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File: MqvRM0O.png (47 KB, 1020x762)
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Pokémon Dark Rising Remake Edition

Notable Games:
>https://docs.google.com/document/d/1mZrRXlkq0ZmBr7Zzglb1Zer_JuJoTUWckrtRP0ROWCU/
Notable Games (Old):
>pastebin.com/H1KdYApR
Pokerom Codex:
>https://pokeromcodex.notion.site/8f188f1761b9430f9adb68833c44e5b8?v=6e9c873012004f65bc91a2f39448f5bd
NSFW Games:
>https://rentry.co/aprhegames

ROM Hacking:
>Making a GBA ROM hack: pastebin.com/bvSkBkev
>DS hacking: ds-pokemon-hacking.github.io/
>Gen 4-7 tools: pastebin.com/WvTzcdPR
>Disassemblies/Decompilations: github.com/pret/
>Pokeemerald wiki: github.com/pret/pokeemerald/wiki

Pokémon Essentials
>V21.1: https://www.mediafire.com/file/7o3yjnuxniojmad/Pokemon_Essentials_v21.1_2023-07-30.zip/file
>V21.1 Hotfixes: https://eeveeexpo.com/resources/1376/

Assets:
>Tilesets: www.mediafire.com/download/sd99pug37y4v4se/Ziddy%27s+DS+Style+Tilesets+RMXP+.rar
>Archived asset library: rheg.booru.org/
>WIP Gen 5 tiles: imgur.com/a/CiudS
>Gen 3 Asset Repo: https://github.com/TeamAquasHideout/Team-Aquas-Asset-Repo/tree/main
>Gen 6+ Sprites: https://www.smogon.com/forums/threads/x-y-sprite-project.3486712/

Notable fan game communities:
>www.pokecommunity.com/
>https://eeveeexpo.com/

Previous >>59461576
>>
We got another thread going on /vrpg/. Feel free drop in for recommendations.
>>>/vrpg/4022520
>>
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>>59487687
>Pokémon Dark Rising Remake
Thanks. I don't remember much of it or at all other than the beginning with the dragon starters.
>>
>>59487687
Flora Sky remake when?
>>
>gen1recomp guy is working on GS now
Come the fuck on. Work on a game that actually matters wtf.
>>
>>59488402
le funny
>>
>>59488040
Jesus christ that board is a shitshow. And I thought /vp/ was bad.
>>
>>59488402
i know this is bait but this is the most retarded post on the entire board and that's saying something.
>>
>>59488408
>/vp/ was bad
It is that bad, reddit tourists and /pol/niggers (read: synonymous) aren't just /v/ exclusive.
>>
>>59488402
Where’s your work?
>>
>>59488484
I recognize this poster after 2 posts, I hope they don’t stay here all day like me even tho I’d accept most as the board is so slow and boring, but they’re clearly angry about something i think we can guess (it’s their own self)
>>
>>59487687
>Pokémon Dark Rising
¡Esto quema ESENCIA!
>>
>>59488402
>vine coded voxel crud
Johto is becoming 'Jeeto
>>
File: Live FOAZ reaction .webm (2.3 MB, 1280x720)
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>>59488040
What the fuck is this shit?
>>
>>59488441
>wasting time on GS rather than HGSS
kys retard
>>
>>59488402
we should make our games based on these. pokemon was pure magic back then. i cant even google anything pokemon-related without having to see the disgusting 3d mons.
>>
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>>59488577
It has nothing to do with the games
Everything was pure magic back then because we were children and the world was our oyster
Now we are beaten-down adults who will never fully recapture our innocence
>>
>>59488536
>wasting time on PISS rather than SHIT
>>
>>59488402
Yes, because clearly we need another gen 3 hack
>>
>>59488402
I don't understand why anyone WANTS the ugly voxel garbage.
>>
>>59488536
every version of johto is good, actually. there's a certain charm to the GSC version. i like them both for different reasons.

i forget that it's /vp/ and opinions are illegal, so i'll be silent.
>>
>>59489303
Honestly the issue is this >>59489111, gen2 will be hit by a myriad of Nintendo this man HD-2D pixel art slop instead of actually making an enjoyable experience
>>
>>59489499
Gen2decomp and hire this man*
Liking Johto is not a crime even if it has quite a few flaws
>>
>>59488402
>Pokémon Essentials
why, he didn't even finish the fixing of gen1
>>
why is so hard to add many pokémon gens into gb games
>>
>>59489111
Its literally a completely optional mod that you dont have to download.
>>
File: Coyote line.png (79 KB, 540x358)
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Here's a new Fakemon line added to the Tahoma dex!

Cunnine and Wildley
Type: Dark
Abilities: Prankster/Adaptability
Note: Early-game Dark-type line (much like Poochyena, Purrloin, and Nickit)
>>
games for this feel?
(besides the autism trilogy + empire, those are already named in this image)
>>
>>59489989
Pokemon Edge Rising Revengeance
>>
>>59489979
Do they make you kill yourself, David? Wish they do.
>>
>>59490020
Dude, let it go.
>>
File: trainers.png (395 KB, 1521x879)
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I am approaching my limit. I have been adding as many trainers as possible so long as I have both over world and battle sprites for them. I'm not sure how many are left at this point, but I'm estimating that I might not even get to 20 more trainers.

