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File: pokerogue.jpg (51 KB, 1280x720)
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I try to level my team of three starters equally but I feel like I always end up underleveled and underpowered around LV 16 or so, being unable to oneshot the enemies and slowly getting chipped to death because I can't afford enough potions.
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>>59208144
>die
>lose
>play the egg gacha as often as you can
You need egg moves and passives. The game is designed around this meta progression. You have to be very, very good and very, very lucky to pull off a fresh-start win (there's a reason that the game has a postgame challenge mode that locks you to a new save file's available mons/moves/abilities). You aren't supposed to be winning in the beginning, you're supposed to be building up a team of steamrollers.

When you have OP mons to start with, the early game will cost you far fewer resources which will enable you to amass money. You will also be able to run pokemon with low cost that have a passive like pickup (which gets you a single held item from a defeated mon every wave if it had one) or honey gather (adds money at the end of every wave). You will also have shinies which increase your luck, causing rarer items to spawn in the free pool.

Early game, catch everything you don't already have any ALWAYS pick gacha tickets when available. Don't focus on clearing all 200 waves.
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>e-celeb thread
Fuck off
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>>59208175
>You need egg moves and passives.
Yikes. So it's one of those kind of games.
I thought it is just a miniature condensed mainline Pokémon game.
I guess I will try to figure everything out but if that means I can't use my favourites the game will get abandoned.
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I don't know if I suck at the mainline series battle system but at early <20 levels there aren't that many more options other than buff, debuff, type matches and attack so I can't really do anything wrong.
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>>59208144
I rolled a Grass Knot TM!
KEKEKEKEKEK!!!
Grass Knot is funny!
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Current squad
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>>59208144
>this is what borts want pokemon to look like
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>>59208248
It’s what enables you to use your favorites, though. Egg moves and passives (second abilities) are tuned to make all pokemon viable. Swift Swim + Glacial Lance + Fishous Rend + Wild Charge Seaking, for instance. Or Body Press + Salt Cure Shuckle. Most mons that need help GET it from egg moves and passives. The game is balanced around
>letting every mon get broken ass sets
>creating a challenge that requires the use of broken ass sets to succeed
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>>59208144
Get meowth with technician to fake out + payday your way through the early game.
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>>59209414
>kojo malding at a successful fangame and he can't finish his own
kekerino
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>>59209585
I got the delcatty schizo cat with fakeout and it's super useful.
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>>59209609
Meowth is even stronger and PayDay allows you to buy a ton of shit or alternatively you get Pick up which gives you a ton of options.
But yeah skitty might be a useful replacement
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For as frustrating as constantly losing is, at least I meet loads of cute Pokémon.
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>>59209363
Focus on unlocking lower cost and shiny for delfox. Magician is very useful.
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>>59209998
I unlocked Magician in a training field fight.
Since Pokémon can hold unlimited items in this game It seemed useful.
Maybe I should map out when trainer battles will happen to be healed and potentionally buffed for them, unless that's random.
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>>59210008
regular trainers are random but gym leaders, E4 and rival fights are fixed at certain lvs
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Nigga its a rougelite. You go for as far as you can, depending on RNG items that you get at the end of each fight, lose, and then start again with some things carrying over. In this game's case, you get candies for the pokemon that you use in the last run, and can unlock passives or reduce their team cost.
Having shinies on your team will increase your RNG luck to get better items at the end of each fight.
You get gacha tickets and can use them to hatch eggs for new pokemon, or new passive unlocks, or better shiny odds.
Build a new team, try again, rinse and repeat.
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Wish it didn't ((require)) you to die to eventually win. That's the mark of a bad game, no matter what. You don't have to be guaranteed victory, and its actually great if a game can't be easily won the first time, but actively requiring the player lose in order to win is scummy as shit and shouldn't be supported.
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>>59210042
But I surely must be doing something wrong if I die at LV 20 or sometimes even 10.
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>>59210042
>Build a new team
Shouldn't I always use the same guys with the way how candy farming works or is there benefit for rotating teams?
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>>59210008
Other useful magician guys are Klefki (great typing that can usually last long enough to steal items you want) and Thievul (Beat Up lets you attempt steal up six times per turn).
Alakazam is too frail and too powerful; you usually end up knocking out the opponent before stealing the items you want.
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>>59208144
Did they do anything interesting with the game after kicking the lead dev out over tranny shit?
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>>59211253
Mostly balances (most of which are unfun), some new shinies, and lame events. I still play it a lot because it's great while listening to podcasts.
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>>59208144
I lucked out with a whole bunch of EXP sharers and EXP pins and reached LV 48.
I really hope my luck lasts!
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I am out of money.
The end is near!
But it was a pretty good run at least for my standards and I got a whoe lot of Furfrou so I hope his IVs will be really gud.
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NOOOOO! I DON'T WANT TO LOSE TO THAT ASSHOLE!!!
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I finally found Vulpix.
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R.I.P.



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