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File: 20260419_195522.jpg (519 KB, 2048x1536)
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We need a 5th weather mechanic.
>>
>>59191545
Bussy is the perfect weather to add
>>
Fug's Delta Stream is weather for Flying mons. Just wait for him to arrive.
>>
>>59191545
Okay. Any ideas?
>>
>>59191545
Terrains are already a more balanced version of weather.
>>
>>59191545
There already was a fifth type of weather and everyone hated it
>>
>>59191560
Windy. Hurricane is now 100% acc under it and not with Rain.
>>
>>59191545
bring back fog
>>
Pestilence
Lasts for 5 turns. Increases the damage of Bug-type moves by 50%. Raises the Speed of all Bug-type pokemon by 50%. Causes Psychic Terrain to fail. At the end of each turn, damages each pokemon for 1/16 of its maximum HP, unless it is Bug-type; Grass-type pokemon lose 1/8 of their maximum HP instead.
>>
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Fog
>>
>>59191545
Blood moon

Raises the attack and special attack of all normal type pokemon. Normal types can hit ghost types and vise versa.
>>
thunderstorm
10% of the damage you deal is reflected back, 20% if the target is thunder or steel type
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>>59191668
How is that weather?????
>>
>implying that Trick Room isn't a weather condition
>>
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>>59191668
Shouldn't that weather also boosts poison moves too considering the name?
Pestilence
Poison and Bug type moves gains 50% damage boost
Non Poison, Bug and Grass types loses 1/16 hp per turn
Poison status becomes badly poisoned under this weather
>>
>>59191560
Smoggy
>50% damage boost for Poison-type moves
>Non-Poison-type Pokémon take 1/16 damage per turn
>All instances of Poisoned status inflicted while the weather is active automatically become Badly Poisoned
>>
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Gale of Darkness had a 5th weather condition by technicality
>>
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>still no mega with Drizzle
>>
ROCK CASTFORM FIRST
>>
>>59191547
BUSSY LMAOOOOOOOOOOOOOOO
>>
>>59191847
It's not a weather condition because it doesn't override other weather.
Though I do find the whole "Room" mechanic highly underdeveloped.
>>
>>59191833
a swarm of bugs so large that it blocks out the sun and you can't breathe without swallowing a bug is weather
>>
>>59191545
Bring back fog
>>
File: file.png (181 KB, 800x800)
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Awkward Atmosphere

Turn order is decided randomly
Moves targeting allies target a random opponent
Moves like charm and attract fail with the message “The Pokémon avoided eye contact…"
Sound-based moves fail due to awkward silence
Everyone takes damage
Oblivious nature is immune
>>
>acid rain
>poison attacks always apply poison and poison is always treated like badly poisoned while active
>>
Eclipse
>Dark and Ghost moves have their power raised
>Fairy and Psychic moves have their power lowered
>Any move that relies on sunlight or moonlight fails
>Ghost types increase their Defense by 30%
>Phantom Force & Shadow Force charge instantly
>Shadow Sneak gains a 100% crit rate
>Ghost moves are Neutral versus Normal types
>Non Ghost and Dark Pokémon act as though under the effects of Pressure (stacks with Pressure). Except pokemon with Pressure, or any of the following abilities
>Cursed Body procs 100% of the time
>Prankster can effect Dark type pokemon
>Illusion is not dropped when the pokemon is attacked, only when the pokemon faints
>Bad Dreams has its effect doubled
>Illuminate negates the weather bonus to incoming Ghost and Dark attacks
>>
>>59191912
I wonder how many people can actually name what Magic Room and Wonder Room do from memory
>>
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>perfect weather
>normal types get an additional 1.25x damage to all attacking moves
just an average boring idyllic day fuck you
>>
>>59191974
Fuck it give them boosts to both defenses too
>>
>>59191972
One swaps defense and spdef, the other prevents held item use
I'm not sure which is which though
>>
>>59191545
First they need to fix naming of Sunny Weather so retards will stop asking for Night-related weathers.
And beyond that... Mist being reworked from minor field effect into a proper weather? Negation of stat reductions is already pretty good, give us something quick with auto-Mist ability and it will see play in VGC as counter to Incelroar.
You can expand it to stop all stat changes to fuck with setup sweepers and abuse shit like Super Power and Draco Meteor.
>>
>>59191981
Suppose Tyranitar in sand with an assault vest behind Light Screen has been hit with Miracle Eye, in Wonder Room, and then gets hit by Psyshock
>>
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>>59191560
Total Eclipse
>halves the power of all Fairy type moves
>Shadow/Phantom Force take only 1 turn
>Dream Eater works on awake pokemon
>All sun based moves and abilities are weakened (the highest stat of a protosynthesis user is halved, chlorophyll users are 25% slower, morning sun/synthesis restores 1/12 of the users hp)
>>
Mist/fog could come back, but the accuracy drop would be infuriating.
>>
>>59192016
You have no idea what horror that would unleash. Every team would be forced to bring a weather setter like it's fucking gen 5, otherwise offensive and balanced team structures just stop working and everyone loses to Mist Stall
>>
Quicksand
>All pokemon become trapped and cannot switch out, unless they are ground or rock type.
>Flying types and pokemon with levitate are grounded.
>Earthquake deals double damage.
>Lasts 5 turns and at the end of the final turn, the pokemon with the lowest percentage of hp automatically faints.
>>
>>59191545
Tera Storm

