ITT: objectively bullshit bosses
>>11985203There is nothing difficult about this boss. Just go in with enough ammo and unload.
>>11985203You gonna cry little baby?? Need your diaper changed?? Wahhhnnn wahhnnnn
>>11985203Get fucking good lol. You have no excuse whatsoever to die in this game.
>>11985203Apparently this was a pretty late change to the game. Originally you were supposed to walk around and listen for your footsteps to change when you walked over that spot in front of the piano. Then you'd break the floor open with the pickaxe. That's why Barry's reaction is so bizarre. He was supposed to walk in and find Jill digging a hole in the floor, not walking through a giant mutant snake turning to goo.
>>11985203The Yawn isn't that hard and he can be ignored entirely if you're low on ammo or can't be fucked to fight him.
>>11986017>ignored entirely if you're low on ammoHow??
>>11985203Acid rounds kill it in like three hits.
>>11986017Only during the first encounter. You have to kill him to progress in OP’s room
>>11987054Kind of bad design desu since there's always a way to skip all the other boss fights in the game except for Plant 42 and Tyrant. And you can skip one phase of the plant with Jill and Rebecca, if you make the right choices as Chris.
https://www.youtube.com/watch?v=MdxCfAb-ROM
>>11987615You can skip both phases as Jill with the right calls. Use the V-Jolt for the first phase, Barry burns the second phase.Either way the plant is actually easy to kill with the knife, especially its second form which has legs vines
>>11985960Where have you heard this?Also both the attic and this room are connected by that fireplace so I doubt it's such a late addition. See the red arrow I put on the map, when Yawn exits through the wall at the end of the first fight he ends up directly in the piano room. Meaning the layout feels intended for this, and this layout was the same in the known prototypes iirc
>>11987835Crimson Head has a lengthy article about the game's development.https://www.crimson-head.com/articles/biohazard-development
>>11987810Only in the remake. In the original it's either use the chemical to skip the first phase or fight the first phase and Barry lets you skip the second. And that's assuming you're on the track that lets him intervene.
>>11987870What's their source for this? Those drawing look like documents they made themselvesSweet Home had a pick axe and iirc it was used to break a statue and not slip on ice/current
>>11987891No, I wasn't talking about the remake. You can skip both as Jill, it depends on how you handle Barry in the initial run of the mansion.If you over hear Barry's conversation with Wesker at the dormitory then Barry leaves and won't help against the plant; if you don't then he'll be here.
>>11987902I dunno, ask them yourself. Somehow they got ahold of a bunch of the design documents years ago and are hoarding them like a pack of faggots. I know for a fact they have the original screenplay/script/sage directions/whatever you want to call it for the live action scenes.
>>11987870>>11987902Also, the article starts with "3D first person shooter" which I believe to be a false assumption. When Mikami talked about first person game, everyone always jumped to the conclusion of a Doom-like, but that never made sense to me. First of all he only says first person game, not shooter. Then he says the only reason it wasn't made this way was because Capcom didn't have the rendering tech to do it.... it doesn't take more rendering power to make a game like King's Field compared to the final game's pre-rendered backgrounds, on the contrary, it takes less. It's also obvious Capcom didn't have the skill for a full on FMV game at the time (webm related).Which is why I believe the idea was never for an "FPS" but a first person FMV game. The time schedule also coincided with the aftermath of D, which (it has been largely forgotten) was quite a revolution and a commercial, critical and artistic success. Mikami didn't want to make a Doom-like, he wanted to make a D like.So if you ask me this article starts with false assumption bullshit so I wouldn't be surprised if they also pulled that pick axe puzzle out of their ass.
>>11987934>When Mikami talked about first person game, everyone always jumped to the conclusion of a Doom-like,Because he literally says it was a "Doom-like 3D environment" in those old ass interviews. Kamiya also says it was a fully 3D environment when he's talking to these faggots. It was quickly dropped because they weren't able to display more than 1 zombie on-screen at a time. Their devs got more familiar with the hardware and were eventually able to do full 3D with Survivor and Dino Crisis years later.I don't know why you're so autistically fixated on this retarded idea that it was meant to be some shitty D ripoff but it's 100% bullshit.https://youtu.be/OrPHNvgncpI?&t=19437
>NESfag sperging out over semanticsI hate autists so much
>>11988091>hate autists>chooses to browse the website with the highest concentration socially inept autistic weirdos
>>11987934>Capcom didn't have the skill for a full on FMV game at the time (webm related).The CG movies in the old RE games were done by outside companies. Imagica, ROBOT, etc. No clue which one did RE1 but they weren't done in-house.
>>11988083So they didn't have the teach/skill to do something like King's Field, but they did for far more ressource hungry and advanced pre-rendered backgrounds?Sure, that makes total sense.As for saying "Doom like 3D environments" that doesn't say Doom-like gameplay. Do you really think he'd admit to ripping off a game while it was still current and relevant when it took him 20+ years to admit it for AitD?
>>11988278Yeah IIRC the turning around zombie design was something an outside studio made up whole cloth, completely ignoring the sketches the artists sent over, so they had to draw up a new white head/green jacket zombie design based on what they got back. Which probably worked out for the best in the end.
>>11989959I’d say so. If you’re talking about the one at the beginning the first you meet? That is burned in everyone’s brain. I’d imagine there are/were a large amount of people who’ve never played the game that recognize that scene.
This thing was specifically designed to give classic RE's aiming system the middle finger.
>>11985203The obligatory Nemesis fight in RE3 is way worseNot the final one
>>11989065NTA but pre rendered backgrounds aren't resource hungry. They're just image files. Very low overhead that frees up system resources to use elsewhere.
unironically how are you supposed to handle this bossfight? it's complete bullshitSilent Bomber in case you're an uncultured swine
>>11985203You'd think they would have improved this fight in the remake version but no, you just follow it around a bookcase shooting it in the ass until it dies.
>>11990608I just beat this a week ago, it was a fucking nightmare and my hands cramped after it, fun game desu
>>11985203Horseshit boss on the sopranos for the GBA. Paulie kept ignoring him beating Christopher's ass. I hated the beating adriana minions too
>>11985827>action rpg? No, fuck you, eat this spell no matter where you standMade me stop playing.
>>11985827People hate this game simply because they couldn't beat this boss.
>>11985715one handed
>>11988149>4chan the website with the highest concentration socially inept autistic weirdosSo you're new to the internet . . .
>>11985960>walking through a giant mutant snake turning to gooJILL, HAVE YOU FOUND ANYTHING INTERESTING?
>>11988149There's a very high rate of spergs on here but trust me when I say there are infinitely worse places that make 4chan look like normie central by comparison.
>>11990558You need a LOT of processing power to actual render them before turning them into image files though.
>>11994123Actual rendering is something more easily do-able than making a full 3D game, because those renders are made using your own resources, and not in the closed environment of the PSX.
*kills you before the level finishes loading*