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Come here for talk about all things Pokémon Mystery Dungeon.

Previous thread: https://arch.b4k.dev/vp/thread/59164484/ >>59164484

Romhacks Overview/Reviews: https://rentry.org/pmdglph

PMD Fan Fiction Archive: https://rentry.org/pmdg-ffarchive

PMD Guides: https://pastebin.com/Dbq61R5u
Explorers of Sky Romhacking Guide: https://rentry.org/skytempleguide

Everything about the Clover Guild: https://cloverguild.com/
Drawing Board: https://magma.com/d/xFToCJNbNl
Drawing Request: https://rentry.org/DrawReqPublic

Questions:
>What is your favorite Pokémon type to use in any PMD game and why?
>How does storing items in Kangaskhan rocks work?
>Are there any new mainline Pokémon moves you think could have a cool gimmick in a new PMD?
>Are there fakemon designs in the PMD world as fictional characters, myths, etc... How are they?

Recap of the previous thread:
>Vaporanon published a short story for Vulpix-anon Raiders of the Lost Artifact (https://rentry.org/rsczt5k9)
>Ribombee-anon posted a new flash fic, The Light of My Eyes (https://rentry.org/RibombeeEyes)
>Discussion on why Gates sucks, Pokémon OC clothing, and game mechanics
>>
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>>59221035
Shinx is so cute
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>>59221035
I wrote a small flash fic featuring d'Alin, inspired by one of his QnA responses.
>https://rentry.org/RibombeeFlashVaporeon
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>>59221040
Seethe
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>>59221035
>>What is your favorite Pokémon type to use in any PMD game and why?
water because i feel op as fuck being able to go on water. i know about ghosts but belly drain haunts me
>>How does storing items in Kangaskhan rocks work?
they get teleported in and out of her storage like phone alerts if she doesn't give you things or likewise. don't ask the time travel ones, they obviously didn't give af
>>Are there any new mainline Pokémon moves you think could have a cool gimmick in a new PMD?
pollen puff maybe but i'm starved for ideas
>>Are there fakemon designs in the PMD world as fictional characters, myths, etc... How are they?
no and doubtful
>>
>What is your favorite Pokémon type to use in any PMD game and why?
I like to play with some form of movement speed boosting move, be it agility or dragon dance. Agility is wide spreaded across types, but dragon dance is pretty much limited to the Dragon type, so I'll take that as my answer.
>How does storing items in Kangaskhan rocks work?
You put items in the pouch, and they get sent to the storage. You search trough the pouch and pull items out.
>Are there any new mainline Pokémon moves you think could have a cool gimmick in a new PMD?
Syrup Bomb could make an item sticky. Probably too op, but it'd be cool if court swap could reveal traps in a room and make them work on enemies instead of you (viceversa if they already work on the enemies). Pollen Puff would be plain cool to have both healing and damage in one move (It could be in DX, but I have no clue).
>Are there fakemon designs in the PMD world as fictional characters, myths, etc... How are they?
I could see tales of extraordinary pokemon being warped overtime until said individuals end up being descrived as a completely diferent species. (I belive I heared that's how norce gods were created? I have no idea.)
>>
>>59221290
>30 hours to beat the main story of Rescue Team
>>
>>59221035
Thread discussion point:
If you were hired by Creatures Inc and Chunsoft to direct a new entry in the PMD series, how'd you handle it?
What kind of story and mechanics would you include?
>>
>>59221040
I beat all the games except the Japanese Wiiware title years ago.
But you are right that I should play them again. They are objectively the best Pokémon games and Super Mystery Dungeon and Explorers of Sky are essentially open world RPGs full of challegnes and adventure that can run flawlessly on a literal brick.
However I am too depressed for that right now.
>>
>>59221761
I'd try to copy the pixel artstyle from Rescue Team and Explorers. I'd include as many mons from Gens 1-9 as possible (primarily from 7-9 + Every starter, legendary and fan favorites from gens 1-6. Most of Gens 1, 5 and 6 will be included by default.). I'd aim to have about 700 Pokémon in total.

The main story would be focused moreso on exploration. There wouldn't be any major world ending threats. Maybe a few bandits, or smaller scale calamities, but nothing too big.

It'd start with the partner, and a newly formed Exploration Guild touching down on a largely unexplored continent. The partner would find the recently transformed player, and form a team with them. There'd be a story arc about Marshadow, who leads a group of thieves. You'd compete with them throughout the story. The final boss would probably be Terapagos, who exiats at the bottom of a giant crystal cave filled with paradox mons and many crystal themed Pokémon (Glimmora, Gigalith, Carbink etc.) and some tera mons. The post game would then have a number of story arcs focusing on different legendaries. Like an Ultra Space story surrounding Necrozma and the Ultra Beasts, or one where you face Eternatus alongside Zacian and Zamazenta.
>>
>>59221761
I don't know if that counts, but:
>Set in the Mystery Dungeon world
>Action combat
>Instead of weapons in traditional RPGs, you have 6 moves.
>For example, Tackle is a short dash that damages everything in its path, Flamethrower works like an FPS flamethrower that shoots a beam of constantly damaging fire, Protect is your block that shields from attacks in a 180 degree radius in front of you, Counter is your parry that stuns the enemy, HiJumpkick makes you jump like Super Mario and does damage if you land on an enemy or hurts you if you miss, Strength lets you grab an enemy and fling it forward at another enemy, stealth rocks lets you place pointy rocks in a radius for area denial, etc.
>Every Pokémon has the Dash and Jump actions by default.
>Every Pokémon can swim in water but only water types can move at full speed and attack while swimming. Lava will do very heavy damage instantly cause burn on any non-fire mons. There are also now posion swamps that will cause heavy damage and poison non-poison or steel Pokémon.
>Some powerful moves like Fire Strom or status moves like Sword Dance and Slack Off need to be charged up by landing normal attacks or using Elixir.
>The game has a handcrafted overworld with settlements, dungeon entrances, overworld "microdungeons" like enemy camps, overworld POIs and hidden eastereggs.
>Dungeons are procedurally generated like in the Mystery Dungeon games and made up out of corridors and rooms, however they also have envoiremental features like sleeping rooms, kitchens, storerooms and such implying that the enemy Pokémon live there. Once you enter you can't leave unless you have an Escape Orb.
>>
>>59222044
>Most items from the Mystery Dungeon games still exist including orbs, seeds, Treasure Boxes and throwables. The spike items can be flung forward like throwing knives in action games, and scale off your attack stat now so they are not useful. Rocks are thrown in an arc and cause a small AOE on impact as they shatter.
>You can choose to play as any base form, or baby form if present, non-legendary non-mythical Pokémon at the start. Some will be marked as recommended like starters, some will be marked as hard like weak Pokémon like bidoof and some will be marked as easy like ones that evolve into pseudo legendaries or ones like Absol that start fully evolved already.
>New items include equipment. Depending on your anatomy you can equip items like scarves, bracelets, hats and helmets, boots, gloves or even tunics and blankets. These will physically show up on your character and have different effects like raising stats, raising damage of certain types, lowering damage recieved from certain types, increased loot drop luck and more. Equipment is mainly gotten from Mystery Boxes or job board rewards, but can rarely be found lying around in dungeons too.
>It's on PC. I don't want to buy a Switch 2. PC is best platform.
>>
>>59221278
Nice descriptions, good work
>>
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>>59222996
Stun orb is my favourite Orb. I also like Escape Orbs.
A lot of them are situational and I tend to just sell those, especially One Room orb. What is that even good for? I guess you can sweep a room with Earthquake or Roar of time, but if you don't have those, One Room Orb means getting dogpiled to death.
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>>59223039
In general, I think you'd use the One-Room Orb as a paseudo luminous orb when you're ready to take the stairs as a way to see if you're potentially leaving behind items, or if you see or assume the stair are behind a little stretch of walls, but you0d have to loop around the floor to reach there.