Randomly change the types of all pokemon on the field at the beginning of each player's turn (players will be informed on what the new types are). When Terastallized, it will override the current Tera type another different type.
>>
Bring Fog back. How do we make an accuracy-adjusting weather that's not retarded?
>>
>>59192096
Sounds like a Terrain to me.
>>
>>59192265
Accuracy adjusting is just cancer no matter what.
Make it a spooky fog that gives ghost types more power and speed, and ability to hit normalfags.
Instead of lowering accuracy, it could have in-built pressure to burn 2PP per attack for non-ghosts. A shadow tag effect could be too much but might be fun to consider.
>>
>>59191937
Wait, I got one.
>Acid Rain harms any non-Poison type except for Steel, heals all Poison-types by 2%
>Poison moves become stronger and can inflict badly poisoned in place of regular poison

I think windy weather can work too. Flying-types are faster under it and non-flying types can become confused if hit by a flying move.
>>
Using some ideas already posted here for a Fog based weather effect
>Fog
>move: Foggy Air (Ghost type)
>ability: Hazy Mists
>effect: raises the accuracy for Ghost and Dark type Pokemon, lowers the evasion of Fighting and Psychic type Pokemon
>etc: some Pokemon will get an ability that boosts speed or special attack during this weather
Probably a bit underwhelming compared to other weather, but I already felt like making a Ghost/Dark weather had to handle extreme carefully considering just how much those types dominate. Would also knock Urshifu and Calyrex down a notch, even if they have a form that would benefit.
I gave this concept a second read and realized this is still too broken. Maybe it should just apply to Ghost and Dark moves?
>>
>>59191847
It's not, it's speed control. Is Tailwind a weather condition?
>>
>>59192422
Oh I forgot about duration. You'd think it'd be five turns? Nah, this one is permanent, but has the drawback of being undone by "wind" moves (and other weather, of course).
>>
>>59191913
Magic room prevented item usage, Wonder room swapped the defences.
I don't know who had the idea for wonderoom because its so niche it's basically pointless. At least magic room had a clear use.
>>
>>59191560
One that increases moves like ababor
>>
>>59191545
I'd like to see one of the other of the Physical types get a weather, maybe something like;
> Weather: Locust Swarm
> Type Affinity: Bug
Effect: While this Weather is active Held Items by all Non-Bug Type Pokemon become ineffective and consumable items (such as Berries, Herbs, etc.) are destroyed. The Physical Defense of all Bug-Type Pokemon is increased by 50% while this weather is active. This weather also destroys Grassy Terrain if it is active while the weather is in effect.

