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You fucks told so many horror stories about the final dungeon that I'm afraid to even start this game now, I don't want to play for ~25 hours just to get filter'd at the end. How bad is it compared to Jade Passage + Pandemonium from 2? Assuming we are talking about the original versions of both games
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Just play it you fucking faggot, stop putting so much stock in what you read online.
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>>12001027
It's so bad, I put FFIII in the same tier of difficult games I've finished as SMT I and II
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>>12001027
The original is pretty brutal mostly because it's very long with no save states and then you gave to fight 4 bosses before the final boss. If you're on an emulator and can at least save half way through so you don't have to do the whole thing in one sitting though makes it a lot more reasonable.

I love 3. It's one of my favorites in the series.
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>>12001027
It's a very long dungeon with no saves with 5 bosses at the end that are way harder than all of the other bosses in the game. FF3 is an easy NES rpg otherwise.
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>>12001041
>>12001062
Not letting players save is the cheesiest kind of artificial difficulty and doing it in conjunction with a long dungeon + boss rush with a massive difficulty spike at the end is just sadism. If you have to go through the entire dungeon with no checkpoints, okay. But if the player makes it all the way through the dungeon itself don't make them repeat it because they died at a deliberately cheap boss fight after that. Backtracking as punishment is terrible design.
>>
>>12001041
>>12001062
That fucking sucks, I won't be using save states though, I never do
>>12001078
Backtracking as punishment in vidya is honestly a staple but when it makes you replay literal hours of the game then yeah that's where I draw the line
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>>12001027
The fact that you already know about it gives you an advantage. And really, the actual final boss (green bitch) isn't that bad, it's just the marathon of bosses before her. I probably would've been really annoyed if I had played it completely blind, but I also knew what to expect so it wasn't that bad. It's a very soulful game and I highly recommend it, especially playing it after II it's like a breath of fresh air. Avoid the 3D and Pixel Remaster slop.
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>>12001078
It's meant to be a task.
>>
There is a final dark warrior battle that can do an insta kill spell that should not work but I have had it take out half my team before, and the yellow dragon has the highest physical hit and the ability to take two actions per turn. Usually okay but again, rng might decide that you need to start your first round with two characters dying right away, then the next round other characters die. It doesn't happen too often but those are the dangers. The final final boss is a level check. Each round she takes 3000ish hp off your team so if you can't keep up healing you are dead. If you have a way to heal you will be fine
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>>12001039
>SMT 1 or 2
>difficult
How. The YHVH fight in 2, I guess yeah, but not the rest of the game
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>>12001078
>artificial difficulty is when I dont like it!
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>>12001027
Why make this thread then?
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>>12001180
Artificial difficulty is when you invent some contrived scenario that's specifically designed to trip up the player and make things difficult in a way that's contrary to how the rest of the game plays. RPGs are about incremental progress. Ramping things up at the end a bit and saving the hardest bosses for last isn't out of line but suddenly turning the game into some mandatory marathon session where it becomes an all-or-nothing scenario with a prolonged dungeon run and 5 consecutive boss fights is putting sugar on sugar. It's excessive and not in a "in retrospect we might have got a little carried away" sense. They knew they were piling on and just plowed ahead anyway.

And for some reason this is way more prevalent in RPGs than other genres. It's like the designers are too obsessed with making things le heckin epic challenge that only the most dedicated turbo autist can complete after forfeiting their entire waking life to grinding and restarting and forget it's just a fucking game and not an audition to enter mount olympus or something
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>>12001027
...I overleveled and bodied the whole thing in one go first try.
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>>12001217
I really enjoy how antagonistic people can get over games they have admittedly never played.

>This game is artificially difficult because I feel like it probably is.
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>>12001249
It's an avifag, expect nothing less.
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>>12001217
You can only reach hidden bosses on fighting games with no continues, it's the same concept.
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>>12001039
Disagree.
I had a great time with FF3.
While I dont regret my time with SMT 1 and 2, I absolutely wont replay them.
I did replay FF3.

