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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: TCG30.png (2.05 MB, 1920x1080)
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30th Anniversary Edition

>I want to learn the game, where do I begin?
Download PTCGL at https://tcg.pokemon.com/en-us/tcgl
The game has a quick tutorial and a bunch of decent decks to get you started against other beginners or against the AI. Some of those decks are very close to meta too. You can also go to your local game store and see if people are playing Pokémon.

>I know how to play, how do I make my own deck?
You have a decent beginner's guide at https://www.justinbasil.com/guide
There's also the old /tcg/ guide at https://imgur.com/a/W4NkOu6
After that, look up meta decks and try to reverse engineer them to see how things work.

>Where to find meta decks?
For big irl events, go to https://limitlesstcg.com/decks
For online events, go to https://play.limitlesstcg.com/decks?game=PTCG
For japanese events, go to https://pokecabook.com/archives/1417

Previous thread: >>59018373

Old /tcg/ pastebin: https://pastebin.com/Ge95YuMA

Rotation:
March 26th for online and April 10th for physical.
https://www.pokemon.com/us/pokemon-news/2026-pokemon-tcg-standard-format-rotation-announcement
>>
>>59030603
First for I don't know how to build N's Zoroark but want to.
>>
>>59030776
Just put 3 or 4 Zoroark and at least 1 of Reshiram, Zekrom and Darmanitan line. 2 of each is safer.
N's castle, 4 N PPup, at least 2 N's castle, a Pecharunt, 2 or 3 mochis, 4 Lillies, at least 3 Boss Orders, a lot of dark energies, 2 or 3 Ultraballs, 2 or 3 Pokepad, 1 or 2 Cyrano.
Just follow your instincts.
If you don't care about the rotation coming at the end of the month, add some Nestballs Iono and Reversal energies.
>>
>>59030776
Which one? The one with Darumaka/the toolbox version or the autopilot one that just swings 250 every turn? Either way, I play the deck so this is my post rotation list if you were interested in the former, but Limitless probably has some of the latter you an steal.

Pokémon: 11
4 N's Zoroark ex JTG 185
1 Munkidori SFA 72
4 N's Zorua PR-SV 189
1 Fezandipiti ex SFA 92
1 N's Reshiram JTG 167
1 Yveltal MEG 88
2 N's Darmanitan JTG 27
2 N's Zekrom MEP 31
2 N's Darumaka JTG 26
1 Pecharunt ex SFA 93
1 Psyduck ASC 226

Trainer: 17
1 N's PP Up ASC 262
4 Buddy-Buddy Poffin TWM 223
3 Poké Pad ASC 198
4 Lillie's Determination MEG 184
1 Unfair Stamp TWM 165
1 Ciphermaniac's Codebreaking TEF 198
3 N's PP Up JTG 153
2 N's Castle JTG 152
2 Ultra Ball PLF 122
1 Pokégear 3.0 UNB 233
2 Boss's Orders PAL 265
1 Binding Mochi SFA 55
2 Night Stretcher MEG 173
1 Black Belt's Training ASC 255
1 Janine's Secret Art PRE 173
1 Iris's Fighting Spirit ASC 292
2 Cyrano SSP 230

Energy: 1
8 Basic {D} Energy EVO 97

Total Cards: 60
>>
>>59030823
If I remembered I didn't have 3 full art pp ups I would have fixed it but you can't craft them yet so you must cope. Almost all of this deck is also not base arts so you'll probably have to fix it in the client but I'm too lazy to do that for you but at least you won't have to tab out if you play this card for card.
>>
>>59030823
This list is actually absolute shit if your locals doesn't run slop like Cornerstone and Crustle. Just run dual dragons and don't think about the Pecharunt engine slop.
>>
>>59030854
I can tell you the amount of times I've ran into either of those cards and it's zero. The Pecharunt engine (literally 2 cards) is extremely good and I run into far more situations that benefit from the extra reach. I would also never play the list with only the dragons because it's boring as fuck and if I were playing a deck that just swings at the active every turn it certainly would not be one that caps out at 250 damage.
>>
>>59030893
Maybe I'm just really retarded but I prefer playing the engine where you just slap down 4 Zoroarks + Resharim + Zekrom and then draw your control cards. It is a lot more simple than "just use Rampaging Thunder". I also run 4x N's Castle as well so I'm really, just retarded.