Activates the following abilities;
> Royal Order (Vespiquen and other hive-based Pokemon)
Increases the Attack, Defense, Special Attack and Special Defense of this Pokemon by 1 stage while reducing the Speed by 1 stage while Locust Swarm is active
> Swarm Leader (Lokix and other grasshopper Pokemon)
Bug-Type moves used by this Pokemon while the ability is active have their priority increased by 1, while Locust Swarm is active
> Chlorophyll
Pokemon with this ability lose 1/16th Max HP per turn while on the field while Locust Swarm is active
> Rattled
Pokemon with this ability increase their Speed Stat by 1 stage each time Locust Swarm is activated
> Grassy Surge
This ability cannot activate while Locust Swarm is active

Effects the following moves;
> Weather Ball
Becomes Bug-Type and doubles its power
> Solar Beam & Solar Blade
Halves the power of these attacks
> Moonlight & Heal Order
Restores 2/3 of the User's Maximum HP
> Synthesis & Morning Sun
Restores 1/4 of the User's Maximum HP
> Infestation
Inflicts 3/16 of the target's Maximum HP per turn
> Grassy Terrain
This move fails if used in Locust Swarm
> Attack Order & Bug Buzz
Damage is increased by 50%
> Defend Order
Raises the User's Defense and Sp. Def by 2 Stages instead of 1 Stage

Unlike other weathers, Locust Swarm can be de-activated through other means, specifically if a "Wind Move" is used (see Wind Rider & Wind Power for what moves that applies to).
>>
>>59191981
What if Magic room switched phys/special moves instead
>>
Draconic Fog
Non dragon moves have increased miss chance.
Dragon moves cannot miss.
Destroys and prevents terrain.
Dragons cannot have their abilities lowered.

>>59192478
Like the idea of a bug condition, but I think locust are too much. Maybe just say “pheromones flood the field”, since irc irl a locust swarm would be created from mass relay release of pheromones by bugs anyway.
This is a point to your swarm idea, but it affecting weather and removing terrain would be in line with the idea of bugs en masse being major environmental factors.
If I had to choose what the buffs would be, it would be 50% to speed, 50% to power of bug moves. Since bugs aren’t thought of as individually formidable or resilient even at the best of times, but much more active and annoying under certain conditions.
Your idea of affecting berries especially is a good one. IMO, non insects that hold berries should be unable to eat them, and bug moves against them should get priority.
Another idea is, if the weather condition destroys or prevents terrain, bugs get some kind of additional boost. Maybe their attacks can never be not very effective for the duration etc.
Also, you could have the effect be boosted in doubles etc when there are more friendly bugs on the field. Since the overall idea is the build up bugs causing gameplay effects. This might just be a better method of individual buff for vespiqueens moves though imo
In total
>when a bug would benefit from a stage increase or decrease, all bugs receive the same
>bug moves power is increased by 50%
>bugs speed is increase by 50%
>bugs receive prio against enemies holding berries
>berries cannot be consumed by non bugs
>destroys and prevents terrain. If terrain is destroyed or prevented, bug type moves cannot weak hit.
>>
>>59192719
I feel like that's too strong
A lot of pokemon just break entirely if you do this, and the pokemon that actually can function like this break under normal circumstances.
There are ways to deal with Trick Room that don't entail stopping it from going up altogether, and pokemon used in Trick Room are weaker outside of it, but mostly still functional.
Magic Room like that, simply turns into if it goes up you win, if it gets stopped you lose.
>>
>>59193117
>completely out the breaks on the meta
Would be neat but absolutely cancerous in competitive
>>
>>59192458
Messing around with dedicated physical/special walls sounds at least interesting on paper and can be abused both positively and negatively. Issue is that it's very gimmicky and just hitting things hard does the same while ironically being more diverse. Personally I would not mind if there was an ability version for it.
>>
>>59191974
That's a Fairy type trainer btw
>>
>>59191545
Rainbow
>>
>>59191963
Ghost spam does not need to be stronger
>>
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Fog:
Dark, Psychic and Fighting type pokemon receive a 25% increase to evasion.

Miasma:
All pokemon except Poison and Bug types take 1/16th damage at end of turn. Poison types heal for 1/16th at end of turn. Poison type attacks do an additional 50% damage.
>>
>>59191545
>Acid Rain
Non poison types lose 1/16 of their max health every turn
Badly poisoned pokemon advance one stage in the poison damage if they are on the field when the weather is deployed
Blocks all healing effects for every non poison type Pokemon.
>>
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Geomagnetic Storm

All steel and electric types levitate and have increased speed and sp.def
Increases power of steel and electric moves.

