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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 1-Tackle[1].jpg (30 KB, 825x413)
30 KB JPG
>Tackle
Bring it back down to 35 BP and 95% accuracy...
...but it now has a 35% chance of knocking off the opponent's item.
>>
>>59253867
>Scald is now a dual type Fire/Water move
What changes?
>>
>>59253867
>Thread is named Buff a shit move
>First thing OP does is nerf a shit move
Is OP stupid?
>>
>>59253877
Tackle is a reckless move. It makes perfect sense for it to not be not 100% accurate.
You can keep the BP at 40 if you want, but then the item knock off chance should be reduced the 30%. I'd gladly take the higher knock off chance though, it's not like you're doing major damage with it at 40 anyway. But you get a decent knock off chance, a bit of chip damage, and can potentially break Sash, cause a flinch (with King's Rock), break focus, wear down a Sub, break a disguise etc etc

>>59253876
Dual-type moves is a major mechanic change. I don't think it will ever happen, makes things too complicated. Even if it did happen, I've always wondered how damage effectiveness would stack. Would it be addition/subtraction, or standard multiplication/division? 50-50 weighting?

E.g. a dual Water/Fire attack on a Steel/Normal opponent.
>2x effective? (water is 1x, fire is 2x because steel, so 1*2=2)
>1.5x effective? (water is 1x, fire is 2x, but they are weighted 50-50 so the 2x is only half the move so averaged out it's 1.5x)
etc etc, so many possible formulae...
>>
>>59253898
>Dual-type moves is a major mechanic change. I don't think it will ever happen
It already did more than a decade ago
>>
>>59253867
>make a move clearly meant solely for in game use affect held items which 1% of trainers ever use, most of which are late game where the move has been far outclassed
>>
>>59253867
>Rock Wrecker
Just make it a Gigaton Hmmer Clone.
>>
>>59253941
All Hyper Beam/Gigaton Impact clones should work like Gigaton Hammer
>>
>>59253953
I’m trying to think what Pokemon would benefit from this the most.
>Eternatus
>Dialga
>Necrozma
>any Pokemon with an ite ability
>Porygon-Z
>the special attacking starters
>>
>>59253998
Special attacking starters means Charizard, therefore it's weird that Gamefreak didn't already made this buff.
>>
>>59253898
There's buffing a move to make it more unique, then there's buffing a move to make it into a shittier copy of an already existing move, at that point just use regular knock off
>>
>>59253867
Incinerate is now special Knock Off instead of just a niche berry counter
>>
>>59253867
>Buff a shit move
Pound
40 > 90 base damage
1% chance of an instant kill
>>
>>59253867
We're going to be here all day if we give buffs to all the starter attacks.
>>
>>59253867
Acid/Acid Spray can damage steel types
>>
>>59253867
Tackles meant to be kind of shit though give that effect to some bullshit like slam
>>
First Impression works the first turn the opponent switches in rather than the user
>>
>>59253898
tackle isn't supposed to be a competitive move, it's a shitty 30+ PP move that exists to get you through a route or cave when you don't have a full moveset
Not every move needs a competitive niche
>>
>Rain Dance and Sunny Day
causes Primordial Sea / Desolate Land when used if rain has already been set
>>
>>59254194
This wouldn't work unless you change how those abilities work
>>
>>59254201
Only Rain Dance and Sunny Day gain this effect, Drizzle and Drought don't
>>
>>59253913
So let's say you have a new move, burning winds, which is dual fire/flying type: would it hit Parasect for 16x regular damage?
>>
Octozooka
hits twice, still has 50% chance of dropping accuracy but it only happens once
>>
>>59254257
Parasect doesn't take 8x damage from fire, it takes 5x (4x base multiplier times 1.25 from Dry Skin). Redo the math
>>
>>59254257
Somehow I feel like they'd cap it at 4X weakness because 16x is just overkill and accomplishes nothing different
>>
File: 1743591248111369.png (2.3 MB, 1920x1050)
2.3 MB PNG
>>59253941
>>59253953
>>59253998
>>59254004
All Hyper Beam clones (and Hyper Beam itself) should work like in Gen 1. If you get a KO, you don't recharge. If you miss, you don't recharge. There really aren't that many Pokemon that could abuse the mechanic. Most are just some fast, hard hitting Normal types that are lacking a good STAB and maybe Dialga.
>>
>>59254290
>There really aren't that many Pokemon that could abuse the mechanic.
>t.sylveon and megamence
>>
>>59254194
I'd prefer it if they buffed it by making manually summoned weather while holding the weather rocks makes the weather permanent (unless replaced by another weather).

