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The shotgun wasn't that bad
>>
the game was, however
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>>11991593
>best looking and sounding plasma rifle
>best version of hell
>cool enemy introduction cutscenes
>tool sounding main menu theme
You sure about that? The only major fault I can remember was they went really hard on spawning enemy's behind you, it was like every other corridor did that.
>>
Doom 3 vanilla is great. I had only played bfg edition until I got vanilla on gog for like a dollar and it actually is very good. I think the levels lack variety but the effort pit into visuals and animations is really amazing for the time and still holds up (except for the facial animation in the cutscenes)
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>>11991597
It's boring. Doesn't matter if the graphics are good if the game's a boring slog.
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>>11991591
It filtered billions because it wasn't muh heckin Doom 2 super shotgun that made every other weapon useless. An actual good example of "subverting expectations".
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>>11993594
I bet you play on easy you filthy casual.
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>>11991591
The shotgun is not bad in terms of power...It just feels bad, clunky, slow. Does not have a pleasing feel to it... no impact... no personality
>>
>design it as a melee weapon
>it's inconsistent

The trade off doesn't work. Instead of range and speed you're supposed to get damage, but you don't. It sucks.
>>
Doom 3 seemed to have thought that players liked fighting 2 imps all game
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>>11993702
Sometimes a zombie waddles slowly towards you across the hallway at the same time though
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>>11993594
Killing things with the doom 3 plasma rifle is worth it. It feels better to use than 2016 or eternals.
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>>11993767
I found the chainsaw the most fun. Thing absolutely shreds.
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>Appears.
>Takes a few steps towards you.
>Does the incredibly long phase out animation that it's completely vulnerable during.
>...
>...
>...
>...
>...
>Does the incredibly long phase in animation that it's completely vulnerable during.
>idk how it acts from here because you've likely already killed it by this point
>>
>>11991591
Still better than early Quake 2
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>>11993782
>long phase out/in animation
I get rid of that. I also boost the speed of the pinky, hell knight, and revenant. I don’t change much of the weapons beyond boosting the pistol and nerfing nearly all ammo pickups.
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>>11994040
Completely wrong webm and it won’t let me delete.
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I've beaten Doom 3 multiple times but it feels like I'm playing it for the first time on each replay because of how repetitive and forgettable the environments are.
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>>11994092
>feels like I'm playing it for the first time
Isn't that objectively a good thing? If that's not the mark of a masterpiece then nothing is.
>>
>>11991591
It was. I like Doom 3 a lot, but that shotgun is just fucking stupid.

>>11993628
"Subverting expectations" by making the SG dogshit because the SSG in Doom 2 could be overrelied upon, is cosmically retarded. They should have just made it closer to the original shotgun, pretty decent range but also not too powerful. Hell, the SSG isn't even in base Doom 3, and it would have been a million times better to just follow the Doom 2 dichotomy of a modest but decently reaching SG, and then the SSG spreading far and wide.

>>11993590
Level and environmental variety is definitely Doom 3's greatest weakness, relying too much on murky gray steel corridors is a crying shame when they did such a fucking good hell.
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>>11993768
>>
>>11991591
Didn't they fix it in the expansion
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>>11994530
>They should have just made it closer to the original shotgun, pretty decent range but also not too powerful
It's decent against zombie and imp crowds. Once you start going against numerous demons and anything beefier it starts to feel tedious because it's not powerful at all: It's the second gun you'll pick up, arguably second worst gun of classic Doom.
On the flip, the D3 shotgun has awful range but with much more "relevant" damage: Most of the enemies are dying in one or two shells.
>>
>>11991591
The rocket launcher having no 'oomph' to it was more atrocious than the shitty shotgun.
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>>11991591
The Plasma gun is "bad" but actually it's very fun to use. The shotgun is "good" but actually it's really boring.
>because it wasn't muh heckin Doom 2 super shotgun
try the basic shotgun, not even in the same ballpark as the SS.
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>>11994686
Worst weapon in the entire game was easily the chaingun. The machine gun completely mogged it. The chaingun suffered from that 2000s "YOU HAVE TO BE SLOW AS DOGSHIT because much realism" plague. Even though real chainguns are faster than your eyes can comprehend. The only worse chaingun was the one from Fallout 3. A total abomination.
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>>11993594
stick to fortnite
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>>11991591
im an fps junkie and the shotgun was noticeably impotent, especially for a doom title. not sure what they were thinking, pretty sure no one in that office shot a gun in their life.
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>>11994838
Good luck using the machine gun late game instead of the chain gun. I played on hard so that could be why but theres certain enemies you wanna use the chain gun for over the machine gun.
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>>11994680
>It's decent against zombie and imp crowds.
Which there are plenty of.
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>>11995697
>Which there are plenty of.
There's plenty on the other spectrum, too, and that's where the shotgun really starts to suffer: It can take up to three shells to kill a demon, five for a revenant, up to seven for a caco, eight for hellknights, nine for mancubus, and up to sixteen for a baron.
>>
>>11991591
>wouldnt it be scary if we made this game complete shit?
>>
I dont like the fact that the Xbox port got coop out of the box and we on PC didnt. I tried multiplayer once and it was lame as hell. I was gunning for this one guy and instead of shooting back he ran away to a dark corner. End result: select Rocket Launcher, mouse button 1, and he goes WAH HOW COULD THIS HAPPEN TO ME?!?!?!

