What knucklehead went "yeah lets have a shitty stealth mission in this action game" they are the worst missions in the game and honestly I just skip them or cheat, although I have still failed these missions even with notarget on.
>>11980302Made for a fun map in Enemy Territory at least.
>>11980302Fuck stealth missions period. Stealth should only be an optional path, no matter the game.
>>11980474It's funny because the game has multiple missions you can "stealth" through until a certain point, I believe the dam level is able to be beaten fully stealth and feels like it was originally designed to be but they just turned off the instant fail if you get caught.The 2nd one in the town where you have to assassinate all the officers is far worse than the OP imo. On the forest level you can fairly reliably follow a set path and beat it without much issue but on the town mission I find myself failing it despite playing it the same way it just feels like they see you through walls or something.
>>11981127My favorite is the rocket mission, which lets you stealthily ride inside a piece of cargo all the way to the V2 rocket command center, letting you listen to the tram operators talk and not arousing suspicion until you have to go in guns blazing. There's also this part that's out of a movie where you can hide in a locker behind some crates as a patrol of 6 soldiers run by, but one of them stops in to check momentarily before rejoining the others, totally failing in spotting you despite his efforts. There's no excuse for making stealth missions mandatory when they already had the golden formula of having it be optional with careful encounter design allowing the player to facilitate stealth when they're in the mood for it. >on the town mission I find myself failing it despite playing it the same way it just feels like they see you through walls or something.I think I know which part is getting you. There's an obscured guard on the other side of a gated door patrolling, and, like, a third of the time he's facing an area you need to pass through. You have to wait until he looks in another direction to be safe. If he notices you, he runs to the alarm, which is a little bit of a trip, and by then you're likely in an adjacent section of the map when you hear the alarm go off, making it feel like the AI is just wallhacking.
>>11981259Damn they did gamers dirty with that guy, never noticed him but I do know the exact alarm he runs for and it explains why there's such a large gap between seeing you and the alarm going off. Gonna snoop a nigga next time I play this game.