The spicier use would be to unearth wall items in the dungeons that feature them. You've got stat boosters in buried relic and the absolute meme that it's the banana in some dungeons with forest tilesets in Rescue Team. As for Explorers, I know the dungeon you unlock after aegis cave has wall items, but idk which one or if you'd bother with them.

It's definitvely much cooler in Shiren, where there can be hidden treasure rooms with no coridors leading there. In fact, thinking of uses for the one room orb made me think of a way to potentially get the shopkeer stukc behind paralized (stuned) enemies and robing his shop, since when you use one whne there's a shop, the shopkeeper runs to guard the stairs intead of the room with the shop.
>>
>>59223114
I used a One Room Orb to throw at Shedinja once. He would catch the first orb but the second orb would hit him for I think it was 2 damage. 2 orbs and he was down. Using iron thorns would probably have been more efficient but I didn't have any on me at that time.
That's literally the most use I got out of them.
>>
Is rest any useful in Mystery Dungeon?
Unlike the mainline games, where rest restores your health on the same turn as it should do, in Mystery Dungeon it only restores your health at the end of the sleep status, so you will die before the health refill in most situations.
>>
>>59224059
Just use Rest when no enemies are around. It doesn't last that long and you can often find a good time to use it.
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>>59223039
iirc using a one-room orb when there's a monster house on the floor turns the entire floor into a giant monster house
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>>59221035
>Are there fakemon designs in the PMD world as fictional characters, myths, etc
Not fakemon but I like to think that the natives have no idea of what humans look like and depict them very inaccurately.
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a mystery dungeon with type shifting effects and crystal themes would have been cool as fuck and its sad we didnt get one
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>>59224960
For the low low price of loosing your stab, you get to be a bug type!
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>>59224192
I guess one thing you can to is get behind your partner in a corridor and then use rest.
Or use that one other anons beloved Mobile Scarf to go into a wall and rest inside the wall.
I still like Slack off more because it works mid fight and only costs one turn.
>>
>>59225001
in sv you keep stab their original stab though so i dont see why they couldbt just do that here too
>>
Z Moves are evil, Gigantamax is evil and Terracrystal-whatever is evil.
Only megas should be allowed in Mystery Dungeon like Absol flying dog, 2 Kangaskhans on the same tile, 2 maws Mawile or utterly broken Rayquaza.
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>>59226422
>2 Kangaskhans on the same tile
Fake fan didn't recruit and mega evolve a Kangaskhan in PMDDX
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>>59226434
I don't play demake slop.
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>>59225177
I think healing moves are just generally less useful in PMD considering how much easier it is to use healing items most of the time, and it'd usually better to have an extra attacking move incase you run out of PP.

Then again I've never done a 99 floor dungeon so maybe they have some niche use there.
>>
>>59227373
I will talk up Rest in Level 1 dungeons once more.

>cures Poison, which can kill you
>a full HP heal whenever you need it, saving bag space and letting you ensure you enter new floors at 100%
>removes move seals, letting you negate one type of trap unless Rest got sealed lmao
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>>59227373
Healing moves are way more useful in PMD thatn in mainline, cos in PMD, you can use them after combat, without then being punched in the face, unlike in mainline.

Also in mainline, you can buy way more healing items that you'll ever need, whereas in PMD, your healing items take up limited bag space.

If you run out of moves, just use an elixir, 4head.
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>>59226437
It's unironically better than the original
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>>59227502
>>59227963
Goes to show I should actually attempt a level 1 or 99 floor dungeon in PMD sometime. I have actually completed them in Shiren before, surely PMD ones can't be much harder.
>>
How many of you furfags have actually ever even touched a Pokémon Mystery Dungeon game or even a Shitren game?
You all just want to be transformed into colorful animals with super powers and rape other colorful animals with super powers.
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>>59228414
>transformed into colorful animals with super powers and rape other colorful animals with super powers.
Strangely enough, transformation stuff seems way less common in the PMD fandom than the rest of the Pokemon fandom.
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>>59228414
I beat every game (except the wiiware ones ig) so now I larp because no new game ever
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>>59228414
If you haven't 100% Rescue Team lower your tone when talking to me.
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>>59229079
AIslop image
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>replaying sky for first time in years
>skitty hero
>find blizzard in kec shop early on
>fuck yeah
>can't afford it even if i sell everything
Can't wait to shoah those fuckers once i go for all recruits
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>>59229245
Grab the TM, use it and then get your ass kicked by Kecleon.
You should still keep the move if you used it before losing the TM from dieing.
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>>59229252
It was in the town shop unfortunately
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>>59229254
Just keep playing and make it a habit to check the TM store later on when you have the cash. They don't appear one time only.
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>get to the waterfall
>dimensional scream happens
>it shows my real life address and SSN
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Clover Guild gartic phone in 30 minutes! Everyone is welcome to join!
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Gartic starting in 5!
https://garticphone.com/en/00c558dd
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>>59230049
>Dialga went primal because (you) kept committing time fraud
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>>59230343
>zubat looks at the screen and laughs at you for that embarrassing moment you had in 7th grade
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>>59230631
i wonder what those numbers next to the colors mean
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I finally got around to playing Destiny's Requiem, the second hack in the Bound Destiny trilogy.
For those who don't remember/know, Bound Destiny is a trilogy of Fire Emblem hacks inspired by PMD and containing elements of the series (like the items and Mystery Dungeons), though their tone and setting are very different from PMD.

My thoughts on the first hack are here:
https://arch.b4k.dev/vp/thread/58284943/#58310193
https://arch.b4k.dev/vp/thread/58284943/#58338601

This direct sequel follows two humans with a mission given by their organization, which required them to be transformed into Pokémon (Blaziken + Sceptile) and sent to the world of the first game. However, upon getting there they realized that their mission would be impossible, so instead they decided to settle down and earn a living by establishing a mercenary group.
The above is just a prologue. The actual story begins when they cross paths with a strange group of humans who wield special Pokéballs with mind-control properties that also work on humans who became Pokémon (which applies to 1/3 of the cast).
Interestingly, this is supposedly reflected in the gameplay as, instead of the typical FE permadeath, if you lose a unit they return on a future map under enemy control and you'll have a chance at freeing them. I say "supposedly" because I did not test this feature.

