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Come here for talk about all things Pokémon Mystery Dungeon.

Previous thread: https://arch.b4k.dev/vp/thread/58897231/ >>58897231

Romhacks Overview/Reviews: https://rentry.org/pmdglph

PMD Fan Fiction Archive: https://rentry.org/pmdg-ffarchive

PMD Guides: https://pastebin.com/Dbq61R5u
Explorers of Sky Romhacking Guide: https://rentry.org/skytempleguide

Everything about the Clover Guild: https://cloverguild.com/
Drawing Board: https://magma.com/d/deKkksDwx4
Mobile Drawing Board: https://magma.com/d/FU2Na24WYR
Drawing Request: https://rentry.org/DrawReqPublic

Questions:
>Would you like the next PMD game to feature a guild, or be more like Rescue Team where you're on your own?
>What Pokemon do you think should run the bank and dojo in a future game?
>Have you ever used the dojo in the games? If not, what would they have to offer reward or gameplay-wise in order to peak your interest?
>What is your opinion on PMD having "unique" variants of pokemon as major characters, such as shiny celebi? Do you think PMD should use them more often?

Recap of the previous thread:
>Looking forward to the new PMD game announcement on Friday
>Discussion on romhacks, the explorer's partner, drawing, and a handful of PMD comic reviews
>>
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first
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Pokopia is a prequel to PMD and reveals that PMD takes place in a post-apocalyptic world
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>>58959592
Kek, it's the version of the image with the retard watermark nearly removed.

>Would you like the next PMD game to feature a guild, or be more like Rescue Team where you're on your own?
A guild of sorts should be feature, easy way to add side characters with a degree of involvement on the plot. If they take after Super instead of Explores and have more than half of the cast not be fucking worthless, all the better.
>What Pokemon do you think should run the bank and dojo in a future game?
Gimmighoul/Gholdengo would be no brainers for the bank, but I hate those fuckers, I'd rather have the deposit box over them. As for the dojo, Sirfetch'd coul be fun, have him be an instructor to pararel how Farfetch'd is a teacher in Super.
>Have you ever used the dojo in the games? If not, what would they have to offer reward or gameplay-wise in order to peak your interest?
In red/blue rescue team and explorers, just did them to check them of the list, with no intent to grind exp. I enjoyed the dojo minigame in DX, and used it to time to time. Didn't bother with the move training dojos in Gates.
>What is your opinion on PMD having "unique" variants of pokemon as major characters, such as shiny celebi? Do you think PMD should use them more often?
Emo Dialga recolor can stay in 2007 for all I care. There isn't much need to have special variants when you have a huge pool of mons you can cast into whatever roll best fits it.

>>58960454
That's a nice argument, Anon. Why don't you back it up with a source?
>>
>>58960454
the official canon is that ditto was separated from its trainer and tries to larp as said trainer to see if any of its fellow pokemon have seen them
>>
I hate the new captcha so much. They keep making changes and somehow making it more and more obnoxious.

>>58960454
I never believed the post-apocalypse theory. If the world used to be populated by humans, why don’t we see ruins all over the place?
>inb4 those 2 friend areas from RT
2 places isn’t enough. Also, it’s easy to say those places were only included because PMD canon wasn’t fully solidified yet.
They’re so weird and out of place, I personally imagine they were somehow teleported into the PMD world from the human world, just like how humans keep getting teleported into the PMD world.
>>
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>>58959592
>>Would you like the next PMD game to feature a guild, or be more like Rescue Team where you're on your own?
independence
>>What Pokemon do you think should run the bank and dojo in a future game?
eldegoss for bank, crabrawler for dojo
>>Have you ever used the dojo in the games? If not, what would they have to offer reward or gameplay-wise in order to peak your interest?
i used it once but i don't remember playing it after that. needs to be a little more comprehensive about the mechanics. also, it's pique.
>>What is your opinion on PMD having "unique" variants of pokemon as major characters, such as shiny celebi? Do you think PMD should use them more often?
i don't have an opinion, i think shinies should be allowed to be characters. just be sparse with them and you're good
>>
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Surely I'll get my story done this thread
>>
>>58963014
same here
haha...
>>
>>58959601
vanilla
>>
>>58963063
In my defense I'm making progress and I just have to write ending scenes.
>>
Unpopular Opinion Time:
I enjoy Rescue Team more than Explorers ...
>>
>>58963196
Agree with this. Explorers makes some backwards retarded decitions in terms of gameplay that I absolutely hate. IQ was made more powerfull, about as grindy and the IQ skills are split across diferent groups. Some don't get any good IQ skills, and some get to know the map layout and general map direction permanently. Same with exclusive items, some pokemon have worthless effects, others are broken. For elemental gems some types get permanent 2x speed if the weather is right, and those that need clear weather work if you just equip a weather band. Pokemon are better or worse in part through arbitrary stuff like IQ groups and exclusive items. Also most legendaries are just met in random dungeons if you have a Secret Slab up your ass.
Rescue Team also has problems like that (party members being dismissed at the end of each day, final stage evos being unrecruitable...), but they're moreso misguided decition due to it being the first entry on the side series, more understandable imo.
Reasons as to why it's an unpopular opinion I'd say is because the issues explorers have don't really affect the main game. By the time the postgame comes, your average retard is only thinkin of "The ending is so sad, I crwied" and Grovyle (or worse, GrovyleXDusknoir) shit to notice the flaws.
Rescue Team on the contrary has a great postage, it gives each legendary a distinct encounter, for once, and tries some cool shit, like meteor cave and the wish at the end of wish cave. When Explorers tries to do something funky like that, you get Aegis Cave.
>>
>>58959601
Meanwhile, in another thread...

