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Gameplay and development discussion:

What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net
pouet.net

Huge Community List:
pastebin.com/edWKBJqn

IPS/BPS Patcher:
romhacking.net/utilities/1040

Huge Archive:
archive.org/download/En-ROMs/En-ROMs/

Other Archives:
archive.org/details/rom-hack-patch-archive
mediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendations
archive.org/details/hbmame_0244_roms

Quality of Life Improvements:
https://pastebin.com/4gmM7wc6

Desplash Patches:
mega.nz/folder/FZtzjZJa#qtrGXSbVNjiXUrnGUGSVMw

AtariDev:
forums.atariage.com
atari-forum.com
atarimania.com
atariarea.krap.pl

NESDev:
wiki.nesdev.org
forums.nesdev.org

SNESDev:
snes.nesdev.org/wiki/Main_Page
github.com/alekmaul/pvsneslib
wiki.superfamicom.org

N64Dev:
n64dev.org
n64vault.com

GC/WiiDev:
devkitpro.org
github.com/devkitPro/gamecube-examples

SegaDev:
smspower.org

MegaDev:
gendev.spritesmind.net/page-doc.html
github.com/Stephane-D/SGDK

SaturnDev:
antime.kapsi.fi/sega/docs.html
segaxtreme.net
jo-engine.org

DCDev
dreamsdk.org

PSXDev:
psxdev.net
problemkaputt.de/psx-spx.htm

PS2Dev: github.com/ps2dev

XboxDev: xboxdevwiki.net/Main_Page

GBDev: gbdev.gg8.se/wiki

GBADev:
forum.gbadev.org
github.com/pret
forums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-utilities

VBDev: virtual-boy.com/development/

Amigadev: eab.abime.net

PC98Dev:
hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98
target-earth.net/wiki/doku.php?id=blog:pc98_devtools

Previous Thread: >>11940742
>>
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What is your dream game, /vr/ ?
>>
>>11981771
A Rance musou, which will never happen.
>>
Aleksi Eeben's port of Ultima I for Commodore VIC-20 is surprisingly great. The game plays very fast, not much pauses you'd expect in an archaic RPG.
>>
>>11981771
A moderately high effort Nightmare on Elm Street game, but NOT in the survival horror genre. I'd rather it be either an action RPG or maybe a point and click adventure.
>>
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>>11981771
How about STOP WASTING this threads with this schizo botspam?

Leave it for actual romhacking shit.

Back on topic, has anyone gotten the secret end picture of Super Junkoid?
>>
Linda Cubed version 1.0 when?
Tales of Rebirth version 1.0 when?
GERMS actual English translation (not Spanish->English MT rubbish) WHEN?

I have been waiting over a year bros
>>
>>11981885
>actual romhacking shit
>has anyone gotten the secret end picture
NIGGER that has nothing to do with romhacking and homebrew development, this is a thread for programmers, take your faggy gameplay discussion to /v/

>>11981909
Do it yourself you fat retard
>>
>>11981980
>Why are you discussing A ROM HACK.

Literal No U.
>>
>>11981980
>this is a thread for programmers
>gameplay and development discussion
>gameplay
>discussion
no, you faggot.
>>
>>11981980
every time I ask for input related to hacking it gets 0 replies. you guys are useless faggots
>>
>>11982481
works on my machine
>>
>>11981909
>Linda Cubed version 1.0 when?
just DM them and ask for the devtool to translate it to german or something
>>
any asm programmers here? i'm making a game engine for gameboy. it's time consuming to make all your own tools but it's soooooo satisfying to build something from the ground up.
>>
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>>11982617
hi ...ram
Gameboy / GBC looks fun, like a less shitty and slightly more capable NES with a mutant Z80, i've only dabbled a bit
>>
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>>11981768
Is there a place where I can download a bunch of pre-patched roms.

It's a pain in the ass patching one game at the time.

