We need a 5th weather mechanic.
>>59191545Bussy is the perfect weather to add
Fug's Delta Stream is weather for Flying mons. Just wait for him to arrive.
>>59191545Okay. Any ideas?
>>59191545Terrains are already a more balanced version of weather.
>>59191545There already was a fifth type of weather and everyone hated it
>>59191560Windy. Hurricane is now 100% acc under it and not with Rain.
>>59191545bring back fog
PestilenceLasts for 5 turns. Increases the damage of Bug-type moves by 50%. Raises the Speed of all Bug-type pokemon by 50%. Causes Psychic Terrain to fail. At the end of each turn, damages each pokemon for 1/16 of its maximum HP, unless it is Bug-type; Grass-type pokemon lose 1/8 of their maximum HP instead.
Fog
>>59191545Blood moonRaises the attack and special attack of all normal type pokemon. Normal types can hit ghost types and vise versa.
thunderstorm10% of the damage you deal is reflected back, 20% if the target is thunder or steel type
>>59191668How is that weather?????
>implying that Trick Room isn't a weather condition
>>59191668Shouldn't that weather also boosts poison moves too considering the name?PestilencePoison and Bug type moves gains 50% damage boost Non Poison, Bug and Grass types loses 1/16 hp per turnPoison status becomes badly poisoned under this weather
>>59191560Smoggy>50% damage boost for Poison-type moves>Non-Poison-type Pokémon take 1/16 damage per turn>All instances of Poisoned status inflicted while the weather is active automatically become Badly Poisoned
Gale of Darkness had a 5th weather condition by technicality
>still no mega with Drizzle
ROCK CASTFORM FIRST
>>59191547BUSSY LMAOOOOOOOOOOOOOOO
>>59191847It's not a weather condition because it doesn't override other weather.Though I do find the whole "Room" mechanic highly underdeveloped.
>>59191833a swarm of bugs so large that it blocks out the sun and you can't breathe without swallowing a bug is weather
>>59191545Bring back fog
Awkward AtmosphereTurn order is decided randomlyMoves targeting allies target a random opponentMoves like charm and attract fail with the message “The Pokémon avoided eye contact…"Sound-based moves fail due to awkward silenceEveryone takes damageOblivious nature is immune
>acid rain>poison attacks always apply poison and poison is always treated like badly poisoned while active
Eclipse>Dark and Ghost moves have their power raised>Fairy and Psychic moves have their power lowered>Any move that relies on sunlight or moonlight fails>Ghost types increase their Defense by 30%>Phantom Force & Shadow Force charge instantly >Shadow Sneak gains a 100% crit rate >Ghost moves are Neutral versus Normal types>Non Ghost and Dark Pokémon act as though under the effects of Pressure (stacks with Pressure). Except pokemon with Pressure, or any of the following abilities>Cursed Body procs 100% of the time>Prankster can effect Dark type pokemon>Illusion is not dropped when the pokemon is attacked, only when the pokemon faints>Bad Dreams has its effect doubled>Illuminate negates the weather bonus to incoming Ghost and Dark attacks
>>59191912I wonder how many people can actually name what Magic Room and Wonder Room do from memory
>perfect weather>normal types get an additional 1.25x damage to all attacking movesjust an average boring idyllic day fuck you
>>59191974Fuck it give them boosts to both defenses too
>>59191972One swaps defense and spdef, the other prevents held item useI'm not sure which is which though
>>59191545First they need to fix naming of Sunny Weather so retards will stop asking for Night-related weathers.And beyond that... Mist being reworked from minor field effect into a proper weather? Negation of stat reductions is already pretty good, give us something quick with auto-Mist ability and it will see play in VGC as counter to Incelroar.You can expand it to stop all stat changes to fuck with setup sweepers and abuse shit like Super Power and Draco Meteor.