>>58963497
>>
Bonk
>>
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>>58963196
Unpopular Opinions? Mine is that I don't like the meta elements in Gates, specifically the whole "MC is (You) travelling between the PMD and real worlds" part. But I also don't like it in other games like the Bravely Default series, so it is not just a Gates thing.
It is a somewhat novel idea but it just doesn't sit right with me for some reason.
>>
>>58963551
All these problems are solved with Skytemple btw
>>
>>58965293
Got it, I'll just:
>Add all IQ skills to all IQ groups, disregarding thatenemies also get IQ, So I'd also have to set enemie IQ to 0 for every floor of every dungeon.
>Increase IQ yield from gummies
>Set the odds for all pokemon (male and female) to drop boxes containing exclusive items to 0.
>Remove Croagunk's shop
>Add dungeons and cutscenes for encountering and defeating all legendaries that are dumped in dunngeons, as well as bossfights.
>Remove Aegis Cave.

While I'm at it I might aswell remove Spinda's Cafe and Sky Peak/Make it into not 10 beach caves in a row, make hero/partner evolve after graduation...
Now I can finaly enjoy Explorers!!! Pass me the GrovyleXDusknoir art! (Don't you fucking dare)
>>
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>>58965462
or you could just download one of the millions of qol patches someone has already made for it
>>
what is the definitive explorers hack/qol patch to play if i've never played the base game? or is the base game still the best way to experience it?
>>
>>58965599
Explorers of Alpha is the only one worth a fuck. Though it adds so many changes that it's significantly different from vanila, you should experience it first before then checking alpha.

Don't bother with any other balance hack, the QoL they add can be for the most part eassily patched from SkyTemple in a manner of minutes, and they kinna just add the most average furmons alwell as muh shinies of a handful of mons.
>>
>>58965623
This is my QoL hack. There are many like it, but this one is mine.
>>
>>58965599
Have you played Rescue Team? I'd play that first, and for your first playthrough of explorers just play through it vanilla. The game doesn't really need any major QoL stuff, unless you REALLY want the ability to use any move by holding down L like the later games.
>>
>>58966409
I still say making Trap Avoider a 0IQ skill for all IQ groups is a huge deal. My team shouldn't be so braindead they beeline onto a visible landmine.
>>
Dibs on the gen10 furrymon.
>>
>>58966409
i have yes. just never got to explorers
>>58965623
alright, i guess i'll just do it plain vanilla then. thank you
>>
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i hate leak season
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>>58965599
Outside of Explorers of Alpha or just changing what you want in Skytemple, there's also Project Orion which is a QoL hack with changes and rebalances. It has a document with a list of changes.
https://mega.nz/file/AQ9hFJ4K#tqwRB4ZNIKZcqZuNPmNTif248YHpomKsC4WgtL9QqDU

It does change the starters, but if you don't like them it should be trivial to use Skytemple to switch to the ones you want.
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Try to keep the thread bumped tomorrow so it survives the event
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Just post the clown image already and get it out of the way
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>>58967152
> If you save at the Kangaskhan Rock in Spinda's Cafe and then turn off the game/go to Top Menu, when you reload you'll be in the guild bedroom. Likely a failsafe of the game itself and not a real concern.
You need to add the Spinda Café map to the case in coro EVENT_DIVIDE_RESUME: Open unionall, search for coro EVENT_DIVIDE_RESUME, and inside the big list with loads of case X:, add one of your own with main_EnterGround(LEVEL_P01P04A, 30); inside it. case 227: is the ID for Spinda’s Café btw. Then in the enter00 file for Spinda’s Café, you’d need to add a check for $SCENARIO_MAIN_BIT_FLAG[7] that spanws you by the statue, and not at the entrance of the café (you can look at the enter00 script in G01P07A aka the guild bedroom for reference).
>>
>>58968321
I'll definitely make a note of this. Haven't updated Orion in quite awhile, since i've been trying to work on something more original on the side, but I'll definitely try to get this working.
>>
>>58967549
explorers partner if they were good:
>>
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>>58967152
>If your partner faints in a dungeon when you have no Reviver Seeds, you can still continue on. However, they will not be in your party after the dungeon and cannot be added back in via the Assembly. To remedy this, hit R on the overworld. This is a failsafe I added that will force your party into the Protag/Partner composition.
You could add a check to the in unionall to see if you have the hero and partner on your team, and if not, then you set it to hero and partner with no involvement from the player.
In coro GETOUT_SCENARIO_DUNGEON (in essesnce, where the game sends you if you beat a dungeon during your first go in the story), you’d have to manually add the check inside of the case that corresponds to a main story dungeon.
Also in coro GETOUT_SCENARIO_DUNGEON, by the debug_Print('DUNGEON_GETOUT_DEAD'); you should add the check there, within an additional check to see if scn($SCENARIO_MAIN) <= [29, 4], which should determine if you are haven't graduation or you're in postgame propper.
In coro GETOUT_REQUEST_DUNGEON (essentially where the game sends you if you revisit a dungeon), you can do the same check for hero and partner + check for story progress used in debug_Print('DUNGEON_GETOUT_DEAD');. Putting it all at the start of the coroutine shouldn’t cause trouble.
The downside of this is that your recruits get dismissed, so in a handful of places, like in your first far Amp Plains clear, before the boss fight, I’d advice against using it. I haven’t tested it, you might come across an issue where the changes to your team members (moves/exp) get reset to those you had upon starting the dungeon, I dobt that’d be the case, but keep an eye out for that.
>>
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>>58967152
>Attempting to use the Lower Guild hole warp in TwilightMenu freezes the game in Bidoof's Wish. Performing this action on emulator spawns a dummy 2nd partymember behind you, like a totem pole or Spoink, but does not crash the game and leaving to the east and reloading the area fixes it.
This is because you didn’t add the special episode check that all other transition points in treasure town use, as such, when taking that warp, the game defaults to the station that contains PLAYER and ATTENDANT_1. Since there’s no partner in the special episodes, that’s the cause of the crash.
You need to copy what the other map transitions do. Create a new sector (X) in G01P04A that only contains PLAYER_BIPPA and place him by the hole. Do the same for another sector (Y), but with PLAYER_KIMAWARI. In the enter00 script, add a check like the one in the image. Same goes for going from the guild hole to Treasure Town
On the topic of the hole, you could make a hole object and place it somewhere in Treasure Town where there’s room, then you place the warp on top of it, kinna like the totem poles.
>>
That's all for now, might look into a way to allow leader switching in the Darkrai ark dungeons later.
>>
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>>58968408
>>58968460
Definitely saving these for sure, much appreciated. Next time I work on the hack, I know what I'm doing.
It should be pretty obvious by now that i knew fuckall about coding when i started Orion. I still don't know much about coding for what it's worth, but being able to fix the glaring issue of a crash in Bidoof/Sunflora's special episodes is pretty big

