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ITT: objectively bullshit bosses
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>>11985203
There is nothing difficult about this boss. Just go in with enough ammo and unload.
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>>11985203
You gonna cry little baby?? Need your diaper changed?? Wahhhnnn wahhnnnn
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>>11985203

Get fucking good lol. You have no excuse whatsoever to die in this game.
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>>11985203
Apparently this was a pretty late change to the game. Originally you were supposed to walk around and listen for your footsteps to change when you walked over that spot in front of the piano. Then you'd break the floor open with the pickaxe. That's why Barry's reaction is so bizarre. He was supposed to walk in and find Jill digging a hole in the floor, not walking through a giant mutant snake turning to goo.
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>>11985203
The Yawn isn't that hard and he can be ignored entirely if you're low on ammo or can't be fucked to fight him.
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>>11986017
>ignored entirely if you're low on ammo
How??
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>>11985203
Acid rounds kill it in like three hits.
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>>11986017
Only during the first encounter. You have to kill him to progress in OP’s room
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>>11987054
Kind of bad design desu since there's always a way to skip all the other boss fights in the game except for Plant 42 and Tyrant. And you can skip one phase of the plant with Jill and Rebecca, if you make the right choices as Chris.
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https://www.youtube.com/watch?v=MdxCfAb-ROM
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>>11987615
You can skip both phases as Jill with the right calls. Use the V-Jolt for the first phase, Barry burns the second phase.

Either way the plant is actually easy to kill with the knife, especially its second form which has legs vines
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>>11985960
Where have you heard this?

Also both the attic and this room are connected by that fireplace so I doubt it's such a late addition. See the red arrow I put on the map, when Yawn exits through the wall at the end of the first fight he ends up directly in the piano room. Meaning the layout feels intended for this, and this layout was the same in the known prototypes iirc
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>>11987835
Crimson Head has a lengthy article about the game's development.
https://www.crimson-head.com/articles/biohazard-development
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>>11987810
Only in the remake. In the original it's either use the chemical to skip the first phase or fight the first phase and Barry lets you skip the second. And that's assuming you're on the track that lets him intervene.
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>>11987870
What's their source for this? Those drawing look like documents they made themselves

Sweet Home had a pick axe and iirc it was used to break a statue and not slip on ice/current
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>>11987891
No, I wasn't talking about the remake. You can skip both as Jill, it depends on how you handle Barry in the initial run of the mansion.

If you over hear Barry's conversation with Wesker at the dormitory then Barry leaves and won't help against the plant; if you don't then he'll be here.
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>>11987902
I dunno, ask them yourself. Somehow they got ahold of a bunch of the design documents years ago and are hoarding them like a pack of faggots. I know for a fact they have the original screenplay/script/sage directions/whatever you want to call it for the live action scenes.
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>>11987870
>>11987902
Also, the article starts with "3D first person shooter" which I believe to be a false assumption.

When Mikami talked about first person game, everyone always jumped to the conclusion of a Doom-like, but that never made sense to me. First of all he only says first person game, not shooter. Then he says the only reason it wasn't made this way was because Capcom didn't have the rendering tech to do it.... it doesn't take more rendering power to make a game like King's Field compared to the final game's pre-rendered backgrounds, on the contrary, it takes less. It's also obvious Capcom didn't have the skill for a full on FMV game at the time (webm related).
Which is why I believe the idea was never for an "FPS" but a first person FMV game. The time schedule also coincided with the aftermath of D, which (it has been largely forgotten) was quite a revolution and a commercial, critical and artistic success. Mikami didn't want to make a Doom-like, he wanted to make a D like.