I know the list you're using, and I've used it before (to success), but I Just don't think that boarding the non-optimal stuff works when you can just win the prize trade war as nothing besides KangBouff survives two Rampaging Thunders, or a good Cape'd Powerful Rage.
>>
>>59030906
I wouldn't go as far as to say you're retarded as much as the decks do two different things despite running a lot of the same cards. A lot of the fun from playing the game for me is sorting through your pile to filter out the chaff from the cards that are relevant to your match and having multiple ways of progressing the game state (mostly hitting bench to slow the pace of your opponent's game down) which is why I play a lot of decks that share those aspects, namely Arboliva for something recent, or Garchomp/Giratina GX in the past. You go through the deck really fast (although not as fast as I would like sometimes but I was blessed during Hisuian Zoroark's lifetime to run through most of my deck turn 1 and 2) so it's not hard to find N's Castle or Pecharunt to make setting up and swinging easier. I thought about playing the Cape version but post-rotation means that Stamp is so much more valuable to me because of how impactful it can be both early and late game to create alternate win conditions through buying a turn or two when you work towards it with Darmanitan. The Darmanitan version is also the only one that doesn't instantly lose to Festival Lead even if the matchup still sucks, it just goes from an autoloss to one that hinges on them both running and keeping Shaymin in play which cuts bench space even more when a lot of lists I've seen of late run Lilligant to help patch up their damage. As far as Kangaskhan piles go, in my experience it's either Absol which OHKOs you outright or some other box like Slowking or Terabox that either OHKO you outright through something like Annihilape/Iron Leaves or fails to OHKO with their other pokemon a lot of the time you which lets you Powerful Rage back for 3 prizes guaranteed or forces them to boss around Zoroark which works in your favor a lot of the time since you can still OHKO Kangaskhan with Mochi and Blackbelt or soften it with Darmanitan while sniping something useful off the bench.
>>
Ninja Spinner can't come soon enough
>>
>>59031111
Why is pult so fucking popular?
>>
>>59031120
Because it beats all those other decks.
>>
>>59031111

>he thinks ninja spinner is going to change anything
>>
>>59031138
Then why all those other decks exist then?
>>
>>59031157
>t. drago player
>>
>>59031111
isn't special red card coming out with ninja spinner? wouldn't that set make an even bigger gap between pult and the other decks?
>>
>pult this pult that pult S tier
literally just go lucario or solrock, boss order and watch them scoop
>>
>>59031111
This is what a healthy meta looks like.
>>
Thoughts?