I know it's technically illegal, but who gives a shit.
>>
>>11982789
>I know it's technically illegal, but who gives a shit.
it is?
the only thing that comes to mind is ROMs from old sites like Emuparadise used to come in zip files that would have a bunch of patched ROMs included in it. I think they were indicated with a [!] at the end of the file name. you might also be able to find them on archive.org or something.
>>
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>>11982617
There's a few of us out here.

In fact, I just finished adding triplet support to my GB audio driver. It was missing for the longest time because I couldn't think of a good way to do it until now.
>>
>>11982481
Not my fault PSP and DS don't count as retro enough for this board
>>
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https://youtu.be/IfPdsttQS8A
>>
>>11981768
other than mario and pokemon I have no idea what games would even be worth modding, let alone have a decent modding community? I know there's metroid rom hacks, but what other games are there? I'd imagine there's megaman romhacks which would probably be lots of fun.
>>
>>11984435
>I have no idea what games would even be worth modding
What makes a game "worth modding" to you? I think any game can be worth modding if you like it enough.

>what other games are there?
https://www.romhacking.net/hacks/ has hacks for over 1900 different games, so it's not like there's only a handful of hackable games out there.
>>
>>11984583
ooooh you know what ive been itching to play a new zelda game and i was looking for zelda clones but checking that link reminded me that there's probably lots of good zelda romhacks. thanks for sharing.
>>
>>11984753
if there are any suggestions for good zelda romhacks i'm all ears. going to check youtube and internet searches to see what i find
>>
>>11984583
wow there's even gamecube stuff
>>
>>11983603
Yes it is
>>
>>11982789
retrogametalk has a bunch of the prepatched popular stuff
>>
>>11981768
I'm nearing the end of my current project and am starting a full fledged homebrew game. I really want to get into RPG's but see the market's been done to death. Wondering what you guys think about a few idea's I came up with. Focused to counter why people are bored of the modern version of the genre. For those RPG haters out there, what would make you consider playing one?

>Way to many words and numbers.
The idea of an RPG is to get the player to engage with a world and it's characters. Modern RPG's focus on telling a long winded story with tons of detail. So the idea is simple, make an RPG that uses no words at all. Not even on the title screen.
>Everything is impossible to navigate.
Lot's of big games are out there that state map size directly equates to quality. They get so big that traveling becomes tedious and the quality of the world diminishes. So what happens if you take it to the opposite extreme? The entire game takes place in a small space, like a single building or on a isolated mountain top?
>Too many characters, too little time.
Some RPG's tout parties of 20 characters or more, each with their own likes, dislikes, group dynamics, personalities etc. So remove everyone excluding the player, have just 1 character the audience engages with and that's it. No likeable NPC's or devious bosses, no enemies. Just the playable character.

I feel like choosing one of these limitations might really boost the creativity that comes with how an RPG might be played. way I consider making a game. I know using all 3 would just be just sensory deprivation the game,
(single player in a cage with no dialogue)

What do you guys think? How would you engage people who are on the edge about getting into RPG's for the first time?
>>
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>>11985971
If your goal is to make "baby's first RPG", then why go with a retro console at all? Surely you could casualize it even further on a more modern platform.

I also don't get why you'd want to make a game for people who hate the genre. It's like trying to serve steak to a vegan. Even if you hide the steak inside a hollowed-out head of lettuce, like an edible trojan horse, it's still a terrible idea.
>>
>>11986121
>So it's stupidly easy right?
I think difficulty can absolutely be established outside of the factors listed above. As a developer for the hardware I found that making limits actually helps dramatically reduce the scope of an idea.

For example, because modern platforms can handle massive amounts of world data they become over bloated with content. Compare that to older titles. The map size was smaller, so more care went into every section of the games environment. Which actually made the world more engaging to players. Imagine if the original Zelda or Dragon Quest had a map that was 100 times larger. Devs would have less time to invest in every section. The result being a lower quality game.

