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Game Freak is incapable of making an open world game that isn't empty.
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>>58996401
whats your solution? shrines everywhere?
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>>58996401
Define “empty”
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>>58996401
as if there is an open world that doesn't feel empty, open world is simply bad game design by definition
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>>58996401
What do you mean by "incapable"? What do you mean by "open world"? What do you mean by "empty"?
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>>58996401
Yeah, them and the rest of the industry, so this is the rare thing that you actually can't 100% blame GF for (although it's still their fault for hopping on the fad).
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>>58996484
What do you mean "Game Freak"? What do you mean "making"? What do you mean "game"?
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If you spend any considerable amount of time outside you'll notice there isn't much out there
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>>58996448
>>58996455
>>58996465
>>58996484
>>58996489
Shills working overtime.
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OP is a faggot but there is a point there. You need to make an open world not feel 'lonely' so to speak and more alive.

In a decade we might have games where a basic story structure is semi-rigid and in place, where NPCs have a backstory, personality, etc, and you can actually speak to them and ask them anything, not just pick from a list of dialogue options and they can answer ussing generative AI that runs within the game within the confines of what they know, NPCs can interact, have a life, do different things each time you play, the overall story/plot could be more open to change, or mroe rigid with elements playing out a little differently, without being completely deterministic.
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>>58996542
Why is it so hard for you to define what “empty” means?
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>>58996542
The term "shill" is interesting. It presumes a form of insincere advocacy motivated purely by compensation. That raises a philosophical issue: At what point does compensation invalidate sincerity? The accusation assumes that advocacy must emerge from a vacuum of material interest to be legitimate. Humans rarely operate in such sterile conditions. If I genuinely think a product is good and I also receive compensation for defending it, are those motivations mutually exclusive? The real question isn't whether I'm being paid, it's whether the claim about the product is true. If the product is good,, then the accusation of me shilling becoming epistemologically irrelevant. Before we decide whether I’m a shill, we should clarify what we mean by sincerity, incentive structures, and the epistemic validity of product claims under the condition of my hypothetical compensation.
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>>58996401
Nintendo needs to shitcan GameFreak and hire the company that made Skyrim.
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>>58996584
You are Jewish and/or Indian.
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>>58996401
Just do the opposite of whatever the fuck SV was, because good lord that was the most boring Open World game I've ever played
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I unironically am Jewish. I'm not religious though.
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>>58996401
[insert every company] is incapable of making an open world game that isn't empty.

There's not one good open world game that doesn't feel "empty"
That's the trade off you get for having open world
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>>58996590
Bethesda is literally the westoid version of Game Freak, so nothing would change.
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>>58996465
For as much shit as Todd's game gets, the open world in Skyrim is unironically great and I'm tired of pretending otherwise. Everywhere you go there's something cool to find, it's a place I actually want to explore purely to satisfy my curiosity rather than to find some fucking item that I'll either never use or that is only used for upgrading gear.
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>>58996590
>>58996606
It's not the studio. It's the people. The studio name may be the same, but the people in it change. Hence why a studio can become shit.
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>>58996634
I never thought about it being open world before despite playing it so much. Probably becauses its actually good and fun and kept me coming back for so many years.
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>>58996598
i know who you are druggy
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>>58996659
I've never done a single drug in my life unless you count taking a bunch of benadryl to goon
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I want to get into mushrooms, thinking about microdosing, and possibly 1 large dose every 4 months
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>>58996654
There's a lot of valid criticism of the game, like the writing, extremely dumbed down mechanics compared to previous games, awful sense of urgency through the whole main quest making breaks feel unnatural, being le chosen one and more, but the exploration is god tier. That and the soundtrack absolutely carry this otherwise mediocre or outright bad game.
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>>58996697
>Skyrim, mediocre
I got bored of PLA after a 3 or so hours and never went back to it. Skyrim is unironically dozens of times better game than PLA. The difference is Skyrim is fun to play and it stays fun for a long time.
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>>58996401
Well you said you wanted a Monolith Soft Pokemon lol
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>>58996720
Yeah I agree that it's fun, it's my favorite game despite its shortcomings, I'm just saying a lot of the shit that's in there is mediocre. RPG mechanics are completely gutted, leveling just lets you pick one of three colors to increase, you kill a fucking dragon (literal demigod) within an hour of starting the game and get sucked off by everyone for being le dragonborn without having earned such respect. They even removed the nordic pantheon in favor of the imperial divines just because Oblivion newfags might get confused, that's the actual reasoning. Winterhold should have been a massive and ancient city but instead we get like 3 huts and a dogshit magic school because they got lazy and decided to come up with a bullshit excuse to explain why the city isn't there.
It could have been so much more, but oh well. I still love the game.
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>>58996401
What is /vp/edo's thoughts on Dragon's Dogma?
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test
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>>58996465
this open world is just a retarded idea in general
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>>58996877
Cope. The real problem is incompotent and lazy developers, hack writers, hack game designers.
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>>58996465
Elden Ring
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>>58997030
Elden Ring is a prime example of an open world done wrong thoughbeit. There's nothing to find out there aside from upgrade materials and the occasional dogshit weapon that comes with a complimentary note with a vague line about Zanzibart scribbled on it. You explore to find power ups, not because it's fun. All the good things about ER are in the legacy dungeons, the open world is just a vast empty space you have to traverse to get to the good parts. ER is good despite the open world, not because of it.
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>>58997030
>elden ring
>combat, combat, single digit npcs with nothing interesting to say or do, combat, combat, shri- I mean legacy dungeons for MORE COMBAT
>herba, crafting
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>>58996484
Here you go bud:
https://www.dictionary.com/
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>>58996448
Not OP, but I was thinking about this earlier. My solution? Design the region in the classic style (with all the routes and shit) first, and then let the play manuver their way around that. Have areas that are paths through a forest, but let the player explore the forest, as an example. Maybe even have many diffrent routes thst layer over eachother for added complexity.

