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File: Madison - BM II.png (2.79 MB, 1536x1024)
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Can we get another good old fashion shmup thread going?

Any new shmups you recently learned off?
Any giving you hell right now?
Which are you planning on trying out soon?

Why in god's name is BLAZEON on the snes such hot garbage??
>>
>>11984332
>Blazeon
Yeah, at this point i assume any console-exclusive shmup i havent heard of is probably garbage. Its a shame, they are often the most soulful
>learning
I want to 2 loop Hishouzame but im so fucking bad at this type of game. I think its my focus issues desu, not sure how to work on that (not taking meth)
>>
Thinking about setting up saidaioujou on xenia. Any other 360 ports worth downloading?
I probably won't get to playing it for a while though, I'm still grinding dfk and I've been a bit busy for gaming lately.
>>
idk how snes blazeon fares compared to arcade, but the original is a really good game imho.

what was your issue with it?
>>
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>>11984385

-Has some of the slowest scrolling I've ever seen in a shmup.
-There's actual small glitches that appear every now and then.
-There's way too many empty areas when flying by, nothing appears on screen for long amounts of time.
-Feels so life-less compare to the arcade
-When you beat the final boss, the game just loops back to stage 1, yea...they never got around in putting in the ending credits, so the ending theme is never used.
-The arcade opening is has also been removed.
-They removed some of the arcade lvls with crappier ones.
-They handled the gimmick of stealing robot forms in such a washed down manner, you only really need the robot with the spreader to get by the whole game, the rest are a pain, not only from their crappy weapons but also size.

Apart from the nicer composed music compare to the arcade, It's just such a poor, bland, port of the arcade game. Being less than a 'ok' shmup for the snes.

God, this game pissed me off with how much wrong it did. The arcade version itself is great but this game is overall a turd of a shmup in the snes library...

https://www.youtube.com/watch?v=O0_iJ-gI9EE
>>
>>11984437
Ah, porting disaster, I see.

For a similar funny experience on SNES, Super R-Type is notoriously ridiculously laggy. I overclocked it and...well shit, it's really not designed to be played like that either. You're left with having to choose two bad options.
>>
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Here we go again.
>Any new shmups you recently learned off?
Not really "new" but I decided to run at least one Yagawa game, and it was Batrider. Pretty fun one, way better than Gayregga. Can recommend.
>Any giving you hell right now?
Nah I got 1cc last thread after many attempts spent dying at the final boss. I will probably do another eventually to play the extra bosses, not back to back tho. I have recorded the run if anyone cares.
>Which are you planning on trying out soon?
¯\_(ツ)_/¯ I was playing other arcade non-shmups to keep myself sane in the meantime.
>>
Currently playing radiant silvergun the story mode

I have mixed feeling, the level design and presentation is top notch some of the best i have seen

But i hate the RPG system,if you don't do scoring the game became a slog ,on the contrary most boss became a joke if you're too overpowered
The game is also way too long

I think i prefer the arcade mode even if it's less ambitious
>>
>>11984570
Story mode's weapon leveling is so ridiculously undertuned that I'm not sure how much playtesting was done on it. They somehow made it so neither mode feels like the "complete" version of the game.
>>
>>11984332
Why was the AI slop OP image necessary?
>>
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>>11984685
That might be AI, but it isnt slop. I recognized the original easily.
>>
>>11984685
To be fair, this isn't the worst style, I wasn't sure if this was real or not. Also, for a semi obscure Sega right, this game probably gets very little fanart every year (let alone quality fanart)
>>
>>11984787

The AI merged one of her shoulder pads into the gun. Still, good effort. She needs more real fanart.
>>
>>11984743
So why not just use the original art as the OP image? Why filter it through ChatGoyPT and give it a piss filter?
>>
>>11985090
Frankly, the source in >>11984743 doesn't exactly make this part very clear either. You need to know she's holding a machinegun of sorts with 2 grips. I have no idea what's that behind it on her back though, some rockets?
>>
>>11985148
I think so? To be fair its not like this game takes itself or its designs very seriously.

>>11985096
Fuck if I know, but I don't find it offensive. I know a lot of anons on vr who would've just genned her posing provocatively or something, so I respect the idea here at least.
>>
>>11984332
>Playing a shmup on snes not made by Konami
There's your problem.
>>
>>11985162
What are some good non konami shmups? I'll chime in with Super Aleste/Space Megaforce and Macross: Scrambled Valkyrie...but while there are a lot of ok ones I can't think of anything else that reaches the level of quality of gradius 3, axelay or these two
>>
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>>11985168
There's the Parodius trilogy released only in Japan for the snes, there solid shmups.