>>12001027
You could grind then. I went to the Bahamut Cave and there you fight enemies with great exp. Thats probably why I didnt have issues with the final dungeon.
Otherwise is a great game that holds up considering I played it after the PS1 FFs so its good.
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>>12001262
Yeah but that's a hidden bonus feature they don't expect most people to try and attain and you can beat the game normally without it.. Gatekeeping that sort of shit is fine
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FF3 is an interesting case, I've realised that people either think it's the best in the original trilogy or the shittiest one. I've seen multiple people in one of the FF threads talking about 1 and 2 and then casually agreeing
>oh yeah 3 is dogshit
And then there are people who think that this game is the peak of 8 bit RPGs. It's considered to be one of the best Famicom games in Japan but it still is a polarizing game if you read what everyone says about it online
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>>12001383
There are many autism posters on this board who hyperfixate on FF1 and consider it to be the best JRPG of all time. There are a few posters that like 2 and defend it but they are mostly normal and dont shit on 3. The people that hate 3 are either people that never played it, evidenced by mr costanza who made this thread, and the aforementioned FF1 purists that didnt play 3 until 15 years later in life and the nostalgia disease infected them.

Saying shit like 1 is good and 3 is bad is an indefensible position not worth humoring.
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>>12001039
>SMT I and II
>difficult
MegaTen didn't even start getting remotely difficult until if..., in every game before that one you'd spend 90% of your battles on auto just waiting for the enemies to die, and the bosses were all pushovers too, you just use some buffs and debuffs before watching the game play itself.

I'd put them in the same tier of difficulty as FFVII
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>>12001397
I was enjoying 1 but I got to the water temple and haven't really gone back to it. Aiming to complete it but I think even by 8-bit RPG standards it's extremely slow.
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>>12001027
As long as you get Ninja and Sage and buy all the shurikens you can it's not that bad
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>>12001904
For real that’s all you need to know. The final dungeon grind comes down to this:
1. Start leveling Ninja and Sage
2. If you can get the onion equipment, great
3. If not, buy a shitload of shurikens, about 30
4. Throw them at every boss.
I read somewhere that you could fight Cloud of Darkness without fighting the four bosses beforehand, but I’ve never got it to work
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>>12001027
> I don't want to play for ~25 hours just to get filter'd at the end.
Don't worry, bro! I recently played through the game, and it only took me 12 hours to reach the final dungeon.
I hit 21 hours by the time I reached the final boss
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>>12001027
It's not that hard. You spend a long time without saving but I went in blind and did not die.

>>12003156
> I recently played through the game
>posts a pic of pixel mememaster

No you didn't
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>>12003156
>ok it’s the remaster but it plays the same
I read online that it plays differently.
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>>12003156
>quick save
>Pixel Remaster version of 1-3 are supposedly half as long as the originals due to higher EXP rates
>it still took him 9 hours
LMAO literally how
>>
>>12001027
All difficulty problems in FF1-3 can be bypassed by just using an emulator with fast forward. Jade Passage? Pandemonium? Soul of Rebirth? Dude just grind for 5 minutes at 4x speed

