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DOOM THREAD / RETRO FPS THREAD - Last thread: >>11968739

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
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=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/qns3f9.zip
Rules: https://desuarchive.org/vr/post/11835634

=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC3: https://files.catbox.moe/aoucg0.7z

=== NEWS ===
[8-27] Herexen, vanilla crossover mod for Doom
https://doomworld.com/forum/topic/154886

[8-23] Eternity Engine v4.05.03 Citadel update
https://github.com/team-eternity/eternity/releases/latest

[8-18] Outlaws remaster announced
https://store.steampowered.com/app/3366780

[8-18] RMG City, an MBF21 single map
https://doomer.boards.net/thread/4105

[8-17] Eventide, an episode for Doom II
https://doomer.boards.net/thread/4104

[8-17] Source code for PowerSlave Saturn is open free
https://github.com/Lobotomy-Software/SlaveDriver-Engine

[8-16] Chocolate Doom v3.1.1 released
https://github.com/chocolate-doom/chocolate-doom/releases/latest

[8-15] We Have Doom at Home came out
https://doomworld.com/forum/topic/154723

[8-14] Quake 2+2 Jam announced for Quake IV 20th anniversary
https://desuarchive.org/vr/post/11948657

[8-12] XMAPEDIT has been updated
https://github.com/NoOneBlood/xmapedit/releases/latest

[8-11] Odamex v11.1.0 released
https://github.com/odamex/odamex/releases/latest

[8-10] Absurdism, a monster mod by Anon
https://doomworld.com/forum/topic/154653

[8-10] Quake 2: Call of the Void comes out Sep 12th
https://x.com/Q2CallOfTheVoid/status/1954616632677949605

[8-10] Favillesco grows as full trilogy
https://doomworld.com/forum/topic/154622

[8-09] CPD 2 by Cheesewheel
https://doomworld.com/forum/topic/154633

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
>>
>>11985185
> old doom pic
Are you doing this on purpose?
>>
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>>11985245
Wdym, is it about promo art in titlepic? That's Duke
>>
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>>11985245
We've had repeats on odd occasions. I've used pic related like two times, because I just like it a lot.
>>
>>11985245
Yes Anon. Doom is old. Keep up, you're on /vr/, after all.
>>
>>11985275
>Doom is old.

Uh, no it isn't, the first game only came out in 2016.
>>
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my idea for a doom pic if i was faster to do the thread would be this, but there is always the next time
>>
I'm finally making an effort to beat Ultimate DOOM, E2M6 was a gigantic pain in the ass but I loved the first two episodes otherwise.
>>
>>> CLASSIC DOOM CHALLENGE <<<

Rush: MAP 08 "Land of the Demons" by Archi
Respond with a UV-Max demo; include your time in your post.

Current Record + Wad Download:
https://dsdarchive.com/wads/rush?level=Map+08

Here's a leisurely example demo recorded by me, cl9 UV-max in 5:12:
https://files.catbox.moe/ykbu0z.lmp

Previous thread winner: Crumpets map 2 UV-max in 2:00 >>11972328

People last thread were praising the old Slaughterfest wads. I think Rush has a similar feel, but with (mostly) shorter maps and the added consistency of being (mostly) designed by one person.
>>
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>>11985245
>>
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>>
>>11985618
>doomguy exists
>doomer unreal nukem
>mancubus friend
>>
>>11985618
>diagnosed weird thoughts
>cool /doom/ frames
>shooting friends properly
>try big code
>dumb name stop
>save graf
>pay monsters finally
>asses fat
>zombies clearly screenshots self-promotion
>>
>>11985618
>ass doom better
The cloud has spoken. More booty for HDoom
>>
>>11985618
>shows whip lmao
>alright joke skills kinda attack love
>making gzdoom worse
>place guys please
>absolute literally whenever shotgun absolutely
>>
>>11985618
>mean bad wads
>literally whenever shotgun
>doomguy exists
>>
>>11985245
That's Duke, anon.
>>
>>11985245
hey, buddy, you got the wrong thread
the tendie slop is two threads down
>>
Does Zscript and ACS have to be such a headache?
>>
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>>11985802
>>
>>11985252
I have questions about the geometry of that magazine
>>
>>11986485
It looks weird, but I'm assuming that the straight section holds mostly the compressed spring and then the follower, and that the rounds are all stacked in the curved part.
Optionally, since this is a big bad sci-fi FPS gun, maybe the magazine contains a little motor.
>>
>>11986496
well first of all the way it inserts into the gun looks all wonky. second of all, when magazines have a straight section it tends to be at the end that goes into the magazine well, not the bottom
>>
>>11984937
>And he fucking insisted that Heretic was fucking OPL midi instead of AWE32 soundblaster, and the shitty roland recordings of both games soundtracks
We don't have a solid answer, but what Kevin Schilder was able to say does point to Sound Blaster AWE32 being used for creating soundtracks for both Heretic & Hexen solely based on when it and games came out. It is probably a pedantic note to make, but still worth mentioning for a proper argument. Hard to say if it was done for its OPL3 or AWE32 modes in mind, but there're probably some audio nerds who can determine it somehow (I'm not one of them). Just have both, I would say.
Either way, re-release currently has only OPL2/AdLib at best for something close to Sound Blaster and SC-55 is for sure not the original here: just because it is for Doom, doesn't mean it is for Heretic and Hexen.
Nightdive didn't do their research here and that's laughable.
>>
>>11985430
>We work hard, we play hard
>EVERYBODY DANCE NOW
>>
>>11986563
Edward just claimed that the Nightdive port is the first one to have rebindable hotkeys for artifacts....
>>
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>stardate 20x7
bro HOW
I’m getting mulched no matter what and I beat like half of chillax
>>
>>11986620
He's doing Tim Willits out of a job.
>>
>>11986445
>>
>>11984859
I'm embarrassed to think that ten years ago I would have bought into this source port factionalism bullshit. Where would we have been today if all these ports and forums were actually crewed by serious people?
>>
>>11986620
I remember witnessing him argue with a few people that "boom compatible" has only ever been understood as boom.exe compatible in the community, despite the wide range of evidence of the community using it to refer to complevel 9 prboom wads.
>>
>>11986748
I'm reading into this and curious. Isn't the whole thing about doom sourceports and shiet is that it's all open source. Why are they all bitching about plagiarism and all that bullshit if it's open source
>>
>>11986620
>opens Crispy Heretic + Crispy Hexen setup
>you can rebind hotkeys for artifacts
>>
>>11986774
Because they're self-important losers who have literally no life outside of Doom. Its that simple.
>>
>>11986512
Sure, but there's all kinds of different possibilities. I think I'll just go with that box on the magazine being a battery for powering the gun.

>>11986774
Yes, "plagiarizing" code between open source projects seems like they're trying to be anithetical to open sourcing as a principle.
>>
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>>11986620
Unbelievable. At first I thought his words were taken out of context, but no, he literally said it.
>>
>>11986792
I chose to interpret it as "in-game" but that's still retarded.
>>
>>11986638
It’s a different kind of difficult. Chillax is a more “dumb” hard over Stardate being a “smarter” hard. Chillax is enemy spam but Ribbiks knew damn well what he was doing. Also play on HMP, as 20X7 was really nasty and unfun for a blind playthrough despite getting through even worse stuff like Dimensions 2. UV is more of a challenge for people that already know the maps in and out, like challenge maxers.
>>
>>11986773
This is why only speedrunners should be allowed to make stuff for doom :3 everyone else too stupid
>>
>>11986774
Not all open source is compatible with each other, ZDoom wasn't GPL at the time and Eternity was. But regardless of licensing it's still laughable to bitch about Doom ports "stealing features" from each other. We'd be fucking nowhere if Boom or MBF got to keep their unique features to themselves and nobody was ever allowed to implement them again in any other port.
>>
>>11985185
>>11985241

You put in the old "SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)" infographic link.

Here's the new one: https://imgur.com/a/wB0psIa

It adds a row of games to the Doom guide and reorders the guides more logically. It's been out for like a month, so please you it moving forward. I suggest we put it in the news post since people seem to be unaware of it.
>>
>>11986563
Thats why i made my own AWE32 off the source midi files.
Also Hexen was obviously recorded on a SC88, playing the source with scva has really shown a lot of things SC-55 doesnt cover well like the 88pro like choirs and aahs
>>
>>11986854
Man this infographic is still ancient af. Jenesis on the megawad list? Feels like this was written in like 2016 or something. Should include Sunlust and/or Auger Zenith, and ofc not tell people to use PeeZeeDoom.
>>
>>11986774
>>11986853
The open source licensed they used required attribution, nobody said they couldn't use just that they should give credit.
Using someone else's work and passing it off as your own is the definition of plagiarism
>>
>>11986841
I probably shouldve mentioned its just about this particular room I’m being cockblocked my
>play on HMP
jesus christ how horrifying
>>
>>11986874
Two guys are working on redoing it in some fashion but for now it's the latest one we got. Remember: small steps for long take you farther than a couple of long steps.
>>
>>11986884
I know! HMP is the greatest nightmare of all doom players and is avoided like the plague, but 20X7 and Magnolia are objectively worse experiences on it.

And yes, that fight can be a prick but don’t worry too much, it will get worse soon. Have fun on MAP05.
>>
>>11986774
Avarice.
You say open source, but at the end of the day people still want to win. Particularly when le [No] chicken is involved.
>Based on that precedent I believe GZDoom should appropriately give credit to SoM for taking code and algorithms to implement the killer feature of a rival application, thus removing any benefits it might have over ZDoom.
This alleged rival has 1% the userbase of GZDoom's.
>>
>>11986897
So why are you suggesting to play 20X7 on HMP if you think it's an objectively worse experience?
>>
>>11987031
I'm guessing anon was going to mention UV earlier, and meant they're worse experiences there.
>>
>>11987031
Sorry I meant to say “UV is an objectively worse experience”. The wording was a bit off
>>
Hi
I read about ZDL, Doom Launcher and Doom Runner in a link here in thread
What is your favorite launcher ?
>>
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>>11985185
>>11985241
If that Halloween project will be brought back shouldn't someone bring back the guidelines too?
Also does anyone remember an edit of Peter Steele with his dick out edited to make him look like Caleb holding a dynamite?
>>
>>11987140
I use Doom Runner. Simple and clean launcher, no added fluff.
>>
>most of the iconic duke art material was a result of the tps spinoffs no one remembers
>>
>>11987151
But Time to Kill is my favorite Duke game...
>>
>>11987156
fuck you, you don't actually think that and if you do you have stupid taste.
>>
>>11987156
>>11987172
I liked Manhattan Project... when I was 12, at least.
>>
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>>11986512
>>11986485
lol
lmao
>>
>>11986620
Where? Any links or screenshots?
>>11986859
>Thats why i made my own AWE32 off the source midi files.
For Heretic? That's a good one, thanks for it.
>Also Hexen was obviously recorded on a SC88
I don't really think so. Again, Kevin made music for both games and he stated (not just once, but twice; maybe even more elsewhere) that he composed everything with a Sound Blaster (second "hidden content" on the page):
>I believe I was composing everything on a Sound Blaster card by Creative Labs. I'm not sure what version. Probably just a Sound Blaster Pro. So, whatever instrument sounds that card was producing at that time."
https://www.doomworld.com/vb/thread/138001