After the next update in September (maybe), it's going to be time for me to finally seek out help. The main thing I'll need is sprite artists to make trainers I don't have. I'm willing to give them direction, but if I'm being honest, I feel like the best results will come from me just letting them run wild and make whatever they feel like. Sure XD sprites would be really nice (I'd kill for sprites of Robo Groudon Chobin), but if someone just wants to make Conquest sprites, I won't turn them down. However, a coder who can make a functioning Multi-battle tower would be a gift from god for me.

All I can do is hope that I've put in enough work to prove that I'm not just a "idea guy" or something. I don't want to come across as someone who is begging other people to make my game for me. Also, I honestly don't know the best way to attract people or convince them this is worth their time.
>>
>>59490020
You sound unhinged
>>
>>59490100
Are you making some sort of PWT hack? I like the Cafe Trio.
>>
What happened to the Pokemon Spades guy, his twitter is gone, i only learned about the romhack this year is it still getting update news somewhere anywhere?
>>
FR Omega says it has an EV/IV checker "on the menu" but where is it?
>>
>>59490429
>his twitter is gone
no it isn't: https://nitter.net/kmk_0821
>>
>muh documentation
>muh rare candies
**** all 'hardcore nuzlocke' streamers and their audience.
>>
>>59490343
Essentials, but yes, I've been posting my progress on this for about a year and a half. PTW, Battle Tower, Battle Factory, and just general trainer boss battles see >>59482526 . Really, it's just a big sandbox where you can make whatever team you want and go to town.

September is the goal for the next update.
>>
>>59489989
Pokemon Dark Light and Pokemon Decimation by Luis Serpa
https://luis-serpa.outsystemscloud.com/Pokemon/DarkLight
>>
>>59490740
I truly hate what nuzlocke turned into. We were so happy during the ruby hard mode days.
>>
>>59490343
>I like the Cafe Trio.
Oh yeah, good news. My anonymous benefactor delivered on overworld sprites for them today, so they will be in the next update.
>>
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>>59489979
honestly not that interesting. its like if you fused the rockruff and nickit lines while taking away everything that makes them unique from each other
>>
Fuckers think anything cool will come out of that guy open sourcing PokeMMO out of spite?
>>
>>59492440
Not like PokeMMO is a great engine to begin with so probably not. always found that game kinda ugly with its ui and everything
>>
>>59492425
>not that interesting
it's a David fakemon, that's a given. competent designs but the most uninspired, soulless shit ever
>>
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>>59492482
competent designs is what pokemon needs
>>
>>59492749
All the designs on the right look ai generated
>>
>>59492764
Anon, that image predates AI. Everything you don't like isn't AI.
>>
>>59492936
I know, they still looks AI generated/amateur
>>
>>59492482
Hasn’t he made some good designs as well?
>>
>finish rejuv 14
>have to wait 3 years for a fucking update
Goddamn I thought I was going to be done with this thing.
>>
>>59493051
*stole
>>
>>59493201
What are you talking about?
>>
>>59493209
Some people keep saying things are stolen, but I've honestly never seen any proof of it. I think it's just one of those things that no one fact checked because everyone was annoyed with him and was willing to take anything bad at face value.
>>
>>59492749
That Crabrawler is SOUL and I'll stand by it
>>
>>59489979
>Wiley Coyote fakemon
You know David not everything has to be a pop culture reference. Are you sure people wouldn't like this more if it were just a basic but well-designed anime coyote?
>>
>>59493354
Let him cook.
>>
>>59493354
>not everything has to be a pop culture reference
Now I'm thinking about the NPC trainers I wrote for him and some of the things I put in unprompted. I do wonder if anyone will be able to tell the difference in the way we write random trainers.
>>
got this video recommended
romhack looks pretty neat if you're a fan of Johto
https://www.youtube.com/watch?v=daEhDN2ehJU
>>
>>59494018
>*faggot numale voice* I'm gonna be honest...Johto...ISN'T...my favorite region
why are they all like this
>>
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>>59489979
Here's a sketch for the redesigns. The Wile E. Coyote part is unintentional, it's supposed to be based on the coyote being a trickster in Native American legends.
>>
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>>59494018
Yeah, v1.0.2 of SoulGold was released yesterday. The hack is based on an unoffical expansion port of Heart & Gold.
https://pokemonheartsoul.com/pokemon-soulgold/
https://www.hackdex.app/hack/soulgold