No, the problem with FF3 is it's a generic boring game
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>>12004316
>Dude just grind for 5 minutes at 4x speed
You can't do that with FF2 my dude, it doesn't help
>Soul of Rebirth?
Oh... so you aren't talking about the shitty broken mess of a game that is the original version of FF2
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>>12004303
Play an hour a day :)
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>>12004335
FF2 is a game that actually deserved remakes. And it got them. No reason to play that version
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>>12004350
Not saing that people should force themselves to slog through the entire thing (and the last dungeon isn't the only ridiculous one, the entire back half of the game is like that) but every JRPGfag should play it for a couple dungeons just to see how fucking retarded it is and that anyone who pretends that the game works and is fun is just lying
>>
>this game is bad
>no that one is even worse
The truth is that both FF2 and FF3 are bottom of the barrel FF games on par with the non-/vr/ shit. Unironically their only claim to fame is that they feel like actual RPGs compared to other entries except 1 but that's sadly it. But then again fixing what's not broken / '''''''innovation''''''' has always been the reason why FF is overall less of a quality franchise than DQ
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>>12004389
FF2 is pretty good in a lot of ways.
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>>12003156
wow that looks ugly as shit. for a game called "pixel remaster" it looks more like some jeet mobile shit
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>>12001027
I hate that there's a job system and yet the game is constantly elbowing your rib to make you use different jobs at various points in the story. This wouldn't be a huge issue if the job system didn't tie into level ups and fighter (later knight, and sometimes viking), black mage, and white mage weren't your most effective options 99% of the time (even when the game tries to starve them on new equipment options). At best, you have 1 guy to play around with, but there's other times where your best option is to change everyone to certain job(s) and you'd be stupid not to.
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>>12004412
Great story and presentation for a Famicom game, interesting ideas but the way everything actually works in this game and the absolutely atrocious dungeon design just ruin everything. Leveling up spells especially is just so ridiculously tedious, even considering the fact that 6-8 are endgame levels and you don't have to max them out. Fuck it, has anyone actually leveled up Heal/Esuna enough to be able to cure Stone? No, I don't think so
>>12004446
>looks more like some jeet mobile shit
This is because it quite literally is, it was made for smartphones like those DQ1-3 remakes for the Switch
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>>12004460
>I hate that there's a job system and yet the game is constantly elbowing your rib to make you use different jobs at various points in the story.
This is pretty much the reason why
>>12001397
>Saying shit like 1 is good and 3 is bad is an indefensible position not worth humoring.
This is wrong
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>>12001103
3D is at least worth a play if you get the urge after playing FC. The rebalanced jobs at least make it a slightly unique experience. All PRs can be safely ignored though, agreed.
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>>12004412
It's still the worse SaGa game
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>>12004486
I'm >>12004460 and I honestly think 3 (and maybe 2 but it's arguable and I veer towards "no") is the only pixel remaster worth playing because of all the shit they adjusted behind the scenes and upfront. It's kinda like the WSC version we never got. Even though there is still a problem with being nudged into changing jobs more often than prefered, it lacks the penalties of FC and DS, and I feel like the adjustments to jobs to balance them out better makes it less iritating to change jobs to accomodate new equipment. Level ups and jobs still being intertwined sucks, but I don't think it's as hard to readjust. Auto battle helps with tedium of constant random battles as well (I don't recall if it worked the same way it does in PR as it does on DS). I wish they had made some jobs still better, but what we got isn't bad either. To some extent, I feel like they took balance a step further than FF3 DS did. I wish that the NPC allies in PR helped a bit in battle like they did in DS though.
I want to be clear though, even though I find each version of FF3 notably flawed, I feel like PR is probably the least flawed, and I find all of then to at least be alright games. I respect their ambitions at least, especially the original on FC adding all it did to improve the franchise. I can see why FF4 did what it did after probably dev reflection and player feedback.
That being said, one other consistent issue I have with FF3 (all? versions) is that it pulled that Dragon Quest 3 bullshit where classes can only use gear as items for what they can equip. I'm glad FF5 changed that back to FF1 standards (I can't recall if it was also the case in FF4). Some may argue it makes things easier, but I think it would be good in 3 since it plays a bit on the FC's factor of "some classes just get lesser magic 'just because'", all versions of 3 use vancian mp (much more lenient, but still), and the gear effects in 3 are generally on the weaker side.
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>>12004460
>black mage
Lmao black mage was a trap and one of the worst jobs in the game
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>>12005249
Has Black Mage ever been good? "Ooh, I kin screen nuke ye wee li'lkiddies! ...but I gotta reserve it fer bosses whin ya need it. NOBODY evah brings me gifts anehmoa!"
Red Mage has always been a FUNCTIONAL Black Mage. Strewth!
>>
>>12004607
I've never played SaGa. What are the things that make it like SaGa?
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>>12005312
'Black mages' in FF2 are useful as fuck because in the original version at least you literally can't make a functional Red Mage because of various penalties and like 90% of the mobs are weak to elemental spells. Also Black Magic buffs like Berserk of course
>>
Most of the retards posting ITT fresh out of /v/ and /vrpg/ would have been laughed out of the board just a few months ago

