'01fag here. Why didn't Dragon Quest Monsters catch on in the west? The monster designs are a lot cooler than pokemon in my opinion and the battle system is much more robust. You would think "Pokemon from the Creator of Dragon Ball" would have generated some word of mouth in the early 2000's too but apparently not? >pic rel is my current squad
>>12000059The west wasnt interested in monster catchers they just wanted pokemon.
>>12000059>>12000059i dont know shit about this game but just judging by the picture i can imagine why it didn't reach pokemon's level of popularity. pokemon was appealing because it was both cute and cool
>>12000065>i dont know shit about this gamethis opinion is about to be really insightful
>>12000065Looking back Pokemon Red/Blue's sprites weren't all that great. I think the dragon in the middle looks better than Dragonite desu
>>120000591: Dragon Quest didn't have the prestige in the west that it had in Japan, nor did it have DQ5 which was the true birthplace of DQM which stoked interest in DQM to begin with.2: Complexity and depth of mechanics is not an indicator of how popular a thing will or should be. Otherwise, Shin Megami Tensei and SaGa would be the big names in JRPGs instead of Pokemon and Final Fantasy.3: DQM fucked up by being an auto-battler first and foremost since jarpiggies want to feel like they're Really Playing The Game™ at all times by mashing the same inputs over and over again. The issue is that no DQM game is developed enough to be a GOOD auto-battler since the fun of planning what your team should do is basically nonexistent.
>>12000059>You would think "Pokemon from the Creator of Dragon Ball"American shonen fans don't read.
>>12000078>Dragon Quest didn't have the prestige in the west that it had in Japan,Presumably this is why OP mentioned Dragon Ball, not Dragon Quest. But of course not even Dragon Ball has ever been as popular here as Pokémon has been.
>>12000072cope
>>12000059Your mistake is in thinking that the game is what made things like Pokemon, YuGiOh or even Digimon popular. It was the anime. Which DQM had none.
>>12000110This makes the most sense
>>12000110>things like Pokemon, YuGiOh or even Digimon popular. It was the animeI think it's the merchandising in general. A lot more products means a lot more marketing and everything feeds into each other. These things were very calculated franchises. Horrible stuff, really.
>>12000110The games are the reason Pokemon is the most lucrative franchise of all time and YGO and Digimon are not, despite all of them having anime. The old Pokemon games were magic.
>>12000078>Dragon Quest didn't have the prestige in the west that it had in Japan, nor did it have DQ5Enix dropped the ball completely with how it handled US releases. They were always incredibly late to reach us and outdated by the time they did. That's why Final Fantasy surpassed them by far here.
>>12000078DQ V and SMT getting localized would have changed a lot. I'm not sure that they would have surpassed Pokemon or Final Fantasy, but they certainly would've put a dent in their popularity. They would have been censored to hell and back though. Especially SMT.
>>12000176>DQVDelusional. Western graphicsfags would've had a field day with that NES-looking shit.
>>12000120>>12000121I mean in the sense that many people have Pikachu plushies or Charizard shirts without having ever played the games, I knew many people like that. If you asked my parents back then, they knew Pokemon as a cartoon even though they bought me the game, most people thought of it as a cartoon first.
>>12000059Dragon all didn't catch fire in the US until toonami and by that time pokemon was peaking. No way dq monsters had a chance, even if they did a dairy queen toy tie in .
>>12000182Dragonball*
>>12000179Nah. FF II/IV is just as 8-bitesque
>>12000190It at least has a 16-bit pallete. DQV doesn't even look like it does.
>"Pokemon from the Creator of Dragon Ball"Reminder that most DQ monsters weren't designed by Akira Toriyama and the last game he was the sole character designer was Dragon Quest 3 37 years ago.
I like both the DQ and Pokémon series and I didn't like DQ monsters at all. The randomized dungeons suck and so do the breeding. There really wasn't a single DQ spin off I liked.
>>12000059It looked like gay knockoff shit.
there were a ton of pokemon clones out at the time. it was hard to stand out and it lacked the marketing that pokemon had with the anime
>>12000179>Western graphicsfagsDidn't really play jRPGs in those days, lol.