New abilities
Haywire - A random stat goes up 2 stages each turn during geomagnetic storms
Superconductor - Speed and defence stats are switched during geomagnetic storms
>>
Thunderstorm
>Each turn there's a 25% chance of being struck by lightning, increasing by another 25% for each subsequent turn it's active. It's possible to get hit twice.
>Bolts do damage based on vulnerability to the electric type, but not to the same extent as stealth rock. Super Effective types take 1/4 max HP damage, normal effectiveness 1/8, nve 1/16. Ground immunity is respected.
>Uniquely, Electric types are immune to the damage and gain charge status when hit.
>Steel, Water, Flying, Electric types, and Pokemon with the ability lightning rod get hit every turn.
>Thunder does more damage and has a guaranteed paralysis chance
>Sound-based moves become electric type, not overriding modifiers like Liquid Voice.

etc.
>>
Three mega evolutions...
and a pelican.
>>
>>59191547
Ok, not bussy but mayne busy. Like a noisy environment that boosts normal types somehow
>>
>>59191561
What was it?
>>
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>>59191936
low key thread winner
>>
>>59191560
Field of fuck fairy and ghost types. Makes fairy and ghost types die instantly.
>>
>>59193313
>acid rain
Poison should definitely have some interaction with healing. Poison terrain would be more fitting imo
>causes poison damage to tick twice
>if it’s raining, deals 1/16 damage to non poison Pokémon
>>
>>59191545
Cum rain
Waifumon (Vaporeon, Gardevoir, Lopunny, etc) have 100% increased attack strength and take 50% damage during cum rain.
>>
>>59191963
>>59192719
>>59191902
>Eldritch shower
>non dark type moves have their power halved
>non fairy and dark type Pokémon take damage at the end of each turn, fairy and dark type Pokemon are healed
>fairy and normal moves become dark type moves for duration.
>>
>>59191545
String wind
>>
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>>59193412
Problem?
>>
>>59192348
I like all the non-shadow tag things you suggested, that feels well-thought-out.
I do think some accuracy shenanigans would be fun though, it just needs to be controlled. Like, decreases accuracy of moves the further away from 100% you get, something like that. 100% accurate moves still hit 100% of the time but 95% will miss idk another 5% less often (making it something like 90.25%), 90% would be down by 10% (so 81%), 85 would be down by another 15% (72.25), 70% would end up as 49%, 65 would be 42.25. There would be an easy way to express that as a math equation but idk how off the top of my head, like n(n/100) where n=move accuracy, something like that, where it would make inaccurate moves riskier but making "safe" moves stay safe. Not that different from stuff like hurricane or thunder being less accurate in sun/sand/snow, really, if you think about it, it'd just be the gimmick. You could also make it buff "perfect" accuracy moves, so suddenly Shadow Punch is stronger than Shadow Claw as physical Ghost STAB, you could use Aerial Ace, Swift, Magnet Bomb, heck even weird things like Clear Smog might see use as neat tech in that case.
Might be fun!
>>
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>>59191560
Pollen Storm, raises the special defense of all Grass, Bug, Flying and Fairy types by 25%, deals 8% damage to all other types and reduces accuracy of moves by the same percent. Wind, Bomb and Ball type moves get 15% extra damage and can hit an extra target in double battles.
>>
>>59195420
pollen season is worse than a month straight of rain or snow I'm PISSED just seeing this
>>
>>59191545
You need a sun setter that isn't 4x weak to rock lol
>Puts a random rock coverage move on a couple decently fast mons
>Basically guaranteed a kill on your weather setter/mega
Nothing personnel sunfags
>>
>>59191560
Acid Rain
>Damages Grass and Fairy types
>Steel-types corrode and become typeless
>boosts Poison type moves
>>
>>59191913
Although I'm familiar, most people have not experienced being trapped in their house by a bug storm.
>>
>>59195420
>>59195554
>primary setter: DA DEBIL
should cause flinching and accuracy loss on all non plants and bugs. Grass types recover hp, bug types gain speed, either types moves gain power
>>59195698
>buffs poison
>negates steel
Sick.
>>
>>59191560
>pale moonlight
boost fairy moves 50%
geomancy activates in 1 turn
moonlight boosted, restores 66% HP
morning sun and synthesis reduced, restore 25% HP
boosts duration of misty terrain activated during the weather to 8 turns
howl boosts atk 2stages
bad dreams damage boosted to 1/6% hp per turn
sleep lasts 3-5 turns