>>12005515
>at least you literally can't make a functional Red Mage

I've done it. The stat gains always outweigh the stat losses
Yes I know the manual recommends not to do that
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>>12005536
Nice. I managed to make a white mage who did decent damage with knives. Honestly I was fine with a bare handed black mage, you just need to grind MP to 300 and you'll fine for the rest of the game. You even get that MP steal spell so you pretty much can't run out of magic during the later dungeon. The only downside is that towards the end of the game most enemies are only weak to physical attacks from my observation
>Yes I know the manual recommends not to do that
Yeah I probably got discouraged by the manual
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>>12003171
>>12003408
>>12004303
Niggers, the last time I played through on the NES game was in 2009 on a translated rom. And I sure didn't notice much difference between those runs. No one cares about subtle changes.
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>>12005609
>And I sure didn't notice much difference between those runs
Did you notice in the pixel remaster you are allowed to save in the crystal tower which trivializes the only hard part of the game?
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>>12001027
The DS version was great
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>>12006141
Agreed, i played it on psp and it was my favorite rpg on the system
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>>12001027
honestly, purely unironically and with full sincerity: just use the modifiers in the pixel remasters for exp, gil, jp, etc
only for ff1-3
starting with 4, they actually discovered a concept known as balancing and properly placed enemies and narrative checkpoints so that the player isn't forced to grind a little to keep up with gear and levels
but 1-3 do not have this
1 requires gil farming because of how hard gear affects you
2 requires some degree of farming to avoid getting one shot or being unable to deal magic damage
3 requires it because some dungeons and segments demand the use of jobs that you couldn't have possibly leveled up to that point, and also because jobs directly impact your overall stats so you're actively weaker if you don't grind out lesser-used ones
do not @ me, this is completely objective truth
these games are not worth slogging through normally unless you're specifically doing some kind of challenge run or whatever
>>
>>12006931
why do people that hate the genre constantly offer their opinion on the genre?
>>
>>12006937
>no no im a TRUE rpg fan because i disregard legitimate design issues and just play must be happy must be happy must be happy think of the developers!!!
or you can grow a spine and point out that while there are good ideas in older rpgs, not all of them are properly executed
are you going to legitimately tell me that ff2 is just as good as romancing saga? fuck no, later saga games are vastly superior because they started figuring out how to properly implement their ideas
are you going to tell me that ff3 is superior to ff5? fuck no, same issue with the job system that was 100% evolved and perfected
>>
>>12006952
if you encounter the slightest bit of friction in your life do you cry?
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>>12006965
games are literally a hobby
you do not have to engage with every game or any game at all
you find the genres that appeal to you and try out games within those genres
you understand that older entries are going to be a little looser with their concepts, goals, and designs compared to newer ones
i am not forced to play ff3 nes with zero enhancements, guides, or modifications
i have, and i didn't like it, hence why i support using those enhancements
i truly don't understand your angle, why is this at all comparable to being "whiny"?
>you are so weak because this optional activity you chose to engage with is objectively flawed and you're not completely loving every second of it!!!!
just why?
have you ever used a save state for any reason at all in your entire life? you're literally doing exactly what i'm doing: enjoying a game with modern enhancements
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>>12006952
>or you can grow a spine and point out that while there are good ideas in older rpgs, not all of them are properly executed
I'm a fan of the Pixel Remasters even though I had beaten every FF up to X on their original systems (or fan translated on emulator) by '03. I even really like the font and new UIs.
I don't agree that what you pointed out are design flaws, at all. It's difficulty that makes you work or think harder, there's risk even in farming mobs in some of the early games because you can't just buy 99 potions with the money you have. The games I prefer (PSX) are too damn easy. RPGs are best when you're losing and have to come up with ways to overcome the systems and scaling.
I don't care if someone else cheeses or cheats though, doesn't affect me.
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>>12006989
>i didn't like it
>why do people that hate the genre constantly offer their opinion on the genre?
this is a thread about the original version of ff3 and you come storming in saying that the original version of ff3 is a bad game. Noone asked my man keep it to yourself.
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>>12001027
It's really not as bad as most people make it out to be, but for Final Fantasy it is one of the more difficult dungeons, it's nothing careful planning won't help you with and if you're gonna cry so hard about it just read a fucking guide lmao.
Seriously though, if you come prepared, you won't have that hard of a time. Stock up on items (and actually fucking use them) and grind out some levels. You'll be fine.
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>>12001217