I remember I tried to edit the map to make the fireplace actually look like a hole, but I couldn't figure out a way to actually do it without killing all map animations.
Making a hole object that warps when touched definitely sounds like a cleaner solution, though I still gotta figure out some ways to plug it up in case of weirdness like triggering the same cutscene multiple times if you go in it at strange times.

>>58968467
Honestly i think there's probably some line of code somewhere to ban it. I'm told the code that enables leaderswap is activated upon graduation, but the original devs never actually allowed leaderswap inside of any dungeon at all.
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>>58959592
Are you ready for another nothing?
I know many here have given up hope judging from the posts last year but who knows
>>
>>58968690
I dont have any hope, and even if something came out we're in the switch 2 years now so that never ever game's a whole $550 more expensive.
>>
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>>58968690
I am fucking HYPE. Its our time bros. Mystery dungeon returns with an all new heart wrenching story, every legendary has their own plot points. Grovyle returns. All this and more in the new Explorers of Sky Dx with 4 expansion passes in the works.
>>
I am content in the knowledge that nothing ever happens.
>>
It’s over, isn’t it?
>>
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>>58969281
Every year I move closer and closer to leaving this mortal coil.
>>
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>>58970765
always has been
>>
mysteryniggas you fucking lost
>>
cider bros... there's a new bird in town
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Well, there’s always the 40th
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>>58971271
Well we always got pokopia
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>>58971728
not much of a consolation
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I haven't been in the loop, is there any info on why we haven't seen a new mystery dungeon game yet? the last game sold exceedingly well and shiren did fine, even with some other spikesoft games flopping pretty badly surely theyd be able to resort to making another one to recoup funding for other games
>>
>>
>>58972397
why? because jewtendo hates everything that is good and cool, that includes pmd
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>>58972397
Rescue Team DX reached exactly 2 million copies sold 5 years after release. Why would they go though the effort of making another entry when TPC can shit out a movile game that will make more money for far longer and for far cheaper, game that they can endlessly cram updates to such that you keep playing and giving them money.
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>>58972397
I used to think it was just TPC wanting all spinoffs to only be mobile shit or have similar gameplay to mainline, but then Pokopia happened.

>>58972915
I wanna see their abomination child.
>>
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new character
what would her partner be?
>>
Which partner should go well with a bulbasaur or chikarita starter?

I usually play treeko-torchic or totodile-torchic but I want to try something else.