He did say it could've been SB Pro, but it seems a bit too old compared to his previous "had access to the latest Soundblaster" comment. AWE32 was released in March 94 and Heretic in December 94. Dates in Heretic's MID files could be more telling. I remember how someone in one of those threads made some comments about it being AWE32 for OPL3 because of some specifics of how it sounds and I really doubt that Schilder would've suddenly switched to SC-88.
>>
>>11987172
That's mostly because I don't like DN3D that much, there's only a handful of good maps once you're done with episode 1.
>>
>>11987206
The Doomworld thread, last page.
>Captcha: HPV PJ
>>
>>11986784
>who have literally no life outside of Doom
Not like me... y-yeah haha...
>>
>>11987206
Then it is time to run Hexen on a AWE32 and compare with the redbook soundtrack.
>>
>>11986884
HMP is mostly very easy in Doom and Doom 2, but with pwads all bets are gonna be off.
I played Mutiny on UV and did not enjoy it, but starting over on HMP, it was tough as balls, but in a fun way that I enjoyed, it felt like a great challenge to me.
>>
>>11986874
I will encourage people to use GzDoom.
>>
>>11987260
You can do that, it's your opinion, but I still prefer DSDA or GLBoom+. I still play GZ if there's a wad I wanna play on it, like Insanity Edged and Paradise, those are pretty good.
>>
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do I know what I'm doing? no
am I having fun? I think so
>>
>>11986774
The whole thing should be handled in PMs.
>hey, it looks like you forgot to properly attribute some of our code in this update
>oh yeah, I meant to get around to that and it slipped, sorry. fixed
>thanks m8. I fricken love doom
>me too, man
Give someone a chance at explanation, course correction, or saving face before making a public shit show out of it.
>>
>>11987303
I go back and forth between GzD and Nugget, depending on what I'm playing, this covers my needs and wants.
>>
No seeds on the quickstart?
>>
>>11987354
That's fair. Nugget isn't a favorite as I'm not a big fan of the enhancements to the HUD like the rad suit timer (against demo rules so i shouldn't rely on it), and like with all the Woof adjacent stuff, I don't like the mouse feel. But it is a good choice for people that want casual experiences without GZ bugging stuff up, like newer MBF21 wads.
>>
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>>11987221
Is there at least 1 anon other than me that likes Lunar Apocalypse
>>
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>>11985185
LOOKS LIKE IT'S TIME TO GRILL
>>
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>>11987420
>Is there at least 1 anon other than me that likes Lunar Apocalypse
Howdy, and Dark Side is my favorite vanilla Duke3D map after Hollywood Holocaust.
>>
>>11987420
You and me, anon. You and me.
DN3D doesn't get enough props for its dark ambience, which is at its best in space.
>>
>>11987194
i always imagined Robocop having a feeder through his arm
>>
>>11987420
it's my least fav episode but i do like it.
>>
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>>11987447
IIRC they state in the movie that it has a 50 round magazine or something, and I don't see you fitting that much 9mm inside the dimensions of that grip. The screen used gun used 20 round magazines, but with modern style Beretta magazines, it could probably be like 24 or 25 for the same kind of length.

I don't think it ever shows Robocop switching magazines, so it sometimes makes me envision some kind of Minigun-like feed chute extending out from under his wrist and then connecting itself to the bottom of the gun when he grips it.
>>
>>11987512
yeah i was thinking from the palm of his hand
>>
>>11987431
>Duke Nukem: Nuts & Bolts
>>
Romero's playing Hexen re-release as Cleric on twitch if anybody cares.
>>
>>11987556
nah
>>
>>11987556
mage is better
>>
>>11987318
This makes me wish we had a Dehacked version for Hexen.
I mean, Chocolate has support for Strife Dehacked, for God's sake.
>>
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>>11987260
The great irony is that those most loudly opposed to GZDoom because it's "not Doom" are the same people most autistically obsessed with mandatory save scum slaughtershit wads that play nothing like Doom.
>>
>>11987632
Is dehacked even necessary for Hexen?
>>
>>11987635
You sound like a fucking faggot, please don't talk to me again.
>>
>>11987632
I'm not that familiar with Hexen, but Strife is even more hardcoded than Doom ever was, so I could see wanting a "SeHacked" to try to work around some of that.

Strife has tumbleweeds for a modding scene though, even less than Hexen, so I really have no exact idea of what SeHacked can actually do in Strife.
Presumably you can do the same old of switching around of frames and alter their timing and stuff, but I have to assume that it should allow you to maybe edit text in conversations (probably not being able to change anything but the text, though).
Strife has its scripts (I think), but again, it's all hardcoded, and you couldn't do something like add a new ACS script in a pwad like you can with Hexen.
>>
>>11987674
>Strife has tumbleweeds for a modding scene though
Yeah the last significant thing I saw was that Czech TC that's probably still in the works.
>>
>>11987647
Probably would be for making gameplay changes without leaning on decorate or something, anon's probably after something less of an inconsistent mess than that Nightdive did to Hexen.
>>
>>11987329
At least the owner had the sense to be embarrassed and admit fault in face of that. The FNG bumping the thread 3 years later to try his hand at farming outrage clout was just built different, I guess.
Graf should have stripped his shitty port for parts after that. I know I would have.
>>
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Finally beat this motherfucker. Excellent game, and I was surprised at both how difficult it got at points; as well as how downright labyrinthian most of the missions in Inferno were. My only real complaint was that the darkness levels started to get a bit annoying by the end, but other than that I had zero issues.
>>
>>11987647
>>11987734
At the very least, it would allow users to change the hardcoded text strings. It could let people create new puzzle items to use or even rename items for a non-decorate TC, if they so wished.
>>
>>11987635
You're a bit confused, I don't like GZ because it isn't Doom, I don't like it because I can't record demos correctly, and the performance of intense maps is just piss poor. Besides, GZ these days is basically best only for the high deanding maps that require it, and the new games that people like Hellforge and Mekworks create. GZ is just a game engine at this point lmao.
>>
P.S. Episode 1 was a slaughter wad.
>>
>>11987783
All maps with more than one monster are slaughter wads.
>>
>>11987783
>>11987791
easy on the copium reddiks
>>
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>>11987771
I like some of its mods.
>>
>>11987795
/v/ermin-tier reply
>>
When are we going to talk about Halo
>>
>>11987809
I didn't like it much. The environment was samey, and gameplay was kinda ass.
>>
>>11987809
when they make a good game again

>>11987803
i mean yeah theyre cool, however for personal tastes, i prefer less extreme changes to the gameplay, but they are by no means terrible at all
>>
>>11987819
>when they make a good game again
they've never made one in the first place
>>
>>11987809
Be the change you want, anon
>>
>>11987809
When I finish it (I haven't booted it up in months)
>>
>>11987815
I sort of like it more than Doom nowadays
>>
>>11987823
CE is comfy and always fun to mess around with, 2 is either great or miserable, 3 has mid SP but great MP, rest aren't retro according to the rules.
>>
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>>11987771
>the performance of intense maps
You people can't help but reveal yourselves
>>
>>11987824
Halo CE's sandbox is a lot of fun but the campaign is kind of... eh. I wouldn't really recommend it. Can't really speak on 2's campaign because I never beat it, but the multiplayer's a bit of a step down from CE imo. Sure you get the Battle Rifle, but you miss out on the best fucking weapon from the first game, the Magnum, and are instead given a paperweight that mine as well shoot foam darts.

>>11987834
>3 has mid SP but great MP, rest aren't retro according to the rules.
3 isn't retro either according to the rules, it's a 360 game. (And IIRC it was released after the year cutoff, anyway.)
>>
https://www.youtube.com/watch?v=_n8fcHQT3Oc
>>
>>11987845
Nah, it fits the timeframe but I forgot about the console thing.
I'll just pretend I misread and thought 360 also fits under Xbox
>>
>>11987803
It seems like gameplay mods completely died off compared to a decade ago. My main contact with retro FPS is only this thread so I might be biased.
>>
>>11987864
>Nah, it fits the timeframe
Just barely, yeah. Halo 3 came out on September 25th, 2007 and the cutoff for discussion is December.
>I'll just pretend I misread and thought 360 also fits under Xbox
NO! You've committed a grave sin and must atone for your actions, repent at once.
>>
>>11987869
I don't think it dies, but Doom specifically is a tightly designed game, trying to mix mods with levels not made for them tend to produce bad results.
>>
>>11987840
Xaser went anti-woke???
>>
>>11987840
Oh fuck off casual. There's dozens of russian deatailed and huge city maps that won't work with gzdoom because of it's perfomance. No need to make a source port preference a political thing, you homosexual american subhuman.
>>
>>11987882
Depends on the mods, unless "bad" is anything deviating from the original intended level's gameplay.
>>
zdoom was a mistake
>>
>>11987882
this. i usually only use mods if it's part of a wad or designed for it. but i'm more into vanilla-ish wads anyway
>>
>>11987882
With how many people play gameplay mods casually, it's strange to me that there doesn't seem to be many interested in making maps for them.
>>
>>11987840
Eviternity MAP26 was kinda ass in my opinion, music and visuals were good but gameplay is typical Xaser, which I'm not a fan of.
>>
>>11987964
>typical Xaser
Xaser usually makes Sandy-influenced old schoolish maps with puzzle elements and fuck yous. Eviternity map26 is a bfg slaughterfest with no puzzle elements. Nothing wrong with not liking Xaser, but never go full retard, anon.
>>
>>11987882
That really varies considerably, both for the level in question and what the mod is and tries to do.
>>
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>>11987840
>MAP26: Transcendence
Is that the tribute map to Xaser's late girl(male) friend, whose passing was accused on Jimmy by Sarais himself during his infamous doominati spergout, which in turn led to ban of 40oz from Doomworld for not complying with demands to ban Sarais (he was banned permanently), and subsequent forbiddance to host DBPs issued many random years later as hinted in one of the vague esselfortium's posts, who for some reason avoids mentioning the main offender's name? Deepest lore.
>>
>>11988014
What the fuck is wrong with your skull that you want to blather about political offsite drama?
Why am I or anyone else here supposed to care about what some hyperfaggots squabble about on their shitty forums?
>>
>>11988014
I see. Rumor has it that the Nerevarine has left Morrowind on an expedition to Akavir, and has not been heard from since.
>>
>>11987649
make me, sperg.
>>
>>11986792
>one of each
I guess this key is meant to be pressed once at the start of the Korax boss fight.
>>
blah blah blah forum drama blah blah blah blah blah blah forum drama blah blah blah forum drama

I dont FUCKING CARE bro who its for and if its gay or something idk

I just dont like it because its just not fun, I wouldn't call it slutter because you can just leave all the fights lmao

I ask you kindly to go to kiwifarms with your edge boyfriends and talk about this stuff there, because we do not give a shit.

anywho halo 2 was a banger
>>
>>11988026
I hope you get raped by a wild pack of Imps.
>>
>>11987371
I was sneeding the quickstart archive for like a year despite never using it myself because anons here were complaining. I've started again now, but I seriously don't even know why you want it. The iwads can easily be pirated elsewhere, the sourceports are all outdated and the mods are obviously free, so no need to torrent. Why do you want this, and what would a hypothetical v3 version look like ideally?

