Here we post sovl in the Pokémon series.The Badge Check gates in BW were really cool. The way the music builds up.
>>59025933what a high quality game
>>59025981this but unironically
>>59026005the fact that you think I was being ironic is a concession that it looks like shit
>>59025981>>59026071get a fucking life yawnfaggot, holy shit.
>>59025981It's the image. It gets blown up and looks ugly on anything too big.
hgss is unmatched
>>59026087Most DS games are like that. Just replayed NSMB and it looks terrible on a PC
>>59026116nah the gen 5 games look kinda shitty on the ds too they'd probably look really nice on a CRT, except for the back sprites
>>59026087>blow up HGSS>still looks finenah, sounds like cope to me.
>>59026122I personally think they look fine on the DS.>>59026125Blow up a screen shot with an NPC in the background
bridge villageooo aaa aaaa eee aa ooo aeea aaeea aeeoooa aaaaaaaaa
>>59027455Oh yeah I like village bridge
>>59026125Idk Celebi looks a bit weird
>>59027526Why did Sugimori added a cock?
>>59027528Because Pokémon isn't allowed to be good
>>59027530>considering the intricacies of the effects of the eyes and the head size on the coolness and reception of the pokemon design>it has those fucking ears
sovlful mechanic that begs for a comeback in WiWa
>>59025933The gen 5 games ooze with soul like this and all the little moments like marine tunnel, village bridge and all the little street performers.
>>59027528Because white in Taoism is the male half
the kalos guy won't like this thread
>>59025981Unironically looks better than DQ9, block colored chibi sprites handle the pixelization of the tilt-shift effect on the DS screen way better than more detailed ones. And don't get me started on overly detailed textures on 3D models. Hell, with 3D in general I genuinely wonder if anyone playtested their DS games on the actual DS and not something with a much better screen.
>>59025981bro didn't turn interger scaling on, gen 3 games do this too
>>59028380Personally i like Xenosaga DS
>>59028385>gen 3 games do this toono they don'tthe reason gen 5's sprites look like that is because they awkwardly blended a 3D camera with 2D sprites so you end up losing pixels if the sprites are far from the camera
>>59025981>>59026077>>59026122go back to working on your fangame kojo
>>59028659I agree but the other anon is right, Gen 3 and even 2 do this to a smaller degree
>>59028673If you don't enable integer scaling i mean