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>all pokemon now have 6 move slots
>the catch is you're not allowed to have more than 4 attack moves, or more than 4 status moves

Could it work?
>>
no
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>>59115764
better idea. You have six slots and a certain amount of points to spend on moves. Using a meta set of 4 good moves and you run out of points. Use less popular moves and you can work in extra moves for greater utility
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>>59115764
>what if every setup sweeper could now have as many attacks or setup moves as they wanted
lol
the only thing keeping bullshit sets like demon mew or double dance reuniclus in check is the fact that running multiple boosting moves and recovery means you don't have room for attacks
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>>59115764
Mega Meganium hands typed this
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>>59115764
I'd rather have 6 attack moves instead
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>>59115764
>every setup mon can now freely pack extra coverage moves, taunt, substitute, recover, encore, etc. at no real cost
wew lad
if you thought iron valiant doing a bajillion things was bad, now it can do all those things at the same fucking time
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>>59115781
Could work
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>>59115764
>the catch is-
Nah. If I'm getting 6 moves I don't want no catch, I want Nidoking to use Sludge Wave, Earth Power, Thunderbolt, Flamethrower, Ice Beam, and Shadow Ball at the same time
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>>59115781
The problem is A) Game Freak is dumb and would definitely do stuff like assign Hyper Beam as "high value" and Encore as "low value", and B) a move that's high value to one Pokemon will be useless to a different Pokemon, so you can't really rank them fairly. I do sorta like the idea tho
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>>59115786
>>59115809
Yeah certain Pokemon would be a lot stronger but you're underestimating the fact that your opponent also now has more ways they can counter you and stop you dead in your tracks

>when everyone's super, no one will be
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>>59116387
it just turns the game into rocket tag.
like there's basically nothing that can take on a mixed dragon dance kyurem with 6 move slots to play with so if they get the setup it's just gg. and every pokemon would be like that because you can't play anything but giga turbo hyper offense or you instantly lose to it.
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>>59116601
>protect
>double team
>repeat
I'm now fucking invincible and you can only hit me if your post ends with 0
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>>59115764
The furthest I’d go would either be
>protect is just an action a mon can take, not a move, everyone gets it
Or
>a mon holding a TM can use it as a 5th move
Because at least in the latter case you’re balanced by giving up your held item to have it (and it can be knocked off or whatever to eliminate it)
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>>59115764
Rest
Sleep Talk
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>>59115764
mono electrics become even more useless and all drop down to FU tier
>>
What about
>giving up holding an item gives you the 5th slot
>giving up your ability gives you the 6th slot
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>>59116743
Mechanically I don’t know how they’d implement the latter but I’m not opposed to it

>>59115764
The only time I’ve ever wanted that many move slots is wondering if I could make stockpile/spit up/swallow work
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>>59116666
>sets up while you protect and double team
>roars you out for a clean sweep
gg, no re
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>>59115764
Out of the top of my head
>obviously type coverage in general explodes, you can expect most pokémon to have at least one to two offensive moves per set
>trick+choice, encore, taunt and similar tricks become much, much better since their opportunity cost goes down and you're 100% guaranteed the opponent's gonna have six good-ish targets every game
>hazing, phazing and unaware mons rise a lot in usage since every one and their dog is gonna carry a random set up move as filler
>"old school" stall gets fucked again since it doesn't get much from the extended offensive coverage, a lot of random offensive mons will be running shit like rest/talk or sub because they have no better status moves and PP stalling now takes 50% longer while your recover still has only 8PP
>Z moves become much harder to read in natdex, probably leading to a ban further down the line
>in format where they're still legal, BP chain become even more broken since every baton passer is gonna have two to three free coverage moves and thus become a potential sweeper
>metas with access to hidden power become unplayables
>on the same note, lures and silver bullets become rampant and having a double weakness of any kind goes from an hindrance to actual viability-killing
>items expert belt, wise glasses, muscle band, life orb and maybe weakness policy/weakness berries are big winners, choice items and leppa berry are the big losers, I think
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>>59116766
Roll failed
>magic bounce espeon
>voids your setup
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>>59115790
I'm all for that.
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>>59116387
Eeeeh
No
There's a certain archetype of pokemon that benefits from this sort of thing far, far more than any others.
Imagine
Something with sleep, calm mind, recovery, stab, coverage, wild card.
These kinds of pokemon are the most hindered by moveslots, because this sort of build is pretty much impossible to stop once it's going.
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>>59116748
Stockpile should be ONE moveslot. When you click Stockpile you get a second menu where you select what to do next with it
>>
Idea. If they reclassified moves like Swords Dance, Nasty Plot, Dragon Dance etc as "attack moves" instead of status moves, that would take up one of the 4 attack moves you're allowed to use. That'd make this whole thing MUCH more feasible
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>>59116743
>>giving up your ability gives you the 6th slot
Rigigigas, please.
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>>59116712
>>a mon holding a TM can use it as a 5th move