>>11987632
Some anon posted here awhile ago about the Hexen exe hacker called Hex. It's pretty similar to dehacked but you can't reassign codepointers, so making new enemies with it would be pretty difficult. And yeah, it's not compatible with any sourceports.
>>
>>11988014
I think MAP25 is probably my favorite Sunlust map. Very straightforward, not much exploring to do, just one fight after another, but what great fights they are. The imp stairway is probably my favorite fight in the entire WAD.
>>
Doom is a fun videogame, do you guys like Doom too?
>>
>>11988046
I'm more of a Doom 2 guy.
>>
>>11988024
Morrowind-themed DBP when
>>
>>11988037
kinda based, MAP25 is a really good map, with some of the best fights, although personally I think MAP03, MAP27, MAP30, and MAP31 are my favorites. I like when Sunlust gets very exploratory and nonlinear, personally.
>>
>>11988050
why dont we do it on here instead? dbps fell off after 59 anyways
>>
>>11988046
Well, this thread is mostly GZshills now, which isn't Doom, so the most probable majority answer would be no.
Personally I still do UV max playthroughs of D2 or Plutonia at least 1-2 times a month on Chocolate.
>>
>>11988036
Bethesda fucked up the iwads (I bought them way back before id got bought) on steam and it's an easy way to get a bunch of megawads I like. That's the only reason, I'm traveling and on my laptop and don't have my usual stash.
>>
>>11988051
>I like when Sunlust gets very exploratory and nonlinear, personally.
I agree actually, it's why I love the WAD as a whole. 25 is relatively unusual for Sunlust in terms of exploration, even the more combat-focused maps like 24 have plenty of exploring to do.
>>
>>11988050
monsters:
imps -> scamps
zombies -> corprus zombies
pinkies -> alits
cacos -> netches
lost souls -> kwama foragers
pain elementals -> kwama queens
arch viles -> dremoras or some other daedra
any other ideas?
>>
>>11988075
>some other daedra
Flame Atronachs of course!
>>
>>11988054
I liked the modest theming of DBP63, 71, 72 and 75; reminiscent of what DBPs used to be during their early onset days. If not for unmodded weapons and monsters, DBP65, 66, 68, 69 and 70 would border the most upheld partial conversions for how whimsical and visually cohesive (and pretty) they can be, which is uncharacteristic for monthly projects.
>>
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>>11985430
Not speedy run at all
9:08 https://files.catbox.moe/lnd0j8.lmp
>>
>>11985185
Oh my God. I had no fucking clue these threads were a thing. How long have we had a retro FPS general on vr?
One of these days I'm gonna finally beat every doom game on hurt me plenty. Do you guys think it's possible for somebody to eventually beat doom I or even II on ultra violence? I know it's supposed to be a prank setting meant to be unbeatable I'm not a newfag, but who knows what dedicated gamers are capable of?
>>
>>11988125
>beat doom I or even II on ultra violence
that's pretty much the default difficulty so after you beat doom you will mostly play custom content on it. For first playthrough of official levels I'd still recommend HMP, UV will just lead to more save scumming (= less fun).
>>
>>11987223
>The Doomworld thread, last page.
Just have to search his last messages there, I guess.
>>11987232
>compare with the redbook soundtrack.
Yeah, good luck finding it.
>>11987318
Just keep going in that direction.
>>11987556
Nobody cares. lol
>>11987632
More new modding stuff for Hexen, the better.
>>
>>11988014
>incelfortium said
not my problem
>>
>>11988075
>lost souls
Cliff Racers
>>
>>11988139
It's an unfunny retard forcing a meme for the past several threads. At least he didn't mention a niece or daughter this time.
>>
>>11988139
> playthrough of official levels I'd still recommend HMP, UV will just lead to more save scumming
Are you saying official wads are harder than player made? That seems dubious
>>
>>11988160
>for the past several years
Fixed that for you.
>>
>>11988159
Imagine if some weirdo used cliff racer sounds for the lost souls.
>>
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>>11988165
>>
>>11988165
i kinda want cliff racers to scream "riiiiidge racer"
>>
>>11988141
Just grab the hexen CD and play it
>>
wtf can I not find eviternity ONE (1) on nightmare on youtube? It's all fucking 2. I hate how retarded the algorithms are in 2025
>>
Good WADs for rainy nights?
>>
>>11988220
there was a good map based on bioshock that's moody
>>
>>11988223
Arcadia Demade, right? Never finished it, really should
>>
>>11988218
that's because there never were any full nightmare playthroughs/playlists uploaded of evi1, only some IL speedruns
>>
>>11988165
https://drive.google.com/file/d/1kbJfK_P-FWIQCpmhPUQ6FJ-OJf0WS7ER/view?usp=sharing

The morrowind experience: doom edition
>>
>>11988226
Yes. I actually am remembering some other one, really atmospheric one. It was more or less just an even field with a bunch of fog and it was like a horror type of thing

>>11988227
Why not? There's plenty of NM runs of evi2
>>
>>11988159
Cliffracers are worse, because you won't have a shotgun (in the unmodified game anyway), and they will come and annoy you while you're minding your own business traveling or trying to sleep.

>>11988223
>>11988226
I believe that level was actually made by the guy who designed that level originally in Bioshock. Not entirely sure, but I know the author of that .wad was one of the developers.
>>
>>11988249
He also made Mr. Friendly and WadSmoosh
>>
>>11988234
kek
>>
>>11988234
KINO

i won
>>
>>11988029
Same with you except with nightmare baron of hells instead.
>>
>>11988234
Just like I remember it.
>>
>STAR bad
>TEKGREN good
i don't get it
>>
Is there a Heretic + Hexen Vault content in .wad form yet?
>>
I have a fairly stupid question because I'm doing a fairly stupid thing.
I want to enable AA in Half-Life 1, specifically, the old, retail, WON version of it. I have tried a bunch of things, like downsampling, but nothing worked.
Did anyone here manage something like that, preferably on AMD GPU?
>inb4
I know steam release has MSAA or something, I also know Xash3D has it, but I want specifically that old and crusty version of the game.
>>
>>11988451
have you tried the dgVoodoo wrapper?
also good luck having reverbs with the sound.
>>
>>11988334
Why not just use the mods that got shoehorned in? The original content specifically is lower effort than your average map or mod, and I defend the port. If you just want to try the content without buying the pack, you're not missing anything.
>>
>>11988474
I want to see if there's anything cool cut content to use on other mods. I remember the Id Vault having lots of good stuff.
>>
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>>11988465
I imagine that the old retail version of Half-Life MIGHT have relied on EAX, which very sadly was murdered for arbitrary reasons (Baldur's Gate 2 just does not sound as good anymore), but doesn't the Steam version still have sound reverb enabled of some sort?
>>
>>11988503
If you're just looking for dumps from the vaults/ingame assets, I'd check the usual resources because they probably already have. There's some neat stuff in there, but the enemies and shit like the alternate wand don't do anything particularly groundbreaking in my opinion.
>>
>>11988465
From what I understand, dgVoodoo is for DirectX games, and while HL1 does have a directx mode, I need OpenGL mode.
>>
>>11988513
>>11988536
at this point i'd just play Xash
>>
>>11988014
>Doomer Boards was founded by and for people who've been banned from Boomworld for posting hate towards black people, Jews, gay people, and other minorities.
I wish 40oz was this based. I went to Doomer Boards looking for the antisemitic threads and was sorely disappointed. Instead what I read was an unironic 40oz post defending George Floyd.
>40oz was banned from dw for not banning sarais from db
Did I read that correctly? Was Sarais one of those despicable antisemites I keep hearing about?
>>
>>11988634
Who the fuck goes to a video game forum looking for political and societal discourse?
>>
So, looks like someone ported Doom to the Virtual Boy: https://www.youtube.com/watch?v=8bQK4g0jDL8
>>
>>11988634
Sarais might be an antisemite, but he's also an evil schizo who abuses his own grandmother and has the largest ego than anyone in Doom community. If he decided to rape your mother, and you called him a meanie, he would seethe for years about the injustice you did to him. He posts here occasionally, but hates everyone's guts in /vr/ for some stupid shit that some anon said to him years ago. Also tries to gather sympathy for claiming that he has a dementia. Not exactly the guy who you should root for, just because jews, gays and trannies are the 3 things out of 30 000 that he hates.
>>
>>11988723
>he's also an evil schizo who abuses his own grandmother
Wtf? What kind of obviously made up bs is that?
>>
>>11988737
lurk more.
>>
played through duke 64 on red nukem. forgot how good it is
>>
>>11988738
dont tell me making up ridiculous bs about contributors to community with dementia is "just what we do here pal"
>>
>>11988737
He bragged about smashing his grandma's tv and computer to pieces just a few weeks ago. You can find the proof on archived threads. His grandma is poor, dying and pretty much the only person who takes care of him, which makes this even despicable. He's almost Chris-Chan level of degenerate and evil.
>>
>>11988751
Oh hello there. You shouldn't be on the internet unsupervised.
https://desuarchive.org/vr/thread/11879782/#11886669
>>
>>11988751
Oh hi sarais. Your dementia is made up, and your contributions aren't worth of shit. Actually try finishing some map pack. Posting some rooms with errors and no gameplay is not contributing, when you've been here for over 10 years. Yea, you try to pin your shitness on your "dementia", but you were as shit mapper before your made up, sympathy gathering disease. If it was real dementia at least it would had progressed to the point, where you couldn't post or even use computer. But the sad thing is that, it isn't real, which means we will have to put up with your shit for too many years still.
>>
Anybody like Doom?
>>
>>11988823
>Doom
More like Dom.
Dom's a cool dude.
>>
>>11988823
Doom sucks!
>>
>>11988737
>>11988751
>bs
>bs
samefag identified
>>
>>11988832
>samefag identified
Not just that, but the typing style is damn near identical across both of those posts. If he was trying to mask that it was him, he did a pretty fucking shit job.
>>
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>>11987869
I can probably think of a few possible reasons.