>Why pander to people who hate the genre?
I think seeing why people dislike RPG's can actually provide valuable insight into how to improve. Rather then just ignoring their issues and doubling down on established tropes, it might be worthwhile to actually take criticism and try addressing the issues people have.
>Why not just make a hardcore traditional high fantasy RPG like the good ol days?
There's a lot of games seeking to do the past but better. It's easy to follow in someone else's footsteps but hard to make something that goes against the grain.
>>
Playing Castlevania aria of sorrow with that definitive patch compilation thing because although I don't want the recolour and would like the fixed translation, I want retroachievements but also some QoL mods (what do you mean luck and int don't do anything?) and I can only slip in one patch.
>>
>>11986520
>what do you mean luck and int don't do anything?
INT is funny. New players might think the Elfin Robe is good for red soul damage. Experienced players know INT only boosts blue souls. Top players know blue souls are the best ones anyway. I've seen randomizer tournament finalists equip Claimh Solais for the stats and never swing it.

LCK is just garbage, though.
>>
>>11984391
Holy cross!
>>
>>11981771
Castlevania Chronicle (PSX) development on Nintendo PlayStation
>>
Is talking about modding appropriate in this thread? According to rules you can talk about Oblivion, I don't really mod Oblivion, but I was getting into modding F3/FNV which uses exact same modding tool so I wanted to ask some questions about it and, for rule's sake, about "Construction Set" (actually GECK) and scripting in general
>>
>>11982870
Emuparadise straight up had scene releases
>>
It's a bunch of fuck and it doesn't belong on this planet!
https://www.youtube.com/watch?v=I0uO3xPU6II
>>
>>11988038
I agree, it's modern bloatware game in all sense of that word, there is nothing retro about it except aesthetic. Anyone who programmed in assembly or reversed engineered to develop homebrew for older consoles will tell you that
>>
>>11984391
>Not clicking that Gamemaker bait
>>
>>11988038
>LimitRun

https://youtu.be/1vuHTFHDybI

>Why James

Why?
>>
>>11988820
>there is nothing retro about it except aesthetic
Except it's getting an NES version
>>
>>11988821
>Not gauging a conversation
>>
>>11988038
James looks worse every time I see him, man needs to take some vitamins or something.
>>
>>11988859
Cool, I make sure to pirate it to play on chinkheld
>>
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>>11988038
AVGN can't say "fuck" anymore
>>
>>11981771
Shadow Lady manga adapted into Saturn video games
>>
>>11989858
Remember nostalgia critic use toilet intro?
>>
>>11989858
probably because it's an ad that's not on his channel
>>
>>11982789
I would have recommended cdromance but it's dead now. I think it rebranded and now requires creating an account but I don't remember the new name.
>>
>>11984391
>"Finally, the SNES is getting some homebrew!"
>it's just more Game Maker "mockup" shit
Every time.
>>
>>11990298
how exactly do you know it's Game Maker?
>>
>>11981771
Rockman X8 demake port using pvsneslib
https://www.youtube.com/watch?v=ZHx1gZSR0Y8
>>
>>11990312
The demo one by kaffeeware, was real legit port. He mixed up with another other one.
>>
>>11981771
>>11984391

