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File: MorrowindCOVER.jpg (53 KB, 267x373)
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Does it still hold up in 2025?
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>>11987605
define hold up
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>>11987605
Aged terribly, don't even try. Morrowind is janky as hell. Play newer immersive sims.
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If you like it, you like it, who gives a shit about a consensus?
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>>11987605
Yeah, Oblivion and Skyirm too.

Daggergall and Arena? Not so much
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>>11987605
Morrowind expired in 2006. Only a remake can save it from obsolescence
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>>11987630
Daggerfall aged surprisingly better than Skyrim
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>>11987616
Doesn't understand the combat system. Thinks it's shit. Such as retards usually do.
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>>11987616
>immersive sims
You mean first person rpgs
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I remember having a PS2 and trying this game for the first time back in 2004, and thinking: this game fucking sucks
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not really. the novelty of an open world rpg on consoles is gone and you're left with a boring and simple hack n slash
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>>11987682
Morrowind isn't on the PS2. Wtf is this insane bot post?
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>>11987725
Maybe he meant Kings Field?
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yeah
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>Does it still hold up in 2025?
Yeah. If you feel it doesn't it's got a horde of mods.
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>>11987605
it holds up as well as it did 5 years ago, and the 5 years before that.
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Cool looking world but the quality of the writing doesn't support the side of the game imo
Kotor mogs it
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>>11987605
Holds up better than any later game in the series
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>>11987646
kys contrarian faggot
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>>11988169
It's literally the only one with any imagination
arena and daggerfall are "what if ultima but shallow", oblivion is "what if fantasy but gay", skyrim is "we want to pagan-poser audience"
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watching my attack connect with an enemy in a 3d space and still having it miss is too much for my autism.
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>>11987725
>reading comprehension
>contextualization
retard
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>>11987673
Literally the exact same thing. All immersive sims are first person RPGs.
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>>11988313
Men, id say they're on par
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>>11987616
>immersive sims

Oh fuck off
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>>11987605
this "game" is basically an interactive book. when I play a game, I want to play a game and not fucking read a trillion lines of dialogue. fuck you.
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>>11987605
100%, its still a brilliant, atmospheric game, i'll usually use a hi-def texture pack and a few house mods but thats it. The only gripes people have are with the combat system - all of which are rendered moot if you're not retarded.
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>>11987605
>hold up
>aged
Retarded terms used only by salesmen to justify the money numbers.
Games don't age. Do gladiator fights age? No, they don't. Does opera age? No, it doesn't. Does pulp fiction age? No, it doesn't. Same with videogames. Some new audience might not have enough knowledge about the culture, customs, the entertainment and the lifestyle of eras depicted in a game directly or indirectly and of era of the creation of such game - but then it falls to that audience to obtain this knowledge to fully understand, properly experience and therefore enjoy the game. Not to mention, that different games had been created for different audiences up until last fifteen-twenty years, so one also has to have a proper mindset to play any particular game. This >>11989252 anon, for example, lacks the imagination, the habit to read, the ability to properly create things in his head from the text specifically (as a part of the lack of his imagination and as a part of the information processing skill) - therefore he doesn't fit for mininum requirements to play Morrowind. It is like trying to run, say, a production of books on a fish-processing plant using fish-processing equipment - technically not impossible, but incredibly painful for everybody, from basic conveyor workers, who for the love of God can't understand, what is required from them now, up to the director, who now has all kind of financial, legal and social problems in the world upon him simultaneously because everyone else is suffering.
As for the Morrowind itself - i recommend you to install Morrowind Code Patch and, depending on your personal preference either enable only armor hit sound fix (volume by default doesn't affect one of such audio effects making it VERY loud) or select more bugfixes.
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>>11987605
Games don't age. This one always sucked ass
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>>11988313
>Glazing Skyrim over Daggerfall
Go back to your shithole /v/ where you belong zoomzoom
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>>11987605
>is an rpg where hammering the space bar levels skills worth playing
No, not a single person who worked on this game actually genuinely cared about it and anyone saying anything to the contrary is making shit up
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i'm playing tamriel rebuilt with openmw and no other mods, and i'm enjoying it a lot
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>>11988313
He's right. Randomly generated crap with no substance is the norm today
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>>11989252
>t. zoomer with severe ADHD
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>>11987605
It's the worst TES game, unironically
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>>11987605
Yes.