>The trend and/or novelty may have worn off as there are only so many means to twist Doom's gameplay in an entertaining manner, regardless of polish
>Maintaining compatibility with newer GZDoom versions may be an uphill battle as development is pretty quick and you may have to cope with using an older version
>Zandronum seldom updates, but the playerbase almost always coalesces into bloated addon shitfests that even the original creators tend to be disdainful of
>Any hope of an updated Z& to have parity with GZD is gone while the gap keeps getting wider, and the latter's netcode is only possibly beginning to improve
>Modders in this field either stopped, work on independent games with their skills and knowledge, or ultimately end up working on a handful if not even just one mod forever
>The above isn't exclusive to Doom either; modding has outright became a job for some thanks to Patreon
>The oversaturation of a 'boomer shooter' subgenre leaves you with a good many permutations of similar gameplay of mixed quality
>People probably want to play WADs for what they are without any gameplay mods being too intrusive

Needless to say it was still a fun zeitgeist. Will we see another renaissance? Who knows.
>>
>>11987869
It definitely seems a lot slower nowadays, but then again the community is kinda fractured as shit now, and a lot of the big notable guys have either left to the shadows or just refuse to be in the (arguably) big spots like ZDF and its discord server and what not, for absolutely agreeable reasons
>>
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>DoomSpeedDemos is down
How do I chill out this Saturday without demon killing noises?
>>
>>11987869
Can't speak for others and I'm a bit of a nobody, but my life pretty much ended with the pandemic. Been fighting with shit like financial instability and vagrancy since, but I do hope to return to making cool shit someday when things settle down. I can imagine a lot of other people might have been shooting at maslow's hierarchy of needs until it dies. Knowing people enjoy your stupid shit is an amazing feeling, but it can take a lot of work to get there. Personally I'm just glad there are better authors out there still making good shit to cover for the rest of us.
>>
>>11987834
between the "retro" halos CE has a better campaign but H2 (although extremely overrated) has better multiplayer and i will die on the hill that every halo game in the" bungie trilogy" jumps the shark when the flood are introduced because 2 & 3 just become a rehash of CE (or the first half of the game in CE's case) but with zombies.

imo the series doesn't really come into it's own until the 360 era with H3, ODST, reach and even H4 but like you and >>11987845 said those aren't retro.
>>
>>11987845
>>11987864
The funniest thing about /vr/'s moved cutoff to me is that if it was released on PC, it technically gets a pass anyway, such as Crysis, UT3, and Oblivion, games people would closer associate with 7th gen culturally but not beholden to any particular hardware.
>>
>>11988962
I can stream some Doom for you, anon
>>
>>11988937
>Modders in this field either stopped, work on independent games with their skills and knowledge, or ultimately end up working on a handful if not even just one mod forever
>The above isn't exclusive to Doom either; modding has outright became a job for some thanks to Patreon
this is most likely the core reasons. as you see this with anything with a creator program like flight simulator, minecraft & bethesda RPGs like skyrim & starfield where all the big mod releases are paid mods on top of like >>11987771 said GZDOOM is more of a game engine than a sourceport when you look at releases like selaco, headron, beyond sunset and a few others.
>>
>>11988951
>a lot of the big notable guys have either left to the shadows or just refuse to be in the (arguably) big spots like ZDF and its discord server and what not, for absolutely agreeable reasons
the thing that bothers me about this is that all of them like to vaguepost about said big spots but don't really come forward with anything (recepts, screencaps, etc.).

i can get not liking a space for whatever reason but if you seriously have the kinda of evidence of the allegations those guys like to vaguepost about the fucking post it. anything less than that is just cowardice.
>>
>>11987420
I think it's the most iconic.
>>
>>11987420
It's hard to appreciate how much better Lunar Apocalypse is gameplay-wise when the other episodes are a better showcase of the Build Engine
>>11988014
Lmao always the same mentality this is why my kids have no computers of any kind and are never allowed in the internet
>>
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Today is GZDoom's 20th anniversary. Any kind words to say to it, /vr/?
>>
>>11989521
Thanks for letting Asges 2063 happen, I guess.
>>
>>11988525
There's stuff left which Nightdive haven't provided, I think, which is what he's getting at.
>>
GOOD MORNING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY!! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
>>
>>11988694
That is pretty gnarly, though I think Wolfenstein 3D would be easier to port to the Virtual Boy, then you wouldn't need added RAM and stuff.
>>
>>11989521
I quite like it, but make with the not-shit netcode already.
>>
>>11988634
>>40oz was banned from dw for not banning sarais from db
I don't get into gossipposting unless it's actually funny, but db themselves confirm this. DW staff wanted an example made of him after his extinction burst over the Joy of Mapping group, and 40 refused. The funny part was 40iq banning him himself after a couple weeks, because even Doom's own Mother of Exiles couldn't put up with him.
>>
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>>11989532
Finished making the final boss map for Skulltiverse II.
>>
Zero hour was fully decompiled like a year ago and still no source port
>>
>>11989521
Thanks for getting me into big boy modding and programming in general, you frustrating piece of shit. Now please release my soul from your vile stranglehold, I beg you.
>>
>>11989564
>but make with the not-shit netcode already.
They can't without pretty much a scratch rebuild for multiplayer, best they've got is making it somewhat less shit.
>>
>>11989010
What I like about CE the most is that the arsenal is the most distinct.
Things like Covenant Carbine feel like human weapons reskinned.
It also has the most fun physics.
>>
>>11989568
It's odd to say the least, to use the factual death of one of your friends as a leverage behind interforum slapfight decisions. Although, the second post omits the previous half-thruths to be even more vague as possible.
>>
Didn't Woof and Nugget get some "png brightmap support" not long ago? If so, anything I can use as a reference? I want to put something together.
>>
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>>11989532
The Chatterbox Assault Rifle was the main focus this week, but the first map for the next release is also being worked on.
>>
>>11989690
>ammo readout only starts going down most of the way through the magazine
I don't know why I like this so much, but I do.
>>
>>11989690
And there's people who think GzDoom projects can't have soul...
>>
>>11989717
Isn't it for Marathon?
>>
>>11989717
It's for Aleph One, you weirdo
>>
>>11985241
[8-30] Helion Engine v0.9.8.0 update
https://github.com/Helion-Engine/Helion/releases/latest
>>
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>>11989690
>female hands
>>
>>11987420
Nothing wrong with a space-themed episode, but it does make for a third of the original game when the episode prior put in a lot of emphasis on interacting with a more grounded environment.

>>11989750
Is Helion much good as it is currently?
>>
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>>11989772
You could pretend it's a twink with claws.

... Hmm.
>>
>>11988538
Well yeah, Xash is generally preferable option (although for me, it has some weird bug where numerous UI texts appear as their variable placeholders). Just gotta put the foot down and tell my autism it's demands are unreasonable, I guess.
>>
>>11988832
>>11988838
Retards why do you assume I was pretending to be different people even? I swear sometimes you call random multiple people "samefag" other times you call obviously one person not even pretending to be two people "samefag".
>>
>>11989793
At least It's ever closer now to milestone release number
>>
>>11989614
Not only do the weapons feel distinct, but you can still do somewhat of a run & gun playstyle like in other /vr/ shooters. Enemies don't lead their shots as aggressively, the projectiles are relatively slow, and you have a lot of health. Halo 2 and onward aren't nearly as fun to play because you just instantly die and need to play so defensively because of it.
>>
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>>11989772
>female hands
Don't worry, anon, there's only one hand.
>>11989706
It's a quirk of how the hud is coded, but it's extremely tempting to leave it working that way since it fits the slapdash nature of the gun.
>>
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>>11987803
Damn that looks dope. As much as I love HD combined with Ugly as Sin, I'd love to try out this modpack you've got.
>>
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>>11989532
Got another MBF21 mod basically done. I wanted to do something that would fit Double Impact or Doom 1 wads, but I think it can work with whatever. Some of the features:
>dead marines sometimes spawn some ammo, a pair of stimpacks or three different weapons
>big iron in slot 2 to make pistol starts smoother (fixed 40 damage)
>the SSG is an auto shotty that needs to reload every 10 shots
>regular shotgun is basically a slightly tweaked SSG in function
>some pickups "blink" so you can see them in the dark
>basic Quake 2-style blaster in place of the chainsaw, since the ammo limits are very low and I never find a good use for chainsaw spots

Currently just playtesting and finetuning it, I should release it this week. I'd release it today but I'm sick and can't voice the protagonist, which is fine, I don't think my voice fits him anyway so I asked a friend to help with that. Here's hoping he pulls through.
>>
>>11989880
>dead marines sometimes spawn some ammo, a pair of stimpacks or three different weapons
That's a neat way to get around stuff like the SSG spawn.
>>
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>>11989878
That's Deathstrider, I'm using Project Babel monsters with it as well. You can be a spellcasting tactical Dr. Doomguy but I prefer playing as the "Wraith" character: You don't get spells but you do get a sexy crossbow to make up for it.
>>
>>11985185
no way to load up the Nightdive Heretic assets on gzdoom yet right?
>>
>>11989880
>>the SSG is an auto shotty that needs to reload every 10 shots
How did you implement it? Just a chain of refire to?

I was considering modding in a revolver or something on this logic, but it felt awkward.
>>
>>11989917
You can load the maps and then just slap Wayfarer's Tome on top since it's just a replication of that in the kex shit.
>>
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>>11989906
If you mean specifically getting the SSG to spawn in Doom 1, I've run into into some issues. It's very inconsistent across the various ports,not all of them will let you select the SSG again when you inevitably switch to another weapon.
I really wanted to let Doom 1 players get the SSG but alas, I couldn't find a way to make that happen. Picrel is the sprite I went with.

>>11989690
Looking good, anon. I played some of Divine Twilight a little while back and enjoyed it, looking forward to the next release.
>>
>>11989910
Sweet, thanks!
>>
>>11989930
I'm trying to play Faith Renewed, but the new monsters still appear as missing assets.
>>
>>11989810
yeah i get it. i'm like that too
>>
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>>11989927
Yeah, it's a chain of a_checkammo and a_refireto plus a bunch of different ready/fire states. It's basically copypasted from Terror Signal's so you can take the Decohack code from that and just shave it from 10 shots to 6 if you must.
I think it's a neat way to put the lid on an otherwise OP weapon, but boy does it make me want to move onto Decorate/ZScript already.
>>
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>>11985430
I'm one of the beginners, and if i understand it right with these slaughter maps, i'm just supposed to cause infighting and dodge projectiles until i can finish them off?
>>
>>11989968
Look, yes, but also spam bfg sometimes.
>>
>>11989952
Is it just capped at 10 shells in storage now?
>>
>>11987142
Mirin
>>
>>11989898
I believe anon would have no problem owning the fact if that were the case.

>>11989931
By applying the shotgun logic, this one too.
>>
>>11989982
i don't think slaughter maps are my style of doom
>>
We Have Doom At Home has one of my favorite pistol replacements. Being able to spam the mouse button to fire it quickly or hold it for a quick burst is really cool.
>>
>>11990015
Yeah it's really nice, dude did really well with it.
>>
>>11990010
>I believe anon would have no problem owning the fact if that were the case.
let's ask xir himself
>>
>>11990031
I normally like keeping the chaingun as-is, but that change also fit with the mod. My only problem is the sniper, which feels way too overtuned for how common bullets are.
>>
>>11987194
4 makes me wonder if anyone has ever made a coffin magazine for a double feed gun
8 looks like a magazine for the 10/22, but without the necessary bend due to how .22lr is shaped so it probably wouldn't work very well
>>
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>>11990112
I think maybe someone has made a quad-stack magazine with a two position feed? You would need to make a loading tool for it either way, it's almost impossible to fully fill one with your bare hands.
They're probably not very practical overall, but they're the cool kind of thing which you want to put into a videogame because they're neat and different.