>I'm mad because the fight that is supposed to be difficult is difficult
Take the cock out of your ass and man up, have you ever experienced any challenge? I bet you think castlevania is hard too lmao.
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>>12001027
the fuck are you talking about? ff3j's dungeons are a joke and probably the most linear you'll find in the series until ff13
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>>12007238
you dont have to append j its 2025 everyone knows what youre talking about.
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>>12005357
Leveling up skills via grind
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>>12007357
Not him, but it's funny how some nutcases like fanatic youtubers still call things like they were because "THAT'S HOW IT WAS WHEN I WAS YOUNGER". I can understand if you're talking with fucking drinking-buddy casuals who quit playing games 20 years ago, because they wouldn't keep up with shit, but people on the internet have the internet so they can figure shit out. And if they are so stupid that they can't, then fuck 'em.
>>
>NOOOOOO! THE FINAL DUNGEON IS THE HARDEST PART OF THAT GAME! THAT IS ARTIFICIAL!! WHAT DO YOU MEAN I HAVE TO PREPARE PROPERLY AND USE EVERYTHING I HAVE LEARNED TO EARN MY RIGHT TO BEAT THE GAME!? THAT ISN'T RIGHT!
k
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>>12006931
>farming, grinding etc.
Not necessary in any RPG.
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>>12007443
>>12007357
Strangely enough there are some instances where 'j' is still necessary because for example even here a lot of retards refer to King's Field 2 as just King's Field because the first game never came out in the west. SMB2J is another example because I feel like when you say 'Lost Levels' everyone thinks of the SNES remake
>>
>>12004446
God knows why anyone would use the original modern font in 2025, the pixel font they added isn't perfect but it's an assload better.
>>
The level of intellect and the amount of modernist opinions in those FF and DQ threads is very representative of the quality of this board since mods decided to give up on the place after they got doxed
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>>12001027
I'd say it's worth playing. But if you have access to them and don't have hangups about using them, just use save states on the final dungeon. Seriously. It's not like this game is played for its difficulty, just save yourself the hassle.
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>>12007786
That does look better. Maybe with a shader the character area would look decent.
>>12007826
Most threads devolve into the most asinine arguments that aren't worth engaging with.
>>12007837
Or just learn the game system as you play, since it is easy enough to give you room to experiment, then stock up before you go in the final dungeon instead of ruining it and turning it into one big savestate blur during the climax.
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>>12007357
and yet retards like you would intentionally misconstrue it if it's not spelled out for you
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>>12004446
>>12007786
There are mods for almost every one of these games that significantly improves the visuals. Most of them are just fonts but some go a little further and clean up other aspects of these games.
It baffles me how square was able to put out proper good """remasters""" on the GBA and PSP but shit the bed with these ones.
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>>12007867
They have a CRT filter but because like the text it has to scale to arbitrary resolutions it can't have real scanlines. Which sucks because I actually really like its sub-pixel imitation for something that isn't a 4K hyper detail filter trying to show every physical micrometer of a CRT.
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>>12001027
>Assuming we are talking about the original versions of both games
I've never played the original versions of either game, I have played the GBA and PR of 2 and the DS and PR of 3. Recently just beat 3 on PR after many years and not following a guide, got through the game easily enough up to and somewhat including the final dungeon. I got wrecked 2 times on my journey to the final castle, once in the fire temple and once in the war castle. Aside from that I just switched to some new classes everytime I got a crystal. By the final dungeon I did not have a healer in my party aside from my bard hitting 2-300 heals every turn and I was running through hipotions and phoenix downs like they were candy.
Once I beat the extra bosses and got the OP jobs I pretty easily cleared the end game.
It was fun, I am currently working on finishing my bestiary as that's the only thing I didn't complete since the PR gives you a map and checklist for every chest and item lol.
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>>12008492
These games were not made for widescreen and high-resolutions, look at how vacant the spaces are.
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>>12008519
When I say arbitrary resolutions I also mean they support everything from 5:4 to ultra widescreen on PC from what I remember. Unfortunately 240p is not great because of text scaling.
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>>12007826
>give up on the place after they got doxed
Cute fantasy, but they still will ban you in seconds for racial humor.
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>>12008604
Try /o/ :)
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>>12003156
>>12007786
I remember playing around with RPG Maker XP decades ago using the default assets and the interface here is giving the exact same cheap feeling. Embarrassing for a professional product.
>>
>>12008604
They definitely have an alert for any time anyone posts the color of shit.



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