Gen 1 movepools aren't that bad.
Gen2 on the other hand >just level it to level 63 bro
>>59041510Gen 2 mons was made to be hated
>>59041510>just level it to level 65 bro
>>59041510>>59041604OK now post gen 1 Sandslash or Primeape
>Pre Gen IV movepool>Only good STAB move level 40+>Post Gen IV movepool>Everyone learns a signature STAB move upon evolution and get a fuckton of natural coverage that doesn't even make sense for them to learn naturally. TMs are completely worthless and if they aren't, you can just breed them onto Masuda Method 1/100 Shinies
>>59041510>>59041604>>59041724>>59041730>mfw a pokemon has bad level up moves
>>59041724
>>59041604What are you even MEANT to do with this? Teleport at level 20? Thanks Game Freak I guess I'll use this Pokemon to run away from the Zubats plaguing the caves
>>59041922>Non-STAB SlashMight as well be using Charizard
>>59041463Playing gen 1-3 so much as a kid completly wired me into thinking I could never ever evolve pokemons early in later gens because they'd never learn any good or even any moves at all
>>59041463gen 1&2 expect you to rely on TMs more than later generations. a lot of people just want to hoard TMs and never use them.
>>59041934Actually in gen1 crit is based on speed causing it to constantly crit. He also can get Dig at the same time which has the power of Earthquake. Far better than any Joh*o mon
>>59041604>>59041930How do you make a learnset WORSE?
>aren't that badRhyhorn is a Ground/Rock type and pre-evo to Rhydon, one of the first Pokémon EVER designed.Here is his learnset.One might wonder why he learns zero Ground or Rock moves.One might wonder why he learns both Tail Whip AND Leer (they are identical).One might wonder why one of the slowest Pokémon in the game learns Horn Drill (OHKO move), which will auto-fail against a faster opponent.Let us examine the Pokédex entry...>Strong, but not too bright...See, now this is the genius of Generation I.Rhyhorn is canonically retarded and his learnset is actually good in context.These layers are what the illiterate tard generations are missing.
>use that level 2 hoot hoot the whole game>reach Kanto at like level 40FINALLY I HAVE CONFUSION
>>59041957>SpeedNigger have you SEEN Sandslash's Speed stat? How are you going to gas this piece of shit up when you can catch Diglet, let alone a fucking Dugtrio literally one dungeon afterwards? Do you even play these fucking games??
>>59041970I think you get some TMs before then.
>>59041975This was the initial point. TMs literally patch the gaps in level up pools. Most often you get TMs long before you need to teach the mon what's missing in their pool (pre-Gen V). The real problem becomes how TMs really aren't something you can rely on for your whole team because they're single-use in old games. The strategy was supposed to be you have a super strong move you can teach your mon to give them an edge but you can only do it once. BW-on ward sort of fucks this up by making all the good TMs post-game because they're infinite now. Good for post-game, but the main game forces you to rely on level up pools which leads us back to the initial issue of now the Pokemon need to naturally know coverage instead of being taught coverage
>>59041973hes fine and usable. Dugtrio is one of the best mons in gen1 by comparison
>>59041990>TMs really aren't something you can rely on for your whole team because they're single-use in old gamesThere are more than enough to give each of your pokemon several throughout the game.
>>59041975It's attack stat is too bad so it ends up being weaker offensively than Ledian. With return and flyXatu has a nice attack stat though to make use of them at least.
>>59041975He doesnt, his strongest move prior to that is Thief at Mahogany Town. He is a special attacker and this is his fucking attack. (Dark being special in gen2). You can teach him Headbutt/Return but those are physical and everyone gets them anyway. There is no trick here, it's literally that fucking bad.
>>59041463One thing Gen I got right about the movepools that every other gen got wrong, IMO, is TMs.In Gen 1, a TM was>any move a mon could plausibly execute, regardless of whether or not it made sense for the mon to "learn" it naturally as it developedA lot of the crazy Gen I TM coverage came from this, and I think it was the right way to think about TMs. You start from "give every mon every TM" and then just filter out the ones that are the least justifiable like a sentient magnet being able to ride waves or use mind control. This is why damn near everything learns the ability to throw something poisonous at an opponent.Later Gens used TMs as "these are the moves we'd have put in the level up learnset, but we don't want the mon to be learning a move every other level", they were moves that for the most part if you DID put them in the level up progression, the player would never think twice about them being there.
>>59041463If a Pokemon doesn’t learn a STAB move by level up, it has a bad learnset. Simple as.
>>59041965>See, now this is the genius of Generation I.Yeah, an attempt at role play.
>>59042025Depends on the game. Gen I definitely saved a good chunk of its best TMs as single-use (Psychic, Earthquake, Body Slam, Toxic, Thunderbolt, Ice Beam, Rock Slide, etc.) while some other really good TMs can be bought infinitely (Hyper Beam, Substitute, Surf)It wasn't until Gen III where they started making loads of the "useful" moves infinite like Psychic, Thunderbolt, Flamethrower, Ice Beam, etc. but they're also generous enough to give you a single freebie TM as well>>59042083This is partially what makes Water such an insane type in-game because Surf being able to be learned by every Water type bar Magikarp while Electrics are fighting over Thunderbolt basically allows you to run mono-Water teams without question and can even grind up some of the mons that naturally learn kickass shit like Ice Beam or Psychic without issueBut at the same time, Gen I bag limitations basically meant that TMs COULDN'T be infinite otherwise you'd have like fuckin 90 key items and you'd never have any space in your bag again. It makes TMs difficult, but very necessary to use
Gen 1 Aerodactyl's movepool is a tragedy.
>here is your level 30 move bro
>>59043067>Be Aerodactyl and Kabutops>Be the fastest Rock types in the game>"Fuck Onix, nigga can't hit harder than a Butterfree">There's a Rock Slide TM>Best Rock move in the game, only two>"Sweet">Neither get it>"wtf">"Fucking Snorlax gets it tho!">"lol you're already dead nigga">mfw
sometimes I look at gen 1 movesets and wonder if STAB wasn't planned and someone snuck it in
>>59041965Maybe John Gamefreak should have made a move called Rock Drill. It doesn't really have the appendages to learn Rock Throw and Rock Slide is TM only.