New moves
>lunar veil
aurora veil but for fairies
>moonlit nocturne
sound-based, boosts sp.atk and speed 1 stage, 2 under moonlight

new abilities
>crescent aspect
on activation, adjusts any active moonlight weather duration to 1 turn in exchange for 1stage boost to atk & sp.atk
>nightbringer
initiates moonlight weather
>nocturnal
speed doubled during moonlight
>>
>>59195756
Fuck no, fairy does not need another boost
>>
>>59191545
Some sort of muggy disgusting humid weather that benefits bug types.
>>
>>59195761
maybe instead of across the board it can just boost moonblast 50%
dark & psychic buffs could also make sense

>>59191560
>gale force winds
flying types speed boosted 50%
flying types 50% resistant to ball & bomb
sky attack activates in 1 turn
brave bird pierces protect
tailwind lasts 6 turns
hurricane 100% accuracy
aeroblast 100% crit
powder moves fail
clears sneaky pebble
gale wings triggers regardless of HP
>>
>>59195839
>>gale force winds
>flying types speed boosted 50%
>flying types 50% resistant to ball & bomb
>sky attack activates in 1 turn
>brave bird pierces protect
>tailwind lasts 6 turns
>hurricane 100% accuracy
>aeroblast 100% crit
>powder moves fail
>clears sneaky pebble
>gale wings triggers regardless of HP
I'd modify this slightly:
>Non-Grounded (so flying + Levitate + magnet rise + whatever else) mons get +50% speed
>resistance to ball and bomb moves (same)
>sky attack 1 turn (same) (this is a great one)
>all Flying moves do 25% damage to protecting mons (piercing drill/unseen fist effect)
>tailwind lasts 6 turns (same)
>hurricane 100% acc (same)
>aeroblast 100% crit (same) (another great one)
>powder moves fail (same) (again, great)
>doesn't clear hazards (don't devalue Defog even if it makes sense)
>gale wings triggers regardless of HP (same)
this would be really, really solid. Give it as an ability to an unappreciated and otherwise really weak mon that doesn't have anything to stand out, I'm thinking Unfezant specifically, and you'd be golden.
>>
>>59195774
>swampy
ground, water and bug types get +2 speed, every other type gets -1 speed
>>
>>59195860
if this isnt added in the gen with a game titled WINDS then im not buying
>>
Witching Hour
5 turns
Dark, Ghost, and Psychic type pokemon leech 1/16 of the opposing pokemon's maximum HP at the end of each turn
Dark, Ghost, and Psychic type pokemon have the power of their Dark, Ghost, and Psychic type moves boosted by 50%, but only if those moves also receive stab
Fighting and Bug type moves have their power decreased by 50%
Sucker Punch never fails regardless of which move the target pokemon chooses
Poltergeist and Knock Off always behave as if the target pokemon is holding an item
Future Sight deals damage on the turn it's used
>>
>>59191560
Pledges are a failed system, add Rainbow, Swamp, and Sea of Fire as Weathers
>>
>>59191545
Fog returns, but only non-contact moves suffer the accuracy loss. Ghost types and anything with compound eyes, illuminate, mind's eye, sniper, keen eye, telepathy and super luck abilities are also immune to the accuracy effect. Sound moves also bypass the effect. White smoke, forewarn and anticipation increase evasion in fog like sand veil. Stench and sweet veil mons work in reverse and lower their evasion in fog. Phantom Force works in 1 turn.
>>
>>59195917
oh, and water types gain the ground typing, and ground types gain the ground typing
>>
>>59193412
You better put some respect on Captain Drizzy's name, he's going to be king of the weather setters and find the Master Ball.
>>
>>59191558
I've missed using mega Fug so much, I can't wait
>>
>>59192057
Oh shit this actually goes hard. Reminds me of that battle Herodotus wrote about where there was an eclipse in the middle of it and everybody got spooked and just laid down their arms and peace was made
>>
>>59191545
Locust
Drops the accuracy of every non-bug pokemon and keeps the field clean of entry hazards
>>
>>59193412
>>59191545
It should've been Mega Drampa.
DAMN YOU MASUDA AND JOE
>>
>>59192057
>Pokémon with an ability where harsh sunlight automatically becomes this when set
Would be kino
>>59196117
Really? Reminded me more of the shoah (didn’t happen but should happen again btw)
>>
>>59193412
>went from being the buttend of every routemon joke to competing with GODS
my boy's come so far
>>
>>59196131
Not only a missed opportunity but not having a mega-timed weather setting is severely holding rain teams back