Maybe this is what they already tried in SV? Wouldn't know because I haven't played it, but from what I've seen, thst doesn't seem to be the case given how empty it is. Even if it is the case, maybe my idea's just shit, idk.
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>>58997611
What you're describing looks like what they're trying to do with Winds and Waves. Actually, I see a broader trend toward open worlds consisting of open segments within a world, or irregularly shaped worlds you progress through, rather than the classic giant square style of map.

The top image in OP illustrates what I mean. You have a traditionally linear, route-like pathway, extending off into fields of wilderness along its periphery. You can follow the path or deviate from it to sate your curiosity. But the environment clearly restricts you in some respects, and you're not just immediately given free reign to go in any direction across a giant plain.

They key thing is that they give you meaningful spaces or events to find off the beaten path, to make that extracurricular exploration worthwhile. Scarlet and Violet were just too sparse to contain anything meaningful.
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>>58996489
This.
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>>58996401
>NOOO!! Every inch of the land must be covered in buildings, Pokemon, people and other useless shit!!!
Based indian overpopulationmaxxer
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>>58997660
The main problem is that oceans don't really facilitate that. Yeah, the seabed might be more visually interesting, but it's about as mechanically interesting as some of the more basic areas of BotW, and the surface of the ocean will probably end up more like Wind Waker (Coincidence? Yes.). Xenoblade X, the only open world Xeno- title, generally disincentivizes into the barren oceans, while the main landmasses are all connected and have interesting visual weenies and fairly obvious paths that give way to more exploration when you get the giant robot. This is still somewhat inferior to the other Xenoblade titles where they just design a large map that they intend you to go through in a generally linear way but also allow for some exploration or more likely returning to it during some sidequest later in the game, which for a JRPG and especially one as reliant on having a dynamic team like Pokemon does is probably the correct choice.
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>>58997755
>The main problem is that oceans don't really facilitate that

Are you saying the underwater environments will have less of what I'm describing, or the oceans break up the world in ways that degrade the open world experience?

Because I honestly think they've struck a perfect balance here, where the islands represent extremely large pseudo-sandbox environments, but allow for thematic differentiation and concentrated experiences, rather than trying to uniformly distribute procedural events across one big map. The islands can have individual personality.

The underwater areas will only supplement this, but they may necessarily be less than a full complement to the land areas owing to their lack of towns, buildings, etc. They'll represent something more untamed and less naturally traversable, but counter that with a diverse selection of unique Pokemon.

So I really think the design suits the concept of Pokemon perfectly, and avoids a lot of the drudgery of completely open worlds. We'll see how GF executes of course.
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>>58996542
So what should be in them faggot? You still haven't answered.
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>>58996465
Side quests
Follower NPCS
Radiant encounters

Basically what Skyrim did
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>>58996401
Pokemon is tailor made for open worlds.
You're reward for exploring could easily be a rare mon that only spawns in extremely specific places ala bagon in gen 3
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>>58998017
What kind of sidequests should there be though?
Like, the ones in L:A and ZA are all about catching particular pokemon, what more could you add?
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>>58996584
Hi. ChatGPT
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>>58998026
About helping some NPCs solve an issue or some shit
Then that NPC can become follower or sometimes give a rare item
Or helping some wild pokemon and it can chose to join your party
The type of shit we'd see in the early anime
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>>58996465
>as if there is an open world that doesn't feel empty
Skyrim
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>>58996484
I bet the Void in your tripfag name refers to your empty brain.
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>>58998024
>You're reward
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I think it would be exciting to see reoccuring NPCs with schedules and I don't know why they havent done anything like that
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>>58996448
Voice acting
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>>58998067
Sorry it's late for me, saar.
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>>58996401
1) What, exactly, should be "filling" these spaces?
2) How were the old 2D games not empty?
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>>58998026
>ZA
I actually liked a bunch of the ZA side quests because they felt like random odd jobs you'd do in a world with pokemon, like leading the trubbish away from the cafe or teaching the scyther cut move for haircuts
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>>58998078
Ewwwww

>>58998045
^^^^
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>go out in the wilderness
>wtf where are the random chests everywhere and buildings and people aaAAAHHHH im going insANEEEE
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>>58996542
>say stupid nonsense
>get raped



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