>>59191981Suppose Tyranitar in sand with an assault vest behind Light Screen has been hit with Miracle Eye, in Wonder Room, and then gets hit by Psyshock
>>59191560Total Eclipse>halves the power of all Fairy type moves>Shadow/Phantom Force take only 1 turn>Dream Eater works on awake pokemon >All sun based moves and abilities are weakened (the highest stat of a protosynthesis user is halved, chlorophyll users are 25% slower, morning sun/synthesis restores 1/12 of the users hp)
Mist/fog could come back, but the accuracy drop would be infuriating.
>>59192016You have no idea what horror that would unleash. Every team would be forced to bring a weather setter like it's fucking gen 5, otherwise offensive and balanced team structures just stop working and everyone loses to Mist Stall
Quicksand>All pokemon become trapped and cannot switch out, unless they are ground or rock type.>Flying types and pokemon with levitate are grounded.>Earthquake deals double damage.>Lasts 5 turns and at the end of the final turn, the pokemon with the lowest percentage of hp automatically faints.
>>59191545Tera StormRandomly change the types of all pokemon on the field at the beginning of each player's turn (players will be informed on what the new types are). When Terastallized, it will override the current Tera type another different type.
Bring Fog back. How do we make an accuracy-adjusting weather that's not retarded?
>>59192096Sounds like a Terrain to me.
>>59192265Accuracy adjusting is just cancer no matter what.Make it a spooky fog that gives ghost types more power and speed, and ability to hit normalfags. Instead of lowering accuracy, it could have in-built pressure to burn 2PP per attack for non-ghosts. A shadow tag effect could be too much but might be fun to consider.
>>59191937Wait, I got one.>Acid Rain harms any non-Poison type except for Steel, heals all Poison-types by 2%>Poison moves become stronger and can inflict badly poisoned in place of regular poisonI think windy weather can work too. Flying-types are faster under it and non-flying types can become confused if hit by a flying move.
Using some ideas already posted here for a Fog based weather effect>Fog>move: Foggy Air (Ghost type)>ability: Hazy Mists>effect: raises the accuracy for Ghost and Dark type Pokemon, lowers the evasion of Fighting and Psychic type Pokemon>etc: some Pokemon will get an ability that boosts speed or special attack during this weatherProbably a bit underwhelming compared to other weather, but I already felt like making a Ghost/Dark weather had to handle extreme carefully considering just how much those types dominate. Would also knock Urshifu and Calyrex down a notch, even if they have a form that would benefit.I gave this concept a second read and realized this is still too broken. Maybe it should just apply to Ghost and Dark moves?
>>59191847It's not, it's speed control. Is Tailwind a weather condition?
>>59192422Oh I forgot about duration. You'd think it'd be five turns? Nah, this one is permanent, but has the drawback of being undone by "wind" moves (and other weather, of course).
>>59191913Magic room prevented item usage, Wonder room swapped the defences. I don't know who had the idea for wonderoom because its so niche it's basically pointless. At least magic room had a clear use.
>>59191560One that increases moves like ababor
>>59191545I'd like to see one of the other of the Physical types get a weather, maybe something like;> Weather: Locust Swarm> Type Affinity: BugEffect: While this Weather is active Held Items by all Non-Bug Type Pokemon become ineffective and consumable items (such as Berries, Herbs, etc.) are destroyed. The Physical Defense of all Bug-Type Pokemon is increased by 50% while this weather is active. This weather also destroys Grassy Terrain if it is active while the weather is in effect.Activates the following abilities;> Royal Order (Vespiquen and other hive-based Pokemon)Increases the Attack, Defense, Special Attack and Special Defense of this Pokemon by 1 stage while reducing the Speed by 1 stage while Locust Swarm is active> Swarm Leader (Lokix and other grasshopper Pokemon)Bug-Type moves used by this Pokemon while the ability is active have their priority increased by 1, while Locust Swarm is active> ChlorophyllPokemon with this ability lose 1/16th Max HP per turn while on the field while Locust Swarm is active> RattledPokemon with this ability increase their Speed Stat by 1 stage each time Locust Swarm is activated> Grassy SurgeThis ability cannot activate while Locust Swarm is activeEffects the following moves;> Weather BallBecomes Bug-Type and doubles its power> Solar Beam & Solar BladeHalves the power of these attacks> Moonlight & Heal OrderRestores 2/3 of the User's Maximum HP> Synthesis & Morning SunRestores 1/4 of the User's Maximum HP> InfestationInflicts 3/16 of the target's Maximum HP per turn> Grassy TerrainThis move fails if used in Locust Swarm> Attack Order & Bug BuzzDamage is increased by 50%> Defend OrderRaises the User's Defense and Sp. Def by 2 Stages instead of 1 StageUnlike other weathers, Locust Swarm can be de-activated through other means, specifically if a "Wind Move" is used (see Wind Rider & Wind Power for what moves that applies to).
