachu trainwreck) was ultra sun and that was really balanced if I remember. But not having distributed exp would likely be even more of a nightmare in the modern games.
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>retards run away and avoid random battles and trainers
>get to required battles and end up under leveled
>cry that they have to grind
>devs over correct every game to the point that even picking up items off the ground gives exp now
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>>58950437
I'd love to get affectioned to you.
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>>58950477
Refute what? Being a brain dead zoomer? The game even tells you to put the Pokemon you want to train at the top of the list and switch them.

It’s basic Pokemon game play mechanics but I guess zoomers even fail to meet the minimum requirements since the box for red/blue/yellow said “basic reading skills required”
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>>58950523
>you have to do it because...um....someone else told you to!! stop using critical thinking skills!
campaignshitter moment
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>>58950477
>actually
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>>58950477
What, you mean the retard that didn't switch his Pokemon on the two floors and one route before that encounter? Like, not once? Even though there were several good battles to train it on before that point? You'd have the same exact problem in modern games if you pulled something right out of the box and rolled up on a hard trainer, which is the only logical explanation of how this guy didn't train this Pokemon at all.
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>>58950528
Critical thinking means not listening to good advice? You are doomed
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>>58950477
I can't refute that the guy in the image is a drooling single digit IQ retard, sorry
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>>58950528
dude I figured out how to have a well rounded team of Pokemon when I was 6 years old. if you can't figure it out as an adult I feel sorry for you and your handler because clearly you can't function in the real world.

for the record I don't even think the exp all is inherently bad. both systems are fine, and it depends what the game is balanced around. I think the exp all gets unnecessary criticism because when it was introduced in gen 6, the games weren't really balanced around it and that tainted people's perception of it going forward. but it's fine in later games. the games without exp all are fine too. just different.
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>>58950582
>dude I figured out how to have an objectively worse team when I was 6 years old
I'm so sorry anon
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>>58950536
the difference is that in modern games the shitmon will EVENTUALLY be useful while in the older games the shitmon will never be useful unless you force yourself to use it for literally no reason.
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>>58950582
The exp all was in Gen 1 red & blue
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>>58950488
RSE is practically unplayable without a full team of 6 that all gain 5-10 levels per new gym. Even in RBY I had to grind the Pokemon Mansion just to be competitive for the E4. GSC is the only grind free game and that's just if you're only playing the main game and not trying to fight Red, otherwise the level curve is pure misery. You need, and I mean NEED, fast forward or a damn good podcast/documentary/progressive metal album or you will go insane playing these games.
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>>58950477
It's been refuted several times already. How long will it take for "don't play like a retard" to be firmly implanted into your skull?
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>>58950607
>don't play like a retard
>by using a worse pokemon and then switching out immediately to a better pokemon and wasting a turn instead of just leading with the better pokemon
dunno anon, sure seems like the antisharedexpfags are the ones playing like retards...
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>>58950605
>RSE is practically unplayable without a full team of 6 that all gain 5-10 levels per new gym. Even in RBY I had to grind the Pokemon Mansion just to be competitive for the E4. GSC is the only grind free game and that's just if you're only playing the main game and not trying to fight Red, otherwise the level curve is pure misery. You need, and I mean NEED, fast forward or a damn good podcast/documentary/progressive metal album or you will go insane playing these games.
Or you could get gud and play the game normally. I beat the League with a sub-50 team; Blue's ace is 65. And no, I didn't grind, I just fought every trainer I came across. I'll be post the team as proof.
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>>58950811
2/6
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>>58950813
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>>58950816
4/6
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>>58950819
5/6
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>>58950821
6/6
INB4 you make up some bullshit about how it "doesn't count".
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>>58950819
What was Marcel’s move set? And why did you pick that team instead of… good ones? Challenge? Or you just like them?