Playing PMD DX
>>
>>58974694
bulbsaur-mudkip
chikorita-charmander
Based only on vibes
>>
>>58974591
I can fix her.
>>
>>58974694
It’ll be unforgivable if you dare play a Bulbasaur hero without a Squirtle partner.
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>>58974591
Litten
>>
New game NEVER EVER >:)
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>>58968467
>>58968474
Triying my hand at it rn. The leader switch restriction only seems to apply if the postgame dungeon is not in the request list. It's not a clean solution, but this gives me an idea for a workaround:
The main idea is that, in the script right before you enter the dungeon, you add it to the request list (dungeon_mode(X) = DMODE_REQUEST;). That means that after clearing the dungeon, you'll be sent to coro GETOUT_REQUEST_DUNGEON though, so in the case X: of the dungeon you just beated, you have to check for all values of SCENARIO_MAIN you may have at that point of the story (for Spacial Rift, that'd be [29, 81], [29, 82], [29, 83], [29, 84] and [29, 85]). Inside the check, you get the dungeon out of the request list, and jump to the case X: you would end up in coro GETOUT_SCENARIO_DUNGEON.
Now for diying, you want to take the same SCENARIO_MAIN check from before, and place under the debug_Print('DUNGEON_GETOUT_DEAD'); in coro GETOUT_SCENARIO_DUNGEON (You'll most likely have to add the case X: yourself). You still remove the dungeon from the request list, but now you jump to coro EVENT_DIVIDE_AFTER
>>
Only tested it for Spacial Rift so far. Will examine Dark Crater, since request mode likely won't play nice with Cresselia tagging along, and also verify that no missions get generated for Mt. Travail if you faint in it.
>>
>>
>>58976451
>>58968474
Wait a second, scratch all of that. List > Guest Pokemon. The dungeons from the Darkrai ark have HLR (hidden land restriction) when not cleared. If you uncheck it, it lets you swap leaders lol. Pretty sure all these dungeons already have checks in place to only let you enter them with the hero and partner, so there's likely no issue with doing so.
>>
>>58971254
>>58972163
Cider would either love this mon or be royally racist and disgusted by this mon with no inbetween
>>
>>
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N-Next year for sure...
>>
>leaks for Gen 10 mentioning a "rebirth" mechanic where pokemon get a revive after being defeated and get stronger once per battle using a held item
Would be a neat mechanic to see in the next PMD, maybe a super rare version of the reviver seed or something that buffs you at the cost of not being able to use any more reviver seeds for the rest of the dungeon.
>>
>6 years since the last pmd game
Remember when we used to get a new one every 3 years?
>>
cant wait to get spammed by art of the dogshit new starters wearing scarves
>>
owari da
>>
>>58979929
Have you ever tried just chilling out and not worrying so much?
>>
>>58979929
People who think that pmd is just pokemon plus scarf are retards. They also need hair gel.
>>
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If these were the starting characters in a new PMD which would you be and which would be your partner?
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>>58980354
rockruff and eevee.
>>
>>58980354
Litten and Sprigatito
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>>58980354
I would compleatly, unironically, let the personality test decide for me.
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>>58980354
Popplio with Applin partner without a doubt
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>>58980354
Pikachu and Popplio and then hold out hope for starter hacks
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>>58979929
It's too late..
>>58974591 it wears a bow instead
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>>58981688
Skuntank remains undefeated by (you) and your partner. Saving the world twice over still won't wash away the smell of defeat.
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>>58980354
Probably either Eevee or Rockruff, with a Sprigatito partner.
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welp, back to coping!
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>>58980354
pikachu and eevee because i'm boring
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>>58980354
>>58980354
Turns out...little monkey fella
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>>58983638
Team Monkey Thumpers
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>>58982358
The fact u never get to kick Skunktank’s ass is proof Explorers’ writing is actually the worst in the series.
>>
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>>58982188
absolutely based art mr skiddo!!! Glad to see you around goat fren
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SOON
>>
>>58985117
Oh cool, curently reading Three Strangers Deck the Halls. Looking forward!
>>
Hello friends,

On this sad day with no new announcement, I want you to tell me:

What makes PMD so special to you?

How did you get into this spinoff serie?

What's the fondest memory you have from PMD?

What your personal canon hero/partner pairing?

What's one thing you would change about PMD?