>>59191981What if Magic room switched phys/special moves instead
Draconic FogNon dragon moves have increased miss chance.Dragon moves cannot miss.Destroys and prevents terrain.Dragons cannot have their abilities lowered.>>59192478Like the idea of a bug condition, but I think locust are too much. Maybe just say “pheromones flood the field”, since irc irl a locust swarm would be created from mass relay release of pheromones by bugs anyway.This is a point to your swarm idea, but it affecting weather and removing terrain would be in line with the idea of bugs en masse being major environmental factors.If I had to choose what the buffs would be, it would be 50% to speed, 50% to power of bug moves. Since bugs aren’t thought of as individually formidable or resilient even at the best of times, but much more active and annoying under certain conditions.Your idea of affecting berries especially is a good one. IMO, non insects that hold berries should be unable to eat them, and bug moves against them should get priority.Another idea is, if the weather condition destroys or prevents terrain, bugs get some kind of additional boost. Maybe their attacks can never be not very effective for the duration etc.Also, you could have the effect be boosted in doubles etc when there are more friendly bugs on the field. Since the overall idea is the build up bugs causing gameplay effects. This might just be a better method of individual buff for vespiqueens moves though imoIn total>when a bug would benefit from a stage increase or decrease, all bugs receive the same>bug moves power is increased by 50%>bugs speed is increase by 50%>bugs receive prio against enemies holding berries>berries cannot be consumed by non bugs>destroys and prevents terrain. If terrain is destroyed or prevented, bug type moves cannot weak hit.
>>59192719I feel like that's too strongA lot of pokemon just break entirely if you do this, and the pokemon that actually can function like this break under normal circumstances. There are ways to deal with Trick Room that don't entail stopping it from going up altogether, and pokemon used in Trick Room are weaker outside of it, but mostly still functional. Magic Room like that, simply turns into if it goes up you win, if it gets stopped you lose.
>>59193117>completely out the breaks on the metaWould be neat but absolutely cancerous in competitive
>>59192458Messing around with dedicated physical/special walls sounds at least interesting on paper and can be abused both positively and negatively. Issue is that it's very gimmicky and just hitting things hard does the same while ironically being more diverse. Personally I would not mind if there was an ability version for it.
>>59191974That's a Fairy type trainer btw
>>59191545Rainbow
>>59191963Ghost spam does not need to be stronger
Fog:Dark, Psychic and Fighting type pokemon receive a 25% increase to evasion.Miasma:All pokemon except Poison and Bug types take 1/16th damage at end of turn. Poison types heal for 1/16th at end of turn. Poison type attacks do an additional 50% damage.
>>59191545>Acid Rain Non poison types lose 1/16 of their max health every turn Badly poisoned pokemon advance one stage in the poison damage if they are on the field when the weather is deployed Blocks all healing effects for every non poison type Pokemon.