>Full Johto main story
>Johto has been expanded with new areas, environments and biomes. These additions provide more places to explore while giving familiar sections of the region a fresher identity. The entire region also uses a new tileset, giving SoulGold a distinct visual style compared with the original Heart & Soul experience.
>9 starters to choose from with new Mega Evolutions for starters that are missing them (Typhlosion, Meowscarada, Primarina)
>All mega evolutions are available; megastones have been turned into type-generic stones
>Various battle tempo improvements, such as combining stat up/drop messages into one, and playing them while the stat animation happens.
>Main game and postgame battle facilities with Pokémon from all generations. Factory accessible after Gym 3
>Postgame system involving Pokemon learning multiple abilities
>Hidden Grottos, which contain rare items and Pokémon, resetting daily.
>Achievement system with over 100 trophies to chase, including milestone rewards
>Title Defense system: No longer will you face only the same champion at the end of E4
>Rocket Arcade, where you win money instead of BP
>Multiple legendaries to find in the main game and postgame
>Boss Pokemon, some legendary fights have multiple health bars and are more powerful but you are guaranteed to catch them with any ball once defeated
>Fishing for items, including IV-raising feathers
>Many HGSS features, such as Cameron the Cameraman, Buena's password, Pokégear, and Rock Smashing for fossils, make their return
>Unique battle frame color for shiny Pokémon
>Music resumes from where it left off after battles instead of starting over
>Multiple pages of options to customize your playthrough style
>Various QoL features and gameplay feel improvements
>>
>>59494066
>expansion port of Heart & Soul*
>>
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>>59494018
Oh yeah, this guy is a grifter. He makes clickbait images of games that aren't real and then calls things like Uranium a rom hack that can be played on the GBA.
>>
>>59488402
It's AI slop who gives a fuck
>>
>>59490740
Yeah they're all ruined now. The whole point of nuzlocke was just making Pokemon hard.
>>
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>>59479568
Dammit. This is the most I can put into a shop. Well, unless there's a way to stack multiple shop commands, I think I'll have to make a labyrinth of menus to get items.
>>
>>59494261
These are the same kind of people who need to minmax everything and are dumb enough to think removing IVs is a good thing. You can not reason with them.
>>
>>59494271
>complaining about IV removal out of NOWHERE
Do gamblercucks really?
>>
>>59494066
I'm an old fag who hasn't played hacks in a while. I did not know a site like hackdex existed, damn that's convenient.
>>
>>59494280
But that was one of the whole charm of nuzlocke. Getting a shitter and surviving with them on permadeath rules. You had to stick with your team and your shitmon.
>>
>>59494299
It's less than a year old.
>>
>>59494309
Well it's an incredible site. I'll enjoy it before the inevitable shutdown
>>
>>59494280
You are proving that they are one in the same.
>>
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>Just now got why the achievement for interacting with Cho Very bad's pipes is called "I hate Mondays" almost a week after the event where Monday-chan was a bonus character

Well I feel really stupid
>>
>>59494280
It's not out of nowhere, it's a common addition to difficultyslop.
>>
>>59494304
The original Nuzlocke concept has nothing to do with IVs. Quit your historical revisionism.
Encountered pokemon are already sufficiently random without stats being made random as well
Also there's already a thing for stat randomization; it's called natures
>>
>>59494504
even a broken clock can be right twice a day
and outside of difficultyslop the margins for error are so wide that IVs won't matter enough for their randomness to impact gameplay, making them pointless so you might as well just get rid of random IVs at that point for convenience
>>
>>59494569
Natures barely affect stats at all.
>>
>>59494573
>IVs won't matter enough for their randomness to impact gameplay
That just proves everyone who removed them is a total retard who goes out of their way to do all the work of removing them when it's all for nothing.
>>
>>59494573
>it doesn't matter so you should just remove it anyway
Nah.
>>
>>59494268
Create a custom script that calls pbPokemonMart and put all of the stones inside it. Name it pbStoneMart or something and call it in the event.
>>
>>59494268
I feel like there should just be one mega-stone item that you can have multiple of, and then the game should track which pokemon you can mega-evolve based on which mega stones you would have acquired in your playthrough. So like if you get Banettite for example, instead of actually getting "Banettite" the game would instead flag Banette as a mega-evolvable pokemon for the player. This would make management of mega stones way less annoying from a player perspective. I don't know how hard that is to code though.
>>
>>59494647
That would probably be the best way of going about it. One generic mega stone that every mega evolution-capable Pokemon is using. Then individual Y and Z stones for those that have alternate evolutions.
>>
>>59494647
not him but I feel like that might cause some issues with say, mega evolving a pokemon with an item
even if you disabled mega evolving pokemon with held items, since mega evolutions aren't automatic, there's the issue of moves that interact with items/the absence of such, such as
>trick/switcheroo (don't work if the user or target have an item that's not removable)
>knock off (does more damage to mons with removable items)
>acrobatics (does more damage if the user doesn't have a held item)
among others
I feel like a better alternative would be making mega stones work like z-crystals; if you have one you can place it on any pokemon you have and unequipping it returns it to your infinite stash of them. This way players won't have to juggle mega stones between different mons of the same species (such as if you have different mons running different moves/EV spreads) or worry about accidentally discarding their mega stones for some reason
>>59494658
I also think this is a good idea to cut down on inventory clutter
>>
>>59494569
You are retarded. IVs have everything to do with them, because whatever you catch is truly random. You can have a good pokemon with bad IVs for the stat that matters, and you still have to work with it.
>>
What are the best hack roms that don't have fakemons nor change the pokemon base stats, types, etc.?
>>
>>59494660
I'm confused, your z-crystal idea is basically what I was saying. Have one generic mega stone item instead of 500 separate mega stones, but it's still a held item, so you couldn't mega evolve a pokemon with a held item that isn't a mega stone. Then trick/knock/etc. should function the same way with a generic mega stone. These moves are already coded with exceptions for existing mega stones so I assume you could just replace those lists with the generic mega stone
I don't know what the code structure is like for this, though, maybe it's more complicated that what I'm describing. From a functionality standpoint, though, I don't really see why a generic stone wouldn't be better than sifting through long menus of dozens of stones to find the specific one for a pokemon - they are both held items, so presumably you could code them to function the same way in battle.
>>59494658
Yeah for individual formes you'd probably still need those Y/Z stones, although I wonder if there's way to make items configurable so you could set this generic stone to be Y or Z for a particular mon. But this is probably too much work from a programming standpoint compared to the handful of alt stones to manage.
>>
>>59494674
I hope you buy a new car and something's not working off the bat.
After all you're a staunch supporter of things randomly being worse for no benefit
You can't complain
>>
File: Cunnine line.png (27 KB, 251x245)
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Redesign of Cunnine.
>>
Anti-IVfags don't want an RPG. They don't want to roll with the punches. It wouldn't even surprise me if they didn't want random encounters.
>>
>>59494647
Honestly considering it. Kinda dumb that isn't a thing officially.