>Torkoal with Drought and Heat Rock switches in
8 turns of sun
>Torkoal uses Sunny Day with Heat Rock
infinite turns of sun

Using weather abilities would still be more viable since you're maximizing your turn economy, but this change would allow weather teams to back off of the hyper offense and maybe throw in a couple of defensive Pokemon to better handle threats without wasting weather turns.
>>
>>59254119
That’s a downgrade
>>
>>59253867
Mud Sport and Water Sport prevent electric and fire type moves from being used for the duration, not just reduce their damage.
>>
>>59253867
Powder: The opponent takes all the damage you would have taken from their Fire attack.
>>
>Spore
Now works on opposing Grass types
>>
>>59254292
Sylveon has access to the superior Hyper voice.
>>
>>59254290
Arceus would definitely abuse hyper beam and giga impact. Charizard Y and mega Delphox would abuse Blast Burn. Mega Blastoise and Mega Greninja (Ash-Greninja also) could abuse Hydro Cannon. Mega Feraligatr could use Giga Impact. Eternatus would definitely abuse it if Eternabeam came back. If Prismatic Laser wasn’t locked to special then both duskmane and ultra necrozma could really abuse a 160 bp 100 accuracy stab move.
>>
File: 1679306570112689.jpg (37 KB, 673x590)
37 KB JPG
>>59253867
>Knock Off
Base power from 65 to 80
>Scald
Burn chance from 30% to 50%
>Protect/Detect
Chance to fail on consecutive uses from 50% to 20% (chance doesn't scale on each use anymore). PP changed to a base of 20.
>Follow Me
Now gives a 50% reduction in damage buff the turn it's used.
>Fake Out
Base power from 40 to 60.
>Stealth Rocks
Now ignores abilities when used.
>Sucker Punch
Now does half damage if the opponent doesn't use an attack instead of no damage.
>>
>>59254359
Even without the buff you suggested sylveon runs hyper beam together with hyper voice.
>>
>>59254290
I think misses and being protected against should not recharge. I feel like you should at least get the option to switch out during a recharge turn. That and the power herb should work for recharge moves too. In motion people only ever used these moves as Z-moves.
>>
What’s a reasonable secondary effect to give Power Gem to make special rock types suck less
>>
>>59253876
>>59254194
>>59254357
>>59254409
>>59254472
None of these moves are shit.
>>
>Triple Kick
Power Increased to 25
Accuracy decreased to 80
Medicham and Lopunny can now learn it
>>
>>59254484
Consider,
when you look at other moves at the same general level - Power Gem is lacking.
100 % accurate, Special, Single target "strong" attacks in other types are just better.
>Power gem = 80 base power, no other effects
>Dark Pulse = 80 base power, flinch chance
>Flash Cannon = 80 base power, lowers S.def chance
>Shadow Ball = 80 base power, lowers S.def chance
>Dragon Pulse = 85 base power, no other effects
>Ice beam = 90 base power, freeze chance
>Thunderbolt = 90 base power, paralysis chance
>Flamethrower = 90 base power, burn chance
>Sludge Bomb = 90 base power, poison chance
>Psychic, Bug Buzz, Energy Ball, Earth Power = 90 base power, lowers S.def chance
>Moonblast = 95 base power, lowers S.atk chance
Even fighting - the least special attacking type in the game - has Aura Sphere, which is still better than Power Gem because it skips accuracy checks
So yeah, it's kinda a shit move when you look at things, and could really benefit from a slight improvement
>>
Double Slap
Accuracy 85% -> 90%
Each successful accuracy check hits 2 times rather than once giving a total of 10 hits maximum rather than just 5
>>
>>59254670
>Double Slap
Fairy type
>>
Make dual wing beat and zen headbutt 100% accurate.
Literally 0 reason for them to 90% accurate
>>
>>59254409
Knock off is good when the enemy is holding an item.
>>
>>59254472
You could go with the S.def drop chance for this one, maybe with a base power buff (even just put it a 85 would be nice)
>>
Rework Bubblebeam to be like Stone Axe so instead of chance for speed drop, it drops bubbles around the enemy side of the field that induces one stage of speed drop when a new pokemon is switched in.
>>
>>59254589
>it's slightly worse than other things
>that makes it shit
This is why the board sucks.
>>
>>59253867
Drill peck has a chance to lower defence
>>
>>59253867
>Poison Sting
30%/65%/100% chance to poison if target resists/neutral/weak against it or it crits
>Dragon Rage
If user is above lv 40, this move hits twice
If user is lv 90 or above, this move hits thrice
Maybe small damage nerf is needed lazy to do the maths
>>
>>59253867
>Gigaton Hammer
Drop it to 80 BP, remove the "can't be used twice in a row" restriction, and make it super effective against other Steel types. Now you can give Tinkaton a respectable Attack stat
>>
>>59255083
I like the idea of making it scale, but at the end of the day if you keep following that you just end up with seismic toss, which is still pretty mediocre in most cases.
80 guaranteed damage at level 41 is pretty high - unless the enemy's invested EV's in HP, you're 2-shotting anything that has a lower HP stat than Arceus
>>
Feint
Power 40
It is now a normal attack but when used on a Protecting target; it gains priority +2, breaks Protects, and is a guaranteed critical hit.
>>
Pursuit