Also Rendering Ranger R2, while only being half shmup, still being impressive seeing so much going on screen with no slowdown.

>>11984743
It's honestly amazing and fun being able to take retro sprite art and turning it to anime when given the chance.
>>
>>11985519
SAAAAAAAAARRRR DO NOT REDEEM!!!
>>
Something that always amazed me about Space Megaforce is no matter where you pause the game, the backgrounds are always glowing.

Only other game I know of doing this is Thunder Force IV.
>>
>>
>>11985519
Looks pretty good.
>>
>>11984481
I want to give it a try but I need to get all the gotcha YGW shit out of the way first. I know about the difficulty increase when having multiple credits. Is there something else?
>>
>>11986031
Actually, don't bother. There's too much to cover. I'll just watch the guide
>>
>Memorization: the genre
lol
>>
>>11986316
True.
And welcome back.
>>
>>11986031
>>11986050
Very quick rundown:
>the game starts at a higher rank for some reason, to reset it you need to go in service mode and leave it by pressing START, not A. You don't have to actually change anything
>if you put more credits in the machine, regardless of whether they are used to continue or not, the rank will increase faster
>avoid unnecessary items, but don't worry about holding autofire
>especially avoid the extends at all costs if you are full, also note that grabbing an extend while you have 2 lives gives way more rank than grabbing it at last life which is almost nothing

There are other neat things to know like how the medal chaining works or the fact you can customize the ships to an extent by selecting them with a different button, check the wiki for that but there is a general rule.( A= stronger shot, B=stronger options, C=slower but strong both, D=faster but weaker)
>>
>>11986463
Thanks.
>>
I am a cave nuthugger
>>
What's the general opinion on Thunder Force V? I'm fucking awful at shmups but I feel like sitting down and actually trying to get semi-gud at the Saturn version because I love its look and music even if the slowdown is horrendous.
>>
>11986686
Take that shit to /v/
>>
>>11986723
why dont you just leave my man. dont drag your negative thoughts and feelings into this general.
>>
>>11986747
I know I didn't really reply, but at least see which post I'm complaining about.
>>
>>11986705

Its rly good, fast paced and best thunder force I think. There's basically two ways to play that completely flip the experience.

>Free range speedrunning. Free range deals more damage the closer you are to the enemy, by basically meleeing enemies combined with overweapon it turns into a game about killing things as quickly as possible, bosses included. You won't deal with most attacks for real, but it still takes skill to get in everything's face and not die.

>Banning free range. Now the game becomes way slower and you actually have to survive boss attacks and deal with enemy waves properly. Much higher skill floor but also lower skill ceiling. Tactical weapon use is also fun.
>>
>>11986776
Damn I didn't know that about free range. Maybe I should actually read the fucking manual and/or some guides.
Reminds me a little of the obscenely overpowered sword attack in the Mega CD version of Lords of Thunder.
>>
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I'm going to need a 8ing expert to figure out how the fuck this didn't kill.
>>
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>>11987285
Maybe the hitbox is located at the bottom of the sprite. Kinda like Silver Sword. Or maybe the hitbox gets smaller if you move left and right like in SDOJ. Dunno
>>
>>11987305
I wonder if a hitbox visualizer for this game exists
>>
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>>11987309
For some reason Batrider doesn't accurately display the hitbox of the ships. Checked silver sword's hitbox in batrider and nothing changed between types. Weird, cus the one I posted you can find in garegga's service mode using the same inputs.
>>
>>11987410
Guessing that the white parts are for graze and the black is the actual vulnerable spot? Anyway, that was extremely fucking close.
>>
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>>11987417
>Anyway, that was extremely fucking close.
And that feels fucking amazing in a non-bullet hell game. Picrel happened to me in my no miss run. I didn't notice it until I rewatched it later.
>>
>>11987489
Noice. Feels like they are very close to bullet hell hitboxes anyway, at least for the player since the bullets are definitely more accurate.
>>
I've never played Touhou seriously, so I decided to buy the latest version available on Steam, but one of the guys in the review recommended the
"Touhou Unconnected Marketeers" instead.
I think it's more accessible and fun, or something like that. Does anyone think that makes any sense?
>>
>>11988007
I stopped playing 2hu games after 1ccing TH14/DDC. Of all the ones I've played, I would easily recommend TH8/Imperishable Night. It has a lot of qol and it's the easiest one by a long mile.
>multiple shot types (team and solo) plus Reimu/Yukari homing is fucking broken
>different routes (stage 4s and stage 6s)
>pretty much all stages have dark backgrounds, which makes it easier to see bullets
>long as hell deathbomb window (requires two bombs tho)
>time orbs causes bullet cancel, cleaning the screen from bullets in their range
>very easy to reach max lives without scoring
>last word spells
>mokou
>you fight fucking reimu and marisa
>the entire OST
IIRC some of the modern 2hu games allow you to use certain items other than bomb, but it can give you bad shmup habits honestly. Better just learn how to dodge patterns and put the muscle memory at work.
>>
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God, I remember this being 1 of the 1st videos I ever saw in youtube and didn't know what the hell the game was called for years...