>>
>>59193412
>>59196138
That's why it takes Buggy's place in the image
>>
>>59191545
Shitstorm
>>
>>59191892
A bit overtuned, but this is a great idea
>all Pokemon with the Poison status (existing or new) become badly poisoned for the duration of the Toxic Smog weather
>1/16 damage per turn, excluding Poison and Steel types
Personally I think that is enough. 1/16 chip damage + badly poisoned stacking damage is plenty. Perhaps add the caveat that Poison status cannot be healed during Toxic Smog.
>>59195839
Same as above. Great idea, just needs refining.
>all wind category moves become 100% accurate and receive a one-stage increase to critical hit ratio
>all Flying type Pokemon get a 50% speed boost
>Tailwind lasts throughout the duration of the Windy weather (or completes its usual 3 turns if the Windy weather is stopped and it hasn’t been 3 turns yet)
>entry hazards are removed and can’t be set
>powder moves fail
>Sky Attack does not require charge
>Gen 6 Gale Wings
>Wind Power and Wind Rider are activated
I don’t think the rest is necessary. The above boosts are already more than enough of a list.
>>
>>59196235
Meant to remove the one-stage crit ratio increase in wind. That’s too much combined with everything else. The accuracy, speed, powder, hazards, and abilities are PLENTY
>>
Even though I hate his channel so much, Lockstin did make a good point that there is a difference between atmospheric conditions/weather and "energy field/weather event." A lot of the ideas in this thread are the latter, or they would make more sense as a Terrain or "Room Effect." If you look at what we have already -- Snow/Hail, Sun, Rain, Sand -- what's left would be to legitimize Fog and make a "non-OP" copy of Delta Stream (similar to Rain/Sun vs the Primal abilities). Beyond that, you could do shit like "Cloudy" or fundamentally change the moves Smog, Mist, and Haze to become weather-ish effects (but I think the work better as is, kinda). And then all this talk about a "Bug Swarm" or "Dragon Mist" or "Nighttime" just needs to be something other than weather, aka a field effect like Trick Room and Gravity or make it a Terrain. I'm partial to a "New Moon" effect to weaken Fairies... Also heard an idea once for a "Pollen Storm" and I'm definitely a fan of that one. Also, maybe let Tailwind have some weather like interactions, such as insta charging Sky Attack
>>
>>59196262
Giving Tailwind a couple additional effects is definitely an idea. That said, we would also probably need something that can counter/remove it. There’s weather removal and terrain removal, so if Tailwind was given several effects it would need to be complimented with some removal move (unless I’m forgetting one that already exists)
>>
Sunshower
The power of fire-type and water-type moves is increased, while the power of water-type moves and fire type moves is decreased.
All fire and water type pokemon receive a defensive boost, while also receiving a defensive drop.
No Pokemon can be frozen. Pokemon can be frozen.
Activates any abilities activated by the sun or rain. Disables all abilities activated by weather.
>>
>>59191545
tiered weathers
>Use Sunny Day when already in sun? Get Desolate Land
>Use Rain Dance when already in rain? Get Primordial Sea
Only for the weather setting moves, abilities (except Desolate Land / Primordial Sea) can't set them. Stay active for however long the current weather had for a duration with the same weather war immunities (only Air Lock / Cloud Nine remove them before their natural duration peters out). There's now also Harsh Blizzard (nullifies Rock-type attacks) and Great Sandstorm (nullifies Ice-type attacks)
>>
>>59191545
As someone who lives in the far north and appreciates all the different types of cold out there, here is an idea for another type of ice-based weather mechanic:

Polar Vortex — 5
>Ice and rock type gain def and spdef when entering a polar vortex
>Each turn, non ice and rock type’s speed is lowered
> ice and rock type moves that are used in succession have a 1/4 chance to freeze the target
>>
>>59196137
>>Pokémon with an ability where harsh sunlight automatically becomes this when set
>Would be kino
This is good. Not only does it automatically counter Sun, it allows you to run 2 weathers with one moveslot/another ability; having a sun team and being able to convert it with this would be really slick.
>>
>>59191545
Whirling Winds

