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File: 1747819840968158.jpg (81 KB, 578x325)
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Is it just my impression or is champions supposed to be a stadium-like cashgrab so a studio can focus on a self sustaining project that lets them do unique attack animations to implement into the mainline games?
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>>59123351
>cashgrab
Obviously
>everything else
you are a deluded nigger retard
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>>59123351
>cashgrab
Correct.
>that lets them do unique attack animations to implement into the mainline games?
AHAHAHAHHAHA YOU WISH. Good attack animations will still only belong to newgen shillmons, and all the good animations from gen 9 that return in gen 10 will be downgraded so the gen 10 boys get all the "wow I wanna use this guy!" attention from easily-impressed normalfags and Japanese children.
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>>59123351
I wish Champions was a stadium-like game but it's shaping up to be lazy gatcha slop. Maybe if it had a complete pokedex or single player content like stadium had it'd be different but Champions really doesn't look good right now.
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>>59123351
How is it a cashgrab if you can just transfer your teams from the games?
You only need to spend points (which I assume you can buy with money, but you can still accumulate without it) if you don't have the games to have your own teams... but still, it should be much cheaper the buying the games every other year if you are really only interested in the battling aspect.
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>>59123520
Sure, you can f2p the game if you want but most people are judt going to spend money to skip all the point grinding you'd otherwise need to do.
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>>59123555
Also, to streamline storage space so they can just cram all their HOME imports without having to rotate them. They really don't want to have to waste time fucking with different apps when they can be told "pay for this standard edition and then subscribe for more box space!" as a means of instant gratification.
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>>59123555
So the game's not actually a cash grab, it's just taking advantage of general human traits in its composition.
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>>59123564
To grab cash
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>>59123555
>If you don't have any other Pokemon game, but still wanna build multiple teams but also not play them regularly, then the game is really grindy!
No shit, sherlock. Will be hilarious if VP are given out like candy, so no one even thinks it's grindy. Unfortunately we need to be patient first, which seems to be impossible for some.
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>>59123662
>Will be hilarious if VP are given out like candy
Highly doubtful. There’s no reason to include a resource mechanic like that in the first place if it isn’t intended to act as a gate. The purpose of putting a resource barrier up is to force you to grind to keep the player counts up.
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>>59123555
Won't most players already have a team to transfer in from a switch game?
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>>59123692
It looks like the main gacha mechanic will be the rental rotations, which uses a different currency than vp to reroll. You can even get shinies and titles from rentals so stupid whales will spend on it.
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>>59123715
The speedup is 100 VP per hour though. But there is also more to it.

>>59123692
It really depends on the goal of the game and GF's competency. But assuming GF knows what their doing for a moment, then it's still a matter of whether they want to earn money through it directly or if they want to get people hooked on competitive Pokemon. If the primary goal really is to make it more accessible to the masses, then they can be pretty liberal with VP cause they're basically free marketing then. Obviously, you'd still want to show some restraint so that people log in daily or so. But I think chances aren't bad that building teams can be rather painless even without sinking hundreds of hours into it.
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>>59123351
>that lets them do unique attack animations to implement into the mainline games?
Pfffffffft not with lazy bastards like Game Freak running the show
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>>59123728
I’m being generous enough to GameFreak’s business acumen and believing that the objective, at least in the beginning, is not to rake in the cash, but to inflate the player count. The main purpose of the resource gates is not to get you to pay to skip them, it’s to get you to do your daily chores. They want the ladder queue to be mere seconds long because that’s how they get people hooked. The asking for money part comes later.

However, what I will NOT be generous about is Gamefreak’s game design competency. They do not have the requisite experience with balancing live service games required to toe that line of friction, where it’s engaging enough to make you want to play while preventing you from burning through your enjoyment in 2 weeks and moving on to something else. They will absolutely have overtuned the friction (because making VP easier to get is always going to be more popular than making it harder to get, best to start with the screws too tight and then loosen them by inches) and the launch will be misery. By the time the game comes around to phones it may be marginally better, but by then I expect the initial hype to have died off by like 70%. It will get a surge from new phone players, but they’ll be much harder to maintain because they won’t have the innate advantages that let them overcome a lot of the mon-acquiring friction (due to not having a bunch of mons in Home) which GF won’t have toned down because Switch players have bypassed it so it never became a problem.

I expect what COULD have worked very well to be squandered and VGC participation to decline back towards Sw/Sh levels.
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>>59123590
No? It's individual choice to pay, just like it was to side-step the proper way to build a comp team in Gen 8 and 9 only to get kicked out of worlds for doing exactly that. And you don't call the games "cashgrabs" despite the majority of VGC players playing straight (because fuck buying a SECOND switch just to hack, inject and cheat in a kid's game).
>>59123737
The problem I see here is people assuming they're going to treat it like every other small indie gatcha IP going that NEEDS to use that kind of shit to survive. This is a game-engine battle sim, being used to not run VCG worlds on SV for 4 years straight (because they never ran a 4 year VGC cycle on any previous game entry). As it's as much providing a space for comp battling and VGC as well as streamlining VGC for normies (and encouraging Home ownership/vast collection of 'mons to side-step paying for convenience), I doubt they'll monetise it the way others do. Remember, regardless how much they'll get a year, it'll never match ANY revenue income from even a mid-gen game sale tally (15m people paid 900m for L: A, but there is NOT 15m people who'll subscribe to a competitive battling-focused side effort when history proves the majority of people who play pokémon do it because of how Game Freak make their games)
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Champions looks like Temu Stadium
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>>59123794
Again, the point is not to make money right now, it's to keep people playing. You have to turn the game into a chore to force people to play it, that's the whole point of resource gating every action and giving you dailies and battle passes and shit. They aren't doing this to squeeze shekels out of you, they're doing it so that even if playing a match doesn't sound fun, you still do a minimum of 15 to avoid "missing out on" the daily VP. You have to want the resources you get from playing all the time, and the only way they know how to do that is to gate every aspect of the game behind a resource tax that constantly whittles down your supply to keep you looped in.

If the purpose of Champions was just to be a battle sim for VGC, they would
>not have VP at all
>not have recruit ranch at all
>build the functionality into Pokemon Home directly or at least make using Champions require a Home account to get Pokemon in

The fact that the game is designed the way it is demonstrates that the long-term goal is to get people hooked on competitive pokemon as a kind of bite-sized experience, similar to Pokemon Go except catering to the portion of the fanbase that dislikes Go's mechanics.
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>>59123351
>cashgrab
No. The fact that they are porting this to mobile too is huge proof they see it as more than that.

This is the Master Duel of Pokemon. They saw how similar models (like Master Duel) were making bank and so they decided to do it as well. Honestly I expect that this game, if it is successful and active, to eventually be brought to Steam as well.
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Zoomers love the term cash grab for some reason
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>>59123555
Just PKHex????????????
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>>59123555
>most people are just going to spend money to skip all the point grinding you'd otherwise need to do
not necessarily since the f2p mode is recruiting from a randomized draft
hopefully that part of the game has some depth
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>>59125597
>just buy 2 switches + modchip + labor + tip to pkhex bro
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>>59123708
Most players will be mobile-only so no
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>>59126553
Even mobile-only players will have access to GO.

and with GO you have access to infinite foddermons you can freely trade with on Home, which is going to have a LOT more tradebots popping up thanks to Champions.



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