'THE HARDEST VIDEO GAME BOSS EVER!'
https://www.youtube.com/watch?v=sQZuidKexBQ

You play as some hentai looking girl with big massive tits riding a beetle and it's just bullet hell all over the screen.
>>
>>11984332
I 1cc'd Rayforce and it felt great.
>>
>>11988081
I remember that shit very well.
>2007
I bombed internally
>>
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>looking for bangai-o sprites
>best i could find are just icons for the dreamcast version
i see praise for bangai-o's sprites wherever people post about the game online, but it nobody seems to have actually ripped any sprites from it. why? even just 2 or 2 backgrounds? is the source code booby trapped somehow?
>>
>>11989004
1 or 2*
i need to get some shuteye
>>
>>11985096
>Why filter it through ChatGoyPT and give it a piss filter?
The piss filter is because so many people jumped on the Ghibli filter meme that it irrevocably tainted AI image generation lmao.
>>
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>Need red orbs to do fuck all in the game
>Blue orbs totally unnecessary and are only a trap
>Make certain checkpoints borderline unrecoverable because you need red orbs
>Don't provide the player with at least 1 red orb at these points
>Still make it a checkpoint and not go back to beginning of level
Wow, great game design, Irem!
>>
>>11988081
cave really went full coomer bait after ketsui huh
>>
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>>11989261
God bless them. But they already had these girls in DOJ
>>
I've been playing JSS lately. It's still legendary with its enemy waves and the first two thirds of the game, but I feel that by the time you get to the two shields its just a full memorizer where you do exactly what the game wants you to or die.

Still killed the regular final boss but was fed up afterwards. I'll go back to Cho Ren Sha instead for a while.
>>
>>11989019
It's ironic, my first thought when seeing the op picture was "this is probably ai because it looks too much like ghibli".
>>
Surely you are spending the weekend for very intense shmupping, right?
>>
>>11984332
I finally got a chance to play all of Gradius 3 thanks to the rewind feature in the new M2 port. It’s frustrating how close it comes to being a great game, it’s mostly really good except for a handful of fucking impossible parts. The moai level (which is the absolute farthest I’ve ever gotten legitimately), the cube level, and the final stage after the boss rush are complete dogshit. Cut those out and you have basically the perfect Gradius game, tough but doable with practice.
>>
>>11987285
>>11987489
>>11989268

>ignorant
What are these?
>>
>>11990397
First post is Batrider
Second post is Garegga
Third post is Dodonpachi DaiOuJou
>>
>>11990397
kamige
>>
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1cc'd. Fuck this game.
>>
>>11991554
GG.
But it's a good game outside of that final boss.
>>
Will those niggers at M2 ever put more if their console ports on PC? I'm not going to buy a PS4.
>>
>>11991715
When people buy them on Steam and show that it's a worthwhile investment compared to console ports. Not exactly very likely to happen because >shmup but I'm sure they don't expect very large numbers in the first place.
>>
>>11989268
lmao what am i looking at here?
>>
>>11989268
Apparently some artworks from https://www.kabu-p.com/cgi/freo-master/index.php/view/273
>>
>>11991743
Meant for >>11991732
>>
>>11991743
oh nice, thankyou. i wonder if the artwork is original or was made just for the m2 ports...
>>
>>11991720
What do they even need to do? It just has to run.
I know he who will not be named will talk shit about how new port should have new feature, he already has it on his PS4 or Xbox360 but the majority of gamers don't own these. Some of these games have a reputation that you can market to the hipster crowd that will play older 'hard core' games.
>>
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>>11991750
Looks like fanart to me. Have official stuff from the BL artbooks instead, these are as old as the black label arcade release.