Aww that's a cute idea
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>>59116380
They would probably assign each a print value with a vague descriptor of how many points it gets.
Example:
Hyper Beam is a grand print.
Encore is a vague print.
Each pokemon's nature would also influence how many points a move gets.
The max number of points would be 255.
>>
>pokemon has all of its abilities at once
What happens
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>>59116895
I don’t like the special codebase treatment but I think you could get it to a functional one-move situation
>stockpiling gives +2Def and SpDef, but you can only stockpile once
>if you are stockpiled and you use Stockpile again, it becomes a 150BP attack, spending your stockpile and dropping your defenses
>if you switch out while stockpiled, it consumes your stockpile and recovers 50% of your HP.

Or a similar thing, but
>when stockpiling, if you choose yourself as the target, you add +1 stockpile with the usual mechanics.
>If you target an opponent you attack with the usual mechanics. You cannot target an opponent if you don’t have a stockpile
>switching out recovers based on your current level of stockpile

The latter feels truer to the mechanic but I think stockpile is a little too slow as-is, I feel like right now it’s just “worse cosmic power” and I like it better as “no retreat lite” where you get a bigger boost but at the tradeoff of being unable to stack it repeatedly.
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>>59117161
Some mons gain nothing, others break the game. Might be more balanced if it was an item that let you have both of your primary abilities, but not your hidden ability (maybe Ability Capsule as a held item?)

I think a more interesting question is what happens if we get more held items that just give the effect of abilities already in the game, which has a similar effect as having two abilities but at the cost of an item slot and with more build diversity. We have some of these (Loaded Dice, Air Balloon, Clear Amulet, Covert Cloak, Rocky Helmet) and I think they're by and large quite balanced.

I once saw someone suggest a held item that works like Flame/Toxic orb, but at the end of the turn it gives its holder Mummy. Could be used to nullify a harmful ability (expect to see a lot of Slakings) or to disrupt someone with switcheroo/trick. I think at this point you could also break the Incineroar dominance with like "Fearsome Mask" that causes the effect of intimidate.

Other abilities that would make good, and arguably even balanced, held items IMO:
Purifying Salt
Multiscale
Rock Head
Weather/Terrain setting (give up held item rather than moveslot+turn for weather setting, only needed because setter abilities are so rare and it's literally just Indeedee and Pelipper everywhere)
Mold Breaker
Steam Engine
all of the "of Ruin" abilities
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>>59116910
i still don't think setup sweepers need to have free move slots for substitute, taunt, encore, etc.
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>>59115781
Honestly you don't even have to assign weights to the moves, just to the pokemon.
Want to use Garchomp? That's 30 points out of your 100 kid.
A french website had a meta in gen 6 where they'd tier every pokemon and limit the teams to specific combinations like "maximum 1 S, 2 A, 2 B, 1 C or 3 A, 3 B" stuff like that. Never had more fun in comp since.
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Do any fan games/ROM hacks give you more than 4 more slots?
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>>59117965
Isn't yugioh doing that now?
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>>59117758
What if using an attack-boosting move automatically puts you in a Taunt-like state where you can't use status moves for like 3 turns

I just want 6 slots motherfucker and I will char the earth if I have to to get them. There's gotta be a way to do it that doesn't break the game.
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>>59118081
now you're just killing sweepers that rely on multiple boosts like calm mind users
and that does nothing about stuff like body press stored power mew
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>>59117965
Similar to draft leagues. The one issue with cost-based building is the same as restricted formats have: even if you can only use one powerful mon, everything around it has to support it and be able to keep up. If I limit you to one mon over 550BST, every team still has to have an answer for the Flutter Mane that will be in that slot.
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>>59118302
It's ok anon-kun, 7 mons learn bullet punch (I'm excluding shadow sneak because of the obvious fairy tera)
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>>59115764
I am pretty sure that in general this would just widen the gap between the good pokemon and the bad ones.
For a really simple example: nothing would change for Delibird if it got access to 2 extra moveslots. Meanwhile, Iron Bundle would be even scarier if it got extra utility in its kit. While there are some exceptions to this, I think having high stats/good ability etc just means you get even more out of those 2 slots than some other pokemon with lower stats/worse ability.
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>>59119231
yeah, for every pokemon that gets marginally better you have some absolute fuckshit like iron valiant who goes from "cancer because you have to guess which of its 100 sets it's running or lose" to
"runs everything at once and has no counterplay in the first place"
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>>59115786
Isn't Smogon the ones keeping everything in check? You never need to worry about something being broken when jannies will just instantly ban it



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