This is the room where you need to light the fireplace to reveal the 2nd floor map and as far as I remember there were no zombies in this particular room. But when I returned to this room to pick up the green herb, these two appeared. Is this normal or is this some kind of a bug? This game is full of surprises sometimes.
>>11992913Yes, you're not n for an even bigger surprise anon, don't worry.
It takes a very specific flag to trigger those guys. You have to light the fireplace, go to a different stage, then go back. The way game data is arranged, it considers Mansion 2F and 1F as different stages so going downstairs and back works. If you wait til the Hunters show up you won't see them because those Mansion floors loaded as completely different stages. Original 1F and 2F are 001 and 002, the Hunter version is something like 008 and 009.
>>11992913RE1 has a lot of weird design choices- I feel this likely was done specifically to bait with that herb.The typical player WILL clear this hallway initially and probably light the fireplace when the chance arises, but might not take the herb due to the limited inventory (and its proximity to high traffic areas).So, a player leaves this area after getting the 2F Map, finishes up Yawn, and stops here... only to have to deal with two zombies. Stroke of genius really.
>>11993162That's tight. RE1 is so cash. It just keeps on giving. Gonna kill these zombies on my next run just for shits and gigs. Got any more cool knowledge of how enemy spawning works? Any more hard to spawn ones?
The original RE trilogy is so good bros
>>11993162that is one big dedication to prove a point, did you film this just for this thread?
>>11993162>>11993167That's cool actually. Great to see that a 30 year old game has still some unsolved mysteries to discover. Surprisingly, RE1 feels more mysterious, intriguing and seems to be less linear than RE2-3 despite being simpler in terms of graphics and gameplay.
>>11993232RE2 and 3 are not as fully realized as RE1 was simply put.RE2 is a game put together in a bit under a year essentially, after 1.5 proved to be uninspired at best, and RE3 was quite literally not intended to be a mainline title. Its base (that being the Downtown/Uptown areas) was intended for a spinoff game similar in concept to its Mercs Mode and RE2's EX Battle, and the environments after (Clocktower/Hospital/Park/Factory) were very obviously slapped together in the brief extended time the developers got.RE1 on the other hand has a ton of cutting room floor stuff, but that's all in the concept phase that had to be discarded as they moved to full development.Would love to see Fujiwara, Iwao, and Kamiya reunite to fully realize those original RE1 concepts- the game was originally envisioned as being far larger. If I recall it went like this:>Residence 1 - Arklay Mansion Basically the same as what we got in the main game for all intents and purposes, a main hall with a left wing and a right wing.>CourtyardInitially larger to support the surrounding areas. The remake got the graveyard and shack (now with the remake-original Lisa) in, but it didn't get the full scope of it, including a swamp, boathouse, and lake.>Residence 2 - GuardhouseOriginally intended to be larger than what we got in the original game.>Residence 3 - TowerThe original entrance to the labs, as it was built above them. Would've basically been a short area to my understanding.>Residence 4 - Ruined MansionWould've connected to the underground caves and heliport.
>>11993218NTAWhat is wrong with that? OBS Studio is easy to setup when you take the time to actually read a guide or FAQ about it. If there is any tricky part it would be finding decent video editing software that is user friendly to prepare the vid for webm converter which is fool proof.
>>11993218>he doesn't record cool stuff to show to his /vr/ brosHere's an ancient webm I made back when we were restricted to vp8 and 3MB
>>11993247Yeah there's a SHITLOAD of concept art for monsters that never made it into the game too. A lot of them got recycled into other games though. Most of 0's enemy roster and and the Grave Digger from 3 are from there.
>>11993162nice
>>11993181I need to test this myself sometime, but apparently this guy can follow you into the deer head room.
>>11992913This game is filled to the brim with secret triggers that activate not just altered spawns, but even alternative routes and scenes. It's just one of those things no one will ever talk about unless they're a mondo big fan of the game because the average person will do a playthrough of both characters and not realize it until they screw around in replays.
>>11993337Is this the HD remaster or the original GCN version?
>>11993497They just don't make 'em like they used to.
>>11993508Remaster. The original is locked at 30 FPS
>>11993539>>11993508You can also tell by the lighting.
>>11993539Do you have any GCN webms? Emulation is acceptable as long as it's the original ROM
>>11993607Sadly I don't
>>11992913>>11993162>>11993427there are rumors that, in the director cut version, if you play as jill and do some requirements, you can give the serum quickly to richard and he stands up and follows you to the snake boss room to help you.