>>120000592 words: Japanimation :^) no pokemon competitor ever stood a chance the only one who could be considered close was digimon and it also had an anime.
>>12000059>'01fag here. Why didn't Dragon Quest Monsters catch on in the west?They did. Except we called it "Pokemon".
>>12000059The "just play Pokemon" attitude was part of it, but Enix wasn't doing themselves any favors by still using coverart like this when anime had caught on worldwide by then (and to my knowledge Toriyama didn't have Sugiyama's attitude of the Western audience being undeserving).
>>12000059This is the game your parents would surprise you with for Christmas thinking it was Pokemon.
>>12000565Not true, last game he fully did the art for was DQ8, from DQ9 onwards he did some art and then had its assistants do most of the stuff, previously it was third parties that worked on DBZ who created monsters or created the art for merchandise and advertising.He choosed to be fully involved on DQ8 because apparently he was quite excited for the first 3D Dragon Quest.
>>12000078Have you actually played Dragon Warrior Monsters 1 and 2 or are you just being a gay retard? The only time pressing attack (auto battling) is useful is when you are overleveled in a world, training monsters with high WLD before you're rich enough to afford plentiful meat, and when you're forced to during arena battles. Otherwise you are going to be selecting tactics or selecting specific spells.>the fun of planning what your team should do is basically nonexistentWhat the fuck is this? There are way more spells, with more effects, than anything in Pokemon, and it's incredibly important to not only carefully breed monsters for skillsets but to raise their INT in order to learn the skills, also. There's an insane amount of planning and team building compared to Pokemon where you just go>i'm gonna pick the green one, the purple one with spikes, and uh, maybe something to surfand breeding didn't exist until Gen 2 anyways. And ever since then, breeding has been boring useless shit. The only cool thing about breeding in Pokemon is getting egg moves and baby Pokemon. IVs are boring and borderline meaningless compared to gettting completely brand new monsters.>>12000120>>12000180The reason for Pokemania and brand recognition across generations and continents is simple: marketing. That's it. You can market dog shit, create early fraudulent buzz and hype, artificial scarcity, and bombard impressionable youths with an endless supply of tangential merch, and anything can get that big. If someone with lots of capital and connections wants you to notice their product, you will notice it.>>12000602As opposed to Pokemon having no dungeons? As opposed to Pokemon not having breeding at first, then watered down, pointless breeding? DWM is an RPG while Pokemon is hello kitty island adventure barbie dressup.
>>12001943>As opposed to Pokemon having no dungeons?Caves/gyms are essentially dungeons, and even if they didn’t exist, yeah, no dungeons are better than procedurally generated dungeons. Theres a lot about this seething chunk of text I could pick at, but I just had to laugh at that one.
>>12001950>no dungeons are better than procedurally generated dungeons.Absolutely not. I'd rather play daggerfall dungeons anyday over none or even going through a Pokemon gym. Not that I hate pokemon, in fact it's very much the opposite I own a gb/gbc/GBA sp/ds lite/2ds and a n3dsxl, mostly for trading Pokemon to myself like a turbo autist, but I'm not so delusional as to think pokemons "dungeons" are good by any measure and procedurally generated dungeons are lost definitely better in most cases. I've spent 4+ hours delving in heinous daggerfall dungeons and it's always a blast. Though, it makes it hard to marathon daggerfall sessions, as the dungeons are often exhausting to explore after 1 or 2.
>>12001973Okay, we’re not talking about Daggerfall, we’re talking about a GBC title. Procedurally generation is a bit more limited. I just sat through Lufia: The Legend Returns and I couldn’t stand it there.
>>12001996Point taken. Counterpoint: shiren the wanderer is on gb/c.
>>12002027I’ve heard of those, but mainly the SNES and N64 ones, which ones are worthwhile? I actually did enjoy the Ancient Cave in Lufia II, but I think it’s because it also had the main game to break things up.
>>12002036I'm into roguelikes so I'd say play them all. I've never beaten a shiren game, but they're are well crafted for roguelikes. I'm more into games like stone soup, angband and powder tho.
>>12000075You're shitting me. That dragonite is a work of art.