I was actually enjoying the story a bit since it featured a new cast of characters and began MUCH more grounded when compared to the first hack's. But then it decided to introduce a Nobody from Kingdom Hearts as the antagonist, who proceeded to vomit some bullshit about "chosen blood" and "fixing the world". And I'm only half-joking about the "KH Nobody" part since the guy has white hair and even does the whole thing with his name being an anagram of another character's.
After that it follows the cast of the first game until their paths converge with the new cast's, where plenty of questionable plot points quickly pile up.

Contd.
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>>59230929
The biggest problem for me was that this sequel is story-focused, but the story is still not good despite being an improvement over the first hack's. Most characters barely get to participate and some get 0 screentime. There were also many moments where I would have expected a character to have a lot to say about what was happening, but they just didn't get added to the conversation.
All this contrasts with the first hack, which was character-focused and had a LOT of care put into making sure that every character got to participate in the plot and had highlights.

The first game also had a weird mix of top-tier cringekino scenes with actually good character scenes and dialogue, but this one is more subdued both ways: there's less good scenes and they are not as good, and there's not really anything I would consider "so bad it's good". The closest thing to that was when the author decided to use Devil Trigger as the music for a major end fight, making me go through it while thinking about the dance memes.
Overall, this "lower highs + higher lows" makes this not as interesting to me.

On the gameplay front it is better as there's a higher variety of units, a bit less skill spam, more experimentation with the hack engine, and less technical hiccups. But much like the first hack it is still easy and here it is even easier to become hilariously OP.
There is also a save transfer mechanic between the 3 games where at the end of one you get a code that can be input into the others for bonuses.

I know I've said mostly negative stuff about the first hack and this one, but I genuinely enjoy how the author writes the characters. Their banter and heart-to-heart conversations are always nice to read when they aren't focused on the plot. It's just that the main story drags everything down.

If the author were to write a grounded and character-focused PMD story without cramming a ton of questionable JRPG plot points, I would 100% lap that up.
>>
>>59230929
>>59230935
Shame it seems less cringekino than the first one. The portraits are so uncanny, do you think they used a 3D model as reference then traced over it?
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>>59230935
You can't just censor Samson like that with no context
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>>59231195
>do you think they used a 3D model as reference then traced over it?
Wouldn't surprise me since the credits mention that XY models were used as reference along with PMD Sky portraits, and the author does like to play around with 3D models since the first hack had cutscenes that used them (like this one) and each hack comes with links to folders with extra 3D stuff.
If I were to guess I'd say that the models are heavily referenced but only some of the portraits are completely traced, like the Lycanroc and Spinda.
As for the weirdness, for me most of it comes from the way the eyes are draw, the part cuts due to engine limitations, and some of the shading.
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>>59231366
I decided to block his sprite out and post it separately here because this fucking sprite is responsible for what is by far the best cringekino from the first game, and if someone with the same questionable taste as me stumbles upon these posts and decides to venture into these hacks I did not want to deprive them from the experience of seeing this for the first time.

If you can't tell wtf you are looking at, it is supposed to be a Samurott without his helmet and wearing a coat.

This sprite is LEGENDARY in its fuglyness, but it's not just about how hideous it is.
This sprite is revealed at what is supposed to be the emotional climax of the first hack. The author wants you to feel sad about what is happening, but then decides to throw this sprite at your face, and it is revealed along with another character's ugly sprite too.
It just boggles my mind. Like, wtf was the author thinking?

Anyway, in the second hack this sprite is used a lot and still taints every scene it is in, but at least the character in question is much more tolerable this time since the entire plot doesn't revolves around him like in the first game.
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>>59221035
I've always wanted to try one of the mystery dungeon games but never knew where to start. What's the best starting point for someone with little to no experience with the series?
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>>59232294
Pokémon Mystery Dungeon: Explorers of Sky (DS) is regarded by most as the best one by far, followed by the original Rescue Team (GBA) games
>should I play Explorers of Darkness/Time?
No, it's an inferior version to Sky, like how Emerald is overall better than Ruby and Sapphire
If you want to try Sky, then be sure to say you played Time and Darkness during the personality quiz, it slightly gimps you if you don't, afaik
There are a couple 'bad' starters, you can still complete the game pretty easily with one of them in your party, but if you care about that you could always ask the thread for more info
>>
>>59232294
There is no continous story so you can start anywhere.
Rescue team is obviously the first game. You can play it on GBA or DS. GBA might be better on emulators because only 1 screen.
Explorers of Sky is the most beloved and in my opinion the best. It's graphically identical to rescue team but there are gen 4 mons, a better story and a much better post game. I find this to be a good starting point.
Gates to infinity is hated by the community but I do not agree. Gates to Infinity has nearly no post game.
Super is reference filled so you may NOT wanna start there so you can get the references later. But Super has a great open world post game with a ton of missions.
>>
>>59232294
I feel like this question gets asked in every thread. I'm wondering if we should start putting a FAQ in the OP for questions like this.
Anyway, here's the response someone gave in the last thread, and I think it's a decent response.
>>59215862
>>
>>59232294
I'll cut you some slack cos this was in the prior thread, but here I discuss what order to follow in the context of wanting to to trough all games. Might give you some insight. (>>59215862)
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>>59232344
>it slightly gimps you if you don't
I thought the only difference was that it skews the quiz results so you're more likely to get the newer starters
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>>59232370
It also gives you a one time recruitement boost on 100 or so mons.
>>
>>59232344
>>59232348
>>59232349
>>59232360
thanks, i'll try Explorers of Sky first. also sorry, i should've looked at the previous threads before asking
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>>59232450
Fuck yeah! Good choice. You will not regret it.
Touch screen isn't nessesary but the layout will be awkward for emulating. I would suggest getting two screens, one above the other.
Or you just get a DS to play it as intended or a fake chinese bootleg DS.
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>>59221278
Awww thank you for the wonderful story; I really love the descriptions! As a thanks, here's a flash fic of your chars inspired (and using) art you made!
>https://rentry.co/CG-Bubbles
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>>59232460
>tfw as a kid I didn't know I could change what was on the top screen so the entire time I had the controls up there
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>>59234485
As an underage zoomer I used to have the mission objectives on the top screen because I found it convenient.
Nowadays I prefere to have the map up there for immersion, having a clean bottom screen and treating the top screen like a paper map that My Pokémon have that they can look at.
Controls are useful at the start of a new run when I have forgotten thhem and then when I relearned them I can swap them out.
>>
Reminder that anything other than Map & Team on the top screen is mental illness.
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>>59235026
Fuck you!
I can have on my top screen whatever I want.
You should be glad I can't slize your hideous fucking throat with my knife over the internet, fuckface!
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>>59235040
Hi Lliam
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>>59235049
>U are the Poopdick schizo boogieman.
No u are the Poopdick schizo boogieman!
>>
>>59235055
I am him
>>
If Guildmaster Wigglytuff isn't in the Pelipper Island files then why won't he release them?
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>>59235155
>Guildmaster Wigglytuff
Fuck that asshole.
He still owes me about 100 000 Poké in mission reward money.
I hope he rots in jail.
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>>59235167
>didn't read the fine print
Chatot sends his regards
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>>59235543
What fine print? When I registered, the Wigglytuff there screamed some shit like a child, gave me a spiritual bow shit that boosted my stats by 1 whole point each and sent me on my marry way.
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>>59235560
>bow boosts enemies' stats
t-thanks guildmaster
>>
Always take off and store the bow because it is unique and if you lose it in any way, including dying even once, you will NEVER get it back because fuck you!
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>>59235811
If I lose it, I use Wonder mail fenerators to replace it
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>>59235811
>It is unique
At the very least you can get a Brown Bow as a reward for clearing all of the Dojo dungeons, and all of the bows are functionally identical, so in a way you CAN get another one if you don't care aobut the color. (Or if your aura was already brown)
The aura bows are pretty dogshit though, and are immediately outclassed by whatever other held item you're given at the same time, so it's not much of a loss if you lose/sell it
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>>59235820
If there are unique, missable items, I need to have them or it feels like I have not fully beat the game.
>The aura bows are pretty dogshit though, and are immediately outclassed by whatever other held
That's true though. A lot off scarvesand other ribbons are better.
>>
I wear the aura bow all playthrough. That's your bow! It was made for you!
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>>59235895
Do you savescum or just play it as permadeath and delete your save if you die?
I die quite a bit in these games from bad luck and partner stupidity and some overpowered bossfights.
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>>59235902
>Do you savescum or just play it as permadeath and delete your save if you die?
I just don't lose.
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>>59235917
What happens if you lose anyways because RNG is a bitch?
>>
Always take off the bow and sell it because it is bugged and gives all enemy's +1 special attack.
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>He doesn't know that completing 999 dungeons with the aura bow equipped unlocks a secret Arceus recruitment cutscene
>>
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>>59234128
And thus booker went to the beach at dusk again
Cute story
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I updated our tiermaker with Amo, Lint, Cachopo, and Sceptile-anon's new characters.
Feel free to make some tier lists! They're always fun to see.
https://tiermaker.com/create/clover-guild-v3-15922264