For number 8, that one is an actual aftermarket magazine that exists for the 10/22, the MWG "Teardrop." Not excellent reliability, but far from the worst high capacity magazine I've seen for .22LR
>>
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>custom WAD is too hard for me even on HmP
I made it halfway through but on some parts I re-loaded the save like 50 times
>>
>>11990131
>For number 8, that one is an actual aftermarket magazine that exists for the 10/22, the MWG "Teardrop." Not excellent reliability, but far from the worst high capacity magazine I've seen for .22LR
lol nice. the 25 round magazine for mine has such a pronounced bend I'm surprised that thing even works. and even then I usually don't load more than 20 rounds for reliability
>>
>>11990167
Sunder?
>>
>>11990167
Well, maybe you could restart the current level on HNTR? It's probably not gonna be super easy anyway.
>>
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>>11988117
8:08 https://files.catbox.moe/dweu8q.lmp
>>
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Haven't touched Ad Mortem since its first phase. Wonder if anon still toils on its pumpkin parches and not left it on shelf collecting cobwebs, since it's about time I replay it updated and proper.
>>
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>>11990249
Simulacrum. I don't think I will ever touch Sunder unless it will be on ITYTD
>>11990265
It's getting more and more into BFG circle strafing running away from 200 Revenant rockets while trying not to get stuck in between the 300 Hell Knights and then they spawn 5 Archviles somewhere in the corner of the map. I might drop the difficulty with idclev. The small beginning maps were very fun but it ramped up into pure slaughterfaggotry. My own fault for not heeding the description warning but now I'm inclined to finish it since I'm already on MAP20.
>>
>>11985185
I really enjoyed this specific Dick Kickem game back in the day on my trusty N64
>>
>>11990269
I liked the original version, hoping to see more and better
>>
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>>11989602
anon reported someone was working on it recently
>>
>>11990330
play meme wads
get memed on
>>
>>11989998
Yes, though nothing stops you from making it hold more or less ammo. Well, I suppose patience might get in the way if you fuck up.
I forgot saying the last fire state shouldn't have a_refireto, because it'll fall through to the reload state.

>>11990010
Yeah, that mugshot caused some drama back in March. At least I solved the issue of the weapon picks being lame and uninteresting (hopefully).

>>11990015
>>11990031
Thanks anons, that one kinda happened by accident but it was fun so I kept it. Don't forget to check Urban Warfare out if you want to play with WHDAH's weapons in other wads.

>>11990042
It was actually supposed to take 50 bullets, but WHDAH's lead asked me to keep the damage profile and just use 40 bullets instead. I wound up keeping it the same for the mod release since no one ever said it was too strong and I honestly don't use it much.
I suppose it'd work better as a shotgun-tier weapon anyway, might give that a shot some other time.
>>
>>11989952
>It's basically copypasted from Terror Signal
And that was copied from a reloading system another anon came up with a couple years ago. https://desuarchive.org/vr/thread/9124675/#9126462
>>
>>11990393
Huh, neat. Crazy to think /VR/ may be the only place that actually uses that aspect of DSDHacked, because I haven't seen it used by people from any other place.
>>
>>11990428
The fun gameplay to coding work ratio doesn't seem overly enticing.
>>
>>11990435
The system itself isn't very complex, and setting it up is just a matter of copy-pasting and linking everything up.
>>11990428
The weapon changes in Terror Signal were about 90% a "look what I can do" feature, and I probably won't ever use that pistol again. People would always pick a favorite between the pistol or chaingun, and never use the other.
>>
>>11990441
Also, anyone making drastic changes like that for Doom are more than likely just going to use Decorate instead of trying to really push MBF21.
>>
>>11990435
It at least encourages people to use more weapons before they need to "reload".

>>11990441
I liked the novelty well enough, anything that makes the pistol more interesting is good in my books.

>>11990443
True. I'm already quite tired of MBF21's limitations after making like 5 mods and having 1 more mostly done.
>>
>>11990365
>that mugshot caused some drama back in March
No smoke without fire. You wouldn't want to bring up the post that actually caused it.
>>
>>11990502
Was it over the word "bussy"?
>>
>>11990546
Oh fuck, it was that shit where one anon got horny for the player character, found out it was a dude and then went on a months long shitfit over it.
>>
>>11990571
Skill issue.
>>
>>11990571
Big lol if true.
>>
>>11990571
>it was that shit where one anon got horny for the player character, found out it was a dude and then went on a months long shitfit over it.
If that anon is here: it's okay to be gay, dude.
>>
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>it's okay to be gay
It's really not
>>
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>>11990571
>he trap'd himself
>>
>>11990487
I'm hoping MBF2y actually happens so I can play around even more with it.
>>
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>>11990690
Yuuko muh tardwife
>>
>>11990706
Woops, i meant to:
https://youtu.be/_J10WRzLdO4
>>
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>>11990697
I think that there's something in the works. Might take until 2026, but an even better MBF21 would be just amazing.

>>11990702
A kind of innocent stupidity can be pretty cute sometimes.
>>
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>>11990720
i like this yuuko, have another cool yuuko in return :)
>>
>>11990720
>I think that there's something in the works.
It is, under that name.
https://github.com/doom-cross-port-collab/mbf2y/blob/main/docs/spec.md
>>
>>11990616
I don't remember if it was the same exact anon sperging out about the still unnamed character, but it would be really fucking funny if it was.

>>11990697
Oh yeah, when that happens my interest will be renewed again. There's some really cool shit in the MBF2y spec >>11990732 posted.
>>
>>11990732
So people are adding the ID24 stuff after all? Everyone seemed very reluctant to do that, especially given that it's STILL not finished.
>>
>>11990762
The problem certain parties had with ID24 features was that it was id and not the community.
>>
>>11989671
They didn't, that's something that was experimented on for Woof months or years ago. It wasn't officially integrated.
>>
>>11990762
It's really more like salvaging all the parts worth using, plus adding some more stuff and fixing some issues MBF21 has.
>>
>No no you don't get it, it's not slaughter, it's "combat puzzle"
>>
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>>11990774
Dang. I was hoping to make brightmaps for Ad Mortem that aren't exclusive to GZDoom.
>>
>>11990659
It is, buddy. It's ok. You can come out.
>>
>>11988758
smells like a "covert narcissist". i used to be stuck on several discords with one
>>
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>>11990268
7:34 https://files.catbox.moe/v8sh5f.lmp
>>
>>11990774
I thought that it was ready for implementation or almost finished or something?
>>
I'm reading into the debate here and on DW about what Heretic's OST is meant to sound like and haven't found any conclusive answers. I've been plugging in various soundfonts yet none of them sound exactly like the ones here
https://www.youtube.com/watch?v=clhPypC4naA&list=PLr88YJ3aDghtnJ2LW_wP1qAjf-JzVCDUx
but I don't know if these are accurate.
>>
>>11990709
Well uh since people here don't care about 2000s homo-eurodance classics, i'll instead show you all, this, uh, "orb"

I've got no idea whatsoever of what role all these nonsensical weapons will play on this thing, i'm all open for feedback/insults.
>>
>>11990795
Kinda funny because Plutonia is like almost never slaughter. Most of the maps don’t even crack 100 kills
>>
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>>11989532
I've been working on MAP03 of my megawad recently, everything in it is done except for a potential final battle. I'll release a 6 map beta of the first episode when they're ready.
>>
>>11988159
LOST SOUL FLYYY, LOST SOUL FLYYYIN' IN THE F_SKY1
LOST SOUL FLYYY SO HIIIGH
>>
>>11990910
Interesting that in that video the rolling cymbals don't get cut off by each other. Repeated notes on the same instrument AND pitch usually cut off the previous one in other synths like MT32. Several of the rolling cymbal parts actually end on a low velocity note that usually instantly cuts off the cymbal. I don't know why else would the composer add them there.
>>
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>>11991054
Fuck, meant to say SC-55. No clue about MT-32. Anyway, pic related shows the first cymbal crescendo/roll which usually causes it to get cut off.
>>
>>11990571
For what it's worth, he wasn't the one who drew it. None of /vr/ project contributors had as much presence as you do, and you don't even post under a trip. What gives? I'd like to know when will you stop using these threads as advertisement platform for your and your trans friends creations, because I don't want to see them. You attract stink here as evident from the whole reply tree.
>>
>>11990910
Just use the official awe32 soundfont
>>
>>11985185
Is there a way to turn off respawning enemies in Hexen?
>>
>>11991139
GZDoom had gameplay setting switch, can't say whether it will work. Use integrated search function to find it.
>>
>>11991162
Doesn't work, and it was already turned off by default anyway. Pretty sure that respawning enemies option is for Doom.
>>
>>11991162
>GZDoom
Ah, bummer.
>>
>>11991139
>>11991162
>>11991215
I found this:
https://www.doomworld.com/forum/topic/92230-so-who-has-a-patch-that-removes-monster-spawning-in-deathkings/?tab=comments#comment-1701874
>>
>>11989218
to be fair, in regard to ZDF and its discord server specifically, i would think most people in the community would already know about it? Unless theyre an uber newfag or some shit, which i guess is likely since myhouse.wad brought in a bunch of people

In case you missed it though somehow, cardboardmarty made a video covering it, which details why he is leaving ZDF and shit because of it, and that seems to still be the definitive video to go through covering it.

>>11989910
Is that a custom skin for the Reveng? seein PBs QSG used elsewhere is interesting
>>
>>11991024
That's the joke.
>>
>>11991058
What is this delusional nonsense?
>>
>>11991286
>to be fair, in regard to ZDF and its discord server specifically, i would think most people in the community would already know about it?
i was talking about making it more widespread or actually doing something about it instead of pretending it's an open secret/unspoken subject that people just "accept".

most of these vagueposters act like they have the doom equivalent of the epstein files and do jack shit with them.
>>
>>11991139
The respawning enemies are low tier gargoyles and ettins (two headed guys). The concept of having respawning enemies sounds bad, but these just take 3s at most to eliminate and they spawn once per 5m~
>>
>>11991563
Respawns in Deathkings are more severe. Locus Requiscat spawns reivers every 3 minutes and other maps sometimes spawn scary stuff like slaughtaurs.
>>
>>11990014
It might help if you watched some of the demos posted in so far in the thread, or maybe played some of the earlier maps to get a feel for it (you can skip map 06, it's weird). I anticipated a lukewarm reception to slaughter, but I also feel like it's a meme at this point to recommend Rush as an accessible entry-point to the genre. It can be a particularly deep well of enjoyable stuff if you can learn to like it.
>>
If a Caco is crushed in a crusher but nobody is there to see it, did it actually get crushed?
>>
Is there anybody here who would be willing to playtest my game on the VKDoom engine? I'm not going to send it here, I will have to do it in private through DMs. It's just a general purpose playtest where you simply give your thoughts on the experience essentially.
>>
>>11991592
>Just dont let them forget that they tried to hide it for 3 whole months before shit was finally actually done
bullying and abuse are always okay if it's 'your guy' doing it
many such cases.
>>
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Stuck in Hub 3. I've assembled the gigawand and cleared the first area. Put the 3 gemstones ("planets") onto this tablet. Nothing unlocks?
>>
>>11991996
I think filling that summons the hersiarch boss. You deffo filled it out?
>>
>>11991996
You have to put them all to proceed. Have you found Orchard of Lamentations?
>>
>>11992003
No, it won't let me. It says I miss items. I assume I need to find another green and blue gemstone but the west wing (right in image) is locked which contains the wings that might let me fly up to the north-eastern section (the small courtyard where you pull the lever for the fourth weapon pieces)
>>
>>11991850
>https://www.doomworld.com/forum/topic/121457-philosodoom-cogito-ergo-doom/
>>
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>>11992016
south-eastern section*

>>11992015
>>11992003
I solved it. I'd missed a lever by the rotating walls. -_-
>>
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>>11991286
>Is that a custom skin for the Reveng? seein PBs QSG used elsewhere is interesting
The Reveng might make more sense but this is actually for the Wyvern. I tried editing off the bottom two barrels, and to make it look weirder I grabbed a face from a Hellforged weapon.
>>
I'm beginning to think mapping is a waste of time
>>
>>11992045
That looks like a weapon smithed by whoever crafted the various medieval gothic locales of Quake.