Forces all pokemon to switch out to a random teammate at the end of each turn. Also removes any field hazards.
>>
>>59191936
Kino idea, but this counts as a Field-Effect much like say, electric terrain instead of weather.
>>
>>59191560
>Plague of insects
>bug type attacks boosted by 30%
>all non bug types incapable of healing
>swarm is activated
>Heal order now heals 75%
>defend order is doubled
>bug buzz now hits twice
>reduces defenses of none bugs by 20%
>>
>>59196158
just use rain dance klefki bro.
>>
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I think you could just do smoggy weather. It makes more sense than acid rain as acid rain is too specific and isn't common or naturally occurring. Besides cities it could also apply to volcanic routes like that soot covered one in Hoenn. As for what it would do maybe drop a random non evasion accuracy stat every turn for most types except poison and fire and maybe some other types. Dropping stats every turn would be like suffocating.
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>>59197443
>as acid rain is too specific and isn't common or naturally occurring.
Are you really this stupid?
>>
>>59197643
What shithole do you live in that you regularly get acid rain? It doesn't make sense for Pokémon since why would you want to summon something that terrible on command? Or why would an idyllic world like Pokémon depict an area that's a rotten polluted shithole with chemicals that give you diseases and corrode metal? Koffing is the only Pokémon remotely depicting low air quality and most of the time they put it near volcanoes.
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>>59197679
Thank you for confirming you really are that stupid. Further replies are unnecessary.
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>>59193394
I liked thunderstorms in Galar being rain + electric terrain. I thought that was elegant enough and gets the point across.
>thunder never misses
>electric moves are boosted
>Pokémon can't sleep during it (like because of the noise)
>>
They can just be actual weather.
>overcast
>fog
>windy
>thunderstorm
>hail again separate from snow
Most of these weathers are already in the games but don't do anything special
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>>59196158
You mean holding rain from being completely broken, it's the best weather most of the time
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>>59191545
I think a Strong Winds weather that works as a scaled down version of Delta Stream could work
>reduces damage taken by flying types instead of preventing super effective damage
>no longer blocks other weathers
>Hurricane is 100% accurate instead of in rain
>All wind category moves have +1 priority

All the extra additions would also be added to Delta Stream, of course.
>>
Maybe a meteor shower that boosts fairy moves or some shit. Not that fairies need more fucking buffs.
>>
>>59197695
A lot of these either sound annoying or like slightly modified versions of existing weathers. I do like windy however, or perhaps tornado. It could buff flying type moves and inflict damage on Pokémon depending on their weight (lighter = higher damage) and nerf ground type moves.
>>
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>>59197683
Are you Indian? Do you live next to one of these? When would Pokémon ever depict a burning mountain of trash and pollutants? Why would there be acid rain if normal rain can be summoned anywhere without it raining toxic chemicals on you? My point is they always have weather naturally occur in places and they're never going to have a place as dire as this where it would actually rain horrible chemicals in happy go lucky Pokémon land.
>>
Before hail got retconned to snow I had an idea in my head for snowy terrain that would reduce the power of contact moves for non ice types on the ground. But I guess snow as it is now is acceptable.
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>>59197715
It could be a terrain. Or they could somehow make it a weaker version of delta stream like rain is to heavy rain. Like it doesn't completely nullify flying type weaknesses and just reduces the damage. I think wind is super direction dependent and random which is probably why they never implemented it. Wind behind you is already kind of done with tailwind which isn't a weather. In general wind behind is good and wind against you is bad. What would wind blowing to the side do? Blow projectiles off course? Too many variables I guess. And seeing what happened to fog Gamefreak doesn't like to play around with accuracy too much.
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>>59197699
I think rain has always been objectively the best weather. Water bias as always. There's no downsides to it for the type that benefits most from it. Water types get all the abilities that benefit from it unlike grass types who have all the sun abilities but are weak to fire. It boosts the power of the type that benefits from it.
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>>59197764
That's why I said Tornado specifically, or rather Tornado Outbreak, it makes the weather quite distinct thematically to Delta Stream and wouldn't remove flying types weakness. It could have a bunch of neat specific move interactions too like removing Tailwind, buffing the damage of "wind" moves, making Whirlwind do some damage, etc
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>>59191560
Weather interacts with terrain to produce other effects
>rain or sun being up resets grassy terrain’s counter, it cannot count down its number of turns until those weather effects end. Snow and sand instantly unset grassy terrain
>snow or rain being up alongside misty terrain produces “swirling mist” which makes fairy type moves 50% stronger.
>electric terrain and sandstorm produces “magnetic flux”, causes all steel type pokemon to become immune to ground attacks while causing flying types (not levitate mons) to become vulnerable to ground attacks
IDK how to make psychic terrain fit into this.
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>>59197786
Water simply beats fire so rain has always been at an indirect advantage over sun, and grass types don't like switching into a perfectly accurate Hurricane. Rain abilities are also very common, every other mf has an ability that heals them under rain or increases their speed. Sand and snow get scraps in comparison, slush rush only got introduced in gen 7 and like 4 dudes get it
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>>59197721
Anon Pokemon has a weather condition called “desolate land” where the atmosphere becomes so arid that water evaporates as soon as it’s exposed to the air. Nowhere on earth is that hostile. The idea that corrosive gas condensing into corrosive liquid is impossible for the pokemon world is retarded
>but why would they create a habitat in game with this
They wouldn’t. They would associate it with a pokemon that has the ability to create corrosive chemicals as a way of fighting, just like they did with desolate land, magma storm, sea of fire, and other objectively horrible “weather” effects that nowhere on earth produces naturally and are antithetical to the existence of flourishing life.