>>59234128
Thanks for writing about my characters! It's a nice, cute story.

>>59222165
>>59189362
Thank you. I'm glad you like them.

>>59189134
I appreciate that. I do feel conflicted about the decision, honestly, but I doubt I'll change my mind. Still, I have 2 other stories in the works, so you can look forward to those (hopefully they turn out good).
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>>59240480
based, looking forward to the stories!
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>>59240480
Thanks for updating the tier list maker, anon
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>>59240480
Who would you place in the middle?
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>>59241849
Cyndaquil is the obvious answer but that's boring
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>>59241849
Ronnie.
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>>59240480
>>
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(Some of) the main cast returns, this time in a double-feature! On the eve of a great adventure, d'Alin and Arimis both take some needed time off with their fellow Guildies and have a:
>https://rentry.co/CG-Heart2Heart
and
>https://rentry.co/CG-Eye2Eye

I hope you all enjoy these stories, and it was a pleasure to write the anons' respective characters (and thank you to both anons for the feedback)! As always, please feel free to share your thoughts and feedback!
(Pic only related since it features 3/4 characters lol)
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>>59243207
2 stories at once is crazy. I'm intrigued
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>>59243207
Thanks for featuring my guildmon in another of your works! 3 stories in 1 thread--I admire your dedication to writing.
Both of these are nice character-driven stories, with well-written interactions. It's always interesting to see characters interacting with guildmates outside their teams, and I think these stories help develop both your characters a bit. I also like the lore you introduced, and the scenery in the town and the glade. And although I'm obviously biased, I've gotta say I especially love the ending of "Eye to Eye".
In case anyone's curious about that story's development, it was based on a concept I had a while ago, but I was never able to bring it to fruition. I'm grateful you were able to write this idea when I was unable to, and I enjoyed making the art.
>>
>>59243136
Sorry but Totodile canonically snores honk-shoo given the sound effects that play while he sleeps in the romhack
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What did they mean by this?
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>>59244708
>hardest dungeon in the entire franchise
>don't get anything at all for beating it, not even a bragging rights item like the space globe
kek
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>blocks your path
>chargeless focus punch turns you into a red mist
>saved by reviver seed, try and attack
>intimidator
>focus punches you again
How do you respond without sounding mad?
>>
>>59245419
THROW SLEEP SEED!
VILE SEED!!!
EAT VIOLENT SEED!!!
FIRE BLAST!!!!!
>>
>>59245419
While it's walking over to me I throw a X-Eye Seed. Those focus punches were directed at it's partner, and because it's partner fainted it's forced out of the Mystery Dungeon and I take all of it's money and items that it drops.
>>
>>59245419
>Riolu only appears in Crystal Cave after graduation.
>You outlevel them.
>Enemies there have 26 IQ.
>Riolu only gets focus punch from TMs (Same goes for lucario).
Genuinly what are you talking about,
>>
>>59245419
>drifblim
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>>59245458
>he thinks he's the explorer in this situation
Anon, you're the random feral mon fighting an explorer Riolu MC
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>>59246529
>tfw no partner to keep you warm at night
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>>59245805
>Be wild mon
>Kill a Riolu + Eevee duo invading your turf
>Learn that they were the heroes destined to save the world
>Now you are the one who has to save the day
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Hey everyone! Sorry it took a while, but I'm finally ready to show my second story: Induced Demand (https://rentry.org/CloverCachopo2)
It's a direct follow up to my intro story, and it touches up some tid bits of his character that I couldn't there.
As an aside, I don't plan on having future stories take place directly after prior ones.
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>>59247365
Holy kino, always good to see more interactions with Team Misfits
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>>59247365
extremely based, gonna give this a read later!
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>>59249375
>>
>>
should I play Red Rescue on my comfy IPS original GBA, or Blue Rescue on my DSi?
>>
>>59223039
>One Room orb. What is that even good for?
its a renamed luminous orb that lets you run to the stairs instantly for free 95% of the time
>>
>>59250330
red has better music so play red
>>
>>59250330
Blue has the X and Y buttons, letting you turn around with Y (I belive in red you use start or select), bring up the menu with X, shortcut to the moves option with multiple X presses, and the to screen lets you see the health of your party without having to bring up the menu, on top of letting you move the map to the top screen if you wish so.
>>
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>>59223039
They're good for recuiting Kecleon or mons with low spawn rates since they can get to you quicker
>>
>>59251172
I would advice against using it for Kecleon. When you steal, the number of turns between pokemon spawns gets drastically reduced, to the point that the floor will almost exclusively be at the enemy limmit of 16. Using a One Room orb during a heist is just asking to get swarmed and dead by 2x speed Kecleons.