>>11987646
I cannot agree. Skyrim has various problems and there's various changes they made over previous games which I strongly dislike, but it's still an actual handcrafted game. Daggerfall has a mainquest, but after that it's about one hour of side content which then gets copypasted and adlibbed 80,000 times, which people pretend is depth and variety.

I would respect Daggerfall as a game a lot more if it actually RNG'd the world for you each time you started a new game.
The amount of checks people have written for that game over the years which it's completely unable to cash is astonishing.
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>>11988315
Daggerfall is shallow because it's the rough groundwork for a much more ambitious vision, but then the budget and planned development time got chopped in half because they realized they were about to go bankrupt, so Daggerfall ends up being this massive and awkward compromise which none of the devs actually wanted. They're honestly pretty lucky it made enough money to save the company and allowing further game development, which is probably for the main questline, being the game's saving grace.

With Morrowind, they kept this in mind and started with more narrow and focused scope, and then narrowed and focused it even more, so they could actually build and shape a game world to a standard more like they actually wanted. Morrowind has its own shortcomings and compromises, but it has so much more ACTUAL variety in its world and content.
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>>11988940
Yeah, Halo is a prime example. You're fully immersed in the word and your play the roll of Halo
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>>11988471
Just use the type of equipment you're specced for and keep using the restore stamina potions you can get for free in large quantities.

It helps to either pick one of the classes and sticking to the stuff it's tagged for, or if making your own class, then picking some skills which adhere to your two main attributes. Each skill will show what attribute it's tied to when you hover over it.
There's also certain racial bonuses in skills and attributes, along with some birth signs having certain helpful bonuses, so you can go for an extra bit of synnergy there (but you don't have to, you can still be a full blown mage with a golden tongue, even if Orcs have the worst starting stats for that).

You can also turn down the difficulty slider a bit for the first hour or two, but once you get a few levels under your belt, and you've upped your skills and attributes just a bit, it quickly becomes easier to make hits and take hits.
Think of it a little bit like one of those old-timey cars where you need to insert a crank at the front and then turn it a bunch to get the engine going, Morrowind has a slow start but you can make it pick up the pace fairly soon.

It should also be noted that Morrowind does NOT do that common D&D thing you see with Armor Class in 90s CRPGs where a higher number is simply higher evasion (like Baldur's Gate or even Diablo), rather, Armor Rating in Morrowind actually functions through damage reduction. Magic can be helpful against foes wearing strong armor, and there's actually even magic for destroying armor worn by opponents.
You can also lower a foe's evasion with magic.

>>11988549
Him metioning the PS2 feels completely out of place for the context, so I understand why he misinterpreted it.
It's like having a thread talking about a Genesis game, and you go "I remember having a SNES" for no reason at the start of your post.
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Don't feel TOO married to your specialization and primary attributes though.

Say I play a warrior type, I specialize in Combat and I tag Strength and Endurance, with Heavy Armor and Long Blade as Major Skills. I may still pick Security (lockpicking), along with Mercantile and Restoration as Minor Skills. I'm not gonna be an ace at Restoration magic or picking locks, but having some basic proficiency in them is still helpful if applied right, and I can keep training them.

Or I play a mage type, my main sidearm to my spells is a dagger or shortsword (Short Blade), but maybe I've tagged Spears as a Minor Skill because I like to use the Bound Spear spell to jab people in the eye better.
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>>11989284
I remember trying HD texture mods like 15 years ago, and it was exactly like pic related and I hated it. Are there any mods which up the texture resolution and model definition characters but while being faithful to the original designs?
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>>11989306
I get your overall sentiment, but sometimes expectations for games change over time. Not always in good ways either, but sometimes it is.

