Yeah.. I'm thinking we're back.
>>58979072>10 FPS max>No interiors.>Openworld slopNothing has changed except the console you play it on is more expensive only slightly better at running Gamefreaks shitty coding.
>>58979072I'm still waiting to see if overworld catching is a thing. That will unironically make or break my hype.
>>58979128The FPS was stable in the trailers. SV always stuttered even in the trailers.
>>58979072SV is so fucking BAD KEK
>>58979072I just realized this means diving is coming back for the first time since ORAS. Kino is back on the menu.
>>58979128>>No interiors.My brother in christ, this is a game about going outside and exploring and you want to go inside??
>>58979151Boy, you're slow.
>>58979128>>No interiors.I'll say this here like I say it to all the retards who say this shit in GTA threads. Why on earth do you care about interiors in open world games so much that you expect every building to be enterable. GTA is literally the biggest budget mega single player open world game of that type and even it doesn't make 99% of buildings enterable. Because doing so has zero fucking gameplay purpose outside of set restricted mission design, and doesn't naturally flow into normal gameplay in the overworld.
>>58979486People have crazy expectations for Pokemon that they excuse other games for
>>58979170NTA but I honestly don't know why people fuss so much about houses/buildings when they mostly sucked ass when they were still a thing anyway. The thing I would worry the most is the continuous lack of actual dungeons, something that's been happening since the Switch era (barring remakes)
>>58979486>>58979523Zelda has all its buildings enterablePokeshit has no excuse
>>58979072Scat and Vomit looks like a fucking wii game
>>58979561Sone Wii games looked betterSome areas look pretty alright though, parrixulatly in the west side of the map
>>58979486>>58979523It's an RPG, and people want to immerse themselves in the world. Not every single building needs to have interiors, but when the newer games somehow have less accessible buildings than the 2D games, like ZA despite being set entirely within one(1) city, than there's an issue. There's plenty you can do with buildings, like using them for dungeons, which would solve >>58979538 problem.
>>58979658immerse yourself in this bussy
>>58979538they have "dungeons" probably
>>58979128+>>dexit>>lack of features>>retarded recycled rivals and starters>>no postgame
>>58979072>Image non-representativeKek, the ol bait and switch again
>>58979486>you expect every building to be enterable.I do not expect every building to be enterable.I expect to be able to enter a store and buy things, not having a menu pop up.I expect to go inside a Pokemon Center, not stop at a Poke-Gastation.This is literally the bare minimum of what i expect at this point.
>>58979170Name a single memorable location in all of SV. There are noneEvery town, cave, forest is exactly the same
And it only took them 4 generations to get is back to good looking visuals
>>58980353Area Zero is memorable. Which is to say, the only remotely linear area of the game, which unfortunately says a lot about their map design choices.
>>58980353Area Zero? Mesagoza? The bamboo forest? Tagtree thicket? Levincia? Cascaraffa? Casseroya Lake? Glaseado Mountain?It helps if you actually played the game, little protip.
>>58979561>>58979584>>58980362SV is on gamefreaks own engine they don't know how to code shit WW is on UE4 so we're in good hands now
>>58980421Those dont count because.... they just dont ok! Lavaridge town does count because... it just does ok!!
>>58980421>Tagtree thicketyeah i too remember my game going down to 5FPS
>>58979138>The FPS was stable in the trailers.Game companies make these things called 'pre-rendered cutscenes' which always run near flawlessly. They've been using these for decades for promotional material. GameFreak is always 10+ years behind the rest of the industry, they just finally caught up to this. You are being fooled by one of the oldest industry tricks in the book. And you can't say anything against it because of the disclaimer text at the bottom of the screen.
>>58980431>WW is on UE4Not confirmed
>>58980192>muh stores and poke centersI legitimately don't understand why these two are sticking points. I consider them streamlining these into menus as a quality of life upgrade. Who gives a shit about pokemon center interiors?
>>58980473Casseroya Lake was even worse. But it doesn't change the fact that both are memorable.
>>58980518The tera leak said wind/waves is using an engine based off UE4 instead of unity they've been using up till nowAnd seeing how drastically different not only the graphics but the performance (no stuttering in the trailer) it seems like it is using UE4 tech
Thinking about it, how the fuck was Scat Vomit allowed to be released and sold to the public as a complete game?
>>58979179Thanks.
>Finally reached 2015 era early ps4 graphicswhoa....
>>58980579Because for many immersion into the setting is an important aspect of their gameplay, and they don't want to just exist in outdoor map with no interiors to imbue into the world.
>>58980672>Implying any major company has progressed since then in fedility
>People will bitch about muh interiors>but they're happy with the soulless rotom pokedex taking over 90% of menus
>>58980693No THAT I get. I just don't get why the pokestops specifically get people so bent out of shape. Almost everything worthwhile in them has been put into a menu. I don't get why removing the need to walk through a door to heal is such a big deal to people.
>>58979128>entire premise of the franchise is a fantastical version of going in the woods and catching beetles>WAHHH I DON'T WANNA GO OUTSIDE
Does anyone have a source on the 10 FPS lock? I keep seeing this everywhere. Why would Nintendo publish a game that only hits 10 FPS?
>>58981053Retards are doomposting, you can't watch this trailer and think its going to be 10 FPShttps://youtu.be/38XHXMdDegg?si=_91-1PCa21W3qQsq
It feels weird to be actually hyped for a pokemon game again
>>58981053They're just gonna turn on DLSS and it'll look better than GameFreaks design and native res anyway
>>58980485>And you can't say anything against it because of the disclaimer text at the bottom of the screen.Which was present also during SV trailers
>>58979072>Use 144p and literally the worst possible resolution you can find for SV. Also work on downgrading the image quality even more by compressing it like shit. >Use absolute best rewolution possible for WWLiteral cuckery
>>58980421>Area ZeroBarely separates itself from the rest of the game visually.>MesagozaThis sounded vaguely familiar. I had to look it up. It's the giant town where the school is. The fact that the largest town where the main setting of the game takes place is barely memorable is vindictive of just how much of an impact the towns leave.>The bamboo forestYou can't even remember the damn name of it.>Tagtree thicketBarely registers cause it's so out of the way and surrounded by mountains.>Levincia and CascaraffaThe towns leave no impact because there's nothing in them. They exist solely for Gym Badges. They also cause lag spikes so it's best to avoid them.The past games towns had story beats in them and they were the only place you could access the PC, Healing, and Shops. Paldea has a Poke-Gastation at every corner of the earth and PC is accessible all the damn time.>Casseroya LakeThis is like the ONE place I can actually remember.>Glaseado MountainReally only memorable in the fact that it is the "big mountain area."
>>58979486>Go in house>People who live there give some funny dialogue>Occasionally rewarded with an evolution stone or whateverIt's optional side content that makes the world feel more alive and can give you great stuff sometimes. I loved going into houses in the DS era and hoping for a cool new stone to evolve my team.It also has been a feature from day 1, I don't see why entering homes is a crazy thing to ask from an RPG game.
>>58981191Fuck off and cope, scatvomitfag
>>58979170Interiors help tie the world together and make it immersiveWhich immersion is about 80% the point of pokemon. SV struggled with that since the towns are obviously tiny within the world and the few buildings there are were just props or menus. Mesagoza being the exception for simply being large.WW is taking a while so maybe this time surely
>>58979072>Images non représentatives de l'expérience de jeu réelle.