This is worse in Rescue Team, where recrutes are lost if they die in the dungeon they were just recruited, and since you can't use an escape orb while you're a thieve, you'll have to reach the stairs to secure your Kecleon.
>>
>>59251769
Park on the stairs and use 10 evasion orbs then, dumbass.
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With three years of stories from a bunch of different anons, how many of them contradict each other, mess up continuity of important events, or get the unique bits of Clover worldbuilding wrong?
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>>59252052
>>
>>59250330
Blue is generally better unless you're emulating.
>>
>>59252052
yes
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>>59252052
The floor is blown out on continuity. There's stories that get moves and abilities wrong. No I won't say which ones, I'm a VAGUE asshole.
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>>59252114
When you factor in the raw potential BST of certain guildmons in these situations using possible abilities and with stat boosts they could have acquired on top of the formulae for move power and EVs and everything else, it's completely nonsensical!
>>
>>59252114
>There's stories that get moves and abilities wrong
I can only think of one example of a move being flat out wrong, and its mostly because of shitty localization from gen 1. It's also an extreme umm acktually tier nitpick anyway.
>>
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Going to be doing a Gartic Phone on May 8th, 10pm Eastern Standard time!! Want to encourage everyone to join, especially if you're an anon here who hasn't joined before. It's a lot of fun, so try to come join if you can!
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oh finally, it's lifted? yippee. no context will be provided

i have finally completed my next round of edits for the first four published pmd stories on my AO3. the link's in the archive but here again if you haven't

https://archiveofourown.org/series/4025338

I have reduced word frequency of repetitive words that insinuate better choices, and i've added and removed commas to hopefully smooth the reading experience. The fifth story i've done identical bouts of editing for, and I don't expect to be done completely, but hopefully whoever could trudge through my fucklong sentences can breathe a little better now. It actually means more words in the end, funny how that works.

I'm still uploading and in the process of making new chapters (next story is rapidly approaching but i'm not gonna give any more context than that). My next course of action is to fix the links. nintendo and tpc are ruthless in their extermination of certain games music so I've gotta keep them in tiptop shape. also for the backend

pic related is me after finishing a massive round of editing

blah blah thanks for reading my blogpost

clover content eventually™ until then punipawa are still shitposts
>>
>>59252128
PMD lets shitmon literally grind their way to excellence as well as inhale various food items to add additive bonuses that don't exist in normal Pogeymon, without even evolving. It's quite the underdog story series of games if you think about it.
>>
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>>59252052
>contradict each other, mess up continuity of important events, or get the unique bits of Clover worldbuilding wrong
I can't remember any cases of that outside of how most authors have their own approach to "game" stuff like how items and dungeons work, or whether or not their characters know they are in the world from a spinoff game. But that's more from a lack of consensus rather than contradicting.
>>
>>59252678
>most authors have their own approach to "game" stuff like how items and dungeons work
Personally I never subscribed to the whole "stairs in the middle of a field" shit. It's pretty obvious to anybody with a functioning brain that it's a simple abstraction of traveling through a cave or forest.
>>
>>59252778
What about the Hidden Stairs in Sky, though? I'm pretty sure some NPCs in the base game canonically talk about them if I remember correctly.
>>
>>59252962
I don't consider town NPC's talking about game mechanics canon.
>>
>>59252052
no story contradicts each other because clover guild is actually a nexus of realities and any discrepancies are actually a glimpse into another world
>>
>>59221290
>29 hours to beat the main game
oof
>>
>>59252974
Do you include the existence of mystery dungeons as a game mechanic NPCs talk about? Seems like another simple abstraction of traveling through an environment.
>>
I think that the beach cavern is the hardest dungeon in the entire series because you can only hold a single item and you come completely unprepared LV 5 with no IQ points, no link moves and only the default moves and many items like the Stun Orb and most scarves are unavailable.
I beat the Destiny Tower but the beach cavern stil gives me nightmares today.
>>
>>59253154
Can't blame you. Many PMD fans haven't made it past Beach Cave. Don't sweat it.
>>
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>>59252394
I always love seeing what you assholes come up with
>>
>>59252052
It's mysteriosity, I don't gotta explain shit
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>>59254251
I know I'm supposed to rip this design apart because of all the typical OC fagot tree, but I kinda like the oversized scarf. Almost looks like a half cape or poncho. Artist should try that out.

Helicopter crash survivor?
>>
>>59254251
>Gender Ambiguous Tail Design
>>
>>59254251
>non binary
>attack helicoper crash survivor
I can't tell whats satire anymore
>>
>>59254285
The helicopter crash both chipped his tail, and castrated him.
>>
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Gartic phone starts in 15 minutes! Come join!!

https://garticphone.com/en/00353363
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>>59255190
Thanks to everyone who joined. Some good stuff there.
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>>59254275
>poncho
Can't wait for our sand continent game where everyone wears ponchos instead of scarves and we get a plot ripping off spaghetti westerns.
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>>59255631
I don't get it
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>>59256017
I think I remember seeing a fangame somewhat like that.
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>>59256017
And they wear oversized sombreros to shield themselves from the sun. And apples get replaced with tacos. Maybe the Blast Seed is an Xtra Spicy Taco!
Maybe malemons have glued on mustashes too.
One dungeon could be a wild west gold mine.
>>
And add gunz of course.
Wild west gunz like revolvers, cowboy rifles and shotguns.
And add trains!
>>
>>59256017
>>59257091
>>59257095
Please
>>
>>59256167
its gonna hurt
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>>59257095
this but unironically
>>
>>
So is there a way to play blue rescue team with any starter/partner? I tried skyeditor but I don't know how to solve the issue of the game freezing
>>
>>59258262
no because even if you randomly pick pokemon it'll freeze upon loading animations or portraits that don't exist and nobody wants to re it unlike sky so you're basically boned
>>
>>59257154
>Instead of randomly encountering the secret bazaar in dungeons, you can sometimes encounter a native tribe of Xatu
>they run a casino
>>
>>59258777
>If you enter one while on a mission were you're escorting a Magnemite/Magnezone to arrest an outlaw, a brawl breaks out.
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>>59260906
I like scars on pmd characters (more people must draw Grovyle beat to absolute shit) but they just feel out of place on Wigglytuff.
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>>59260933
Agreed, I always got the impression Wigglytuff wouldn't have any scars because he's supposed to be unassuming so the reveal that he's stupidly strong has more of a payoff. If he's battle-hardened from the start that kinda ruins the point of his initial impression being that he's a based retard.

