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I think the gc could have sold at least another 5 million units if it had stronger hardware to run games like GTA and Burnout 3
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>>11995542
>still has a controller lacking a second z button, clickable sticks, and a select button
>still lacking japanese publisher support besides the moneyhatted capcom 5 and dreamcast ports
>still has the most lackluster output of first party games from any of nintendo's consoles
>still no online
>still no backwards compatibility
>still little cuck discs
it'd sell another 300000 consoles max. the cube's flaws run too deep
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Fun fact: that forum post is actually a quote from a guy who says he works for Nintendo, not Richard Parr the actual programmer for Burnout 3.
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HERE'S HOW TO SAVE THE GAMECUBE
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>>11995634
ayo hol up, let's do the jag first
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>>11995542
Wasn't the gamecube's cpu clocked way higher?
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>>11995542
Wasn't the gamecube stronger than the ps2?
>>11995557
>still has a controller lacking a second z button, clickable sticks, and a select button
Literally noone cares. The ps layout hasn't become the expected standard yet. Besides ithe triggers each have another button if you press strong enough, to compensate a bit
>still lacking japanese publisher support besides the moneyhatted capcom 5 and dreamcast ports
Not the core issue, since devs naturally hop onto your system if it gains popularity. For the winner, it keeps getting easier to keep winning in this industry.
>still has the most lackluster output of first party games from any of nintendo's consoles
Was it though?
>still no online
Didn't matter as much yet
>still no backwards compatibility
Neither had xbox. Honestly, matters most to njche hardcore folks anyways. Most people didn't tend to go back to games like this. Not to the extend that it would make or break a system.
>still little cuck discs
Yep. That's the reason. Still don't understand the reasoning behind this
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>>11995642
Yes but the vector processor wasn't as powerful and the GPU pipeline wasn't anywhere as programmable as PS2's.
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>>11995658
>Wasn't the gamecube stronger than the ps2?
Yes. Every multiplat ported from GCN to PS2 was downgraded in regards to texture resolution and detail, often the sound was lower quality and the framerate was lower as well.
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>>11995542
That quote on the right has long since been debunked because the account doesn't actually belong to a Burnout 3 developer
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>>11995658
It's kinda dumb to use the xbox, microsoft's first console, as an example for lacking backwards compatibility, what was it supposed to do, play older pc games or something?
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>>11995691
Damn could you imagine if it could? Shit would’ve been rad to be able to install older games like ut99. It was Microsoft they could’ve developed the Xbox w that in mind and it would’ve been pretty interesting, even if it were for a small selection of games where you inserted the disc, put in the security code, and it auto download a patch if you’re connected to the net/xbox live
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>>11995542
>Posting it again
The "quote" on the right was made by a genuine larper named Rusty, who does nothing but pull a Pirate Software on the Sega-16 forums. Last seen in 2018 getting into a retarded argument over LA Noire's facial capture before disappearing from the internet.
Nothing even lines up here once you look at the information.
>Criterion Games has always been in Guildford, England. Rusty has always lived in Frankfurt, Germany.
>Rusty claims he's "working on the technology behind some of the best known FPS franchises". Of the six lead programmers for Burnout 3, Alex Fry, Dominic Parrott, Olly Read, Ciaran Rooney, Paul Ross, and Hamish Young, only one of them shows an FPS credit after Burnout 3, but the game was Black all the way back in 2006. Furthermore none of those programmers have ever touched the Gamecube during that time, because the Gamecube version of EA games were always outsourced to other companies.
>Rusty has never actually proven his claims of being a developer, whenever he enters a thread he simply states "I was a dev for this game" then begins dumping an unyielding amount of tech spaghetti that nobody in their right mind is going to actually parse. Rusty has never divulged his real identity whatsoever despite years of performing this dance. Even the Thief 2 dev took a moment to make himself known when he was arguing with a user about the source code.
That being said, the Gamecube could've run Burnout 3, it ran Burnout 2 and a shitload of other renderware games just fine once you compressed the textures and audio to fit onto the disc (1.2GB is the real bottleneck).
The actual reason why Burnout 3 wasn't on Gamecube was because Criterion Games was originally making a skateboarding game. They wound up having to scrap it after a year of work, wasting a lot of resources. They were also being bought out by EA at the same time, so understandably they dropped the lowest-priority version to compensate for lost time/money.
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>>11995660
That post is talking about the cpu with physics, collision detection, ai, and so on.
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>>11995542
show me a ps2 game that looks better than this
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>>11995542
>Burnout programmers get moved to Need for Speed
>no more Burnout games and Need for Speed gets boring and shitty
I guess Mario Kart won
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>>11995542
Nintendies on suicide watch
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>>11995542
Was more than strong enough to run them and VC was reportedly in development for it, it did't happen because back then the mission was to kill Nintendo. It failed.
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>>11995542
The Gamecube had a more powerful CPU and GPU than the PS2. It could have easily ran GTA the problem was that it wouldn't fit on it's stupid fucking discs.
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>>11995658
>The ps layout hasn't become the expected standard yet
The GC controller had like 4 fewer buttons than the Xbox and PS2.