Geomagnetic StormAll steel and electric types levitate and have increased speed and sp.defIncreases power of steel and electric moves.New abilitiesHaywire - A random stat goes up 2 stages each turn during geomagnetic stormsSuperconductor - Speed and defence stats are switched during geomagnetic storms
Thunderstorm >Each turn there's a 25% chance of being struck by lightning, increasing by another 25% for each subsequent turn it's active. It's possible to get hit twice.>Bolts do damage based on vulnerability to the electric type, but not to the same extent as stealth rock. Super Effective types take 1/4 max HP damage, normal effectiveness 1/8, nve 1/16. Ground immunity is respected. >Uniquely, Electric types are immune to the damage and gain charge status when hit. >Steel, Water, Flying, Electric types, and Pokemon with the ability lightning rod get hit every turn.>Thunder does more damage and has a guaranteed paralysis chance>Sound-based moves become electric type, not overriding modifiers like Liquid Voice. etc.
Three mega evolutions...and a pelican.
>>59191547Ok, not bussy but mayne busy. Like a noisy environment that boosts normal types somehow
>>59191561What was it?
>>59191936low key thread winner
>>59191560Field of fuck fairy and ghost types. Makes fairy and ghost types die instantly.
>>59193313>acid rainPoison should definitely have some interaction with healing. Poison terrain would be more fitting imo>causes poison damage to tick twice>if it’s raining, deals 1/16 damage to non poison Pokémon
>>59191545Cum rainWaifumon (Vaporeon, Gardevoir, Lopunny, etc) have 100% increased attack strength and take 50% damage during cum rain.
>>59191963>>59192719>>59191902>Eldritch shower>non dark type moves have their power halved>non fairy and dark type Pokémon take damage at the end of each turn, fairy and dark type Pokemon are healed>fairy and normal moves become dark type moves for duration.
>>59191545String wind
>>59193412Problem?
>>59192348I like all the non-shadow tag things you suggested, that feels well-thought-out.I do think some accuracy shenanigans would be fun though, it just needs to be controlled. Like, decreases accuracy of moves the further away from 100% you get, something like that. 100% accurate moves still hit 100% of the time but 95% will miss idk another 5% less often (making it something like 90.25%), 90% would be down by 10% (so 81%), 85 would be down by another 15% (72.25), 70% would end up as 49%, 65 would be 42.25. There would be an easy way to express that as a math equation but idk how off the top of my head, like n(n/100) where n=move accuracy, something like that, where it would make inaccurate moves riskier but making "safe" moves stay safe. Not that different from stuff like hurricane or thunder being less accurate in sun/sand/snow, really, if you think about it, it'd just be the gimmick. You could also make it buff "perfect" accuracy moves, so suddenly Shadow Punch is stronger than Shadow Claw as physical Ghost STAB, you could use Aerial Ace, Swift, Magnet Bomb, heck even weird things like Clear Smog might see use as neat tech in that case.Might be fun!
>>59191560Pollen Storm, raises the special defense of all Grass, Bug, Flying and Fairy types by 25%, deals 8% damage to all other types and reduces accuracy of moves by the same percent. Wind, Bomb and Ball type moves get 15% extra damage and can hit an extra target in double battles.
>>59195420pollen season is worse than a month straight of rain or snow I'm PISSED just seeing this
>>59191545You need a sun setter that isn't 4x weak to rock lol >Puts a random rock coverage move on a couple decently fast mons>Basically guaranteed a kill on your weather setter/megaNothing personnel sunfags
>>59191560Acid Rain>Damages Grass and Fairy types>Steel-types corrode and become typeless>boosts Poison type moves
>>59191913Although I'm familiar, most people have not experienced being trapped in their house by a bug storm.
>>59195420>>59195554>primary setter: DA DEBILshould cause flinching and accuracy loss on all non plants and bugs. Grass types recover hp, bug types gain speed, either types moves gain power>>59195698>buffs poison>negates steelSick.