Also post cute art of you favorite pairing :)
>>
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>>58985778
>What makes PMD so special to you?
The gameplay is a big factor. I like how involved it is (Navigation, positioning, resurce management), at leats compared to mainline. Combat may be simplistic, but it's role is to be a backdrop for the other elements at play. The world is also a big plus. A society run by pokemon is muche more interesting than pokemon simply being things that humans own.
>How did you get into this spinoff serie?
Had explorers of Darkness in an r4 card as a kid. I was an idiot who dind't knwo ho to use moves, so I always got stuck at Mt. Bristle. Time later I came back to it and manage to get through most of the game with plenty of save scuming, til I got stuck at Hidden Land. Around there the r4 stoped working (I think it was one of those where the firmware stops working once the Ds' clock reaches a certain date).
>What's the fondest memory you have from PMD?
Beating Purity Forest in DX. I was using Flygon, and even with dragon dance, buldoze and the more generous item pool, I was having a hard time, that's until I learned earthquake at around floor 80, it was really cathartic destroying what was left of the dungeon with that + dragon dance (even if I had to forego party members). The attempt took easilly half the day, and it was at around the start of summer, so the sun stayed up for quite long. That and the GTI medly is what make the run stick in my memory.
>What your personal canon hero/partner pairing?
Not a fan of canon parings, I much preffer to see variety. I guess I preffer depictions of the explorers hero/partner to use starters not found in rescue team since they have some overlap.
>What's one thing you would change about PMD?
I guess the over representation of starter pokemon as playeble options (specially in Super) has to go, since many end up playing quite similar. Give us some more niche options like in Rescue Team (Unlikely, sice at this point, starters are used as sleeper agent marketing).
>>
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>>58968039
Kino
>>
>>58986062
Anybody have the art of those two wishing Jirachi would be their friend/ally? That’s they only time I’ve ever come close to liking Super’s vision of Jirachi.
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>>58987441
What are the odds that the only watchog fan is good at drawing?
>>
>>58987517
Probably pretty high. No one else is going to do it for them, right?
>>
>>58986749
Was there any explanation for why Jirachi was just hanging out with the expedition society? I assume it has to be a different one from the one in RT/Explorers.
>>
>>58988476
I never made it that deep into the game, but I don't think so. The idea behind the fanart is that Ampharos and Mawile basically did what you do in RT/Explorers and wished for Jirachi to come explore with them.
>>
>>58959592
remember when that one soulful autist used to make the episodic threads with his toys?
>>
>>58985778
>What makes PMD so special to you?
I like how much of a focus it puts on the Pokemon themselves, since in mainline they rarely get to show off any personality
>How did you get into this spinoff serie?
I was too young to remember how I found out about it, but the prospect of being the Pokemon and hanging out with other Pokemon was very exciting to me
>What's the fondest memory you have from PMD?
The fugitives arc from RT was the exact moment I became a preteen. Something about the mild edginess of a Pokemon lynch mob shook me out of proper childhood.
>What your personal canon hero/partner pairing?
Espeon/Marowak, which I think was my original team back in RRT.
>What's one thing you would change about PMD?
If I could snap my fingers and make anything technologically feasible every character would have fully customizable outfits with options comparable to the humans in ZA
>>
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>>58988584
>If I could snap my fingers and make anything technologically feasible every character would have fully customizable outfits with options comparable to the humans in ZA
>Monkey's paw curls.
>They are all only unlockable trough microtransactions.
(Prety sure the skin in the image is 40$).
>>
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>>58988682
That obviously sucks, but even then, every time a new Unite/Cafe outfit comes out fanartists go crazy, so it may still be a net positive.
>>
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>>58985778
>What makes PMD so special to you?
It actually focuses on the Pokemon and does more with them than the mindless Thunderbolt machines you get in mainline. Plus, getting to use whatever you want without realizing your favorite pokemon is unevolved and thus unusable.
>How did you get into this spinoff series?
I played RT when it came out.
>What's the fondest memory you have from PMD?
Probably when I first beat Destiny Tower
>What your personal canon hero/partner pairing?
Pic related
>What's one thing you would change about PMD?
I wish the games had more "stories of the week" in them, since I prefer that kind of writing over the typical "world is ending" stuff. The post-grad bit of Explorers has it for a little while with Blizzard Island, the whole Manaphy bit, and even Aegis Cave as bad as the gimmick is there. Then it goes right back to gloom and doom with some guy that comes from nowhere and goes "um aktually i did it all" and it really sours the feel the post-dialga stuff had up to that point.
>>
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>>58986749
I looked in my folder but I couldn't find that image
>>
>>58988891
Oh hey, you actually redraw it! Looks great! (>>58908261)
>>
>>58988955
That was a different artist
>>
>>58988991
I'm going straight to the idiot bin, then. Been a pleasure.
>>
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>>58985778
>>What makes PMD so special to you?
It's a lot more involved and methodical. Being a Pokemon with no humans is also a big draw
>How did you get into this spinoff serie?
so first i went on the website and then i went in the store and time and darkness were both on the shelf. as an indecisive kid, i didn't know which to get because both boxarts looked amazing, so i ended up getting both thankfully
>What's the fondest memory you have from PMD?
being on a phone call with a friend while beating dialga.
>What your personal canon hero/partner pairing?
the way i read this is too cringe to answer for 4chan so i'm not even going to bother
>What's one thing you would change about PMD?
i want the type system from explorers back but i wouldn't change much honestly

>>58988476
he literally says he's from star cave in his intro, but nothing about how he got to get there to the society. super doesn't like to pay credence to duplicates even though that would be a sick idea
>>
>>58984938
I wont lie, I was rather hoping for an announcement. But seeing you all still here does warm my heart.

>>58985778
Red Rescue team was my first Pokemon gamem

See above

All of you anons here

Bulbasaur/Cyndaquil (my first pair)

Ooh, tough one. More multiplayer options?
>>
I wonder just how many guys are here lurking that were here 3+ years ago
>>
>>58990763
Quite a few
>>
>>
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>>58980354
Rowlet with Litten partner. Flying seems cool.

>>58985778
>What makes PMD so special to you?
Simple but emotional stories involving animals have always been something I like, but I think what really sets PMD apart is this along with the soundtrack. The music really elevates the story moments and I'm pretty sure that if it were not for it, fans wouldn't feel as strongly as they do for scenes like the endings.

>How did you get into this spinoff serie?
I had previously played both Chocobo's Dungeon 2 and FF Fables Chocobo's Dungeon for the Wii, and I really liked them.
In the summer of 2009 I was browsing for DS/GBA games to play and that was when I learned about the existence of PMD, though I don't remember if that was in the "/v/'s Recommended Games" wiki or some random recommended games list on the internet.
I saw that the gameplay was very similar to Chocobo's so I immediately downloaded Red Rescue team, then Explorers of Time after finishing it (Sky wasn't out yet).

>What's the fondest memory you have from PMD?
Experiencing Explorers of Time as a whole. I was very obsessed with the series after playing it, eagerly scouring the internet for fanart, remixes, and so on while constantly listening to the soundtrack. And that lasted quite a while too since it was only after finishing Time that I learned Sky existed and was on its way for an international release, further fueling my obsession.
2009 was the shittiest year of my life and the memories of playing and obsessing over Rescue and especially Explorers are the only fond memories I have from that disaster of a year, which makes those memories that much more special to me.