Chatot's design is fine though, generic but fits for his type of character.
>>
FACT: if the Darkrai arc were canon (it's not) they would've given him his own battle theme instead of just copying Dusknoir's

Palkia gets his own because he's cool
>>
>>59247365
Very nicely written story, I liked all of the little bits of Cachopo bumbling through Capim.
So when is he opening his own ferry service to put lapras liner out of business?
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>>59262391
Free Willy!
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>>59261730
Well, maybe if it's branded as an experience for thrill seekers...
>>
I'm trying to make a psmd sorted move list by pokemon# and it's taking a long time (the gamefaqs list isn't setup how I'd prefer, for if it was sorted by pokemon# you could take a glance at each pokemon and think about which moves you want to use for them without scanning through the different pages online or various menus in game)
https://gamefaqs.gamespot.com/3ds/160809-pokemon-super-mystery-dungeon/faqs/73582/moves-substitute-to-teeter-dance
>>
>>59262897
Interesting choice to make a list like this for the worst PMD game. I respect it.
>>
>>59262992
for some reason I prefer it over the others (although I would like it if there were more post game cutscenes with your character and partner speaking and if you could evolve earlier in the game and keep the scarfs)
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>hero: riolu
>partner: eevee
>wonder mail: generated
>special episodes: ignored, grovyle is canonically dead
>>
>>59263350
>special episodes: ignored, grovyle is canonically dead
correct
shame about everything else
>>
Do you think the new Mega Evos would be a good addition to Super, should they remake it?
>>
>>59263742
mega darkrai will make an even edgier final boss for the sky demake
>>
They should remake Gates because Gates actually deserves one. Explorers and Super were nowhere near as fucked over as Gates.
>>
>>59263350
>special episodes: ignored
Fuck you, shithead!
They were fun little side modes and extra content if you liked the gameplay of the main game, like micro campaigns. You even got rewards for the real campaign if you beat them.
>>
>>59263879
If you liked the gameplay of the main game, you had the postgame.
>>
>>59263896
I thought EOS special episodes were just cutscenes FUCK are you telling me there was gameplay and rewards I could've gotten?
>>
>>59263960
>PMD fan excited to play it for the first time
>>
>>59263967
It blows my mind how many so-called "fans" dont even play the game. Even among those that have, the amount of people that never played past the credits is enormous.
>>
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>>59264120
>Skipping all the secret episodes and never playing past the credits
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>>59264530
>Skipping playing the game, instead experiencing it through a Let's Play
>>
>>59263879
Were there any rewards aside from keeping any items you find and meeting the Star Cave unlock condition after beaating SE1? (which won't matter until the postgame, since you also need the secret rank)
>>
>>59265338
I think you get one of Sunflora's swap items for beating her episode but that's about it
>>
I finished the main story of Sky, as well as Sky Peak. When is a good time to start delving into Zero Isle? I also want to train up some new recruits, but I guess it will be slow going because I'll need a ton of gummis and level grinding.

Is it best to wait till I've completely finished the postgame before tackling this, or is it alright to begin now?

Also any tips for the Midnight Forest escort? My client used up all five reviver seeds. We made it to 20F before he got KO'd by an offscreen Rotom's Ominous Wind...not to mention the Silver Wind Ledians as well.
>>
>>59265978
Midnight Forest is the easiest to give advice for. Throw the escort mission into the dirt. It's true that you unlock that dungeon by accepting said mission, but aside from that, and once the dungeon's unlucked, there's nothing special about it. You don't get nothing out of the ordinary from clearing it.

As for Zero Dungeon. North is the most straight forward. To complete it, you'll want a team that's high level (arround 80 and above) and has aquired strong moves and IQ skills. There are chambers locked by key doors in earlier floors, mostly containing silks. If you want those, you could enter at a lower level and then escape orb.

Zero Isle East, West and South are level resets, so you can do them whenever as soon as you have a mon that's good in them (such as Driflim or Smoochum). Just make sure to bring keys yourself in the case of East and West.

In general, Zero Isle is there to house Silks and Legendary pokemon's exclusive items behind key doors in specific rooms. The only really good end chamber is in North, where you get the golden mask, wonder chest and two wonder gummies.
I'd definitely look up bulbapedia to see where those locked doors are, and what items they have that might interest you.

As for Zero Isle Center, enemies are lv 99 all troughout. It's super late game. The rewards are exclusive items for the leader, so something you can definitively get outside. Only of interest in the case of species that need to hand specific 1 and 2 star rarity exclusive items to get the 3 start exclusive item.
>>
A bit of an uppsie, but I forgot to mention that ssome of the best held items in the game (Goggle Specs, Tight Belt, Trap Scarf) are only obtainable in shops at Zero Isle South, floors 90 to 98.
>>
>>59266048
>>59266131
Thanks! I'll just try to get a Smoochum since I'm going through Blizzard Island right now. What's the most efficient way to farm gummis for IQ?
>>
Marine Resort is the dungeon that the game frames as the go to destination to grind gummies. But that only unlocks at the very end of the postgame.