My recent Yellow playthrough was Pikachu Charizard Blastoise and nugget bridge Mew (which I’ve always used since getting back into Pokemon around 08)

On a recent Blue playthrough it was Mew Alakazam Raichu Charizard Vaporeon. Even without the Mew that team is OP in the 40s
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>>58950437
>I only feel connected to my pokemon if I spend half my time switching it in and out of battle over and over
You do know there’s shit like nicknames in these games?
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>>58950864
Everything on this team is good.
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>>58950811
This.
Retards here actually skip battles. Isn’t that one of the biggest no-no’s in JRPGs? How are you supposed to level up by skipping encounters?
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>>58950864
Marcel's set is Psychic, Thunder, Seismic Toss & Thunder Wave. As for them team, I just picked Pokemon I'd never used before. I grew up with Gen 2 and had never played RBY before, so I just picked some oddball mons. The team did pretty well, even if they aren't top-tier.
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>>58950864
>Pikachu Charizard Blastoise and nugget bridge Mew
>plays with the most generic team possible
>hurr durr why didn’t you pick the most braindead no-creativity team possible like I did?
you’re autistic
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>>58950881
>I only feel connected to my pokemon if I spend half my time ACTUALLY TRAINING THEM

no shit
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>>58950431
EXP was a resource. Part of the fun for me was managing it. Trainer battles only, no grinding wild encounters. Now with everyone getting all the EXP there isn't much to manage. Everyone just gets over leveled by doing nothing.
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>>58950998
>””””Managing”””” exp is just making a worse team on purpose
you can still do that in the newer games
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>>58950437
But I rotate around and battle with all of my mons, in fact, this lets me appreciate MORE pokemon because I have multiple teams throughout a playthrough. It lets me fully enjoy all of the new gen mons.
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>>58950431
>You don’t have to grind
So like every other Pokemon game?
>>
Forcing the EXP share was a bad thing. Having it be there for tiktok brained zoomers who can't be bothered to put effort toward improving is fine but forcing it upon anybody who wants to train the old fashioned way is not.

>but you can just jump through 20 hoops to sort of kind of disable it partially!

Fuck off.
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>>58950518
I dont really care about this whole topic for the most part, but I do agree people that whine when the games have some form of difficulty just shouldnt play these games. Especially when the ones Ive seen complain when Pokemon has any difficulty are the same people that claim pokemon is too easy. They complain about the challenge, then pump candies until their mons are level 100, then go right back to saying how easy pokemon is.
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>>58951019
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>dude play digimon time stranger it’s so much better than modern pokemon!
>play digimon time stranger
>it not only has forced shared exp, but it gives 100% extra exp instead of 50% AND it applies to every digimon in not just your benched party but your boxes too
I’m starting to think poketards are just massively autistic.
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>>58950437
Constantly switching out mons for exp is boring tedium that makes you less attached to a mon. Difficulty in these games should come from the challenge of a battle, not how many times you can press the Switch button. If you wanna pretend a mindless banal activity where you do the same thing over and over is "effort" then go shiny hunt.
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>>58951081
>poketards
>while complaining about digimon
?
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>>58951085
>Constantly switching out mons for exp is boring tedium

It adds a layer of strategy to the base game in that you have to balance your stronger or more advantageous party members with those you want to prioritize for training. You're made to actively think about how to distribute that effort, or else you run the risk of an experientially lopsided team by the endgame. It makes the game more complex, not arbitrarily more difficult or banal.

Removing this makes the game more mindless and banal, because you don't have to engage these parts of your brain anymore. Pokemon is by no means a complicated or difficult game as far as any base campaign goes, but this was a meaningful design element which rewarded you for more thoughtful, balanced play and it's just gone now. We don't even have a choice, which is absurd.
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>>58951106
“Strategy” is completely meaningless when it’s actually just playing worse on purpose
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>>58951106
There's no strategy in
>set mon to start of party
>switch out
>get free exp
Nothing about that is engaging, rewarding or thought-provoking. It's just a meaningless waste of time.
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>>58951081
>disingenuous faggot ignores the fact that Digimon are sent back to level 1 every time they digivolve or de-digivolve
>pokemon are only level 1 once
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>>58951114

It's not playing worse on purpose; it's a cost/benefit decision which rewards your efforts with a more balanced team in the end, which advantages you in future fights. You're constantly made to trade off between short and long term tactics depending on whether you want to win a battle more easily, or make battles more manageable later on in the game.