But that would only save me in the mega shop. I still have to deal with hold items. Even dividing them up into things like "one time use" and "type boosts" it's still too much for one shop.

>>59494641
I can do that?!
Well, time to do some studying. It took me 2 months to work out how to handle EVs, but I'm sure I can get this down in a week.
>>
>>59494722
>type boost
>choice items
>species-specific
>consumable
>berries
Are there really that many generic items?
>>
>>59494693
name another rpg with a mechanic like IVs. I play a fair amount of jrpgs and can't think of anything similar off the top of my head. even other monster collecting rpgs like SMT tend to have standardized stats for the most part.

that said I don't really care one way or the other about IVs. I think they're implemented and not really necessary when there are already multiple other ways that Pokemon are personalized and I think there would have been better ways to further differentiate Pokemon. but, they also aren't really that impactful unless you're playing competitive or difficulty hacks, so meh. honestly, it's a mechanic that probably works best when you aren't even aware of it so you don't think about it. but at that point, should it even be a thing at all? idk. who cares
>>
>>59494747
>name another rpg with a mechanic like IVs.
Dungeons & Dragons, which JRPGs rip off a lot of mechanics from.
>>
>>59494747
How they did "IV" in gen1 was perfect.
>>
>rompiggies cocksucking johto yet again
Gen 2 sure gets a lot of praise despite just being a shitty dlc for gen 1
>>
>>59493246
He legitimately has stolen designs before or at the very least been "heavily inspired". There's been proof posted in here before and he's even admitted to it. The thing is nothing sticks to him because after enough time passes he'll just deny it to the newbies and nobody (including me) can bother spending time going back through the archives to find the old posts where he's been caught out. And nor should they, he isn't worth the time. It's not like he would face any consequences anyway. As nice as it would be to see him get some comeuppance it's just not going to happen, so it's not worth pursuing.
>>
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>>59494738
>Are there really that many generic items?
There are 55 hold items that are not consumable, boost a certain type, are only for a certain pokemon, are a z crystal, or a mega stone.
I also need to have ever berry to give the player every possible Natural Gift option.
>implying anyone would use Natural Gift
>>
>>59494763
Could you post a couple of examples so I can see for myself?
>>
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>>59494757
Don't be a fag, Johto is soulful.
>>
>>59494777
>Johto is soulful silver
FTFY
>>
>>59494763
If a design was "stolen" it means it was worthy of being copied and reused. Every pirate should be proud and not even bother to give credit.
>>
>Pokemon has been around for 30 years
>hacks have produced no notable fanmade characters (for example, original gym leaders)