So if you ask me this article starts with false assumption bullshit so I wouldn't be surprised if they also pulled that pick axe puzzle out of their ass.
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>>11987934
>When Mikami talked about first person game, everyone always jumped to the conclusion of a Doom-like,
Because he literally says it was a "Doom-like 3D environment" in those old ass interviews. Kamiya also says it was a fully 3D environment when he's talking to these faggots. It was quickly dropped because they weren't able to display more than 1 zombie on-screen at a time. Their devs got more familiar with the hardware and were eventually able to do full 3D with Survivor and Dino Crisis years later.
I don't know why you're so autistically fixated on this retarded idea that it was meant to be some shitty D ripoff but it's 100% bullshit.
https://youtu.be/OrPHNvgncpI?&t=19437
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>NESfag sperging out over semantics
I hate autists so much
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>>11988091
>hate autists
>chooses to browse the website with the highest concentration socially inept autistic weirdos
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>>11987934
>Capcom didn't have the skill for a full on FMV game at the time (webm related).
The CG movies in the old RE games were done by outside companies. Imagica, ROBOT, etc. No clue which one did RE1 but they weren't done in-house.
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>>11988083
So they didn't have the teach/skill to do something like King's Field, but they did for far more ressource hungry and advanced pre-rendered backgrounds?
Sure, that makes total sense.
As for saying "Doom like 3D environments" that doesn't say Doom-like gameplay. Do you really think he'd admit to ripping off a game while it was still current and relevant when it took him 20+ years to admit it for AitD?
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>>11988278
Yeah IIRC the turning around zombie design was something an outside studio made up whole cloth, completely ignoring the sketches the artists sent over, so they had to draw up a new white head/green jacket zombie design based on what they got back. Which probably worked out for the best in the end.
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>>11989959
I’d say so. If you’re talking about the one at the beginning the first you meet? That is burned in everyone’s brain. I’d imagine there are/were a large amount of people who’ve never played the game that recognize that scene.
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This thing was specifically designed to give classic RE's aiming system the middle finger.
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>>11985203
The obligatory Nemesis fight in RE3 is way worse
Not the final one
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>>11989065
NTA but pre rendered backgrounds aren't resource hungry. They're just image files. Very low overhead that frees up system resources to use elsewhere.
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unironically how are you supposed to handle this bossfight? it's complete bullshit
Silent Bomber in case you're an uncultured swine
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>>11985203
You'd think they would have improved this fight in the remake version but no, you just follow it around a bookcase shooting it in the ass until it dies.
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>>11990608
I just beat this a week ago, it was a fucking nightmare and my hands cramped after it, fun game desu
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>>11985203
Horseshit boss on the sopranos for the GBA. Paulie kept ignoring him beating Christopher's ass. I hated the beating adriana minions too
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>>11985827
>action rpg? No, fuck you, eat this spell no matter where you stand
Made me stop playing.
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>>11985827
People hate this game simply because they couldn't beat this boss.
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>>11985715
one handed
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>>11988149
>4chan the website with the highest concentration socially inept autistic weirdos
So you're new to the internet . . .
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>>11985960
>walking through a giant mutant snake turning to goo
JILL, HAVE YOU FOUND ANYTHING INTERESTING?
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>>11988149
There's a very high rate of spergs on here but trust me when I say there are infinitely worse places that make 4chan look like normie central by comparison.
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>>11990558
You need a LOT of processing power to actual render them before turning them into image files though.
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>>11994123
Actual rendering is something more easily do-able than making a full 3D game, because those renders are made using your own resources, and not in the closed environment of the PSX.
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*kills you before the level finishes loading*
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>>11987870
I can buy this because that area behind the main staircase always struck me as odd, then they actually put the entrance to the catacomb area back there in the remake.
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>>11989065
>>11994123
Just because a pre-rendered background image looks 3D doesn't mean it is actually 3D in the PSX. You get it? Anon, the PSX has to render the 3D environments of King's Field on its own which means the bottleneck is the PSX itself not their servers.
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Any boss from Earthworm Jim.
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>>11985203
Whenever someone says "objectively" in game design, I tune out of whatever they have to say. Thread hidden.
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>>11985219
>waahn wahhn

cant tell if asian or pajeet
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>>11995605
Are jeets considered Asian
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>>11995304
>>11994272
You guys are retarded. The point is that in 1995 it took VERY powerful computers to make FMVs, slightly less powerful but still very computers to make the 3D renders they'd use for pre-rendered backgrounds, and much less powerful computers to make King's Field style environments.
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>>11996573
And you're retarded because the point is that Capcom had the tech to make those pre-renders, and it was far more difficult to get 3D environments working with multiple enemies on the closed off hardware of the PSX.
You're flagrantly ignoring staff comments to push some retarded fantasy.
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>>11996654
Because they tried King's Field style doesn't mean they didn't originally thought of D style.
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>>11994123
You're not very bright.
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>>11996664
I don't get why you're autistically fixated on D when we know more about RE1's development than 99.9% of all games ever made.
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Have any of the people involved with Resident Evil ever commented on HAMLET or its remakes? It originally came out on the PC-98 in 1993, then had a Playstation remake in early 1995, and another remake on Dreamcast in 1999. It's a funky first person mecha horror FPS game. The broad strokes of the story are also very similar to RE.
>A shady corporation was doing illegal experiments in an isolated lab. On the Moon instead of in the boonies.
>The virus they were working with got out and now all the personnel are zombies out to kill you.
>As if that wasn't bad enough, the bio monsters they were breeding escaped and are on the loose in the facility.
>The head researcher also mutated into a Birkin-esque creature that constantly mutates into stronger forms throughout the game in order to get revenge on the corp. He retained most of his intelligence though.
>Your special forces team is sent into the situation blind to find out why contact was lost with the facility and gets picked off by the monsters one by one.
>in a shocking twist, one of your team members is revealed to be a traitor tasked with killing any survivors and covering up all evidence of the outbreak.
>The whole thing unfolds in a very cinematic way with lots of codec calls and cutscenes.
When they talk about envisioning RE as a first person horror game, this is what always comes to mind for me.
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>>11985827
i beat that guy on my 2nd try.

now pic related, i got filtered by and dropped the game because of it.
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>>11996573
The point is moot. It doesn't matter how much power is needed for pre-rendered backgrounds in 1995 for their development servers. The hardware for the PSX cannot handle the 3D rendering that they wanted to do and had to choose between lesser options such as pre-rendered backgrounds.
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>>11994123
Well yeah... thats why they're PRE-rendered and not done on the fly...
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>>11996563
100% anyone east of say... Moscow, I conder some form of asian device
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>>11996686
Wouldn't surprise me if someone was inspired by what they played for PC-98 games.
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>>11989959
>>11989989
I would argue that Turning-Around-Zombie is the most famous zombie in fiction.
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>>11989959
Found it:
https://www.crimson-head.com/interviews/ryoji-shimogama
I wonder what it was actually meant to look like? I doubt it would have been half as memorable if it was just a generic rotten zombie. It's the weirdly well-preserved look and human eye that sells the whole thing.
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>>11998195
Ironic how they were initially disappointed but it ended up being so iconic they based the REmake design on it
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>>11998195
>>11998265
Its honestly the most iconic cut-scene in all of gaming for me.
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>>11991605
wait there' s a Sopranos on GBA ?
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>>11998893
No. There is however one for the PS2 and a fan beat em' up for flash.
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>>11994056
>I found this hole...
>WOW! What could have made THAT?!
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>>11998195
They photoshopped his lips away in the RE2 intro so he kind of looks like this guy, so maybe it was the original illustration.
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>>11990220
Which one? Clock tower backyard or acid room in the factory?



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