>>11992051
Suit yourself.
>>
>>11992051
it's not if you get something out of it and it's not for those who enjoy the maps. if you feel like this maybe take a break.
it's also a better time waster than stupid and dangerous shit if you're young
>>
>>11992057
That is true. I could be smonking drugs or injection hormones.
>>
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>>11992051
Foolish Anon. ALL games are a waste of time!
>>
>>11992028
Oh you're using the "show me where to go on the map" mode. You didn't beat the game.
>>
>>11992051
It kind of is. It's an incredibly time consuming hobby for an insanely niche small community. With no real reward other than self satisfaction. And you're lucky if anyone even gives you any feedback or thanks for your time and work.

There have been two Turok maps in the last 3 years.
>>
>>11992078
I'm pretty sure you can't disable that on the port, like the weapon wheel and other dogshit that is forced on regardless of the hidden options.
>>
>>11992082
Not all mapping is equally worthless. If you map for Source or Source 2 you can actually use it to get into the games industry or paid directly for it, for example. But mapping for Doom? Yes, objectively worthless.
>>
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>>11992087
>I'm pretty sure you can't disable that on the port
Stop bashing ND for imaginary problems, that port suffers from many actual issues but map markers are not among them.
>>
>>11992142
I defend the port every time I see it come up, specifically because I think its good as a port but terrible as a "definitive way to play." I didn't see it in that option menu because of how fucking worthless that option menu is and how the options are balkanized between multiple places in an attempt to hide that some changes need to be done before maps load instead of keeping them together in a sub menu and just stating that. Apologies friendo.
>>
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>>11991016
I'm still wondering how much one can go with hires graphx + smooth animations in actors, hope this shit doesn't take the entire VRAM.

Hope the damn thing is actually visible now, WEBM making is haaard.

Well, my big questions here are:
>Can you assign solid colors(without textures) to ceillings/walls/floors, or just assign a wall's "uv" to a portion of a palleted texture?
>How tf do you peeps keep WEBM files below 4mb Lmao.
>When is NightDive remastering Mortyr? the world needs to see Poland/Humanity's greatest Ego Shooter Game.
>>
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>>11992207
Just look at this, Man, this is some solid KUNST.

>>11992051
It is, but so is life in general.
>>
>>11992051
Mapping, sprites, models, etc. AI will make this all easier. Your wildest dreams will become reality.
>>
>>11992302
NTA but I'd rather make subpar maps than rely on tremendous amounts of environmental waste just to pretend I know what I'm doing. Fuck using AI as a creativity crutch, I'll keep frankenspriting and making garbage maps nobody likes before that pretend shit, and I'm sure I'm not alone.
>>
>>11990659
Don't be so harsh on yourself.
>>11990756
Maybe. Who knows.
>>
>>11987632
Eight years from now when Eternity completes Hexen support, you can have an MBFXX version.
DSDA will have been there for the last seven
>>
>>11990910
>>11991054
>>11991057
If you look in the description of that particular video, author mentions that this is recorded with AWE64 via AWE32 compatibility. While this version does sound very good, OPL3 from AWE32 still feels like a better canonical candidate to me.
>>
>>11992302
I would not play AI slop, then I might as well just play AAA garbage.
>>
>>11992318
>>11992379
I'm the very level of unskilled slop producer that gen-AI is marketed toward, and I'd be too embarrassed.
I wouldn't get it how I envision it in my head either way, but not even trying, and just waiting until I hit the point where I say "eh, close enough" to what the algorithm pushes into my lap would feel filthy, absolutely pathetic.
>>
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>>11991139
This is part of Hexen experience. Embrace it.
>>
>>11991286
>In case you missed it though somehow, cardboardmarty made a video covering it
Where is it? Tried searching up the name on YouTube, but got nothing. Don't know shit about ZDF, just trashy curiosity.
>>11992051
It is if you don't enjoy it.
>>11992302
lol lmao
>>
>>11992427
https://youtu.be/h5YrdarJ_7U?si
>>
>>11992379
Are you the same guy who was losing his mind about some GZDoom game using AI voiceover on here?
>>
>>11992045
oh for the Wyvern, god i rarely use that gun i almost forgot about it. Its pretty good, pickup could definitely use a slight bit more work, but i dont think i can critique the main sprite too much since Ive grown so used to it as PBs QSG
Solid work though, good job

>>11992450
Thats the one, thank you anon
>>
>>11992465
Oh, that was your angle, nevermind.
Nobody reply to this person.
>>
>>11992525
You are talking to two different anons, retard.
>>
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>>11992078
Didn't get that promotion this year, did you? Maybe you'll get a raise next year grandpa
>>
>>11992757
>the right man in the wrong place
>the wrong man in the right place
>>
>>11990732
https://github.com/doom-cross-port-collab/mbf2y#collaborators
>Collaborators
>Xaser

Great, another project he'll ruin with his forced ideas.
>>
>>11992757
lol
>>
>>11992450
>Unlisted
That explains it. Thank you, will listen in later.
>>
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it's all the same
every map is the same again and again
every megawad could be 10 maps max and it wouldn't lose anything
>>
>>11992836
Play build maps anon, doom mapping is fuckin boring
>>
>>11992836
I've made this point for years, better to make a bigger impact with 10-15 good maps than push for 32+ out of some sense of obligation to do that many and end up with a bunch of filler.
>>
>>11990112
AK and AR.
One south european smg and desert tech quattro is ar lower and magazine built entirely for coffins.
>>
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If you opened the door in a wad and you saw this, would you understand what to do?
>>
is it possible to beat plutonia on uv fast? I know it's a joke wad that's designed to be impossible but still
>>
>>11992893
hump the wall or shoot it
>>
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Sunday Night Shitshow time yet again! With Spain Doom yet again and some Complex doom in the mix this time

search for "macgu.fun" in doomseeker , also zandronum 3.2.1 is needed
>>
>>11992934
>inb4 icon of sin crashes the server again
>>
>>11992893
Your means of interaction with the environment in doom are pretty limited. Deprived of any obvious path, anything that looks like a switch will get pushed on then shot, in that order.

>>11992896
I can't even tell if you're memeing. UV fast is actually pretty hard but demonstrably possible.
https://dsdarchive.com/wads/plutonia?category=UV+Fast
>>
>>11992943
But does it look like a switch?
>>
>>11992893
Being behind a locked door and having objects on either side makes it look like a switch.
>>
>>11992051
Yup. Do not map, draw, make music, or create anything that requires self expression.
>>
>>11992836
Maybe you don't like Doom? Or maybe you oughta try Doom maps from different eras.
>>
>>11992836
I made a megawad and every map I made was unique and special because I was learning new things as I went.
>>
>>11992943
>I can't even tell if you're memeing.
It's a variation on that exact same, really unfunny joke which he's been trying to force for probably 6 years now. It wasn't funny then, and it hasn't become funny any time since, but by god will he continue doing it.
>>
>>11992051
>>
>>11992989
Funny, I draw and make music. Both are way more fulfilling and rewarding.
>>
>>11993002
Well, you probably prefer to express yourself differently. If you're interested in creating for Doom, maybe consider making MIDIs, or try your hand at spriting, optionally just making art assets (like titlescreens, M_DOOMs, etc).
>>
>>11993005
Ah you might be right anon.
>>
>>11992960
It looks it could be a switch, pretty much just because it's ornate. If you wanted to be extra obvious about it you could put a single health bonus in front.
>>
>>11992893
Of course. I’d wait for him to start mocking me and then vanish into thin air so I can walk on through.
>>
>>11992943
>I can't even tell if you're memeing.
I was just funni-fying my question by referencing a classic /doom/ meme
What about plutonia 2 though? I don't think I ever beat it on regular UV even
>>
>>11992893
I haven't played that .wad, but I will apply my talents of shooting to kill and humping walls, it will assuredly make me progress.
>>
>>11992893
I just idclip my way through. I'm a busy man.
>>
>>11989452
>Lmao always the same mentality this is why my kids have no computers of any kind and are never allowed in the internet
Frankly, if we consider posting here to be nothing out of ordinary, then our own faculty is off the deep end. Not sure if it was this bad back in 2019 when I started actively participating here, but I didn't have to rely this much on post filtering to cull all degenerative pests and mentally unwell. Other boards can be felt pretty unbearable too.
>>
>>11991046
Looks cool bro but that tech texture doesn't tile vertically. I'd switch it for one that does, otherwise it looks like one of those maps that's intentionally ugly.
>>
>>11993219
I think that's the overall decline of the internet as a whole.
>>
>>11988027
>RANDOM BULLSHIT, GO!
>>
>>11985241
TNT2 Devilution rc1 with map26 finally released
https://www.doomworld.com/forum/topic/104882-tnt-2-devilution-release-candidate-1-uhhhhh-released/
>>
>>11993289
Holy shit it feels like it's been years.
>>
>>11993289
>we got this before 94p
It’s over…
>>
>>11991046
>>11993221
There's a better variant of that texture somewhere.
>>
>>11993219
Yeah it's getting worse. Just a reflection of society. People are much more likely to be degenerate and/or mentally Ill and the ones who aren't have mostly given up.
>>
>>11993293
>>11993309
Played the map26. And I'm not even kidding or trolling, but it's one of the worse maps on this megawad. Definitely worth the wait lol
>>
>>11993394
I don't play a lot of wads I'm not involved in developing, so I didn't get far in Devilution enough to tell.

But development hell for a map is rarely a good sign. It's also much harder to tell someone who's been building it that it needs improvements, or reject it and start looking for replacement. This is why I always force my community projects into perpetual time crunch.
>>
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Holy shit it's the worldwide renowned C64 Willyvania mascot Znig! he's even got a UK law non-compliant butter knife!
>>
>>11992786
And/or unceremoniously drop.
>>
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Anyone play this? It's like TNT but good.
>>
>>11992934
Ah no crash this time.
GGs, and Thanks for everybody for joining.
>>
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>>11993519
ggs
>>
>>11992786
He had bigger role on mbf21.