How is this possible?
>>
>>59494807
Define "notable."
>>
>>59494807
The Deadly Seven
>>
>>59487687
Light Platinum DS gets jerked off so much for being le DS ROM hack that not enough appreciation is shown to it's pacing.
It could be so easy to make all these nice visuals and get the game running and then have the immersion be broken by any number of things like bad dialogue, bloated route encounters, slow pacing, shitty area design, etc. But instead it's basically all flawless from what I've played, truly does feel like a real Gen 4 game.
>>
>>59494808
Like, at least several pieces of fanart.
>>
>>59494820
Define several.
>>
>>59494820
Rom hacks are a niche within a niche. How often do OCs of any kind get fanart?
>>
>>59494831
More than you think.
>>
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>>59494685
Done! Is this better?
>>
>>59494859
Big one looks pretty good, like a Pokemon. Not sure about the smaller one. Maybe something on all fours would work better.
>>
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>>59494859
based
>>
>>59494875
Thanks.
I’ve made the line bipedal to set them apart from the canon early game Dark-types (ex. Poochyena, Purrloin, and Nickit).
>>
>>59494679
Unbound has movepool updates and some changed abilities. Asides from that, it never touches base stats or typings iirc. No Fakemon either.
Gaia doesn't either iirc.
Too many others to list.
>>
>>59494820
Like the other guy said, how many "several". Reborn and Rejuv both have a pretty good amount for a fangame.
>>
>>59494773
No, because like I said I really can't be bothered to go trawl the archive to find examples. It's a waste of my time. I know it makes it easy to discount me, but that's the nature of this site. Stuff gets lost if you don't go out of your way to preserve it. So you, uh I mean "he" can just wait and eventually new people come in who weren't around before and you can deny having stolen anything and nobody can really prove you otherwise because it would mean hours of digging through the archive just for a little gotcha that will promptly be forgotten again. People can believe it or not. It doesn't really matter.
>>
>>59487687
I wish Pokemon Hgame was like this
https://pixiv.net/artworks/145558107
>>
>>59494682
You're such a moron
>>
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What do you think about the upcoming Gamma Emerald?

https://www.youtube.com/watch?v=99Y390nIudM
>>
>>59495131
NTA but if you don't bother listing examples then just shut up, faggot.
>>
>>59494569
>The original Nuzlocke concept has nothing to do with IVs. Quit your historical revisionism.
They really need to rangeban Israel, look at this jew right here
>>
>>59494930
Unbound does have stat changes but they’re not as drastic as other hacks
>>
>>59495306
just what i wanted, a vaseline-smeared 3d pokemon remake with flat pixel sprites.
>>
having fun playing bronze, made it to the league very underlevelled. enjoyed the game a lot but i hope bronze 2 has a smoother level curve
>>
What is the best tool for making 3rd gen scenary? Not even for romhack, just want to see what I can do.
>>
I don't know what to play bros, just finished frlg.ips and have Odyssey on hold, what should I go for next? Should I just replay Clover for the N-th time and call it a day?
>>
>>59495682
Do you mean maps? Use either Essentials or Porymap.
>>
>>59495747
No, actual scenery. Routes, cities, caves and such. I've actually made some maps already, and I wanted to make some scenery for them.
>>
>>59495753
What exactly do you mean by "scenery"? Could you post a picture of one?
>>
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>>59495762
You know, something like this. The game's landscape.
>>
>>59495772
That is known as a map, refer to >>59495747. Unless you mean the tiles that the map is built out of (trees, grass, rocks, etc.) in which case you can use any image editing program you want to create your own.
>>
>>59495726
Idk what your looking for but I played through tourmaline recently and had a lot of fun with it
>>
>>59495726
Pokemon Crippling Medical Debt Edition
Pokemon Quartz Minus
Pokemon Amethyst
>>
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>>59487687
I love my wife Green!

Its been more than a week. How do we make Gen 4 sprites?

>>59495306
I think you're a retarded faggot who should stop shilling malware after you face doxxed yourself.
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Hummingmoth, the Clear Wing Pokémon!
Based off a scrapped Gen IV Pokémon design.
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I love my wife Green!
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Green!
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>>59487687
>Dark Rising Remake Edition
Fakemon?
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Why are you retards like this?
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How do Gen 4 sprites?
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Gen sprites how 4 do ?
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>>59490100
>All I can do is hope that I've put in enough work to prove that I'm not just a "idea guy" or something.
You've already proven that by making and releasing a game so you should stop worrying about that.
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>>59490026
There's no point in trying to appease these losers.
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how do we make gen 4 style sprites
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>>59494722
Okay, there's enough room for every berry, so that means I should be able to make every other shop if I take >>59494647 's advice and consolidate mega stones into an Normal, X, Y, and Z. I'll also keep the Red and Blue Orbs as their own thing since they technically aren't megas. I'll also have to keep the pre-ZA stones in the game and just make it so that they do nothing or else anyone who has them (every single person since you get 99 of each before you even put in your name) will have their game crash when they open their bags. The hardest part will be deciding on the sprites for these 4 stones, but I'll worry about that later.

Thanks for the help guys.

>>59496451
You're right.
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>>59496451
>>59496625
hey sametard, answer the question.
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>>59496632
>if I call random posters samefags, people will think I'm cool
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>>59489584
Those games use 8-bit indexes for Pokemon so you need to make a bunch of changes to the code to allow them to handle more than around 255 mons. For an example see https://github.com/aaaaaa123456789/pokecrystal16/wiki. After that there's the limitations on ROM size which are stricter than with gen 3.
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>>59496666
Thanks Satan
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>>59496666
how do we draw trainer sprites?
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>>59495312
man the point really went over your head
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>>59496632
What? Are you okay?
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>>59496693
We don't do art here lol. This is only for coding and design.
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What happened with anon's pokered godot project? The github repo for it no longer exists.
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>>59496705
Nuh uh.