https://youtu.be/OkQ61vtufcQ?si=dfhmRng0vZHOuxRH
>>
>>59031217
I do it with my Rocket deck which is Spidops against their first 2 shitters before they bring the pult, watching it use 2 dusks then dealing with the Pult with either 2 attacks or one attack buffed with Clefairy.
>>
>>59031111
Like >>59031188 said. It's giving decks abusing dusclops like dragapult even more an edge. Because they can drop to lower prize cards during their turn for maximum disruption
The rest of ninja spinner isn't anything special. Budew will cuck mega greninja because lolstage2 without a draw engine built in
>>
>>59031590
Soon, every deck will have one or two psyducks in their deck since it at least have 70 hp.
>>
>>59031217
this play only works if the pult player is dead drawing and can't find iono and cc. which is why I'm trying to convince my local lucario players to play more turo while I'm waiting for them to draw into an energy so they can retreat their active and ko budew.
>>
5000IQ deck when it works
>>
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>>59031669
>turo
You need draw/boss not to slow the game down. Lucario player should go first then bum rush the prize race with just Lucario to set up next lucario/hariyama. Most of the time is ~2 prizes while they setup, dusk prize, 2 from drag, then gust whatever or kill 2nd drag with the set up Lucario.
I'd say I get around ~75% win rate this way.
>>
>>59031772
if you play the yamas then turo becomes your boss as well as your mobility card. it's not to slow the game down. it gives you more outs so you can keep your pace against pult trying to disrupt you.
>>
>>59031919
So, I need a makuhita on bench and a hariyama + turo in hand to match a boss? I usually want to keep hariyama to be my 1 prize attacker/support ex killer, and makuhita is after lucario and draw engine in priority most of the time.
>>
>>59032061
It's filling multiple roles at the same time.
Hariyama can attack and act as a Boss Order at the same without spending a supporter.
Turo can be used as a pseudo Boss Order while also act as an emergency evacuation to not lose give your opponent 3 prizes.
>>
Hey last thread someone gave me a list of Mega Absol with Cornerstone, thank you
I've been using that and one without Cornerstone and instead it has Toedscruel, I like both and I've been doing ok with those in Arceus ~1500 rating
However, I've got a local tourney I want to win in 2 weeks, which one should I use more or dedicate more time to?
>>
Venusaur decks fucking suck if you dont highroll your energy turn1 you have zero draw
>>
>>59032984
That's why the usually combine it with a Meganium.
It may look more bricky since you need two stage 2 pokémon, but you will only need 2 energies to start attacking, evolving grass is fast thanks to the forest and finding pokémon is way easier than finding energies once the vessels are gone.
>>
>>59032984
Why are you playing Venusaur without 'pon?
>>
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Enjoy
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>>59033065
That's exactly why it bricks. If you don't get the energy for pons you have nothing. Also you just feel like conceding if you vs budew as you have zero outs to anything
>>
>>59033104
Baffling post. Did you put any logic into this?
>>
>>59033104
You know that you can use bug catchers, fill your deck with a lot of grass energies, Lillies to get more hand, Ultraballs to find the grasspon and Venusaur and you can even put a Meganium line so you won't need 4 energies to start attacking, right?
>>
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>>59033114
>>59033138
I was trying out this deck and it just kept running out of draw since I couldn't find energy or bug catching sets
>>
>>59033170
You are only using 9 grass energies, that's why.
>>
>>59033177
https://limitlesstcg.com/decks/346
Most the decks I saw on limitless are running 9-10. Bug catching set should give you enough outs but apparently not if you find neither..
>>
>>59033194
Considering that you are using the G block for your deck building, get rid of the Toodscool line and add 2 Arven and 2 grass energies.
As you can see in limitless, the deck is incredibly low ranked because it's too bloated.
Losing Toedscruel will make your bench to be snipeable by Dragapult and Alakazam, but it's way better than bricking.
I would also prefer a Wally instead of a Turo, but that's just personal preference because I find more valuable to heal the Mega Venusaur than recovering some shitter.
Lastly, you can also attack with the Grasspons.
>>
>>59033170
>>59033194
The real answer is Venusaur is fucking garbage and you should remove it entirely because it's a brick factory that doesn't contribute enough to its own deck to be worth the inclusion. I would genuinely rather run 4 e-switches than a Venusaur line, because at least then you don't have to find 4 cards or 1+your supporter and also earn a couple of extra spaces to run more consistency options.
>>
>>59033221
I meant Petrel, not Arven.
You can also just add 4 grass energies or replace one of the Petrel with Colress.
>>
>>59033224
The Venusaur energy switching, grasspon and Wally make a good combo and that's like it's only benefit.
Venusaur is just a huge tank and because fire decks are even shittier than this one, it can do its own thing.
I do consider the Venusaur deck very bad, but I don't think it's an unsalvagable mess. The deck posted here just doesn't have enough energies or item searchers for consistency.
Other decks can run less energies so they can add some techs that helps against specific match, while Venusaur decks are so tightly packed that they can only make a do or die deck.
>>
>>59033221
>>59033227
Both (me).
Also get rid of that genesect, it only serves to attack Cornerstone and Crustle, both being unpopular decks and you can deal with Cornerstone wtih your Meganium.
Venusaur deck just doesn't have enough space for countering specific decks
>>
I would suggest running the Arboliva deck instead because that one is awesome.
>>
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>>59033270
>>
>>59033289
That only protects against attacks like Grimmsnarl, not effects like Dragapult.
>>
>>59033289
My Shaymin encounter rate is quite low thanks to it not doing anything to Dragapult and the only other spread decks being Zoroark and Grimmsnarl, who also isn't that affected by it thanks to the Munkidori. I ran into someone using it the other day but they were playing Alakazam so it was understandable.
>>59033294
Arboliva does damage instead of placing counters.
>>
>>59033298
I misunderstood your point, I thought you menat that Shaymin will in an Arboliva deck, not against one.
>>
>>59033298
Zoroark, grimmsnarl, raging bolt, wellspring, and arboliva combined probably have a higher play rate than goldengo, but I have seen a lot of players adding a toedscruel line to their deck.
>>
>>59033104
>If you don't get the energy you have nothing
That's like every deck though. Use cards.
>>
>>59033224
This man fears the saur and is trying to get people to remove it from their decks. Invest in big frog now.
>>
My 4 decks going into rotation.
>Pult
>Lucario
>Zoroark
>Bolt-Bolt
Yes I am a retarded shchizo. No I do not care.
>>
>Mega lucario Z set after darkrai
Invest in mega lucario now!
>>
>>59032801
Help :(
I think Cornerstone is less good but I know when it's good it's very good but I lost to an Alakazam thinking he wasn't going to be able to hit me
>>
>>59034056
Cornerstone also doens't work against Dragapult which is a very popular deck.
>>
>>59032801
if people aren't teching for cornerstone then usenit in your deck. otherwise use toedscruel
>>
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>>59033582
Not every deck.
I got a hand with 2 Rocket Mimikyu and my 5 grass energies.
There was literally nothing I could do because the next turns were drawing my rocket energies and Giovanni.
>>
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>>59035593
I can never tell if the game has insane powercreep or if it's just that most cards have always been trash. I'm guessing both.
>>
>>59035977
My rocket deck.
6 turns in a row without getting a single supporter, the only reason I have yet to lose is because my opponent is using an Alakazam deck. I am posting here because he takes like 5 minutes per turn while mine ends in 5 secons.
>>
>>59036005
Forgot to say that this current set is dialing back the powercreep.
>>
>>59036005
That has nothing to do with what you replied to. Please stop posting about your Rocket deck. Your autism is showing.
>>
>>59036024
I wanted to say that the powercreep is going down, putting a ceiling with the max damage, the infinite drawing and printing weak cards again.
>>
>>59036031
You've posted a really bad Spidops list multiple times already. TR is known to be brick city.
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>>59036038
Okay, good decks then.
Mega Lucario hits fast, but the damage ceiling is way lower than Gholdengo and doesn't do bench sniping like Dragapult.
The other good non bricky deck that is somewhat good is N's Zoroark which damage ceiling is also not that big, although it can be high with Reshiram as long as Zoroark doesn't get one shotted.
Mega Absol doing instant ko needs at least 2 Munkis or the Greninja that is going to be released, way more cumbersome than Pult, Zard, Gard and Dengo.
>>
>>59036084
See >>59033928 (me) lol.
>>
Looking at the Japanese tournament results, it seems that Lucario is not a good deck.
>>
>>59036266
I guess you can go back to jerking off to Spidops then.
>>
>>59036320
I like it, but I have never claimed that it was a good deck.
>>
So how will t hey soft counter dragapult?