The issue with removing this strategy is that the game nets you the long-term upside for free, which simplifies the design of the game and in fact makes it more banal. I agree with the premise that this reduces the effort involved in playing the game, but I disagree that games should trend toward involving less effort, because I don't want to see games distilled for players with shorter attention spans who are prone to quicker boredom (internet babies like you).
>>
>Have one Pokemon with a slower EXP curve than everything else in your party
>Game immediately becomes a solo run for 95% of the run because otherwise that one Pokemon falls behind the rest of your party
If they're going to stick with the EXP Share being always on, they at least have to get rid of EXP curves, too. Since they haven't done that, it severely limits your team options and makes the game much more unpleasant to play. Really recent games have fixed this a little bit with EXP Candies, but it's still much more annoying and less fun to have to constantly fill up the mon on the slow curve than it is to just use your entire party equally.
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>>58951151
Your “balanced” team of six lv22 shitmons is objectively worse than just having a lv36 charizard lil bro
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>>58950431
I don't play competitive shit, it shouldn't be in a single player focused Pokemon title
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>>58950897
>training
>swapping in and out over and over
That’s not training.
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>>58951166
What does comp have to do with this
If anything compfags hate it the most since it forces EVs on their mons that they have to reset later
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>>58951156
>get to the endgame
>a trainer one-shots your starter evo
>you're fucked

This was a common problem in the earlier games if you were careless. Even before the default exp share, kids would get impatient and do this and the game would punish them for it, which it ought to, because short-term strategy necessarily means you're exchanging potential long-term gains.
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>>58951135

That's just brute forcing the strategy in the most inefficient way possible. Of course that shit's boring.

The better thing to do is involve your weaker Pokemon in fights more often, or find scenarios where they can be put to use instead of just powerleveling your main to one-shot everything.
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>>58951135
There's no strategy in
>use your starter
>catch hm slaves
>mash a over and over until you win
Nothing about that is engaging, rewarding or thought-provoking. It's just a meaningless waste of time.
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>>58950437
honestly, not a good point. People put pokemon they like on their teams, they'll use them regardless. Also, in gen 7 on the system is designed so your team doesn't end up obscenely overleveled.
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>>58950864
The only shitmon (by Gen 1 standards) on that team is Dewgong, anon. And even then it's not THAT bad, it's basically "Lapras, but faster and with less Attack and HP."
>>
why are you guys arguing with a blatant retard? are you also retarded or do you just have to get thrm to admit they are wrong?
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>>58951045
I wouldn't mind forced EXP share if they didn't also make catching give EXP. When I play a new Pokemon game I want to catch as many new Pokemon as possible, but doing that without benching my intended team means I'm going to be overleveled as fuck on my first playthrough.
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>>58951214
Honestly the Exp. Share made me start putting Pokemon I wasn't initially interested in since there was enough to go around for multiple teams and having the options to swap in different party members for different situations or trying out new Pokemon I wouldn't have otherwise got me infinitely more attached to the mons I used than I ever did in past games. Starting with PLA I even just started making themed teams for the fun of it which let me create group dynamics in my head for each team.
In contrast I went back a Sinnoh game right after SV with the shitmons I liked from that dex and ended up getting so bored with the constant switching that I just ended up soloing the game with a Lumineon and forgot about the rest of them. Swift Swim is a funny thing to abuse AI with.
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>>58951247
Funny how 0 good arguments have been made so far. I'm right.
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>>58950431
Its not a bad mechanic, it's just baldly implemented/balanced. Monster hunter stories has the same and it's still a challenging game. Should it be easy to level up new mons? Yes. Should you get overleveled easily unless you watch what you're doing? No that's shitty.
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>>58951253
yeah its a group of retards debating one solo retard
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>>58950431

What you don’t see is OP is either on Gym 4 or has skipped 99% of the trainer battles by endgame, there is zero in between.
Exp share is not balanced around actually playing the fucking game, you engine with the content you’ll be 15+ levels stronger then everything
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>>58951285
The only time overleveling was an issue was in Gen 6 when they first introduced the EXP share. Nowadays, the games are balanced around it and I haven't been overleveled since and I fight every trainer and explore every area. You clearly don't play the games and just want to bitch online. Nice try.