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>>11995557
>>still has a controller lacking a second z button,
Name a single game on PS2 that utilizes all 4 shoulder buttons in a practical way.
>No online
Neither did the PS2 and Online play really didn't actually get big on cosoles until 2004 with Halo 2 long into the 6th generation
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>>11995691
The dreamcast didn't have backwards compatibility either. The only console with it that generation was the ps2 and later models lacked this feature.
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>>11997052
>Name a single game on PS2 that utilizes all 4 shoulder buttons in a practical way.
Kingdom Hearts.
>L1 for magic shortcuts
>R1 for lock-on
>L2 and R2 control camera.
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If you save the GameCube, then Nintendo would never learn painful lessons it needed to learn
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>>11997052
>Name a single game on PS2 that utilizes all 4 shoulder buttons in a practical way.
ssx
>Neither did the PS2
yeah it did poorfag
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>>11997061
>L2 and R2 control camera
That's what the second Analog stick is for. Literally redundant.
>>11997064
>SSX
The buttons literally did the exact same things. Just more redundancy
>It did have online if you bought this seperate adapter that literally no one actually owned or used
What cope is this?
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>>11997076
>The buttons literally did the exact same things
nope, play the games cubie
>>It did have online if you bought this adapter which I was too poor to afford
damn, sucks to be you
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>>11997084
>Gamecube is gay because it didn't have online capability out of the box
>Neither did the PS2
>Shut up poorfag!
Fuck off.
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>>11997087
>>Gamecube is gay because it didn't have online capability out of the box
true, and ripped the functionality from 100s of games unlike the superior ps2 and xbox
>>Shut up poorfag!
true, it's not my fault you grew up in squalor
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>>11997092
Which games did you personally play the online for on PS2?
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>>11997101
tony hawk, ssx, time splitters, 007, outbreak,ffxi. feels good not being a poorfag and having the lesser versions of games
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>>11997103
>Openly admitting he didn't have any friends to play splitscreen on his gay ass sports games.
Literally the only game that required online was FFXI and that game is ass compared to any other contemporary MMO released at the same time on PC.
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>Gamecube? More like the LAMECUBE haha
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>>11997110
where was this admitted, cubie? or is that your poorfag cope and delusion to defend your low quality console lacking basic features even the dreamcast supported 2 years earlier lmfao
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>this nigga crying over the gamecube again
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>>11997117
If you need online to play tony fucking hawk it is because you have no friends. Guess your parents couldn't buy you any.
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>>11997128
but I played it in both split screen and online because im not a poorfag like you, cubie
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I could maybe believe it if Burnout 3 relied on PS2's insane bandwidth and fill rate but Xbox also got it so that can't be the case.
A Gamecube version would have just had less post processing effects and particles (like Xbox does compared to PS2 as far as I know).
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>>11995879
>That post is talking about the cpu with physics, collision detection, ai, and so on
It is, but that's because it's a [sic]'d up retelling of something some guy told him with little context. You can tell because he's saying macro/micro-code which is not a general purpose cpu term used in this context. It refers specifically to the vector unit where the SDK provided some generic "macro" functions for common vectorisable stuff or you could upload your own programs by directly submitting microcode. The [added] stuff tells you the person retelling it didn't understand the meaning behind the terms and made his best guess, but the savvy will know it means the VU.
The gamecube's CPU had a more common vector system where it's just some floating point SIMD instructions which will always be slower than a stream processor. But often the difference is not that extreme in practice because VUs require you to spend time formatting the data, waiting for the results then unpacking it before putting it to use. SIMD the data tends to wind up exactly where you need it. The PS2 had some good designs though if you wanted the results to go straight to the GS you could and save a LOT of CPU time. But largely that was because it needed that to make up for the lack of geometry transform hardware.
Swings, roundabouts, sixes and half dozens... hardware comparisons are hard.
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>>11995542
>[Burnout 3] wasn't made for the [Gamecube] because we are shit at coding
wew
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>>11995542
For some reason the GC struggle with open world games and 60 fps fast paced games.
Poor hardware architecture.
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>>11997313
I think you're extrapolating too much from this guys post. It could very easily have just been that it wasn't worth porting the game to the gamecube in the first place and it wasn't even considered.
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>>11995542
It had the true crime games already. Basically gta.
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>>11997653
>struggle with 60 fps fast paced games.
>Poor hardware architecture.
Reminds me of a certain other Nintendo console. Nintendo really knew how to make some pieces of shit, didn't they?
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>>11996443
Nice water and shit everything else?
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>>11995634
Melee DLC
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>>11998552
>add another 7 characters to the game (Wario, Meta Knight, Dedede, another GBA character, Olimar, Diddy, MAYBE a single guest character)
>LAN online support
>Board the Platform DLC for all characters
>more event modes
>misc stuff like new trophies
>Adventure Mode DX
>maybe a prototypical Stage Builder/Smash Run
>Toggleable L-Cancel option
Yup, that's another 3-4 million copies sold.
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>>11995637
Plumbers Don't Wear Ties 2 oights do the trick
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>>11995557
>only good game is resident evil 4 and even that had to be broken up into two disks.



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