>>59191560>pale moonlightboost fairy moves 50%geomancy activates in 1 turnmoonlight boosted, restores 66% HPmorning sun and synthesis reduced, restore 25% HPboosts duration of misty terrain activated during the weather to 8 turnshowl boosts atk 2stagesbad dreams damage boosted to 1/6% hp per turnsleep lasts 3-5 turnsNew moves>lunar veilaurora veil but for fairies>moonlit nocturnesound-based, boosts sp.atk and speed 1 stage, 2 under moonlightnew abilities>crescent aspecton activation, adjusts any active moonlight weather duration to 1 turn in exchange for 1stage boost to atk & sp.atk>nightbringerinitiates moonlight weather>nocturnalspeed doubled during moonlight
>>59195756Fuck no, fairy does not need another boost
>>59191545Some sort of muggy disgusting humid weather that benefits bug types.
>>59195761maybe instead of across the board it can just boost moonblast 50%dark & psychic buffs could also make sense>>59191560>gale force windsflying types speed boosted 50%flying types 50% resistant to ball & bombsky attack activates in 1 turnbrave bird pierces protecttailwind lasts 6 turnshurricane 100% accuracyaeroblast 100% critpowder moves failclears sneaky pebblegale wings triggers regardless of HP
>>59195839>>gale force winds>flying types speed boosted 50%>flying types 50% resistant to ball & bomb>sky attack activates in 1 turn>brave bird pierces protect>tailwind lasts 6 turns>hurricane 100% accuracy>aeroblast 100% crit>powder moves fail>clears sneaky pebble>gale wings triggers regardless of HPI'd modify this slightly:>Non-Grounded (so flying + Levitate + magnet rise + whatever else) mons get +50% speed>resistance to ball and bomb moves (same)>sky attack 1 turn (same) (this is a great one)>all Flying moves do 25% damage to protecting mons (piercing drill/unseen fist effect)>tailwind lasts 6 turns (same)>hurricane 100% acc (same)>aeroblast 100% crit (same) (another great one)>powder moves fail (same) (again, great)>doesn't clear hazards (don't devalue Defog even if it makes sense)>gale wings triggers regardless of HP (same)this would be really, really solid. Give it as an ability to an unappreciated and otherwise really weak mon that doesn't have anything to stand out, I'm thinking Unfezant specifically, and you'd be golden.
>>59195774>swampyground, water and bug types get +2 speed, every other type gets -1 speed
>>59195860if this isnt added in the gen with a game titled WINDS then im not buying
Witching Hour5 turnsDark, Ghost, and Psychic type pokemon leech 1/16 of the opposing pokemon's maximum HP at the end of each turnDark, Ghost, and Psychic type pokemon have the power of their Dark, Ghost, and Psychic type moves boosted by 50%, but only if those moves also receive stabFighting and Bug type moves have their power decreased by 50%Sucker Punch never fails regardless of which move the target pokemon choosesPoltergeist and Knock Off always behave as if the target pokemon is holding an itemFuture Sight deals damage on the turn it's used
>>59191560Pledges are a failed system, add Rainbow, Swamp, and Sea of Fire as Weathers
>>59191545Fog returns, but only non-contact moves suffer the accuracy loss. Ghost types and anything with compound eyes, illuminate, mind's eye, sniper, keen eye, telepathy and super luck abilities are also immune to the accuracy effect. Sound moves also bypass the effect. White smoke, forewarn and anticipation increase evasion in fog like sand veil. Stench and sweet veil mons work in reverse and lower their evasion in fog. Phantom Force works in 1 turn.
>>59195917oh, and water types gain the ground typing, and ground types gain the ground typing
>>59193412You better put some respect on Captain Drizzy's name, he's going to be king of the weather setters and find the Master Ball.