>>59496713
They angered the gods by saying Green's name in vein so now the hobby is being ushered into the 1000 years darkness.
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>>59495312
I don't care about providing examples. I don't care if anybody believes That David stole designs or not. It doesn't matter. I was just trying to explain to that guy why people keep accusing him of stealing but don't provide proof. I know he stole designs because I was there when it was posted, David knows he stole designs. If you really want the proof yourself, you can go spend 4 hours searching old David posts in the archive. I didn't bother to save them back then because I didn't think I'd have to prove myself to newfaggots.
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>>59496724
How about you help teach us how to make trainer sprites instead of drama no one cares about outside of a few terminally online discord/xitter furfag trannies?
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I love my wife Green btw. Its fun double battling together in Green Essentials.
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Never played a romhack in my life so I'm going balls deep. Any more suggestions?
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>>59496957
Do you only want gen 3 games?
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>>59496963
It's the aesthetic I always prefer, but I'm open to suggestions.
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>>59496957
Pick one of the touched up versions of Vega and if you're cool with your mons being cute girls grab the Touhou Puppet Play Enchanced Romhacks.
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>>59496957
Remove Seaglass and Lazarus, add Altair/Sirius or Vega, preferably one of the QoL patches like Vega minus instead of regular Vega
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word on clover 2.0
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>>59497012
yeah, "cringe"
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>>59496957
Out of everything here, Sea Glass or unbound would be a good starting point.

Personally, I normally say Saiph is a good way to start. Not because it's good, but because it will make you more accustomed to a lot of the bullshit some hacks will put you through, but not to enough of a level for it to be shit. Kinda like prepping your mind for things like Snakewood.
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>>59496713
Still working on it. After the heat the gen1recomp got I realized no one was going to really care about my port. Regardless, I'm turning it into a game maker type thing, so I should probably keep that closed source and only publicly release the pokemon port projects for it. The last public release I did was 2.7, a lot of features total and it's not worth going into detail here.
I'm on 2.8 now and it's mostly refactoring and extending the engine to be even more moddable/expressive. For example, it's trivial to create not just new moves, but new move effects. And this extends to abilities too. There's weather now (battles and overworld), and you can transform a pokemon midfight now too (megas, custom forms, and even evolve).
2.9 will be the last major feature, working on getting proper doubles, triples and rotation battles, all within even the gen 1 games.
3.0 will be a complete (perfect sans glitches) pokemon crystal. After that I will do gen 3, and then gen 4, now that I have a certain resource.
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>>59497074
That does sound really ambitious, hopefully you deliver, godspeed anon
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>>59496957
https://docs.google.com/document/d/1mZrRXlkq0ZmBr7Zzglb1Zer_JuJoTUWckrtRP0ROWCU/edit?tab=t.0
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>>59496091
Type: Bug/Flying
Abilities: Super Luck/Compound Eyes
Base stats: 60/100/60/85/70/125
Moves: Leech Life, Acrobatics, Giga Drain, Quiver Dance, Double Team, Quick Attack, Drill Peck, Bug Bite, Close Combat
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>>59497396
>my fakemon has close combat despite not being a fighting type
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trying to make it look good/coherent
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>>>/vrpg/4047101
>>>/vrpg/4043286
tfw /vrpg/, not even the romhacking thread, has more going on than here.
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>>59497473
>starting from scratch
don't reinvent wheel challenge: FAILED
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>In Clover the Spell Tag is only available from wild Dowster on Mt. Clover
>The only trainer with one is the Pre-Tower Edgie fight so you can't thief it
But why
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>>59496957
Remove CTR, Clover, Imperium, Rogue, Heart and Soul, R.O.W.E, Redditcal Red, TMT and Redditbound and you're mostly fine
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>>59497469
Why is nidoking fucking snorlax in his asshole?
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>>59488402
You're brown
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>>59497585
I'm imagining them making the faces in panel 3.
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>>59496957
Play unique regions with their own stories, lore and characters. I would even say go for fangames over romhacks because of how much they can deviate from the old formula, and avoid everything that just rehashes the games.
As a story enjoyer, I don't understand the popularity of romhacks that just "update" the games with visuals, difficulty, quality of life, and new mechanics. They're all fine but offer nothing new to ponder on. I've been playing Pokemon for over 25 years and never craved "what if Kanto but with gen9, ultra beasts and megas". A really 'bad' game like Snakewood or an ARG like FRLG.IPS, for example, is much more interesting than any of that.
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what happened to infinite fusion? I wanted to update but, the thread is gone? did I miss something?
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>>59497850
everything is still on Reddit
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>>59497854
>please log into discord to see installation guide
>wiki link "download here" please log in to see this random ass forum page
is it?
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>>59497882
I don't think I should spoonfeed your retarded ass so here's a virus instead
https://download.infinitefusion.net/PokemonInfiniteFusion-Launcher_1.1.exe
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>>59497889
just forget it, if you're going to hide behind discord suddenly and literally send viruses in posts while calling me a retard, this wasn't a problem when the link was in its thread.
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>>59497897
A white european would've simply said 'thanks'
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>>59497900
you tried to send me a virus and you want a thanks? fuck off.
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>>59497897
>>59497902
holy shit you're stupid lol
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>>59497906
keep laughing fuckwit

ill make a discord account just to download the fucking game when I have time later. and then delete it because I am NEVER using discord.