That you and this guy get banned
>>
>>11990298
It's like a meme trend at this point endorse by this website.
>>
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>>11990298
> y u no SNES homebrew
The 65C816 is a slow pain in the ass. The SNES architecture is kind of a manic fever dream. Dealing with the different graphics modes, weird sprite limitations, color math woes, and the spaghetti code switching between 8/16 bit mode for registers is just insanity pills. It can do alot, but, you're doing TONS of extra work for something that almost looks like a modern retro game in 4:3...
My conspiracy theory is that SNES is almost *too* good at what it does to be quaint or charming. I think the whole appeal of retro development IS the limited color palettes, the blaring chip tunes, the general flavors of shitiness of older consoles is kind of what makes them appealing. You can picture that garish limites NES palette. You can hear the yamaha sound chip buzzing those Genesis tunes. It takes you to a different place and time when these consoles were fresh and exciting.
The SNES though? It's ...kind of acceptable and pretty good for what it is. The sprites have enough colors to draw anything you want. The samples are a bit compressed but they sound good enough to compose anything you want. It's the limitations that make retro games charming; but the SNES honestly ...isn't that limited. The constraints are much more annoying than charming. At that point, i mean, why not just use Unity and save yourself a million years and a million headaches? Thanks for coming to my Ted Talk.
I wish there was more SNES homebrew, but working with it a bit for romhacking, i can completely understand why there isn't.
>>
>>11990552
>but the SNES honestly ...isn't that limited.
Especially when you consider how it was designed to be modular. Look at all the additional hardware it technically has through on-cart expansion chips.
>>
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>>11990575
For sure, the Super FX and SA-1 chips gave the mid / end of that console new life. Hell, the SA-1 is basically just an overclocked 65C816 lol.
>>
>>11990552
Well-put, it's just not as "interesting" of a system to develop for. Add to that, it's much harder to do very basic things thanks the slow CPU and various bottlenecks, especially compared with other systems like the Mega Drive which allow for very rapid and easy development, so it's no wonder developers don't bother with the SNES.
>>
>>11990614
It's funny then that SNES had so many more fantastic games that are fondly remembered than Genesis which is basically only remembered for the Sonic the Hedgehog series.
>>
>>11990552
With what you said, I'm curious about if SNESMaker would rectify all of those main problems.