>>11991753
Jap devs don't seem particularly attached to PC gaming unless it makes them bank, regardless of how easy the port in question might be.
>>
>>11991760
uwu
>>
>>11991761
>>
>>11991760
kek that face on the top of the right page
>>
How do I R Type? I got into delta yesterday because I was listening to fantastic ost from it and wanted to experience it properly.
https://youtu.be/DDyZjbPdxrk
Holy fuck might be the hardest game I ever played, first run when I was figuring out basic controls I barely made it to 2nd level, the farthest I got so far is 3rd level on my last continue. I know I have to jiggle that ball around back and forth but I don't get it, it's too complicated to manage in a heat of battle , no time for a break man.
Einhander is game for children in comparison and it took me a month to beat, on normal and using OP weapons
>>
>want to view my most successful run so far
>the replay ends 2 stages early
is it over?
>>
>>11992165
mame inp? Yeah, always record it with OBS or something to be extra sure. Also play the file multiple times, they don't always desync.
>>
>>11984375
Eschatos!
>>
>>11991896
Try playing the first R-Type for a bit and maybe watch a few minutes of gameplay. Not even in the "you must study the run" way, but like how you'd naturally see someone play a few minutes of a cabinet while you wait for your turn. A lot of games like this are designed around that type of "learn from the bros in the arcade" context and are really obtuse when you're flying completely blind
>>
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>>11987489
Another close call happened in my no miss no bomb run. The gap isn't that small, but it's crazy how that ball didn't explode in my face.
>>
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>>11986316
>not one of the classic arcade games that originated the genre
>not new enough to have good graphics
>obnoxious repetitive background music
>rated "important" by shmupfags
Post some true bore-em-ups
>>
>>11991896
>it's too complicated to manage in a heat of battle
They feel to me more like memorization puzzles than action games. You die at a section and then come back thinking if you should've been charging, or maybe firing, or maybe detaching the force, or if you stay in this corner and kill that one enemy first it might work. I got the same feeling from Image Fight but never got too far into that one.
>>
>>11992739
>They feel to me more like memorization puzzles than action games
Makes sense, not much room for improvisation. Still, after some trial and error managed to get to level 4. It's fun
>>
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I did not care for the Gradfather
>>
>>11993261
>t. zoomie futafag
>>
>>11993261
I like it but the soundtrack sucks. I know it was the mid 80s and the formula maybe hadn’t quite gelled yet, but a solo piano soundtrack in a shmup? What were they thinking?!
>>
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>>11993261
What about Gradfather II?
>>
Nobody plays shmups

>Yes we do
post proof of clears
>>
>>11984375
I set up Mushihimesama Futari via an archive.org link that had everything pre-configured, but that version is from 2020. I tried to just transfer everything over to the 2025 version of Xenia, but it won't recognize the DLC no matter what I try and I can't find the BL package online anywhere. This kinda sucks, this game might unironically be lost.
>>
I've been playing through some of the Saturn library. I've been enjoying Strikers 1945 and Sonic Wings Special. What are some other good Saturn SHMUPs?
>>
>>11993348
Dodonpachi, radiant silvergun, most of the Parodius series
>>
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>>11993296
MAME 0.148
https://files.catbox.moe/wldnpy.inp
>>
>>11993353
congratulations, l you play shmups
>>
>>11993354
*you play
>>
>>11993348
Forgot to say, I hate bullet h*ll games. Dad shmups are king.
>>
>>11993348
Strikers 1945 II of course
>>
>>11993351
Dodonpachi is not a good port
>>
>>11993385
play darius gaiden and stop fetishizing being a retard
>>
>>11993487
Sagaia on SMS is better.
>>
>>11984332
Android Assault on the Sega CD is amazing. Sol-Deace/Feace is also a lot of fun and has a great soundtrack. Sega does what Nintendon't.
>>
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I DON'T KNOW VERY MANY SHMUPS