>What's one thing you would change about PMD?
Dungeons could use more interesting traps and some interactive props like in Chocobo's 2. And maybe dungeon-specific mechanics to make each dungeon more unique, even at the cost of having less dungeons.
>>
>>58992251
>no torneko in pic
fake fan drew this
>>
Custom starter I'm using is pretty fragile. Could use some help.
>>
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>>58993008
don't make it a habit
>>
>>58993043
I don't plan to. I would normally take the loss but I found a lot of gummis and wooper.
>>
>>58974591
>>58975835
Every partner she's ever had has died in a freak accident or vanished under mysterious circumstances
>>
>>58993414
I’m sure she had nothing to do with any of those incidents
>>
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Want to do a 100% run of PMD DX and I can't decide what starter I'll use. I kinda want to be extra autistic and self insert

I can't choose between Meowth, Mudkip, Squirtle, Bulbasaur and Treecko.

I like meowth because he looks a little clueless and he's a cool pokemon. He also looks better than his evo.

I like mudkip as I remember watching rescue team video on youtube as a kid and the guy I loved to watch played a mudkip and 100% the game. Not one of my favorites but to me mudkip fits the pmd vibe so much.

Squirtle is a pokemon I like and fits the rescue team vibe for me.

Bulbasaur was my first ever starter and was also the pokemon I used as a kid to beat red rescue team.

Treecko is a pokemon I like, mostly because of explorer. It's also the pokemon I used in my most memorable run with my fennekin partner on PMD Super.


Please help me choose
>>
>>58994706
Meowth
>>
>>58994706
It'd be cool to one up the guy you watched 100% rescue team by getting Swampert to mega evolve. Go Mudkip.
>>
I just learned Mr. Windychu is called Baramchu in Korean... like Baram Town... PMD confirmed!
>>
>>58994732
at first I wasnt sure but I did the quizz and got mudkip so mudkip it is!

Just gotta choose my partner now
>>
>>
>>58995523
this looks so stupid
>>
>>58995523
??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
>>
>>58995523
I dont see any feminine eye lashes...
>>
I'd fuck a saltwater aquarium.
>>
>>58995523
>KIDS THING SAYING SEX AND SWEAR WORDS
Infantile.
>>
>>58994706
We don’t do cross region here.
If you’re not doing a Bulba and Squirtle pair don’t talk to me
>>
>>58995642
I wouldn't be showing an infant the following pages.
>>
>>58995523
Just like my glorious nippon isekai fantasies!
>>
>>58995660
>the following pages
post more
>>58995677
translate the moon runes into lewd letters
>>
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>>58995690
>Mesprit yapping about Time Gears and how she protects them
>Notices that Shinx has a disgusting grin and calls him out
>Riolu partner notices the face too and asks him what's going on
Last thought bubble says something along the lines of "Why can I only think of bad stuff when I look at this child?". Unsure if that is what Riolu/Mesprit is thinking about Shinx's face, or what Shinx is thinking about Mesprit.
>>
>>58994706
Personally I went Meowth/Torchic on a replay, and my first team had Pika/Mudkip. Be warned that Mudkip's moveset without evolving is notoriously bad, but it DOES get Blizzard, and the TM's in DX are a whole lot stronger than in base RT.
>>
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>>58996393
>so many orans they are nearly falling out of your bag
>lick the wound anyway
make it make sense
>>
>>58995677
>Shinx and Riolu pair
>Degenerates
Not surprised.
>>
>>58997120
Why waste a berry if a little drool will do the job just fine?
Also it's a good excuse to lick your partner
>>
>>58997340
>needing an excuse to lick your partner
Not in this household!
>>
>>58993008
Which starter?
>>
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>>58979929
Here you go, Anon!
>>
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>>58998193
>>
>>58979929
>>58998217
Why are you upset about getting new PMD art?
>>
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>>58998217
Hey, at least it is better than more Grovyle+Dusknoir shit.
>>
>>
>>58999064
why are they blushing?
>>
>>58999745
Because all PMD pairs are romantically involved. NO EXCEPTIONS
>>
>>58999745
Because that’s not a job posting it’s fanart of them kissing.
>>
>>58998230
>>58998217
Yeah dude, just point your finger at the new starters and clap.
>>
>>59000100
Yeah, how dare people draw new things? They should only be allowed to draw old things, all because you said so!
>>
>>59000182
this but unironically
>>
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>>58960454
>>
>>58972397
I would rather a new Shiren, they're better than Pokemon.
>>
>>59000773
Fair honestly. And it's more likely to happen since there's no IP licencing involved.
>>
>>59000773
theyre both great but pmd scratches a different itch, mostly musically and writing
>>
>>
I just got pmd DX.
last time I've played was red rescue time 15years ago. any tips? OwO
>>
>>59001393
My first tip is that you never say OwO again
>>
>>59001393
be kind to your partner and spam items UwU
>>
>>59001393
lrn2gummi
>>
Why are people and reviewers worshipping Pokopia while they never gave PMD the time of day, not even the Explorers games :(
>>
>>59001752
because Pokemon x Animal crossing is practically a grand slam for normie-appeal
>>
>>59000261
There's actually a PMD webcomic starring a Ditto humon, but no translation yet.