>>59191558I've missed using mega Fug so much, I can't wait
>>59192057Oh shit this actually goes hard. Reminds me of that battle Herodotus wrote about where there was an eclipse in the middle of it and everybody got spooked and just laid down their arms and peace was made
>>59191545LocustDrops the accuracy of every non-bug pokemon and keeps the field clean of entry hazards
>>59193412>>59191545It should've been Mega Drampa.DAMN YOU MASUDA AND JOE
>>59192057>Pokémon with an ability where harsh sunlight automatically becomes this when setWould be kino>>59196117Really? Reminded me more of the shoah (didn’t happen but should happen again btw)
>>59193412>went from being the buttend of every routemon joke to competing with GODSmy boy's come so far
>>59196131Not only a missed opportunity but not having a mega-timed weather setting is severely holding rain teams back
>>59193412>>59196138That's why it takes Buggy's place in the image
>>59191545Shitstorm
>>59191892A bit overtuned, but this is a great idea>all Pokemon with the Poison status (existing or new) become badly poisoned for the duration of the Toxic Smog weather>1/16 damage per turn, excluding Poison and Steel typesPersonally I think that is enough. 1/16 chip damage + badly poisoned stacking damage is plenty. Perhaps add the caveat that Poison status cannot be healed during Toxic Smog.>>59195839Same as above. Great idea, just needs refining.>all wind category moves become 100% accurate and receive a one-stage increase to critical hit ratio>all Flying type Pokemon get a 50% speed boost>Tailwind lasts throughout the duration of the Windy weather (or completes its usual 3 turns if the Windy weather is stopped and it hasn’t been 3 turns yet)>entry hazards are removed and can’t be set>powder moves fail>Sky Attack does not require charge>Gen 6 Gale Wings>Wind Power and Wind Rider are activatedI don’t think the rest is necessary. The above boosts are already more than enough of a list.
>>59196235Meant to remove the one-stage crit ratio increase in wind. That’s too much combined with everything else. The accuracy, speed, powder, hazards, and abilities are PLENTY
Even though I hate his channel so much, Lockstin did make a good point that there is a difference between atmospheric conditions/weather and "energy field/weather event." A lot of the ideas in this thread are the latter, or they would make more sense as a Terrain or "Room Effect." If you look at what we have already -- Snow/Hail, Sun, Rain, Sand -- what's left would be to legitimize Fog and make a "non-OP" copy of Delta Stream (similar to Rain/Sun vs the Primal abilities). Beyond that, you could do shit like "Cloudy" or fundamentally change the moves Smog, Mist, and Haze to become weather-ish effects (but I think the work better as is, kinda). And then all this talk about a "Bug Swarm" or "Dragon Mist" or "Nighttime" just needs to be something other than weather, aka a field effect like Trick Room and Gravity or make it a Terrain. I'm partial to a "New Moon" effect to weaken Fairies... Also heard an idea once for a "Pollen Storm" and I'm definitely a fan of that one. Also, maybe let Tailwind have some weather like interactions, such as insta charging Sky Attack
>>59196262Giving Tailwind a couple additional effects is definitely an idea. That said, we would also probably need something that can counter/remove it. There’s weather removal and terrain removal, so if Tailwind was given several effects it would need to be complimented with some removal move (unless I’m forgetting one that already exists)
SunshowerThe power of fire-type and water-type moves is increased, while the power of water-type moves and fire type moves is decreased.All fire and water type pokemon receive a defensive boost, while also receiving a defensive drop.No Pokemon can be frozen. Pokemon can be frozen.Activates any abilities activated by the sun or rain. Disables all abilities activated by weather.
>>59191545tiered weathers>Use Sunny Day when already in sun? Get Desolate Land>Use Rain Dance when already in rain? Get Primordial SeaOnly for the weather setting moves, abilities (except Desolate Land / Primordial Sea) can't set them. Stay active for however long the current weather had for a duration with the same weather war immunities (only Air Lock / Cloud Nine remove them before their natural duration peters out). There's now also Harsh Blizzard (nullifies Rock-type attacks) and Great Sandstorm (nullifies Ice-type attacks)
>>59191545As someone who lives in the far north and appreciates all the different types of cold out there, here is an idea for another type of ice-based weather mechanic:Polar Vortex — 5 >Ice and rock type gain def and spdef when entering a polar vortex>Each turn, non ice and rock type’s speed is lowered> ice and rock type moves that are used in succession have a 1/4 chance to freeze the target
>>59196137>>Pokémon with an ability where harsh sunlight automatically becomes this when set>Would be kinoThis is good. Not only does it automatically counter Sun, it allows you to run 2 weathers with one moveslot/another ability; having a sun team and being able to convert it with this would be really slick.
