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a pokemon game in the HD2D artstyle would look gorgeous
i refuse your counterarguments
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>>59176570
that looks like dogshit
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>>59176570
2D restricts gameplay and limits animation potential, especially if you'd want to feature hundreds of different species.
The real solution should be a tasteful, cel-shaded artstyle that somewhat simulates 2D. Not the current cheap plastic-y look.
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Thankfully, Game Freak don't listen to internet incels when making their video games for children.
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>>59176570
>everything is "pixel art" but the UI text isn't
>2d sprites get completely washed out by 3d lighting
>pixel textures on 3d models are all different resolutions
how did people get gaslit into thinking this hideous style is the best style for "2d" games?
>>
worse than Kalos
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>>59176635
Because squeenix made a game on the cheap and spergs bought it for switch as they felt they needed to show squeenix they wanted more of their games on Switch.
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Post the actual good looking Dragon Quest ones and I'd agree. Or Xenogears/the DS Pokemon games, those are also fine.
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>>59176570
no, that looks like shit. maybe something like this would work (with some tweaks. not the entire area would be shown at once)
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>>59176698
>>59176595
>>59176570
All terrible ideas.
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Makes Kojo cry so I'm for it.
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>>59176595
>2D restricts gameplay and limits animation potential,
You say this as if the 3D models are well animated at the moment when they're hyper static. I think 5th gen sprites were way over animated, but Game Freak have shown time and time again that their 3D animation is dog shit
>>
Once again, only if it's like the DQ 1-3 remakes, MAYBE dipping slightly into the LIVE-A-LIVE remake/Adventures of Elliot. Anything else would be too drab/baseless for a Pokémon game, particularly gens 2-5 which thrived on their vibrant colour palletes.
If it ended up like Octopath Traveler/2 or Triangle Strategy, then yeah, don't even bother, that's fucking disgusting.
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>>59176765
>hyper static
You haven't played
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>>59176869
Now post their idle animations rather than their "being hit" animations
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>>59176570
I dislike the lighting and shadows.
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>>59176872
Moving the goalpost already?
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Kojo is sexually attracted to children.
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>>59176869
>Skarmory’s 3d model is still flying and not on the ground
How has this shit not been fixed yet.
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>>59176894
>still flying
It's on the ground only as a wild Pokemon.
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>>59176887
Not at all. Most models spend 99% of their time in idle animations. That is their default state
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>>59176570
To be fair, that's essentially what Gens 4 and 5 are but at a different camera angle.
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>>59176884
I agree. There's just something not quite right about it. Maybe it's the texture?
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>>59176964
Maybe it distorts the pixel's colors which already were chosen for the illusion of lighting. For example the black hair is lighter on top but darker on the bottom to give the illusion of light shining down. But the new light breaks the illusion since the dark parts are still dark even under intense lighting.
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>>59176595
It sucks that cel shading is perfect for current gen capabilities yet niggers still go for "realistic" meme and all we get nowadays is just ps3 with more detrailed strands of hair and grass on everything.
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>>59176884
>>59176964
>>59177015
nah
i think it's my screen capture overcompensating for my computer's HDR
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>>59176872
>TH-THAT DOESNT COUNT!!!
kek spritetards are pathetic
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>>59176869
You still think this looks good?
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>>59176887
There is no goalpost to be moved if they just look like dogshit from some cheap mobile game
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>>59176570
Anyone knows some good eye drops? My eyes suddenly hurt.
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>>59176570
Without the bloom it's literally just a PS1 game
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>>59177934
y-you're not supposed to point that out...
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>>59177888
You still think this looks good?
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I would've been fine with them investing in HD sprites and simply reusing them over the next several generations. Disgaea did it, but maybe a bad example since even they ended up eating the 3D pill eventually for some reason
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>>59177952
thanks for admitting defeat
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HD2D is fine if you build the game from scratch like Octopath or the game you are remaking is from the NES or early SNES era but anything after that is just sorta pushing rocks up hill. Symphony of the Night pretty much perfected the standard sprite work within archaic confines.
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>>59177952
this is not how it looks on my dsi
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>>59177952
this is how it looks on my dsi
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>>59177934
And this still looks infinitely better
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>>59176894
My take is that Flying types should always be flying but change to a grounded idle when they use Roost
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>>59176570
>Brown and bloom
:|
>Brown and bloom, pixelshit
:O
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>>59177891
>>59177934
You say that, but these existed long before the cheap shitty mobile games became a thing.
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>>59177980
Nintendo would not allow them to keep pushing spriteshit, when the whole point of the 3DS was Nintendo bringing 3D gameplay to handhelds.
Game Freak saw the writing on the wall, only confirmed when Nintendo told them what NX was going to be and aim to do (switch between tv and portable gameplay, which sounded like a snappy branding name for the system...), so that's why they moved to 3D. That they had a publisher keen to continue to have their game series on its hardware meant they also had the willing financiers for the company's exploration of 3D development, something studios with similar staffing levels did not have guaranteed.
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I don't like unicorn overlord but I'm like 99% sure some of the people in this thread saying that looks shit would be praising it as a return to form if the next pokemon game did it near 1-1. At least half this board is made up of tribal brand loyalists.
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>>59176869
damn regular skarmory is such a fucking slut going full spread eagle like damn
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>>59176570
I just want a Pokemon game that looks like this
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>>59178553
Looks like crap, Russ from Retrogameslops
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>>59178867
Looks better than the garbage in the OP



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