A card saying "kill dragon type pokemon" would be extremely useless since it's only useful there. We already have a way to make ALL psychic pokemon kill it but that's not enough. We have stadiums and pokemon to counter it too
What could they print that would actually see play to stop dragapult?
>>
>>59036691
Probably a better way to specifically stop Drakloak I guess if we don't have one already. Not a lot more you could really do at this point.
>>
>>59036691
Something like Iron Thorns ex but for non-rulebox Pokemon.
>>
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This is my list. I know its not optimal so want to improve it, tho I know I will have to make some changes to follow the meta and give up personal tastes.
For starters, remove the kangas and add tatsugiri and yvelval (which I remved cuz I end up never using it). Without kanga I can run Rocket's Tower as the 3rd stadium, remove the ciphermaniacs and with tatsugiri I dont need the pokegear so I can add something else there too, just not sure what to do with the extra space.
Yes its a pre-rotation because I can still use it for a little bit longer, no money to waste on pokepads right now.
>>
>>59036729
Ability lock for everything while in active would be fine I think. There's no counter catcher to easily ignore it anymore.
It's a hell of a lot less toxic than budew too since they could make it two sided like most ability locks.
>>
>>59036788
if you're adding in tatsu you can play 4 arven and tm evo to help you set up
>>
>>59036811
So it would be like
>remove: 2 kanga, 2 cipher, pokegear
>add: tatsu, tm evo, 3 arven (or 2 arven and 1 energy)
>swap: cage for rocket tower
Probably?
Also Ive heard about going 2 stretchers and no rod, but in this deck I feel like the rod to get back 1~2 energies to energize with toxtricity works better.
>>
>>59036691
A splashable healing card like how Radiant Tsareena used to work could be good. Something like heal 30 from everything could go a long way. U know picnic basket does that already it that's incredibly limited (can't be recovered, 1 time use etc). Healing seems to be almost non existent right now in a format where spread is king.
>>
>>59036851
Im also considering swapping Turo for Wally just so I can still attack with sharpedo on the same turn (retreat, tox one energy, the second from hand, pecha the shark to active again).
And changing the Gravity Mountains for Risky Ruins. Extra damage on more things; there're two stage 2 dark pokemon being used (charizard but ruins hit charmander, and grimmsnarl) and this hits basics as well. I dont even know which stage 2's that would need more than (270 +20 ruins +30 munkidori +40 mochi), suviving by 10 from the difference between mountains and ruins.
>>
>>59036788
Use Maractus over Yveltal
>>
>>59037345
I thought about this as well. The downsides are the 2 retreat cost (which I could overcome with the Balloon on it or pecharunt to send the sharpedo to the front anyway) and that it cant be energized by toxtricity, but Im willing to give it a try.
>>
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Please explain to me why I created this list at 3am last night.
>>
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This is why you don't use the toolbox Zoroark list. He surrendered the same turn.
>>
I wonder if someone even tried to use Lt. Surge deal, 4 Dusclops and N's Sigilyph.
It seems harder to pull than exodia.
>>
your sleeves are gay lol
>>
>>59037581
I use the fairy type sleeves / deckbox / coin on my Dragapult deck to confuse my opponent.
>>
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Oy vey...
>>
>>59037833
lol
lmao even
>>
>>59037833
Debating on making Ogerpon-Olives-Heracross for the fucking lulz.



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