>>59191545Whirling WindsForces all pokemon to switch out to a random teammate at the end of each turn. Also removes any field hazards.
>>59191936Kino idea, but this counts as a Field-Effect much like say, electric terrain instead of weather.
>>59191560>Plague of insects >bug type attacks boosted by 30%>all non bug types incapable of healing>swarm is activated>Heal order now heals 75%>defend order is doubled>bug buzz now hits twice>reduces defenses of none bugs by 20%
>>59196158just use rain dance klefki bro.
I think you could just do smoggy weather. It makes more sense than acid rain as acid rain is too specific and isn't common or naturally occurring. Besides cities it could also apply to volcanic routes like that soot covered one in Hoenn. As for what it would do maybe drop a random non evasion accuracy stat every turn for most types except poison and fire and maybe some other types. Dropping stats every turn would be like suffocating.
>>59197443>as acid rain is too specific and isn't common or naturally occurring.Are you really this stupid?
>>59197643What shithole do you live in that you regularly get acid rain? It doesn't make sense for Pokémon since why would you want to summon something that terrible on command? Or why would an idyllic world like Pokémon depict an area that's a rotten polluted shithole with chemicals that give you diseases and corrode metal? Koffing is the only Pokémon remotely depicting low air quality and most of the time they put it near volcanoes.
>>59197679Thank you for confirming you really are that stupid. Further replies are unnecessary.
>>59193394I liked thunderstorms in Galar being rain + electric terrain. I thought that was elegant enough and gets the point across.>thunder never misses>electric moves are boosted>Pokémon can't sleep during it (like because of the noise)
They can just be actual weather.>overcast>fog>windy>thunderstorm>hail again separate from snowMost of these weathers are already in the games but don't do anything special
>>59196158You mean holding rain from being completely broken, it's the best weather most of the time
>>59191545I think a Strong Winds weather that works as a scaled down version of Delta Stream could work>reduces damage taken by flying types instead of preventing super effective damage>no longer blocks other weathers>Hurricane is 100% accurate instead of in rain>All wind category moves have +1 priorityAll the extra additions would also be added to Delta Stream, of course.
Maybe a meteor shower that boosts fairy moves or some shit. Not that fairies need more fucking buffs.
>>59197695A lot of these either sound annoying or like slightly modified versions of existing weathers. I do like windy however, or perhaps tornado. It could buff flying type moves and inflict damage on Pokémon depending on their weight (lighter = higher damage) and nerf ground type moves.
>>59197683Are you Indian? Do you live next to one of these? When would Pokémon ever depict a burning mountain of trash and pollutants? Why would there be acid rain if normal rain can be summoned anywhere without it raining toxic chemicals on you? My point is they always have weather naturally occur in places and they're never going to have a place as dire as this where it would actually rain horrible chemicals in happy go lucky Pokémon land.
Before hail got retconned to snow I had an idea in my head for snowy terrain that would reduce the power of contact moves for non ice types on the ground. But I guess snow as it is now is acceptable.
>>59197715It could be a terrain. Or they could somehow make it a weaker version of delta stream like rain is to heavy rain. Like it doesn't completely nullify flying type weaknesses and just reduces the damage. I think wind is super direction dependent and random which is probably why they never implemented it. Wind behind you is already kind of done with tailwind which isn't a weather. In general wind behind is good and wind against you is bad. What would wind blowing to the side do? Blow projectiles off course? Too many variables I guess. And seeing what happened to fog Gamefreak doesn't like to play around with accuracy too much.