>>11993463
Luckily he's not main developer. Bofu is, but as a mbf21/id24 developer it makes sense he is at least involved. But god damn he does have a history with dropping projects. Never made the final map for Stomper, hasn't bothered to finish Doom 2 The Way id Did Lost Episodes even though he has all the maps, not even his own megawad Epoch which was supposed to demonstrate dehextra. At least he got Sacrilege out as official part of Heretic, because he got paid for the work lol. But actually I'm no one to criticize him, because I have trouble finishing my own projects.
>>
>>11993289
I'd rather postpone it until they reach the final mark (should take less than a year this time, right?)
It was already on the news when it hit beta, Perdition's Gate Resurgence should be on idgames any day now too
>>
>>11993519
ggs
>>
>>11992757
really makes you think
>>
>>11993492
There's only a few maps that are truly like TNT but better. The older ones and a few odd balls. Most of the maps are not like TNT at all
At least they had the gumption to release a finished product that was good nearly a decade before TNT devilution and had the restraint to not make strange difficulty hikes and slaughter fights
>>
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>>11993289
One new subpar map as noted by >>11993394 is not really worth the news, i think. Could've been just another beta.
>>
>>11993705
There’s 3 more in MAP34 to MAP36. They’re ok. Honestly I liked the new 26 even though I managed to do a funny glide skip to grab the BSK early.
>>
>>11993715
Doomer boards is filled with chuds who don't account for your feminine feelings by removing a map from post-release project, but it's perfectly fine here? Go figure. It's like you guys don't have another dozen of discord chats to keep tabs on.
>>
>>11993743
Nta, but what the fuck are you even sperging about. Anons are calmly discussing about a new release, and you have to turn it into some retarded forum drama war.
>>
>>11993765
You could've ignored and kept on posting instead of strapping on too, you know
>>
>>11993769
So could have you, but yet you still posted acting like on some high horse even though you are as retarded faggot as I am.
>>
>>11993772
>you are as retarded faggo
No, (you)
>>
>>
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DOOM 64!!!
>>
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>>11993743
Don’t care. Rent free. Libs pwned
>>
For thirty cents more, try the Vulkanized.
>>
>>11993803
Thanks for reminding me. There's lot of cool Doom 64 pwads to play and I should play them.
>>
>>11993778
You could've ignored and kept on posting instead of strapping on too, you know
>>
>>
>>11993547
There’s a Perdition’s Gate sequel? Why hasn’t anyone cared to talk about it lmao
>>
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>>11993804
Well said sis! Trans rights!
>>
>>
>>11993803
I want MBF20XX, whatever it's called, to implement Doom64 style render through sky hack. I have no idea how hard it would be to implement, but it could make for some cool architecture while being simpler than real 3d-floors.
>>
>>11993834
I don’t think that’s happening. They said that the idea of 2X is just to add some extra stuff to build upon MBF21 (and some of ID24) and then there’s gonna be work on UDMF in DSDA, so nothing crazy like 3D floors and that will be added, as that can stay in UDMF (if they even add 3D floors which is still unlikely)
>>
>>11993819
Because people rather talk about Xaser, forum drama, /v/ contrarianism and /pol/ off-topic. We have actually reached to point where r*ddit is doing community projects while we are the autist shithole of Doom communities who doesn't do anything outside shitposting, when it was the other way around in good old days. I'm well aware that I'm hypocrit by shitposting myself, but I'm just tired of this, man. I just want the old /vr/ back, that had more sane, not-underage people that actually play these games. You are good guy though.

That being said, yes there's PD sequel and it's really fucking good. Really captures the spirit of first one. Got finally released this year.
>>
>>11993839
The only way we're gonna go back is if more people work on shit. Conversations will slow but productivity will go up.
>>
>>11993837
Next mbf is adding extra weapon slots and custom ammo types from id24, and also lot of cool shit from Hexen and Heretic.

I like how Woof/Nugget/dsda are slowly turning into zdoom, but with way lighter engine, demo compatibility, and no wads breaking with every patch. Zdoom is becoming more unnecessary every day. 10 or maybe 15 years from now gzdoom is only needed for dynamic lights, 3d models, and as an engine for indie games because copyright reasons.
>>
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>>11993837
I'm sure Doom64 sky would be easier than 3d floors, but yeah, I don't really see either of them happening, I'm just generally annoyed by the default sky hack behavior. Another thing I think they should add is Strife logic for friendly monsters. Maybe go ahead and steal some other stuff from Strife once they've ran out of things to co-opt from Heretic/Hexen.
>>
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semen sky
>>
>>11992786
What exactly did Xaser do wrong?
>>
>>11993878
He called anon an aardvark.
>>
semen vision
>>
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>>11993892
>>
I'm ashamed to admit it after all these hours of playing but I still don't understand how the BFG works and the line of vision gimmick it has
>>
>>11993971
it's kind of like a delayed shotgun blast with very high spread and damage
>>
>>11993971
https://www.youtube.com/watch?v=_0KBAZkPFmI
>>
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>>11993971
https://www.youtube.com/watch?v=MsCqLQJ1EOc
Basically if you shoot your BFG ball towards the east, the moment it hits something a sort of BFG shotgun cone will come out from you, pointing towards the east no matter where you're looking at
The cone will point to the bearing you were facing when you shot the ball
If you were aiming north when you shot the ball, the cone that comes out of you when the ball hits something will point north
>>
>>11993971
I've been playing Doom regularly for about 3-4 years now and I still can't 2 shot cyberdemons even semi-consistently
>>
all maps should have storylines and cute monstergirls
>>
which one is the better game?
>>
>>11994063
in fact, forget the maps and the storylines
>>
>>11994074
Hexen, but fuck switch hunts.
>>
I'm planning to stream HFFM or 2048 units or some other wad in about 2.5 hours.
>>
>>11994074
Heretic, but fuck switch hunts.
>>
is Hexen 2 worth playing?
>>
>>11993804
Speaking of rent free...
>>
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I made a game in GZDoom.
>>
>>11994138
How is it?
>>
>>11994143
Kind of janky, but I like how it turned out.
>>
>>11994090
I'd watch, link?
>>
>>11994090
You can try streaming challenge attempts
>>
>>11994161
https://www.twitch.tv/enragedeggplant
ETA about 1.5-2 hours. Have to finish some stuff first.
>>11994162
>challenge
That's actually a great idea. However, I'll skip the current challenge. I've already beaten that map and remember it being not that enjoyable.
>>
>>11994171
>enragedeggplant
cool, I know you from your 2048 demos
>>
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>>11989521
Happy birthday GZ! Thanks for the engine you provided to play mods.

>>11993803
>>11993834
You can play the Doom 64 mod with GZ. https://pyspy.neocities.org/d64ue/

>>11994096
Appearantly it has rare impossible puzzles, but they don't block you from progression. It's good for the janky 3D dark ages feelings, but not on par with Heretic 2 and Hexen 1. If you end up playing any, it'd be nice to hear your experience and thoughts anon.

>>11985430
Small rooms full of monters is just YOLO RNGfest. I did 5:05 with some rewinding so it requires at least 200 attemps to be faster than (You). I haven't watched any demos yet to maybe route it better myself.
>>
>>11994180
Nice. You reminded me about my unfinished demopack for that wad with the wad-exclusive guns. I started it for the sake of completionism because it's technically a different wad with a different complevel, but did not finish it.
>>
>>11994190
I hate BFG room the most. You want to do it without invuln to save it for something more important but that's so risky
>>
>>11994010
You need to play maps where you're supposed to kill them with SSG or RL in tight spaces. Getting familiar with cyberdemon behavior patterns is all it takes, because BFG mechanics, once explained, are super basic.
>>
>>11994063
>>11994081
In fact, forget the cute.
>>
>>11990873
7:23 https://files.catbox.moe/0xjhel.lmp
>>
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Guys I need help finding a WAD. I think it was made within the past couple years, it had a pretty novel gameplay system where your shells and bullets regenerated over time, so you're always bouncing between the chaingun and shotgun. The whole thing had a pretty arcadey vibe, and I'll be damned if I can remember the name of it.
>>
>>11993394
Eh, I think its a fine map. But definitely not what it was originally going to be, as it turns out the original 26 which never got finished is now being repurposed for another project. They probably realised it wasnt fair to let only one map hold the rest of the entire megawad hostage from ever releasing fully.
>>
>>11994247
I wonder what the fuck did happen to Marcaek. He worked that one map for over 10 years without still being able to finish it. Mapping isn't that hard at least for a veteran mapper, and while that Duke Burger-like demo map was very detailed, it wouldn't be impossible to finish map like that in month. Having irl is not an excuse. I have kids, wife and job, yet I still find time to map. Depression? You can't be 10 years that depressed without pauses. You either end up offing yourself or get better, so you can do your hobbies. Drug problems? Why did he want to continue Doom mapping still and even leading a project, if he spent most of his time on heroin? Laziness or lack of ideas? That's just stupid. If you don't have will to map for 10 fucking years, why the fuck was he even in Doom community? Getting fully paralyzed and doing mapping with his mouth? This would mean he would have all the time for mapping. Doesn't explain so many years. One thing is sure at least. This guy can never lead a community project again.
>>
I haven't been here in months. Aside from the hexen/heretic remaster, what news is there?
Any nice quake levels this year?
>>
>>11994090
Going live now. I hope everything works, I'm not good at this sort of thing
https://www.twitch.tv/enragedeggplant
Let's see if I'm still hard and fast enough for this
>>
>>11993878
It's trend to hate him. Started after he joined Nightdive. Before that it was Ribbiks. Xaser is a weird target for sure, as he is still one of the friendliest guys in Nightdive, and not an egoistic autist like many of them.
>>
>>11994297
Call Of The Void is being released 12th of September. It's pretty much AD for Q2 in terms of content, but has one continuous campaign instead of separate maps.
>>
>>11994301
>Before that it was Ribbiks
Only by weird fucks upset by Cacawards.
I genuinely really like a lot of Xaser's stuff, but I at least understand not being happy with the halfassed ID24 standard and jamming some literally who gameplay mod into Heretic and calling it official.
>>
I just finished up We Have Doom At Home, it was fun. It went by much more quickly than I thought. It was also really cute how the credits map had a second version filled with monsters if you found all the hidden keys.
>>
>>11994307
ID24 was mostly Gooberman's doing and the code is fucked, so it's better for as all, that that shit doesn't get implemented with it having those LoR additions and all. But anyway there's new mbf coming up with the ID24 stuff that we actually want like the custom weapons and ammo and much more. The whole drama around was quite stupid in the end, when the thing didn't even get done.