>>59001752
People are desperate for a good Switch 2 exclusive to validate the money they wasted on the console.
Jokes aside, I'm sure the hype is overblown to hell but it does look like an okay game at the very least while also pulling in the fans from Dragon Quest Builders since it is made by the same team, and probably pulls in Animal Crossing fans since there are some surface similarities.
On the other hand, Shiren was a much more niche series, the PMD gameplay loop is kind of whatever outside of the special dungeons and barely changes as you progress, and I imagine many game journos didn't bother to finish the games when the final parts are where the PMD stories tend to pick up.
>>
>>59001752
Reviewers were genuinely too retarded to know what a roguelike was.
I do wonder if the game has any PMD references, some review said the game referenced a couple other spinoffs. Probably not because any big reference would require Chunsoft's okay.
>>
>>59002697
Dude, how could it be a rougelike if you don't choose between one of two descript enemie encounters you caan't escape from that makes you choose between one of three descript options once you clear it fully, which lead to crazy synergies such as DPS from red damage goes up, DPS from blue damage goes up and DPS from purple damage goes up. You should play Mewgenics because it's the NEW game and it's got Mew in the name, so it's basically pokemon. It's so adictive I'm getting evicted in a week
>>
>Today I will remind them
>>
>>59003590
Why is Time one point higher than Darkness? Where the reviewers Riolutards mad at Riolu not being in Darkness?
>>
>>59003659
Because Darkness has worse items. Not that the reviewers would play far enough to realize.
>>
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>>59003590
I'm kinda shocked Super's is that high when it's probably the most difficult main story of any of the games.
>>
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>>58960454
I came here to post something similar to this, good thing I read a bit before posting.

>>58996393
And now A.Vulpix is paralyzed. Shinx didn't think that one through.
>>
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Happy 3rd anniversary, everyone. To celebrate, Team Cozy is back in another story! This time, the two take on an unusual request that only they can do.
https://rentry.org/Cozyrest
>>
>>59005989
based
>>
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Happy clover-anniversary!
and for that date on I shed my old skin and go for a new story, one that I promise :
-will not be drip fed (I lock for a 20 page chapter neatly thought out before releasing anything)
-more planned out and fleshed out character and not filler for nothing
-and pure fun goofy stories

I am sorry for not giving any sign of life during winter the season was rough on me, spring is the season to bounce back :)
>>
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Happy anniversary! Decided to draw something dumb for it, and since it's the anniversary that means its time for Clover Guild QnA number 4.

https://rentry.org/ChrPrompt4

I promise I'm still working on my entry for the collab, and working on a different story as well. No promises but I'll try to get something out within a month or two.

>>59007098
Good luck with the comic!
>>
>>59007818
>nobody helping with decor
fucked up
>>
So i finally played the remake of Red Rescue. Its such shit....being able to see enemies and items totally kills the explore factore. And thats completely ignoring the fact i can just hit a button to auto explore....why did they do this?
>>
>>59008459
I'm not sure why they did the perma xray specs effect pre-credits. It goes away afterwards at least, but let's be real you're probably equipping the specs anyways.
>>
>>59008481
If i could get that far. It just sucks all yhe game out of the game
I mean yes in the original i did. But i was like i dunno a kid
>>
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>>58959592
Happy 3rd Anniversary, Clover Guild! I’ve enjoyed being part of this group for another year and seeing the wonderful things that everyone has created. Thank you to everyone who’s created characters, written or drawn, or even just checked out the stories and art. You’ve helped make this a great community.

To commemorate the occasion, I finally managed to complete my entry to the Haunted Guild collab that happened last autumn. I’m really sorry it took so long. This was a difficult story to write, and I’m still not too pleased with the outcome, but I hope it’s worth the wait. Thanks to Togetic-anon and Vaporeanon for beta reading and offering helpful advice.

This is “In Memoriam”. It’s over 22k words, and involves Booker and Sneasel entering the corrupted guildhall to confront the Spiritomb shard within. Can their bonds overpower an ancient curse, or will they fall into eternal darkness?

>Story link: https://rentry.org/RibombeeMemoriam
>Homepage with extra info: https://rentry.org/RibombeeHomepage#in-memoriam
>>
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Merry Clover-versary. I really dropped the ball this whole year when it comes to my content output. I have nothing finished to show, but I thought I might as well share the sketch/WIP for a very important project.

I wanted to have at least the lineart done for this by today, but I realize that was never going to happen. I am currently at 11/34 characters, but I'll keep chugging along at it to get it done ASAP. I might reach out for some help with colours to speed up the process.

>>59005989
>>59008616
Added to my enormous backlog of reading to do

>>59007098
Very excited for this. Love the colours so far.
>Meowth and Poliwhirl
Based

>>59007818
Oh shit! I don't think I even finished answering my questions from number 3. I will rectify that. Definitely ask questions to/about my characters!
>>
>>59008746
That looks great so far, I love how unique all of their expressions are!
>>
>>59008746
Looking good, can't wait to see the finished result.
Hope you write again as well, always like the little slice of life aspect of it.
>>
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3 years already? damn where does the time go. i wasn't even writing properly until 3 years ago. wtf did you suckers do to me.

I wish I had more to say but I think I'll use this as a bit of a blogposty update-ish thing on my shit

The first two stories of my major fanfiction series on AO3 (links in the archive) are completely finished with their editing for now, and I'm slowly crawling through the third to iron out repetitious words and uber-long sentences. This is happening at a glacial pace because (i work but) chapters are still in the works for the currently-latest story which has also hit a fever point. No I do not intend to stop any time soon nor is that number going to not increment substantially (yes i'm pretty sure it will hit a million words and exceed it shortly), you can blame this fucking thread for that to an extent even if it has little to do with clover.

beda and parora exist but only for shitposting because i have a fuck million things to do in my own continuity but i still love them even if they might show up in a different form. anyway enough about me and my retardation now. this thread is full of great people who make wonderful things.