Control schemes and input is a somewhat contentious one, but one which I think has often gotten better, genres gravitated towards certain styles of controls and interfacing because they were found to just make more sense and be better, which does lead to some less variety, but I honestly don't think ALL of that variety was worth carrying on into the future, and if newer players want to be able to have more modern control schemes for some older games, I think the option can sometimes be excused, assuming it doesn't throw the gameplay on its head.
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>>11992340
I used vanilla textures upscaled, it was fine. Never bothered with custom textures.
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>>11992340
UV mapping is takes actually effort lol
Anyone see that video of a guy going through skyrim's textures to expose that they were incorrectly placed by the original developers.
The texture department actually made competent UVs for the trees and stones and such but whoever was in charge of putting the textures and models into the game just slapped them together without lining them up so everying looks blurred and sloshed (still better than a lazy grid based texture like your pic related)
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>>11992360
>but sometimes expectations for games change over time
Nuh-uh, they don't. Modern audience might alreadyhave different expectations being put into them by modern popular games.
>and if newer players want to be able to have more modern control schemes for some older games, I think the option can sometimes be excused, assuming it doesn't throw the gameplay on its head.
And what exactly you suggest to change for CRPG with action elements Morrowind? Make hits to always connect? Add action dodge skill button? Change all dialogues into "Simple English" one-liners?
Every game, even most shitty ones, usually is a certain system, where various parts fit in to make the whole picture of the original vision. You start changing its parts - and you play a variation on that original game at best, something rather different at worst. A game is supposed to be experienced the way it had been created originally - and this is also the reason things like LoD addons and D2 LoD-and-onward patches change the game into something, that only resembles the original. And you just justify the creation of modern remakes with your words. "Modern audience can't into gameplay - let's modernize it!".
Nobody prevents you from modding the game to get any particular experience you want to get - it's just as the result you would be playing a different game.
Morrowind had given a specific experience back then - and got some people to like it. Morrowind gives the very same experience now - and, if you can into it (even if you are a new player), you'll like it still. Because should you fail to like it - you wouldn't like the game even back then. Nothing particulary wrong about that, no. But you're just not the target audience - and instead of diving into game you don't like anyway (provided you search the entertainment) you'd better go and stick with things you already like. And if you want something new and just don't know if you would like the game - play original and see for yourself.
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>>11992264
thanks for the reply. i should really give it another go
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1) the atmosphere is great to this day
2) the new engine works flawlessly even on older systems
3) it's Morrowind, it's archaic wtf do you expect
4) worth your time if you like it
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>>11992406
I wasn't arguing that Morrowind needs any of those changes. Rather I think it's kind of a perfect game, as long as you have patience and a triple digit IQ, it's fairly intuitive to learn. The way you control your character and interface with the world in Morrowind also didn't really change dramatically in later Bethesda titles (because it didn't have to) so a zoomer who has only played Skyrim should still be able to grasp the controls and bare basics right away.

Anyway, I wasn't talking about the gameplay (note how I argued it "shouldn't turn the gameplay on its head").
I mean more stuff like being able to change your binds in games which have limited (or no) options to do that, or perhaps slight interface streamlining for certain games. Some older games may call for you to select attack from a drop-down context menu when right clicking an enemy, when it would be more practical and make for better flow if right clicking on a hostile character defaulted to attack (then shift-clicking could be used for if there are alternate actions in certain contexts). Sometimes this is stuff which was already being done back in those days.

>And you just justify the creation of modern remakes with your words.
I don't. I incidentally also feel that remakes were better 20+ years ago, probably because they were less common, and were more like.

>"Modern audience can't into gameplay - let's modernize it!".
Again, not gameplay.
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>>11992412
If you join Fighter's Guild (which is free), you can take free Restore Health and Restore Fatigue potions from their member's freebie box. Mage's Guild has Restore Magicka in theirs.
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>>11992264
This. If you have 30+ points in a weapon, you'll hit roughly 1/3rd of the time, a little more with full stamina against a crappy enemy, a lot less with no stamina.
If you have less than 30 points in a weapon skill (and don't have The Warrior sign which is a flat +10 bonus) and you want to use it, you need to pay for trainers to get your skill level up first. Low levels are generally cheap, particularly if you find a good low-level trainer.



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