The game was honestly a quality AAA game aside from these minor issues. I never even installed the duct tape mod. People cried so much about the gayest things...
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>see doom 3 in the store
>first time hearing about it, super hyped, doom 2 was the greatest thing ever
>play for 5 minutes
>put it away and never take it out again
>>
>>11995758
Well, yes, but that's what the other weapons are for. It's not like you were ever expected to grind down Barons and Cyber Demons with the Chaingun and Shotgun.
>>
>>11996336
>Well, yes, but that's what the other weapons are for.
Similarly, the other weapons in Doom 3 exceed in range. It’s shotgun can otherwise kill cacos and archviles in two hits.
>>
>>11996389
But it's completely fucked that the regular Shotgun can drop an Archie in 2 shots in Doom 3. In Doom 2, you would need 3, but almost certainly 4 full hits with the Super Shotgun to down an Archie.
>>
>>11991597
Doom 64 would like a word with you.
>>
>>11991597
>best looking and sounding plasma rifle
it looks generic and feels like shooting water balloons
>best version of hell
that would be doom 64
>cool enemy introduction scenes
removing me from the gameplay to pan around some imp crawling out of the ceiling is not cool
>tool sounding main menu theme
tool is fucking gay so i'm not sure why you thought this was a positive quality
>>
>>11996819
The plasma rifle also caused FPS drops back then.
>>
>>11996819
>tool is fucking gay so i'm not sure why you thought this was a positive quality
NTA but they probably thought it was positive because they have taste. Tool kicks ass and so does Doom 3's main menu theme.
>>
>>11996767
>But it's completely fucked that the regular Shotgun can drop an Archie in 2 shots in Doom 3.
Why? It's called "Doom" but an overall much different game, unless you're going to claim the shotgun in Doom 3 is too strong?
>>
>>11996845
tool is gayer than two dicks touching
>>
>>11994531
Speaking of, wish there were more enemies. You have so much ammo and nothing to use it with
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>>11996323
You expected Doom 3 to be a literal expansion pack like Doom 2? 10 entire years later? Yeah I'm thinking you're making things up.
>>
>>11997247
I use a mod that increases enemy mob count and one that reduces the ammo you get from pickups, and I’m still almost breaking even before and after the trip-to-hell reset. I’m still flabbergasted they made pickups worth more in the re-release.
>>
>>11991591
It was kinda shit. I say that as someone who modded it with the original sound effect. Even then.
Game is cool doe
>>
>>11996810
Doom 3 is basically a spiritual successor to Doom 64
>>
>>11998269
You’re fucking joking, right?
>>
>>11996845
The main menu theme was Hot Topic early 2000s garbage.
>>
>>11991593
It's a fun romp
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>>11996872
It's completely lopsided and weird, I hate the shotgun being a melee weapon when even the original super shotgun didn't have its spread OR damage.
>>
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>>11998653
A lot of that's from the headshot multipliers applying to all the guns, allowing you to kill an archvile in about sixteen or so pistol rounds to the face. It's called "Doom" 3 but I'm able to still regard it as a different game so none of this bothers me.
>>
>>11994838
The Chaingun was fine, did good damage and the audio for it was great.

The fucking rocket launcher felt like I was shooting some dinky paper airplane cannon or something. It's actually the weakest feeling rocket launcher in any FPS I played.
>>
>>11998276
No? They both lean extremely in on horror and all of the music is ambient. Both lack the 'badass' vibe of other Doom games.



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