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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>>
>>59240565
Legends arceus
>>
>>59240567
Not a Soulslike. Combat is too easy. The fact you can be hit in the overworld is fine but not Soulslike enough
>>
>>59240565
You play as the guy in the veilstone myth going on his one man crusade against pokemon
>>
>>59240565
Any other things to consider other than
>Dodging with invincibility frames
>Bonfires/resting points that heal you but respawn enemies
>Limited healing items, reset on bonfire
>Oppressive level design meant to kill you
>Retrieve lost currency after death, lose permanently if you die again
I've not played Souls games...
>>
>>59240565
You catch and train Pokémon as normal, but battles have Soulslike combat
>>
>>59240565
Like... a Pokemon game. Souls already has elemental type effectiveness charts and status effects. The stamina system also makes it fairly turn-based.
>>
>>59240578
Legends of Arceus, but without Pokemon vs Pokemon.
>>
>>59240611
>You have a choice between dodges: protect and detect. One I better then the other, more spammable etc. this is a free slot.
>can summon pokemon of your own line to help as generic NPCs. Otherwise can only summon named NPCs or other players who put their signs down (ER spirits vs traditional summons)
>you return to your trainer/breeder/owner to spend your EXP and level up
How armor and weapons work would be very unbalanced but very cool for Pokemon without hands.
An Aggron covered in ablative armor with whatever weapon it can be trained to use sounds amazing.
>>
Beast of Reincarnation. game freak finally realized they are not nintendos bitch.
>>
>>59240686
>GF cry for help: we can direct games besides classic 2d scrollers.
Practices for future Pokemon games or is this a sign that it’s over for them and PC is going to primarily use other developers for Pokemon games in the future?
>>
>>59240695
What?
>>
Rollslop
>>
59240838
TLDR kill yourself retard
>>
>>59240565
it looks like gen 1.
>semi-open level design
>non-permanent consequences for losing fights
>losing sends you back to the last place rested at
>multiple shortcuts to and through previous areas
>mid-game bosses can be fought out of sequence
any difficulty hack of gen 1 proves this.
>>
>>59240565
I was thinking about that recently. Something like having your Pokemon act more like equipment. They stick really close to you and function as both your offensive and defensive actions.
>>
>>59240851
rolling is more fun than throwing pokeballs
>>
>>59240565
>moves are spells useable without catalyst
>tm let you cast moves as catalyst
>everyone gets detect or protect as a bonus spell (dodge)
>>
>>59240565
You mean besides shit? I guess Mystery Dungeon but as a Legends game.
>>
>>59240565
probably bad because the reason the modern games look bland as hell is every dork retard wanted an "open world skyrim" game.
>>
>>59240565
>>59240565

I've thought about this one before

>play as a Gallade and Gardevoir duo
>both are Pokemon actors at Pokestar Studios
>Filming a fantasy movie
>Gardevoir is your spellcaster build. Gallade is your melee build. You can swap between them.
>The studio is your hub. Upgrade your props and costumes. These are your items and armors.
>Practice your choreography to learn new skills and attacks. Swap your moveset.
>Talk to your fellow Pokemon actors who appear in the movie.
>when filming starts you get so into character the set melts away and it looks all real to you
>when you loose it "Cut!" start the scene again.
>the rest is your standard souls-like just with Pokemon
>>
>>59240565
it would be shit just like every other souls game
>>
>start battle
>gameplay is exactly like Legends but you control your Pokemon instead and your trainer spectates
>teleports you to the battle screen like the turn-based games but the arena is a circle your current lead Pokemon can just run around freely in along with the opponent Pokemon
>can dodge attacks like Souls, but only against moves with less than perfect accuracy (the dodge button will still work and occasionally cause the attack to fail, but the iframes will not work)
>skilled players can make inaccurate moves hit more often, and can make perfectly accurate moves hit less often against them
>evasion boosting moves like Double Team and Minimize increase iframes when dodging
>moves that bypass accuracy checks just track you no matter what and have unlimited range
>to prevent players from just hanging back and spamming status moves out of range, status moves will be greyed out unless the player outspeeds first, and attacks cannot be selected right after using a status move, until the opponent has had a chance to move
I guess the only problem would be deciding how priority attacks will work.
>>
>>59243442
>You can swap between them.
>Gardevoir!
>Gallade!
>Gardevoir!
>Gallade!
>Gardevoir!
>Gallade!



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