You'd do well to stick a Combee in your party and let them obtain Nectar (also an IQ boosting food item) trough honey gather. It has to be a combee, since vespequeen looses honey gather. Remember to keep slots in the bag open for honey gatter to be able to trigger on floor transition.
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>ypu've reached the destination floor!
>but where is the target pokemon?
Fuck off
>>
>>59266415
Actually the worst mechanic in the game. Random chance for a mission to just be impossible to complete for that run. AFTER ESCORTING THEM THROUGH THE WHOLE DUNGEON.
>>
>>59266415
Surely if you come back another time, the target pokemon will be there, right?
>>
>>59266433
>just do it again bro lol
Fuck off
>>
>>59266464
I was joking sorry. I forgot to add a Pepe reaction image.
>>
>>59266483
Erm... should've tagged it with /j so we know. Tone isn't indicated over text. /srs
>>
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The first time i got the turn limit messages as a kid it creeped me out and i didn't play again for 2 days. Why'd they make it so spooky?
>>
>>59266574
It's just some wind. Chill bro.
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>>59266574
Vague ass narrator:
>I know something's stirring, but I can't tell you what.
>>
>>59266581
>some unstoppable force yeets you out of the dungeon with the same intensity of getting your ass knocked the fuck out
must have been the wind...
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>>59266638
>>
>>59266574
What's even spookier is that in the future Grovyle timeline in Sky the wind is replaced with a loud thudding sound, like a giant coming closer to you.
>>
>>59266733
Might be hallucinating details but I'm pretty sure the wind doesn't blow in the future anymore. Kind of a neat detail. I never really have issues with the mission timer in these games though.
>>
>>59266733
Is that real? I never heard of that before. Got a screenshot or something?
>>
Is it just me or has there been a surge of Buizel x Archen gay shipping lately?
>>
>>59267651
Are you a member of the Skytemple discord server by chance?
>>
>>59267651
Do you want me to post cropped furry porn of them or something.
>>
>>59267662
/pmdt/ is the better thread for that
>>
>>59267651
these guys are adorable. adorable!
>>
>>59267673
You already know...
>>
>>59267660
>>59267662
No, I've just been seeing more of it on social media and I don't know if it's suddenly becoming popular now for some reason
>>
>>59267673
Oh those are Archen's feathers
I thought Buizel had two dicks there for a second
>>
>>59267850
Silly anon, hemipenii are for reptiles and snakes.
>>
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>>59266574
In Shiren Mystery Dungeon, they say that the wind is the god of traveling punishing you for staying in one place for too long. PMD just kept the wind idea but didn't explain it like Shiren did for some reason.
>>
>>59268179
So just like Mystery Dungeons
>>
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>>59266574
>>59268451
I had a similar experience playing Chocobo's Dungeon 2 as a kid.
In that Mystery Dungeon game you get this "Doom is approaching" message, but when the time is up you don't die immediately. Instead, the music changes and it spawns literal grim reapers who chase you and charge a 1-shot attack, and they charge it slowly too to maximize your anxiety.
>>
>>59269894
I wonder if the Pokemon have a grim reaper equivalent. Maybe they just envision death as a Dusknoir.
>>
>>59269904
im kind of surprised there's never been a legendary analogue for the devil, or at the very least an analogue for the guy that takes you to the afterlife. there's giratina, but he's not really related to the afterlife. there's darkrai, but he's mostly dealing with dreams and nightmares.
>>
>>59269904
>>59269938
How about Yveltal? It can absorb the life force of living things, and it’s basically the embodiment of destruction and death.
>>
>>59269952
oh, i had completely forgotten about xy. yeah yveltal works i guess, he's not entirely on the nose with it but being basically the embodiment of death that works. imagine dying and yvetal swoops in and carries you off
>>
>>59269957
Kind of like the imagery actually. Any story or art depicting this?
>>
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>read about how giving gummis to spinda breaks the game, always ignored the cafe before
>try it on this playthrough
>just about to go to brine cave, hero's stats are literally twice as high as partner's
>even 4x resists are getting shit on
I've created a monster
>>
>>59270026
>expect random stat buffs from every gummi drink
>the game keeps hitting you with the -stats ones instead
>>
>>59270026
>hero's stats are literally twice as high as partner's
Share some gummis with your partner you fatty
>>
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>>59269957
>imagine dying and yvetal swoops in and carries you off

>Die peacefully
>You are now a disembodied soul staring at your corpse while your loved ones mourn you
>Yvetal comes and calmly says it is time for him to take you
>You nod and climb on his back before he flies off with you
>Space distorts around you while you ponder about how your life went
>There were regrets, but you still smile and are at peace
>Yvetal says your long journey is about to end
>He drops you at the fucking Voidlands from Super
>>
>>59270063
he can have a doom seed smoothie instead
>>
>>59270047
I've never once gotten my stats lowered from a gummi drink. You sure you didn't accidentally blend a Vile seed?
>>
>>59270095
It's possible I messed it up or was spamming the wrong items.
>>
>>59270095
There are some items which let you gamble but they really aren't worth it
>>
>>59270064
>>59269957
>>59269952
Yveltal is less an analogue for a devil or grim reaper. It's not the maintainer of an afterlife or anything. It is the embodiment of destruction. It is an all consuming beast that sucks the life out of the world to satiate its hunger. So no, doesn't really fit the mold.
>>
>>59261407
>based retard
really can't think of a better character description for the 'tuff
>>
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>>59265008
>watching exclusively the story cutscenes without commentary
>>
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>>59270231
>installing a mod to skip all dialogue to dungeonmaxx
>>
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>>59269968
The closest I have is this, but it's not PMD and it doesn't involve death. Just Yveltal using Fly.
>>
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>>59270774
Why does his mouth look like this?
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>>59269938
Litwick's dex entry says something about guiding souls to the afterlife, I think.

I'll always be a bit miffed that Darkrai's dex entries in mainline explicitly say he dindu nuffin and he can't help giving people nightmares, but in PMD he's just pure evil. Chunsoft had to keep perpetuating the dark-type stereotypes, free my nigga, he didn't even eat all of your reviver seeds unlike a certain other legendary.
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>>59271118
Darkrai just needs to wear a Lunar Wing and call it a day.
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>>59271118
>Litwick's dex entry says something about guiding souls to the afterlife, I think.

You already have your browser open. Why are you posting something so blatantly wrong?

There is one single dex entry that actually says it guides anyone to the spirit world. It's in Sword, and it's not guiding souls. It's guiding lost children AKA children who are still alive.

The entire gimmick of the litwick line is that it consumes people's life energy to fuel its flame. Litwick will pretend to guide people who are lost. Lampent lurks city streets and sits outside hospitals waiting for people to die so it can swoop in. Chandelure hides in abandoned or sometimes populated homes and it can hypnotize people with its flames, making it a more active predator.

It is not carrying you to the afterlife. It is, sort of similar to Yveltal, eating your soul.

But it is true that Chunsoft ignores dex entries just for character purposes a lot. Funnily enough, they did it with Litwick in PSMD. There, the litwicks, with the help of Solosis, are feeding off the villagers' "fear" instead of their souls. This now implies that the school kids choosing to let the litwick chill around town is actually leading the town to a slow and painful death as they drain the life from every villager in it. But Chunsoft didn't think about that and just wanted some innocent trickster ghost pokemon.
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>>59271672
Or it just works differently in PMD and they really are just absorbing fear instead of souls
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>>59271726
Should've picked a better pokemon if that was their goal. I'm sorry. It's canon now.
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If you could give Sky one more special episode, what would it be about and who would star in it?
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>>59271758
Would be nice to see something about the partner long before they met the player, or about what they experienced after the player after saving the world. I know the epilogue already covers this, but a special episode going more in depth about it sounds good.

Or something about Team Tasty.
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>>59271822
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>>59271758
That's quite a tricky question. A thing about special episodes is that they tie into small story elements already featured in time and darkness. Bidoof's elaborates on him no longer being the rookie of the guild by showing his time as the newest member and habing him wish for new members. Igglybuff obtaining the Defend Glove and keeping it as a personal treasure pays omage to a brief mention Skuntank makes about Wigglytuff having some treasure before they attempt to knock him out. Team Charm's shows the trio getting to know Wigglytuff, and it also shows the 5th time gear location that doesn't get visited in the main story. Even Sunflora's is based on an entry on her diary, where she writes about fire attacks giving her a bad time and needing to be veiled out by Loudred, even after yelling at him. (SE5 is complere fanfic and horrificly bloated, pulling a threat to the heroes out of its ass so that Grovyle has something to do. It has also done ireversable daamage to the fandom.)

Out of the characters that don't have a special episode, Chatot is the only one I'd like to see something about. Tiying it to the main story, however is more tricky. You cold adapt the original Brine Cave expedition, but that already gets described in plenty of detail in the original story, and Chatot gets badly hurt towards the end, so he's not that good of a character trough which to experience the event. Maybe some event that shows more of Wigglituff's ridiculous power and why Chatot gets so afraid when he's about to trough a tantrum? Then again, showing too much would take away from the joke.
There's also the issue that Wigglytuff is already shown plenty in the special episodes, and a Chatot SE without Wiggytuff makes no sence.