pic rel is you
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>>58951304
Overleveling is still a problem. Unless you box your entire party, everything will continue to grow even without it being used.
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>>58951253
This one is just objectively true.
>>58951153
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>>58951311
Every gen 7+ game gives more EXP to lower leveled Pokemon. So no, he’s just a retard.
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>>58950431
Game isn't really balanced for it
>Levels your party quicker, meaning quicker access to high level moves and coverage
>Some pokemon level quicker than others, encourages using the slower leveling pokemon in battle over the faster ones, but the slower leveling ones are supposed to be the stronger mons, leaves little reason to switch
>Party gains EVs all at once, leaving you much stronger than NPCs and wild pokemon much quicker
Good for building for competitive probably but for the campaign I question it. I don't think there's anything inherently wrong with a shared exp system, but there's good cause to adjust a few things to account for it.
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>>58951323
There's no reason for exp share now that we have candies.
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>>58951330
There will be when they remove candies
Rare candies were fine since they weren't very common, but you can stop by any ugly glowing rock on the map and get a handful of the the xp candies. Why bother
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>>58951334
I'm fine with those because I just don't use them.
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>>58951320
It's not enough to make up the difference, retard.
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>>58951428
Yes it is.
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>>58951444
Try playing Pokemon sometime, it's pretty fun.
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>>58950593
>for literally no reason.
it's fun. that's the reason.
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>>58951198
parroting is an admission of defeat
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>>58951459
>i-it's fun to waste the first turn of every battle immediately switching out a shitmon and taking damage on my actual good pokemon I s-swear guys
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>>58951464
yes
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>>58950431
It defeats the point of Magikarp tho.
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>>58950477
>blatantly playing the game wrong
You lead with the pokemon you want to train and switch to a stronger one so the stronger one can take the hit and fight it next turn. They literally tell you this in-game!!

>Any Pokémon that appears even once in a battle is awarded EXP Points. To raise a weak Pokémon, put it at the top of the team list. As soon as a battle starts, switch it out. It will earn EXP Points without being exposed to any harm. - Trainer Tips Sign, Petalburg Woods

This is why I almost never come to /vp/ anymore, it's full of disingenuous bullshit just like this.
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>>58951461
exactly, which is why you just admitted defeat
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>>58950431
It's bad because it can't be turned off for times when I want to only train one Pokemon but keep the others in my team.
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>>58950811
>>58950813
>>58950816
>>58950819
>>58950821
>>58950829
That's a good looking team, anon. I suspect the people complaining about needing to grind are the ones who only used on Pokemon the entire game and skip trainers and then it isn't strong enough for the entire elite four, even though it outlevels it by like 5-10 levels.
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>>58951304
In SV I caught only Gen 9 Pokemon and fought only the required story trainers and my team was a higher level than the elite four. Was it my own fault for not boxxing parts of my team periodically?
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>>58950505
>too radical changes
such as? Let me guess, you want slam and constrict back those moves you used all the time
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>>58950431

Shared exp is retarded and only causes you to overlevel like crazy if you play the game normally. To avoid overlevelling you have to actively avoid fighting NPCs and catch groups of Pokemon you dont care about just to soak up excess exp. Plus the games now give you so much candy, do you really need that much experience?

What I dont understand is who was this change meant for? Does Gamefreak really worry that much that their players attention spans are competing for attention with mobile devices that bad they need to constantly give people dopamine release? Show me a single streamer or LPer that even utilizes all this shit efficiently. After those shiny legend raids I had enough candy to last me months. Who the fuck needs to battle anymore?
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>>58951630
that's that then. switch training is the smart way to play and using only your starter is for toddlers.
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>>58950811

He said RSE, nor RBY
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>>58951135

It is engaging because each time you are making a choice to game risk and reward systems created by the game devs.

Could I leave in my lower level Pidgey and try to go for the kill and get more exp? Or should I switch to my Charmeleon and net easier exp but have the level up process be a little slower? If I leave Pidgey in will the opposing Koffing kill it and Ill miss an opportunity to gain exp?

I wouldnt mind if they gave players the choice to turn Exp All on or off but the fact they force it on everyone means they remove choice and make the game an even more thoughtless game to play.

Sure Pokemon is known as the game that you just mash the A button to get through it all but that only becomes more true with Exp All. You dont even have to stop to think about the choices you make and switch, just spam your starters kill move all day. How much more do you want to go down that slippery slope before the games become an unengaging waste of time to play?



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