Jesus christ.
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>>59197788
That feels more like an attack than a weather. Natural disasters like eruption, earthquake and hurricane are already just normal moves. Summoning a tornado could just be a move. I'm surprised there isn't a flying type equivalent of thrash called tornado rush or something.
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>>59197786
>Water types get all the abilities that benefit from it unlike grass types who have all the sun abilities but are weak to fire
Rain powers up electric moves (electro shot charges in one turn, thunder never misses) and in fact powering up electric types is a big part of why rain is run. Rain and sun are balanced in a similar way, where the weather powers up two types that are type mismatched. The only difference is sun powers up fire as its dominant type and grass (weak to fire) secondarily, while rain powers up water as its dominant type and electric (strong into water) secondarily. So arguably sun is a BETTER weather, since sun powers up fire mons and ALSO buffs grass types that help them deal with their counters (rock and water). Meanwhile rain powers up water mons and ALSO buffs one of their main checks (electric types), while doing very little to support them against their other checks (the only buff helping them deal with grass being hurricane accuracy increases).

The fact that rain so often outshines sun is a testament to
>how good water is as a type
>how good swift swim is as an ability
More so than the way the weather itself works.
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>>59193195
>That's a Fairy type trainer
That SHOULD have been a Fairy type trainer. But that early in the game, it just would have been a worse Normal type gym, since Grass, Fire, and Water don't interact with Fairy, and of the types that do, only Dark realistically should be encountered before gym one or equivalent.
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>>59197851
Hurricane buff is also pretty big for special birds
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Icy Terrain:
>Ice Pokemon have their speed boosted
>non-ice Pokemon have random priority boosts from slipping on the ice that also come with the risk of missing with crash damage
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>>59197825
Okay so it's a gimmick legendary weather like delta stream. That doesn't sound like what OP is asking for otherwise he would have considered delta stream a 5th weather. Sure I can imagine it on some poison legendary representing the calimity. But it still doesn't make sense as a casual weather since I can't imagine it doing all the things all the other existing weathers all do.
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>>59191545
>>59191545
Acid Rain: Decreases the Defense of all non-Poison and Steel Pokémon by 1 and Gunk Shot becomes infallible. Dustox's Ability

Light Scales: Increases the power of Bug Moves by 50% and decreases the accuracy of all non-Bug Status Moves. Beautifly's Ability
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>>59197851
It barely buffs electric types let's be real. You listed electro shot which isn't on an electric type. How many people actually run thunder? I'm sure less people would use hurricane if there was a thunderbolt equivalent and the next step down wasn't air slash.
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>>59196437
This would make Kojo very upset I'm afraid, so I'm all for it.
>>
>>59191545
Okama Ballroom: All non-legendary genderless Pokémon have an increased critical hit chance and a higher flinch chance.



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