BUT I WANT A SHMUP WITH RPG ELEMENTS, A FUN STORY, AND OPEN-ENDED EXPLORATION

DOES IT EXIST?
>>
>11993602
you're not getting me to post about your game on /vr/ t*by f*x
>>
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>>11993602
Armada for Dreamcast comes to mind, I think it's as close as you're gonna get
>>
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>>11993612
UNDERTALE BLOWS FAT COCK, YOU ARE DUMB

>>11993613
THIS LOOKS COOL THANK YOU
>>
>>11992319
This is actually a good game, you have shit taste.
>>
>>11989221
Actually need to revise this post, I was just playing retarded because tired. That checkpoint is recoverable but it's very sketchy and still badly designed. Stage 2 mid level, no other stages through 4 had such an issue I found.
>>
>>11993602
Guardian Legend?
>>
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>>11993296
Just one thread ago
>>11976713
https://filebin.net/sklsg1tyl4qv062i
>>
>>11984332
JRPGs are better.
>>
>>11993918
WorldRunner > Final Fantasy
>>
>>11993921
That's just landlocked Space Harrier
>>
>>11993602
sigma star saga

*the exploration is on foot
>>
____ _______ ____ _______!
>>
>>11993602
I wouldn't mind a weird fusion of shmup and metroidvania. But it sounds like the backtracking would get awkward.
>inb4 it exists
Not counting stuff like Rabi-ribi, I mean actually being a ship who can move all around the screen navigating through Gradius-style maps.
>>
>>11993918
There is not a single good JRPG. The entire concept of the genre is flawed.
>>
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>>11994593
Wrong, bitch

<- and my goat filtered you.
>>
>>11993918
JRPGs are for people who don't want to play video games.
>>
Casual reminder that isn't /shmupg/
>>
Which arcade shmups have console ports with cool extras, like Dreamcast Gunbird 2 adding Morrigan and Aine?
>>
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>>11994936
Ikaruga from Gamecube have neat little replays with ways to how to approach certain sections from the stages
>>
>>11994914
>>11994697
>>
why's the dot-dodging pack got ghouls 'n' ghosts and tetris in it
not complaining but wondering
>>
Uh i mean Coin Laucher was pretty kino.
>>
>>11984375
I'm curious as to why people would rather play the 360 ports than the arcade roms
>>
Does anyone have Changeable Guardian Estique ROM?
>>
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I'm cool, nihil and great... This is what masculine dandism is about.
>>
Do I start with G Darius or Darius Gaiden?
>>
>>11984351
>console exclusive
Blazeon is a port, the arcade is pretty ok
https://youtu.be/j9RsoMTYjmc?si=Is7VpPEJLJFpMf8Z
>>
>>11995375
Because they are good shmups of course
>>
shmups are like a drug man
>>
>>11996274
Same but all arcade games
>>
>>11996274
same but with heroin
>>
I finally got my Mushi maniac 1cc! 10 seconds of dopamine rushing, then back to my miserable neet life with no real achievements or goals...
>>
>>11996441
Should have recorded it
>>
>>11996446
I did it, but I'm not shilling my channel on 4chan of all places. I'm sure you can find me somewhere on the internet if you like mushi.
>>
How come I never see anyone talking about Layer Section/Galactic Attack? That game is absolute kino.
>>
>>11995998
Why not play Darius II or Darius?
>>
>>11996652
Sagaia SMS is better
>>
>>11996704
Yeah it is, that's a great game. However it lacks the intro voice over and that's a considerable percentage of what makes Darius II so great.
>>
>>11996608
Because people would rather talk about RayForce instead.
>>
I love Gunlock!
>>
>shmup ships look like whale skulls
there is definitely good design material here although i'm not sure how to realize it
also this very specifically applies to vic viper and not a lot of other designs like r-type, xevious, ikaruga, border down, etc.
>>
>>11997256
looks like a random Bydo enemy ship from R-Type
>>
Seeing the whale skull without the whale makes me think it's some fucked up dragon skeleton at first glance, and there's been plenty shmups about that.

But yeah the obvious implementation is just biohorror stuff.
>>
Just purchased physical copies of DOJ (and Ketsui) for PS4 after clocking well over 30h on DOJ BL and DDP Roms during the past couple of weeks. Haven’t really played any type of videogame in over 4 years.
>>
>>11997514
>Haven’t really played any type of videogame in over 4 years.
shit mang
>>
>>11984332
I'm playing Spriggan Powered rn. Really fun game, but it's essentially a mid-tier SNES shmup that ppl might not have played



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