Also, I wanna buy NESMaker. Is it any good if I want to fool around in NES? NES coding would be pain in the ass even knowing NES architecture.
>>
>>11990792
Just learn assembly, it's fun.
>>
>>11990501
?
>>
>>11990603
>Hell, the SA-1 is basically just an overclocked 65C816
Imagine the port of cadillac and dinosaurs, Street Fighters II Turbo, X-Men: COTA, and MSH?
>>
>>11990941
>Imagine the port of cadillac and dinosaurs, Street Fighters II Turbo, X-Men: COTA, and MSH?
Those would have a lot of other problems due to various other bottlenecks in SNES hardware. Slow CPU was only one issue.
>Slow DMA
>Terrible sprite capabilities
>Low resolution
>Not enough audio RAM
These cannot be fixed by cartridge expansions.
>>
>>11991203
>These cannot be fixed by cartridge expansions.
>Not enough audio RAM
One could stream audio strait from the cartridge like Paprium/msu-1 does
>>
>>11990552
You have a point. There's barely any PS1 homebrew, despite the nostalgia for its graphics rendering being all the rage in our current era. Hell, there's probably more homebrew developers trying to wrap their minds around the Saturn architecture to create games for it than for the console historically famous for being relatively easy to develop for.
>>
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>>11991435
> There's barely any PS1 homebrew,
I think that the discs being unreplicable (wobble groove security) and therefore homebrew games being completely unsellable on a vanilla console probably dissuades serious PS1 homebrew projects.
>>
>>11991456
It's this. The difference is people would make PSX homebrew if they could. People can make SNES homebrew, they simply don't.
>>
>>11985971
That sounds like a point-and-click adventure in a haunted house.
>>
>>11991435
I see more N64 homebrew, even. Apparently that system is hard to develop for, yet these days we're seeing SNES emulation and borderline Dreamcast graphics on it.
>>
>>11991456
I wanted to argue that this does not explain interest in Saturn homebrew, but then I remembered that you can disable copy protection with an Action Replay cartridge.
>>
>>11991203
>muh slow cpu
>muh terrible sprite capabilities
>muh low resolution
https://www.twitter.com/MaxwelOlinda1/status/1947799143121858799
>>
>>11991956
Looks and sounds like shit, what's your point?
Besides, the last few "SNES games" like this ended up being Game Maker fakes or otherwise cheating in some ways, so I won't believe this until I see the rom. Remember how "impressive" Xeno Crisis was when running on SNES, only to find that the entire game is running on a raspberry pi in the cartridge?
>>
>>11991484
Realistically, I'd go with only 1 or two of the options, with a lot of the RPG-isms being unchanged from their original state. You would still get to develop your character, explore the world and complete a narrative. Just in a slightly different way. Here are some example ideas I'm considering:
>No words
Players explore and repair the broken memories of a dying father. Walking through their life silently as they put together the past. As they progress the player goes from a formless blob to a detailed person.
The game ends with their last words.
>Small place
Your a time traveler, stuck in the ruins of an abandoned town. As you explore the town, you become more familiar with the layout. Which gets flipped on it's head as you travel forward and backward through time. In the end, you discover why you are tethered to the town and how to save the town from itself.
>1 Character
The game is set in an unfinished painting. You are a portrait: once a great magnum opus, relegated to be locked away in in a pile of forgotten works. The player must scavenge the worlds of other paintings to complete their own. Ending with the artist completing the forgotten painting and proudly displaying it.
>>
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>>11992341
The SNES didn't rape and murder your family.
>>
>>11992469
That does not naysay nor debunk what he said.
>>
>>11992469
>can't counter a single claim
>>
>>11991456
>>11991468
Then how do you explain when I saw PS1 bootleg discs with the black back layer just like original discs?
>>
>>11992486
>>11992489
>says every snes game looks and sounds like shit no matter what
>thinks everything is a game maker fake because he shits his diaper over the snes
>xeno crisis is better on the snes anyway
go ahead and bring up the mhz next
>>
>>11992486
None of what you said was even truthful. It's just fanboy faggotry.
>>
>>11992494
>says every snes game looks and sounds like shit no matter what
Have you considered that SNES homebrew games (and the majority of commercial games desu) looking and sounding like shit might be a factor for why developers don't want to make SNES homebrews?
>thinks everything is a game maker fake because he shits his diaper over the snes
There have been at least a dozen "SNES homebrews" that are either completely fake in Game Maker, or completely leaning on some external chip to do it's processing. This is ONLY a problem on the SNES and not any other system. So, it is perfectly within reason to be sceptical towards purported new "SNES homebrew" titles.
>xeno crisis is better on the snes anyway
Too bad it's a raspberry pi game and not an SNES game.
>go ahead and bring up the mhz next
Alright. The pitifully slow CPU, running less than 1/3 the speed of any of it's competitors, and even slower than some 8-bit hardwares, is a major reason why developers do not want to make SNES homebrews.
>>11992509
>fanboy faggotry.
Pointing out that the Mega Drive is the objectively better platform for homebrews and is infinitely more appealing to developers, is not being a "fanboy", it's just the truth.
>>
>>11992637
Okay, SNESschizo, you're drunk go to bed.
>>
>>11992708
Oh do tell us how fun it is to have lots of fuckin slowdown on SNES. Go on anon. Tell the class.
>>
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>>11992491
> If PS1 bootlegs in the 90s, y no PS1 discs now?
I'm sure it was possible back in the 90s when these discs were being manufactured by the millions. Hell, official third party factories for PS1 discs might have stamped out a few extra illicit copies at night for some cash on the side. But, that infrastructre for that process is long gone. CD stamping machines that can produce that microscopic wobble groove "DRM" are extremely fuckin precice; you can't just make make a few hundred in your garage like you can with cartridges.
It's the same kind of argument that "WELL if you can make vinyl records and record players in the modern era, then why can't you make CRT TVs?!", and the answer to that is, well, it's a hell of alot more complicated.
>>
Imagine being mad at the Super Nintendo.
>>
>>11992341
>>11992742
Come back when you programmed, wannabe newfags
>>
>>11994331
Notice how you don't have a good comeback.
>>
>>11992491
Black reflective surface actually has nothing to do with PS1 copy protection. You can buy black CD-Rs from some manufacturers.
>>
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>>11994676
No, now you will have to gtfo in the name of Migu.
>>
>>11981771
Darkstalkers: The Night Warriors using PSX engine for SNES and PC-FX port
>>
>>11992708
>Mommy look, I know yo deflect.
>>
Did you know that the SNES has a TURD processor running on SHIT kilobytes of CUM?
>>
>>11993282
true
>>11995087
false



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