i guess asking for a clean link makes me a retard these days, i love to see what you think smart looks like
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>>59497909
am I supposed to give a shit
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>>59497909
everybody's laughing at you. i hope you come to your senses and calm down once you see the download. it's all just banter, we're all friends here.
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>please download my game at my discord server
no
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>you tried to send me a virus and you want a thanks? fuck off.
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>>59497897
>digital illiterate
typical species from the vidya boards
always baffling
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>>59490026
NEVERgreen
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>>59497988
>perfectly normal white guy
Is that supposed to be bad now?
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Do we fw the edit?
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>>59498010
I don't like the trees potentially obstructing movement that was possible before.
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>>59498010
I know they're FRLG tiles, but those south-north stairs look bad.
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I've been trying to implement a grid-free movement system but it's too hard I think I'll just give up.
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>>59497909
Yes, this is the kind of thing a well adjusted adult says...
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Hey what's up. Y'all okay?
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>>59498129
It looks off when you don't have diagonal sprites
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I just love how assblasted people get about using Discord lol

Oh no, I have to use the most popular measaging service right now? Better kill myself after calling everyone else a bunch of random shit!

Grow the fuck up mates
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>>59498297
It's where communities go to die in their echochambers, never interacting with the outside world and festering like tumors.
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discord is a shithole and I'm not using it to download your tranny hack
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>>59498297
I've used discord for a long-ass time and it is very annoying when a romhack server tries to onboard you like you're not just grabbing the IPS file and immediately leaving.
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>>59498297
You shouldn't need a messaging service to download files and to find information in the first place. That's what websites are for.
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>>59495753
GameMaker's tile set editor is very easy to use if you just want something visual.
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>>59498010
Right looks plain and boring. Left looks more interesting but I don't think it's good either. The tiles placed off-grid look weird, as do the shadowless trees and the player being able to walk through a bush at 0:08. As for the colors, I like the grass but the cliffs and trees look too dark to me.
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>>59498297
Not joining your pedophile club
seethe lol
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>>59497988
Incredible how physiognomy never lies.
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>>59498494
Only one trying to cope is you mate, you're on 4chan, you're already part of a pedophile club, but go ahead and lie to yourself that this is somehow better LOL
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>>59498590
unfortunate truth nuke
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Some test runs of gen 1 double battles
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File deleted.
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>>59498297
4chan is dying and Discord (all of social media platforms) are filled with Grooming Troons that aimed to kill capitalism.

But enough talk, Eevee Expo is dead.
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>>59497988
>>59498513
Samefag btw
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>>59489501
Gen 2 decomp has been a thing for years. #pokegold #pokecrystal on github.
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>>59499275
That's a disassembly
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>>59499275
Yeah, but it's not a vibecoded PC port, so the pajeets and grifters don't care.
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>>59497897
You are a retard. The "virus" is a link to the official website for Infinite Fusion. Yiu also could have found it with a 2 second Google search you stupid lazy ass.
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>>59499282
Yes. What the fuck do you think "decomp" means?
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>>59499486
Decompilation, which is different.
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>>59494569
>One encounter per route
>Stuck with a 0 SPA IVs Adamant Abra
Tha-Thanks...
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>>59497469
2v2 in the aspect ration and pixel size of Gen 1/2 feels like a losing battle desu, other than making the sprites smaller I dont see a way to make it work
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>>59499822
I'm settling on what I have. I don't want to make the sprites smaller unless I really have to (like with triples), and the UI elements are already as compact as I can make it without creating a smaller font for the names. That would give me the needed horizontal space but it would be a custom asset that I'm against using (for this specific project). The engine allows for widescreen and complete UI overhauls but it wouldn't feel like a "what if" version of gen 1.
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>>59499819
You ungrateful child, there are pro nuzlockers starving in africa who'd kill for a sunkern encounter
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>>59499819
>still ends up being stronger than any other pokemon you come across
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>>59499970
yeah i'm sure a mon with 40/30/70 defenses, a meh special attack stat (after being cursed with both 0 SpA IVs and its worst possible nature), generally niche abilities, STAB on only one type, and slightly above average speed is clearly going to be stronger than any other pokemon in the game
well at least it'll be strong before it gets one shot and sent to the graveyard box
>muh alakazam
in virtually any romhack that implements singleplayer trade evolutions it's also extremely likely that there'll be a feature to fix randomly bricked mons' IVs/natures as well
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If the likes pchal treat all Pokemon games as gauntlet runs, why do they even bother with romhacks? Why can't these people play a set of Pokemon Showdown matches instead?
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Taking on crystal clear as a side project to further show the capabilities of the engine. No promises, but lets see how well the static recomp does transitioning to godot compared to gb assembly.
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>>59500358
Yeah this seems like a worthwhile thing to do. Working on vanilla crystal first, then a crystal clear port.
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>>59500358
I'm surprised nobody has recreated Crystal Clear, but with source actually available.
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>>59500405
it's all time consuming, even with AI (to do it properly, anyway). you don't get paid for this, so it really has to be a passion. I don't like shockslayer but love 99% of crystal clear so the motivation is there. I imagine that anyone that could do it before just doesn't care enough.
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>>59500413
There isn't THAT much he did differently. The most difficult part would be copying followers and maybe the starter selection menu.
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>>59500419
The challenge is that there's a massive amount of changes you'd have to make. Just look at https://github.com/ShockSlayer/ccdocs/blob/master/docs/Documentation.md
Even if you don't find most of the individual changes to be difficult, it would still take countless hours of work to replicate all of them.
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>>59500304
Why would they when there are hacks literally made for them lmao
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>>59500413
what did you not like? the npc sprite changes and elite four characters? i think these are the only real mistakes for an "open world crystal". the new elite four could have been cool content for later. making npcs black was quite frankly idiotic.
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>>59500653
exactly that. I would have preferred he make two versions, one more faithful to Game Freak's vision and one with his autism.
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Hey y’all, this is Nemo, the developer behind Pokémon Emerald Seaglass and the recently-released Pokémon Lazarus.

