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File: D3D.png (3.25 MB, 1138x1581)
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This is burgerjank
>walk into any door a certain way, get gibbed
>bouncy floaty jumping
>enemies sucked towards you with the rpg
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>walking diagonally and looking away by 45° increases your speed because the speed vector isn't normalized or whatever
why didn't you mention this one? i mean it has a technological precedent(sqrt is slow or imprecise af on a 486) but still by far the jankiest thing in the game
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>>12000741
really? what does the dev being jewish tangibly change?
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>>12000748
game makes you feel more angry and demoralized
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>>12000749
huh? only criticism i have is that sometimes you just get lost and not know what to do or where to go next.
especially in the expansion, it amplifies the problem a lot.
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>>12000740
Don't forget how your height shrinks to that of an ant after landing from a jump. Carmack was right when he said that Build feels like it's held together with duct tape. It plays like how PS1 Parkinson's textures look.
>>
Quake 1 was seriously one of the first anti-jank games ever made. The complete lack of invisible walls, how smooth everything is. It just has incredible clarity.
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games without jank have no personality
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>>12000742
Name a retro 3D game that doesn't warp space and physics around the player's viewpoint. Give me a nonretro example if you must.
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>>12001002
Enemy Zero
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>>12001006
Prove it. (I should have mentioned the necessity of proof, I forgot which age of humankind I am addressing)
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Extremely low quality thread. OP is a fag
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>>12000740
OP is scared of chad Duke stealing his girl
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>>12000749
Funny, I felt the complete opposite.
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>>12000838
>games without jank have no personality
TRUTH NUKE
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>>12000838
it's impossible to not have jank, it's just that the jank is becoming "shit framerate and high input lag" because of UE5 and shit tier engine design
>>12000843
i was under drinking age when i first played DN3D, even playing coop with someone who was probably 10 or even 20 years older than me we were getting lost in the life's a beach expansion, that said it's something you get used to even if it is kind of a sign that the level designer could've done something better.
>>12001002
are you describing floating origin? technically GERMS on PS1 both does and doesn't, it only recenters the world every few seconds of walking.
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>>12001546
That’s too old and Japanese an example
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>>12000838
Finally someone said it.
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>>12001009
You can't look up a video? Saturn uses quads, which don't look like wobbly ps1 tris when scaled and rotated near the viewpoint.
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>>12000740
Build games are not *required* to be a collection of janky nonsense.
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>>12000740
Why are Duke, Caleb, and Lo Wang so weak against doors?
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>>12000830
To this day, nobody has found a way to clip out of bounds in Quake. How many other games can you say that for?
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>>12000742
Doom does the same thing. So do Goldeneye and Perfect Dark. I personally love it when FPSs do this.
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>>12003048
Pic fucking unrelated. That (not-retro) game is a terribly-optimized piece of shit. It has nothing on Duke 3D or Blood in terms of quality, even if those games have some jank.
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>>12005313
it's okay when god carmack does it
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>>12005348
I never said it was bad that Duke 3D does it. Like I said, I love it when FPSs do that.
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>>12000757
I like that though, it's like he's bending his legs after landing.
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>>12000838
TRVTH BOMBA
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>>12005323
Very much related. Ion Fury was made with EDuke32 as a base. They took the build engine and built something without jank, and the level creators were all seasoned Duke 3D map makers.

How is it badly optimized? Runs fine on my machine.
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>>12005323
> is a terribly-optimized piece of shit

Somebody only pirated the preview campaign or the v1.0 release
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>>12005557
I pirated it years ago and it ran like total shit on my old Athlon 860k box. Not the most powerful machine, but it should be more than powerful enough to run a fucking Build engine game.
>>12005590
You mean they fixed the performance issues after?



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