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File: Super-Mario-64-1.jpg (638 KB, 2560x1698)
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Why didn't they try to copy the plumbers movement mechanics and controls? All the other 3d platformers (except Sonic adventure) have pretty simple movement in comparison. You could say it was too hard to replicate, but seems like they weren't even trying. During the 2d era devs were more willing to experiment with movement.
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Because certain games have certain things they're trying to achieve. Such a move set for their platformer might not align for what they were trying to go for.
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>>11988764
Most consumers don't care about the nuance and most developers will just do the bare minimum to sell games
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>>11988764
Everyone did try to copy it though. But it was only surface-level, "let's put in a ton of moves because SM64 did it", but those moves are mostly useless, unlike in Mario where they're useful and intelligently complement the level design.

Good riddance to tilting the stick down and having the character start walking to the side though. Not being able to turn in place was Mario 64's worst design decision
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>>11988764
Most people didn't care about moves that didn't let you kill enemies. If they were going to put a move in the game it was going to be something cool like Crash Bandicoot's spin move.
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>>11988862
>Not being able to turn in place
works on my machine



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