First of all, I’d like to extend a massive thank-you to everyone who has been supportive of this project. I’ve never even tried something remotely close to the scope of Lazarus, with a whole new story, completely new region, musi, and so much more.

Now on to the real point of this post. There will always, always be a place for constructive feedback - a lot of it has been super helpful for me already, and I really appreciate learning ways I can improve! However, there has been a huge wave (mostly on Twitter, of course) of negativity that I can’t say I was prepared to deal with. I’ve had to see comments and posts saying “Are we all deaf? What the fuck is this shit” about the music, saying that this game “disgusts” them, and even people saying they want to make a “anti-gay patch” for the game.

Again, Lazarus included a lot of new things for me. That includes music, and I know a lot of the tracks are far from perfect. But at the end of the day, I’ve been making this project for over a year in my very limited free time, all because I wanted people to have a cool new region to explore. And to those being homophobic and hateful, I truly have to say that you have no place in this community. Queer people have always existed and we will continue to exist, with or without your permission.

With that said, I’ll be taking a step back from the community for a bit. I’ll post bug-fixing and new feature patches to the Development Discord server, but I don’t plan on posting anywhere else for a while. If I go on to develop a new project (which I do have planned!), it will likely be in secret until close to release, if I choose to release it at all. With everything going on in my life (Master’s program, work, real world commitments, etc etc), I guess I’m just not prepared to also handle the bad side of attention on the internet.
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>>59500676
lel
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>>59500676
buck status: BROKEN
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>>59500304
They're not good enough to play competitive pokemon
Difficultyslop exists for people who aren't that good at pokemon but want to feel like they are
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>>59500676
This man released 2 rom hacks, including an original region hack, in 2 years. No fucking way does he have anything but free time.
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>>59500676
>reposting a 9 month old Reddit post
Obsessed
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>Download Dark Light for shits and gigs
>No gamepad support
I'll just consider this a bullet dodged
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>>59500866
it was an iq test
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>>59500756
For the losers of /rheg/ this is a big win!
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>try rom hack
>retarded boring sidequests from the start that don't add anything
>stop playing
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>>59500969
>no names given
/rheg/ - Things that never happened
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>>59500978
Unbound
Lazarus
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>>59500969
I hate it
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>>59500989
>>59501000
and what did you like?
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>>59501007
Pure adventure and liberty.
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>>59501014
But that's why they're called sidequests. You're free to ignore them if you want.
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>>59500969
thank you vaguenigger
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I actually liked Unbound’s side quests. Only time I’ve felt interested in checking out the side stuff in a hack.
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rom hacking is dead- we have pc ports now
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>>59501179
>vibecoded jeetslop that's unironically remaking LGPE because grifters don't know enough about LGPE to know it's the so-called "Pokemon remake of their childhood dreams"
Nah.
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>>59501187
I've been playing LGE this week since I never finished it, and lemme tell you, that game is so bad. Vibeslop of gen 1 is miles better.
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>>59501000
The level curve is too much. There's no way to really train up since wild pokemon are MUCH lower than trainers.
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>>59501000
Part B sucks.
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>>59500969
>rejuvenation out of NOWHERE
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>>59501775
Rejuv is a game where side content mogs the main story thougheverbeit
Game with dogshit sidequests is something like Soulstones 2, where every fucking area has a NPC that tells you to collect 13 dirty rocks and aipom foreskins then backtrack to him
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>>59501941
>Rejuv is a game where side content mogs the main story thougheverbeit
If you can fucking find them in the first place
Despite the game trying to have help center buildings around towns specifically to serve as sidequest hubs
Only for a lot of sidequests to not use them
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>sidequests
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>>59501969
nyo...
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>>59501177
Side quests are fun, but it sucks if some of them are super cancerous since the completionist in me wants to do all of them.
Like Unbound's Hero of the Hall sidequest...
It was fun seeing all of the various trainers that can you challenge in the Title Defense/Champion battle though, never realized Unbound pulled an Alola until I actually did it.



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