But yeah Xaser, what the fuck was that with Heretic. Not a single remaster ever has got that much of it's maps remixed. Sure the Xaser's mals are good maps, but it's not like original maps were that bad that they deserved to get replaced. Should have just added Sacrilege as new expansion to main menu.
>>
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>>11989810
What Xash are you using? FWGS one?
>>
>>11994329
>ID24 stuff that we actually want
Is it going to have the colormap stuff? That and moving flats are the main things I wanted from an expanded Boom format.
I'm also hoping they can expand the powerups a bit, too. Adding a suite of generic ones that you can use to change any behaviors you want.
>>
>>11994010
Even kurashiki-san can 2 shot him very easily.
>>
>>11994329
>But yeah Xaser, what the fuck was that with Heretic. Not a single remaster ever has got that much of it's maps remixed. Sure the Xaser's mals are good maps, but it's not like original maps were that bad that they deserved to get replaced. Should have just added Sacrilege as new expansion to main menu.
Some of the changes just make the maps flow way worse, in a way where I don't think he really got Heretic's mapping as well as he thinks. Ditto for some of the Hexen changes, fucked if I'll ever understand why he thinks the Bloodscourge needed that nerf.
>>
>>11994340
Flat offset adjustment is something we'll see when this stuff moves towards UDMF, which I think has been in the works for a while.
What I want to see is a native support for the PSX/N64 burning sky effect, where you just select a palette range for the fire, and then maybe or maybe not a texture to lay over that fire (such as a mountain range or something).
>>
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Cool effect
>>
>>11994383
What wad?
>>
>>11994383
Oh, neat, is that just a whole fucking set of animated textures and flats for that?
>>
>>11994386
What about the sky?
>>
>>11994301
>Before that it was Ribbiks
His body of work has some critics, but to his credit I don't recall anyone but Player K actually having a personal problem with him. For being as popular as he is, he has to be one of the all-time chill Doomers.

>>11994383
Shiiiit. I would love to see the insides of that whole scene.
>>
>>11994389
Boom, MBF, and MBF21 can have animated skies (and us textures and animated textures as skies).
>>
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>>11994393
This effect even partially works if I open the map in crispy
>>
>>11994383
The intro to map30 is also some mind bending shit
>>
>>11994383
>>11994384
I remember this map. Trippy. Just cannot remember what wad was it from. Simulacrum? The Warp? Not sure.
>>
>>11994383
>let me put on my nightmare vision goggles
>>
>>11994301
Why would people hate Ribbiks? That’s just retarded, his maps are usually really great.
>>
>>11994231
7:16 https://files.catbox.moe/bhvr3q.lmp
>>
>>
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>>11994483
>>
>>11994479
UV Max in 5:43 https://files.catbox.moe/t7v4ri.zip
4chin spam didn't let me post for a while
>>
>>11994476
I recall one of those annoying Kiwi fugitivies crying about Ribbiks's maps being nothing heckin slaughterslop made for Cacowards.
>>
>>11993878
No idea, but each passing day it more and more resembles a media buzz around celebrity reality shows. You get as much vehement haters as fervent apologists trying to fill the empty air time and it can get tedious to witness after a while. For all I know, Xaser could be as relevant to these threads as Taylor Swift.
>>
>>11994514
I wouldn’t take any of their opinions with a grain of salt (ha) because I doubt they’ve even played a single pwad and just complain because they want to make everyone else’s lives as miserable as theirs.
>>
>>11994504
everybody gon' respect the shooter but the one in front of the gun lives forever.
>THE ONE WITH THE GUN FOREVER
>>
>>11994514
No one mentioned kiwi farmers until you came along. What it makes you then, a doomworld tourist? First time on anonymous imageboard?
>>
>>
when something smells
>>
>>11994594
i was going to ask where are the piss jugs but the window works too
>>
>>11994628
>where are the piss jugs
The what?
>>
>>11994704
you don't know? it's a battlestation staple.
>>
>>11994576
That one hit close to home, apparently.
>>
>>11994704
you can't be expected to leave your room while your family are awake. those plebs don't deserve to even gaze at you . a mere exchange with them will reduce your gaming skills.
>>
>>11994710
Yeah, whatever the camp they come from, they all treat it as free reign here. I still haven't learned what makes Ribbiks maps good or bad from reading this trash that's being dumped here.
>>
>>11994737
>I still haven't learned what makes Ribbiks maps good or bad from reading this trash that's being dumped here.
He doesn't just do one style of map, but they tend to be highly detailed, usually centered around a specific theme, and can be pretty challenging.
>>
>>11994576
First time on retro fps general? Shitting on kiwi retards is not a new thing and widely accepted, because kiwis lack in mapping skills while having a gigantic ego thinking their beginner community projects are the best shit ever, because they have the right politics. Impie they aren't.
>>
>>11994737
I like Ribbiks' maps because they are like Plutonia on meth and on bigger scale instead of just monster spam. His maps consist of challenge oriented arenas. Of course it can occasionally get boring, and that's why I play lot of different style wads. His maps also have been widely copied, so he's a victim of Senfield effect and thus newfags can never see what made his style unique.
>>
>>11994748
That was a figure of speech but alright. I'm not sure what constitutes for high detail, I thought he had a good sense for texture selection and sense of space with all geometrical stuff he pulls off. Fetish Film was the last stuff I tried from him and it could fit your description, maybe his later creations were made from its basis.

>>11994756
I certainly don't see any kiwis here unless you're able to point a finger at them. I know that leaving your petty vendettas behind a door is too much to ask for, though.
>>
>>11994786
There's one or two pretty recognizable posters who are regulars on their Doom threads. I don't think they're currently here, but the way they phrase things and complain repeatedly about specific things over and over is telling, and tiresome.
>>
>>11994594
should be in basement for authenticity
>>
>>11994786
Oh fuck you autistic newfag. Nobody said there are kiwis here now. There just has been so it's become sort of meme, when they've started praise their mediocre wads and spew off-topic politics. It's just joking around, not vendetta, you autist. You would know this instead of sperging out, were you not such a newfag.
>>
>>11994074
Hexen.
>>
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>>11994756
There is the fact that those retards were responsible for the biggest ban wave /vr/ had thanks to their shitty forum being a banned word, and mostly thanks to a fucking janny wanting to show service by banning half of this board when we tried to post the link and news about the shitty megawad they made that is terrible.
For 2 weeks, /vr/ and this thread nearly died because of that ban wave.
>>
>>11994748
Nah man, his maps these days aren't usually detailed at all, he usually does more abstract stuff and constrained use of lines, textures, and coloring, so he gets more miles out of less detail. You can see this in comparing his solo maps in Sunlust look compared to solo Danne maps.

>>11994770
Exactly, his work is based off D-D (ngl most of his map aren't that good unfortunately) and Skepland, the latter is so fucking good. Y'all gotta play it if you haven't.
>>
>>11994801
I hope our basement anon is doing ok.
>>
>>11994813
I have to admit that the intro map was quite fun with it's jokes and chudjaks walking around, but sadly the actual maps with gameplay are 1994 tier.
>>
>>11985185
speaking of anons that are missing
remember turok doom anon?
>>
>>11994823
I remember the two anons who were independently working on Kirby mods.

Also Ijon, who I hope is ok because he sure seemed to vanish from everywhere.
>>
>>11994823
He is still alive but doing other stuff.
his adon model was released too alongside the demo of his mod, if someone wants to port back to turok 2 and 3.
>>
>>11994813
I don't remember it being THAT dramatic.
>>
>>11994823
Anons behind Judge Dredd project, homebrew FPS engine for Genesis, and that one gameplay mod with System Shock aiming and convoluted HUD. The latter one I believe has been worked on since 2016.

>>11994820
>gameplay are 1994 tier
From what I looked at it doesn't seem to be a game-centric forum, them being all newbies would explain things.
>>
>>11994096
Yeah. It may be not as good as first Hexen, but it's still a nice game.
>>11994090
Have a good stream, anon.
>>11994370
>Ditto for some of the Hexen changes
The only understandable part of Hexen 'enhancements' I paid attention to are Frost Shards projectiles going through frozen enemies and class switching for the most part.
I still would've rather have class switching as its own separate thing via permanent item and allowing to play original maps with it, but I sort of understand the logic behind current implementation. Haven't paid any attention to slight alterations in Seven Portals and nothing in Shadow Wood stands out so far.
Skipped all Modifiers in Heretic while replaying the OG 5 episodes + checking out Faith Renewed.
>>
>>11994815
also I forgot to mention this, but what do you guys think of D-D's use of Pain Elementals? I never really got the appeal of 57 fucking PEs in Elysion (nearly a 10% of the kill count). Like really? This is a missed Cacoward? Maybe I just hate PEs too much, but good god I swear people just put them down because they want to annoy the player a bit. The major D-D fans like ivy and maybe rd a bit also really like to use PEs (more the former).
>>
>>11994823
Also that one anon with TC which sorta looked like Action Doom 2 visually. Set in a city with minimalistic toony hud, submachine guns and machinegun mounted vehicles.
>>
>>11994854
The guy homebrewing for the Genesis shows up every now and then, he's never frequent in updates, he was here this year I believe.
For the Judge Dredd anon, I haven't seem him in ages and I do wonder.
>>
a guy on duke4 sorted out all textures from vanilla duke. There's been some anon looking for it here and if anyone else is mapping it should be very helpful.
https://forums.duke4.net/topic/12816-my-custom-tilescfg-for-mapster32-duke-nukem-3d/
>>
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>>11993846
>turning into zdoom, but with way lighter engine, demo compatibility, and no wads breaking with every patch
It makes me a bit jealous not serious because EE has been meant for this niche for ever.
The curse of the mid-range feature port is real.
That said, I love ports getting cool new shit.

>>11994063
Yes.
>>11994225
Yes.
>>
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>>11994842
Everyone who tried to post anything related to the name of said forum suddenly got a 2 week vacation, even i when i was baking the thread.
>>
>>11994576
ESL orc gibberish detected, post soundly disregarded
>>
>>11994813
>and mostly thanks to a fucking janny wanting to show service by banning half of this board when we tried to post the link
It's on the autoban list, dummy, there wasn't any human involvement in banning people.
>>
Trying to get a QuakeWorld server, but I'm hit with "can't find maps/start.bsp". I have the id1 folder in the same folder as the mvdsv executable, but it doesn't seem to detect it. It did find server.cfg there though
>>
>>11994945
strangely though people were posting said word fine after the banwave, and posting normally now.
>>
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>>11985430
Wanted to do a fall-themed map for next challenge but after I finally demoed it I realized I hate the map and don't want to subject anons to this torture.
>>
>>11994953
Never mind, turns out the PAK files had to be in lower case...

Now it's trying and failing to load qwprogs.qvm and also throws an error for progs.dat
>>
>>11994962
Cool, prove it by posting a link to the wads.
>>
>>11994975
you first faggot shitposter derailing the op
>>
>>11994921
I only got a 3 day.

>>11994945
I don't know if that's a thing.
>>
>>11994980
You don't want to discuss wads, anon?
>>
>anti-megaman and doomworld fag is derailing the thread again
>>
>>11994190
Unplayable on delta touch without graphical issues due by GLES 3.2 because
>The OpenGL ES renderer intentionally ignores most, if not all, shader effects to maintain performance on the kind of hardware OpenGL ES was originally intended for (cheap/weak/old phones and other portable devices), and Unseen Evil uses shader trickery for player sprite colours. It's a pity, but it's not the first mod to not look quite right with that renderer, and it certainly won't be the last.
>>11993834
>>11993837
>>11993865
or at least a zscript that recreates the sky effect wihtout skyviewpoint and/or any shader sheanigans
>>
>>11994985
Who is doomworld fag?
>>
NEW THREAD

>>11995002
>>11995002
>>11995002

NEW THREAD
>>
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I love Doom.
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>>11995038
Halo is a pretty cool guy. Eh kills aliens and doesnt afraid of anything.
>>
>>11995048
Eh's a bad guy, no good
>>
>>11993394
i don't understand, map26 is decent.



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