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File: FE2.jpg (42 KB, 640x480)
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Cel shading on PlayStation or PSX or PS1 or whatever you want to call it.

Correct me if I'm wrong, but I think "technically" there's only 2 games that are actually cel shaded, and I will post them below. I still think there are other games that have their art style in a way that looks like cel shaded, even though maybe it's not "technically". Maybe one of you can expand on this.

Fear Effect 1 and 2. I guess it's two different games, but I will count them as one of the two "technically" cel shaded games.
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>>12000221
No Slap Happy Rhythm Busters?
Fun fact: This game came out the same day as Jet Set Radio. They're both the first cel shaded games.
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Slap Happy Rhythm Busters. This is the other one. Technically. I still don't fully understand what "technically" means in this context.
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>>12000226
I was literally just about to post give me a sec holy crap. I said that there were 2.
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Obligatory Megaman Legends 1 and 2 and Tron Bonne.
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>>12000221
>pic
I don't think that's quite right
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Sheep Raider (in America) and Sheep, Dog 'n' Wolf everywhere else.

I really like the way this game looks. Maybe it's nostalgia from watching the cartoons growing up, but I think it looks great.

That's it I don't have any more.
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is fear factor actually a good game? either way post more screens
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>>12000242
You go play it and decide for yourself.
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>>12000254
alright, Im sold.
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>>12000221
cel shading is a marketing ploy. all it means is that the textures are rendered with distinct colors to represent light/shadow instead of gradients, much like how cels in traditional hand drawn animation are produced, which is where the term comes from. you'll sometimes hear shit like "duude jet set radio was the first cel shaded game!" as if it's some kind of special technology, but it isn't, and that isn't true. your provided example is absolutely "cel-shaded", and arguably it's easier to create a game with cel-shaded graphics than one with complex gradients. i like the look, but there are plenty of games (a lot more than 2) that could be defined as cel-shaded, and it's largely an aesthetic rather than a technology.
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>>12000221
Confession - I hate western games from this era (mostly), but I played fear effect 1 & 2 only because of the super hot babes
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>>12000242
I really like then both, although the second kind of gets bizarre at the end.
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>>12000221
Cel shading is just a buzzword.
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Those games aren't cel-shaded. Actually, those games have no shading at all.
They just drew those flat shadows on the textures, just like Megaman Legends and Dr Slump.
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>>12000242
Janky to play but it's got sovl
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>>12000221
"Technically" is in fact the way these games are NOT cel-shaded though. Fear Effect and the other one also merely imitate the way cel-shading look, as the shading is essentially "drawn" on the textures (not calculated in real time as proper cel-shading entails) so it doesn't change as the models animate and move around except in specific situations when the texturing is changed specifically for a certain visual effect.

Afaik no PS1 game features real cel-shading, but there's plenty that do the flat shading-based imitation.

This one >>12000226 >>12000227 is interesting enough though because it implements the "cartoon line" effect (based on duplicated geometry) that usually accompanies cel-shading. Anybody knows other PS1 games that use that effect?
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>>12000262
>and it's largely an aesthetic rather than a technology.
what a bizarre take, either your rendering supports it or it doesn't. Unless you want the shading to be entirely static this absolutely is a technology, just like a lambert is a technology even if you could draw textures with it directly.
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>>12000401
what compels you to give your opinion on shit you have zero knowledge of? What the fuck does cel shading being a "buzzword" even means?
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>>12000242
The first one's nice but the second one is kind of a chore, especially if you play it on hard mode. Good puzzles but the fact that there's no way to heal and the fact that they nerfed the dodge roll makes it really easy to get stuck if you're not extremely careful with saving on multiple slots.
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>>12000221
I remember that some giga autist replicated fear effect girls in koikatsu
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I think there was a fairly odd parents game that was
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>>12000682
The Simpsons Wrestling, but that game is bad and they even added a code to disable the outline to fix performance.
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>>12000226
Are Parappa the Rapper and Mega Man Legends not considered cel shaded? What about Doctor Hauzer on 3DO or Dazzeloids? Not trying to sound retarded, I genuinely don't know.
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>>12001117
No, the key trait for cel shading seems to be the bold outlines.
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>>12001120
That and the shading not having a fading tone, that's why Jet Set Radio and Wind Waker are considered the earlier examples in games.
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>>12001130
Hate to break it to the Wind Wakers but I don't believe it qualifies. No outlines, shading is helpful but it's not the key.
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>>12000704
>either your rendering supports it or it doesn't.
There is no special hardware component or advanced rendering technique needed for producing cel-shading. If the hardware supports rendering graphics with complex textures and gradients, then it automatically supports "cel-shaded" graphics because it's a stylistic choice and not a technological one.
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>>12001137
its called cel SHADING not cel OUTLINGING check mate
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>>12001447
>hardware component
quote me saying anything about hardware
>or advanced rendering t
quote me saying anything about advanced
>If the hardware supports rendering graphics with complex textures and gradients, then it automatically supports "cel-shaded" graphics because it's a stylistic choice and not a technological one.
this is unfathomably retarded, you could reduce anything to >if *software* runs on a computer then it has support for *feature*
if my renderer only implements phong shading then it only has phong shading until I implement cel shading. Either my engine has the tech or it doesn't.
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oh boy another semantics argument in which people attempt to make it almost impossible to use language efficiently by being as pedantic as possible. Cant wait to learn the correct definition of something while affecting the world in no way.
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>>12001497
>They weren't granted the ability to do so by some special technolog
Yes they were you absolute cretin, if the renderer doesn't support cel shading then you are not going to get cel shading no matter what artistic vision you're picturing in your mind.
Last (You) you're getting from me you fucking mongrel.
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>>12001524
>hmm, maybe I will use flat colors instead
it's not going to be flat after the lighting pass
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>>12001516
>using color ramps to posterize the gradients and an edge detection filter to draw an outline is actually super advanced

yeah maybe in 1989
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Semantics fags deserve the rope
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>>12001784
quote be saying it's advanced. I accept your concession in advance.
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Yes, the same fags that ruined that games about movies thread
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shameless self bump
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>>12001120
The key trait for cel shading is being... cel shaded. And those games aren't even shaded.
Not a single Playstation game was cel shaded.
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>>12001792
Imagine using words based on their meaning to construct sentences that convey an idea
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>>12000242
It's the 14yo twitter user's favorite retro game (never actually played it, fanart busybody), which means the game is actually shit.
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how do you niggers not know what cell shading is
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>>12003935
>cell
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>>12003935
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>>12000682
Vagrant Story did it occasionally to simulate back lighting.
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>>12000239
it's easily the coolest-looking game on PS1



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