It's in the game
>>
>>59254982
He's obviously meming you absolute fucking retard
>>
>>59253913
Flying Press is so disappointing for the first and only dual type move
>terrible type synergy, flying removes fighting's rock and steel 2x, introduces an electric resistance, and only adds a grass 2x and bug 1x (lol)
>Hawlucha doesnt even get dual STAB using it
>>
>>59253867
Make howl also increase your ally’s attack in double battles. Always felt that would make it more interesting.
>>
>>59253867
Flash should have the same effect as Odor Sleuth and Foresight
>>
File: FightingGround.png (30 KB, 734x149)
30 KB PNG
>>59255831
I think the only Dual-Type attack that'd be worth adding would be Ground/Fighting for how much it'd probably warp the meta around itself if the attack has decent base power.

> 2x vs. Normal, Fire, Electric, Ice, Rock, Dark & Steel
> 1x vs. Water, Fighting, Poison, Ground & Dragon
> 1/2x vs. Grass, Psychic, Bug & Fairy
> 0x vs. Ghost & Flying

I feel like it's kept in check by the double immunity (which would also extent to Levitate as well).

On the opposite end of the spectrum I think Normal/Ghost or Normal/Dark would be the worst Dual-Type attacks, you kinda pick your poison with that one. Either way it's;

> 2x vs. Psychic
> 1/2x vs. Rock, Dark & Steel
> 0x vs. Ghost

and then pick between

> 0x vs. Normal
or
> 1/2x vs. Fighting & Fairy
>>
>>59254409
imagine the technician fake outs
>>59254472
make it a Rock version of Fiery Dance
>>
>>59254409
>Protect/Detect
Just make protect block special moves and detect physical, no cooldown so if someone wants to rock paper scissors with a retard spamming they can. Or easy toxic because it's status which is blocked by another waste of moveslot like wideguard.
>>
>>59255083
What if Dragon Rage dealt a flat percentage of the target's max HP? Like 25%? Or maybe 30% so it stays competitive with Super Fang?
>>
Nerf Scald to 70 power
Acid is now a Special Poison version of Scald (30% burn)
Spark is now a Physical Electric version of Scald (30% burn)
>>
>>59253867
That's retarded, no.
Tackle is just supposed to be the startup move.
>>
>>59254824
>Fairy type
Why?

>>59255811
Hard to tell when near everyone on this board is a raging autist, you godforsaken chromosome collector
>>
>>59255811
>I'm just joking
kys
>>
>>59255811
>>59256484
Why would it be a joke? It’s an underpowered move.
BIG Ice and BIG Bug lobbyists love downplaying Rock’s need for a better movepool
>>
Heal Pulse
Heals you and your allies both side.
heal status and debuff conditions like taunt, confusion, encore etc..
>>
>>59255831
it adds the fighting super effective hit too
>>
>>59254290
why are bewear trubbish and goku there
>>
>>59254119
why not both?
>>
Protect
It works for two turns now instead ofonly the turn where it is used and there is no chance of it failing if used consecutively.
>>
>Wild Charge.
Recoil damage removed.
30% paralyze chance.

>Vice Grip
Now water type.

>Metal Claw
Now has 70 power.

>Steel Wing
90 power.

>Meteor Mash
100 power. Jirachi loses it for being gay.

>Absorb/Mega Drain/Giga Drain
All gain 20 power, except Giga which gains 15. They are seldom seen.
Bitter Blade having 90 power was apparently okay, so.

>Blaze Kick
Now has 95 power.
May actually get people to use it over Flare Blitz.

>Dragon Rush
85% accuracy.
>>
>>59253917
Pokemon fans understand the series has a single player game to be balanced around too challenge (IMPOSSIBLE)



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