>>59008746
YOOOOOO
good luck finishing this whenever you can this looks really good
>>
>>59008459
Auto explore isn't really that odd of an addition considering a lot of (traditional) roguelikes have auto options like that.
>>
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I discovered something pretty funny today while playing Project Orion. I'm not sure if anyonr else has noticed this. Not an issue with the hack itself, but the patch for manual control has an interesting quirk with Kecleon shops.

If you got to a Kecleon shop and turn on manual control, you can send your partner into it. He's not able to pick up items normally, but if you swap some worthless item in your inventory, like a geopebble for instance, you can just walk away with the item.

I used this to steal two gummis from waterfall cave. It's not much more effective than using that orb that brings every item on the floor to you since you still have to trade an item for it, but it is very profitable to do this and you can abuse it in the early game where orbs and money in dungeons are more limited.
>>
>>59008746
holy based. Wave 5 supremacy
>>
If someone was to take make a pmd fan game in unity but using eos as a blueprint and keeping it sprite based, what would you like to see?
>>
>>59005989
cozy story! i like how straightforward and happy team cozy stories are. if i had one criticism, it'd be that the language and dialogue can be a little too direct - it's a bit unimmersive. otherwise very comfy story

>>59008616
will read this one when i find the time!

pic unrelated
>>
>>59009823
Why use Unity when PMDO already exists?
>>
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Made this guy as my character for a half-baked PMD tabletop that I've been calling PMD&D that my gf and I started recently, I need to flesh out the world and ideas more, but I thought I'd post the drawing either way. Mobilefagging so hopefully the drawing doesn't turn sideways
>>
>>59009976
cause ultrawide support, more info online on how to use it, more experienced with it. easier to update in the long run. Forget the engine, what would you like to see in the game?
>>
>>58985778
>What your personal canon hero/partner pairing?
I’m highly autistic and have several personal canon pairs for all the games, a general pair I use for PMD settings when needed, and a Clover-verse pair.
>>
>>58985778
>What makes PMD so special to you?
I played it when I was a kid who had no friends and a shitty older sister who constantly drove my parents nuts. Being a bongoid who doesn't like football was kinda killer when i was 10 so the fact I could escape to a world of familiar creatures and just be immersed was awesome. Felt like I wasn't alone.

>How did you get into this spinoff series?
My dad felt bad a week before christmas cause he hadn't got me any presents, all I wanted was pokemon emerald cause I had a game boy advanced but the man pulled through and got me a ds with an R4 card. Problem is the only pokemon game was blue rescue team. But i realised how much better it was so I was happy

>What's the fondest memory you have from PMD?
Being in a caravan on holiday, grinding kyogres dungeon on blue rescue team and finally getting the recruit. Or spending hours generating wondercodes to get tons of ribbons.
What your personal canon hero/partner pairing?
Eevee and Torchic, just a good combo that fits well for me.

>What's one thing you would change about PMD?
Minor customisation like scarves or hats. I would also make sure to give each legendary and mythic their own mini story/event, treat them like the special creatures they are.
>>
>>59009952
>the language and dialogue can be a little too direct
That's something I feel like I struggle with a bit, especially with noting who is currently talking.
>>
>>59009992
Well it's not sideways and PMD TTRPGs are cool. Not sure how much we're allowed to talk about it on /vp/, but I ran a game of PMD Tranquility last year. You might want to check it out, it's pretty good.
>>
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very odd to think it has been 3 years already, it's difficult to scope how much has changed for me since i started doing drawing and writing crap for the isekai general on a grass continental move linking forum

sorry that i've been producing next to no oc for the past while, i've been focusing on other creative ventures that at the very least are expanding my comfort zone and making me more confident in my work. i still have a couple of half-baked beast things in the works though beast's big break 2095 trvst the plqn
>>
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>>59009645
>zorua player is a fucking theif
imagine my SHOCK
>>
>>59009645
You didn't beat the game.
>>
>>59012244
Of course not? They're still in waterfall cave. There's a lot of game left to beat.
>>
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It is true I killed Darkrai, yet I am not his murderer.
>>
>>59009645
>don't mind me, just pirating these gummis
>>
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Hard to believe it has already been 3 years of Clover. It's a bit weird to think this might not have happened if that Chunsoft copyright hadn't been mistakenly left on that website.
But I am glad it did happen because this led me to try writing and drawing for the first time and I don't think I would have ever tried that without these threads.
Will try to finish my collab story when I get out of this job search rut.

>>59008746
Wow, even though it is a WIP it is already looking amazing!

>>59009992
Love the coloring, and traditional art is always nice to see.

>>59009645
Stealing from Kecleons is morally acceptable, which is why you don't get arrested for doing it!
>>
Do guild newcomers get sentenced to hazing rituals like teaming up with cyndaquil and getting tricked into doing sentry duty?
>>
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>>59014352
Yes. They also get sent down to the storeroom to ask Toge for left-handed Gravelerocks, Escape Orb fluid, and Sky Battle hooks.
>>
>>59014546
The final test is to deliver a package to Sadie Enword



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