>>11993497If you kill enough bees in the Guardhouse, eventually giant ass bees that kill you in 2 or 3 hits start spawning. It also works in the remake so I guess someone liked the gag. I read it in a 1996 newsgroup post and thought it had to be an ancient troll, but nope, it actually works.
>>11993218That's my webm actually and fuck you and your newfag twitter mentality that acts surprised when someone else makes a post that isn't some shitpost from a mobile phone.
>>11993247Yes RE1 definitely is the most charming of them all, at least aesthetically. Compared to the other two, this one evokes the feeling of loneliness and despair the most. Probably because you wander alone (except for some brief moments where you stumble upon your partners or their disfigured bodies) in an abandoned (but surprisingly well kept, colorful and with the lights on which for some odd reason makes it look look more scary than if it was dark and desolate) mansion where only dead creatures are stalking who just wiped out (or are about to disembowel) most of your team members (who are elite fighters), you can only guess who's gonna die next, you have no idea if it's possible to save your partners and losing your partners feels very impactful considering that your action determines if they'll survive or not (for instance seeing Rebecca getting killed was depressing, I felt guilty for not looking after her and I felt that there was a way to save her). For me this game is also the creepiest game in the series, particulary the moment when you enter the corridor that leads to the balcony where Forest was killed and this horrifying music starts playing. https://youtu.be/8Nj2dmJvJGA?si=KrfPhbo9Fa9U-qb6I was scared shitless when I first heard it (I was little back then), I was too afraid to move ahead because I thought that something huge and terrifying was awaiting me there, it was getting even more creepier when I saw that blood on the wall and that loud wind blowing nearly made me drop my controller. No other Resident Evil title managed to create such amount of tension and anticipation (for me at least).
>>11992913Nigga while you popped out for groceries we thought we'd visit the fireplace and get warm.
>>11993762Those are wasps
>>11993931>in an abandoned (but surprisingly well kept, colorful and with the lights on which for some odd reason makes it look look more scary than if it was dark and desolate)Thats one of the reason why i prefer the original RE 1 over the remake: in the remake most rooms are dark withouth any electric source, most have walls of a repetitive black/gray dark color and look long abandoned, WHILE in the original most rooms have electricity working, the walls of the rooms have more different colors and even look like some scientists and guards were still alive/humans a few hours/minutes before the STARS team reached the mansion(in the basement, 2 zombies are eating a human body who looks like he was still alive hiding in the basement a few minutes before the zombies captured him and devoured him ) also in the lab area there is a sink that was "used recently"(meaning only few minutes before the main character reaches that lab room, a human used it before turning into a zombie). The original RE 1 mansion feels more like a created in the 60s and just recently abandoned while the one of the remake looks more like one made in disneyland.
>>11993162If you're interested in recording some additional stuff, you should boot up the Director's Cut, play as Chris and check the following room:https://www.evilresource.com/resident-evil/maps/mansion/mansion-2f/deer-roomIn this place, you'll normally find one zombie (like in that website description). But if you haven't killed any zombies in the 2F intersections that lead to that room, you'll actually find two zombies! I'll let you figure out which one from...https://www.evilresource.com/resident-evil/maps/mansion/mansion-2f/c-passagehttps://www.evilresource.com/resident-evil/maps/mansion/mansion-2f/east-stairway-2f... teleports there. No clue why they programmed that to happen but it's cool as fuck.
>>11994183He didn't make that webm, things get reposted >>11993427
>>11994187That's a different scene. What I'm talking about only happens in Director's Cut.
>>11992913>What the hell? How did these two zombies appear here?The zombies thought the same thing about you...
>>11993337Speaking of the remake. I don't have any screenshots or anything to back this up right now, but the dog with the collar has a completely unique model. He doesn't have as much exposed flesh/bone as the normal Cerberus and his coat is darker.
>>11993247>3 not as fully realized as RE1 was simply put3 had lots of branches. I get that speedrunners hate the RNG aspects, but for me at least it was the game I replayed most.Every playthrough I saw new shit.
>>11993321>>11993337>>11993789I was admiring having the passion and free time, nerds>t. have been w*gecucking the company for nearly a year with no games
I can't think of any cool spawns in RE2 like this, besides zombies coming through that one door loading screen.