1/2
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>>59271904
Could do something with what Team Skull or Manaphy were up to while they are away during the post game. Maybe have Team Skull do something good by mere happenstance to sorta redeem them? Rather weak conection to just go "While this character was away..."

A scizor episode could be nice, having a glimpse into how exploration looked like a couple decades ago. Just some issues. The first one is that he went solo exploring, so there's not much potential for story telling, and the other one is that we already know the ending, and it's a rather unsatisfiying one to end on.

For Town NPCs, Team Tasty are the only ones with something going for them, but there aint much from the main story you could tie them to.

I guess you could make Team Raider into actual characters, but I feel that would step too close to what Team Charm's already does.

2/2
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I ran through 35 floors of Zero Isle East for the X-Ray Specs as a mission reward. Checked jobs the next day to find a Brine Cave 5F arrest mission offering the same thing...
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>>59272108
Now you got a spare for when you get knocked the fuck out and lose it
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>>59271758
I want to say a Darkrai ep that tries to improve his character by going into his backstory and why he ended up with those motivations, but I doubt they would be able to come up with a backstory that gets even close to making Darkrai not be a shit character.
Other than that, a Team Skull epilogue ep could be nice since they just vanish after the cave thing. Or Tasty.
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>it's a "hack tries to be meta and fourth wall breaking because the dev played undertale once and got a stiffy" episode
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>>59273927
Oh goy, my favorite!
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>>59275037
I wanna put him inna fishbowl.
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>page 10
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What do you think hospitals/clinics look like in PMD?
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>>59277201
just feed him an oran berry? retard?
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>>59277201
Looking at the nurces office in Serene Vilage's school, you only get hay beds, some waters and towels...

Given that she also tends to the entire vilage, let's hope that she has innate ways to heal other pokemon.

(Worth noting that a bit later, Roselia gets taken to that same clinic, but that could just be cos she colapsed in the school grounds)
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>zero isle south
>find kecleon shop
>enemy drifloon comes over
>kill it
>aftermath blows up kecleon's stuff
>he kills me
Well that's one way to end a run
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>>59277281
DrifblimKINGS making explorerkeks pay the price for their foolishness.
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>>59277201
this is porn
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>>59277252
and it's for the better that it's that way. lord knows we don't need the modern sham of """healthcare""" in a pmd game.
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>>59277308
I can't fathom the chain of events that turn this into porn.
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Speaking of playing these games, I've been wanting to play the 3ds one. What's the go-to 3ds emulator?
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>>59277660
It's some femdom shit from Muzzz where arceus gets forcefemmed by a mew and sucks his own dick. This part is just a shitpost cutaway.
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>>59277796
The comic isn't finished. I'll castrate myself if the "shitpost cutaway" doesn't somehow end in sex. Author's very into extreme size differences and bugs.
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>>59277776
Right now I think Azahar.
3ds emus have always been kind of ass though.
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>>59277796
>god is being forced femmed while prayers go unanswered
Am I reading this correctly?
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>>59277814
the second page the joltik talks about them banging but its not actually drawn and then there's some other ones later on. I wouldn't bank on it since it's not the focus.
>>59277824
Welcome to the internet
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>>59277201
Arceus does not care about you. He created the whole goddamn world, he ain't thinking of one little joltik
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Can someone clear up recruitment odds for me? I'm trying to get Drifloon at Sky Stairway, who has a 2.5% recruitment rate, and my leader is level 55 for the 12.5% boost to recruitment.

Is it 12.5 + 2.5 = 15% odds
or 2.5 x 1.125 = 2.8% odds to recruit Drifloon?
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>>59278262
It's additional (15%)
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>>59278262
If boosts were multiplicative, then mons with negative recruitement would be imposible to get.
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>>59278302
I was just wondering if I got something wrong because I've killed 20+ Drifloon in Sky Stairway so far.
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>>59277814
>Author's very into extreme size differences and bugs
based
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>>59277252
I guess it operates on the logic that healing moves take care of almost everything, so you'd only need stuff to clean wounds.

>>59277650
>Get treated
>Not enough savings
>Get Draining Kiss'd to death
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>>59277850
>the second page the joltik talks about them banging but its not actually drawn
Outside of the context of this being from an ultra degenerate comic I find this kind of cute.
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>>59271758
As the other anon said, Chatot is probably the character who makes the most sense. The only real idea I could think of though is a story of how he ended up meeting Wigglytuff or how the guild was originally formed.

inb4 the entire episode is just chatot filling out paperwork after Wigglytuff does retarded things to get the guild into debt.
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>>59277201
Guys, I have a question about PMD! Here's a comic relevant to that question. BTW don't search for the source of this image, the one that I posted! Artist's name is Risenpaw, make sure not to look him up, or you might find his twitter or his other pages. And you obviously don't want to look up this comic, called Shadow of the Flame, because then you'll see gay incest Quilava x Typhlosion porn and of course you don't want to see that.
Anyway uhhh shoot I forgot my question, I think it was something about resorts.
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>>59280652
if your question was "how did the pokemon make concrete to build a resort", I think it makes sense than Conkeldurrs had to be involved to some degree, Pokopia adresses the topic
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>>59280652
If you actually want to talk about nsfw comics you could just go to the trash thread. Lord knows they need sonething other than waiting for rp posts.
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Rise and shine my dear friends from the Clover Guild! Your good friend Glimmet slept in Capim town and spent the day drawing and sketching the daily lives of the guild members
I'd crop the picture better and write a little text alongside it but I'm in a rush irl! The requests are the 99, 78, 30 and 24, I hope you like them!
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>>59280825
Smith went to the grime dimention to get his grimy food, but when he left, the food became ungrimy. What a modern day tragety.

Nice drawings!
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>>59280825
>Booker's pizza on the pizza table for the real pizza
Kino
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>>59280800
No, you fucking tangerine, I'm calling out an obvious bait post that everyone swallowed up to the middle of the fishing rod. God the reading comprehension is in the shitter these days. Thank fuck the bump limit is almost here so we can forget about this.
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>>59280961
At least it asked a legitimate question that can spark discussion, unlike your worthless shitpost
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>>59280825
Nice!
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>>59280825
He was FORCED to eat clean food...
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>>59280825
Nice artwork! I like the style you used for the first one. And the pizza one is cute, of course. Thanks for drawing from our request board again!
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>>59280961
You're late
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>>59280825
holy based, I really like your use of colors
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>>59280961
Not a bait post if it's something I want to interact with.
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>>59277201
>>59279826
This is genuinely cute, too bad it's from something degenerate
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>>59282870
I'll never understand why people get so wound up over this stuff
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>>59280825
Great art, and nice to see you here again!
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>>59283297
>>59283297
>>59283297



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