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File: rascal-1685905221667.jpg (170 KB, 1024x1024)
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Problem wasn't the tank controls, it was that when you were in motion hold only left or right will make you turn like a car in motion rather than turning on the spot. You also have a bit too much momentum from running jumps so you always need to hold L1 after a jump so you don't run off a platform you're jumping from. The game has to be rushed. If they simply let the camera clip through the level geometry and didn't load the walls it clipped through so you can see ahead of you then it would be more bearable. On the other hand the game would be easily beaten on a single Saturday if the player didn't have to combat the controls and camera. Still can beat it in a single sitting, but it would be more palatable.

Funny enough swimming is more intuitive than walking.
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>>11991806
>hold only left or right will make you turn like a car in motion rather than turning on the spot.

Croc 2 analog controls do this even when you stand still, absolutely unplayable garbage. Thankfully the PC version added tank controls and made the game playable.
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>>11991820
That's worrying. I was planning to play Croc 2 eventually because I found the first game as solid and controlled well enough as a 3D platformer with tank controls.
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One of the programmers posted an early build that controlled better and blamed the publishers for making the decision to have the control scheme seen in the final game.
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File: Croc 2 (PC).png (2.23 MB, 1920x1440)
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>>11991825
Nothing to worry about, just play the PC version and use the tank controls. it's still worse than the controls in 1 due to nerfing the abililty to turn mid air, but at least it's playable unlike the PSX version
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>>11991839
Amazing how people overhead can just utterly ruin shit.
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>>11991806

The amazing thing about Rascal is that Jim Henson Creature Shop designed the main character and most of the enemies for Travellers Tales. Which is kind of cool in itself. But back then, I saw the character as a bit too "How Do You Do, Fellow Kids".
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>>11991806
I played the hell out of the demo on a magazine disc and remembered the controls not being so good. Then I grabbed the full game one day and realised it was easier to get into really bad games when I was extremely bored and they consisted of a one level demo. I played the full game for about 10 minutes and never touched it again
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>>11995603
Kek. Fair enough. The game itself is fairly short, about five worlds and each world consists of a past and present level then a boss fight. It can be beaten on a Saturday or Sunday but... you'd be playing Rascal.



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