How was it like play Oblivion back in 2006? I remember being stunned by the graphics and what I had seen in magazines but I didn't get to play until a few years later because my pc at the time couldn't run it. Was the radiant ai a big thing? Did people complain about the level scaling? I remember being a huge zeldafag at the time I wasn't even mad that this game took the 1st place as goty because it just seemed like such a great game.
>>12003530>Did people complain about the level scaling?Yes, the entire level scaling system is so broken that everyone had to learn how to exploit and manipulate it in order to just play the game.
>What was it likeYou just had to be there.
>>12003530>I remember being stunned by the graphicsOpposite from me, having played Morrowind as my first Elder Scrolls Game, I literally thought the NPC's in Oblivion had down syndrome. I still remember the first time the game zooms into the emperors face and thinking "This is supposed to be Patrick Stewart?". It wasn't cute or endearing to me like a lot of people think, it was offputting and I dropped the game shortly after exiting the sewers.>Did people complain about the level scaling? Yeah, the first couple of times you played the game you were probably going to make a useless character because the enemies would scale past your combat abilities (similar to Morrowind but for a different reason), once you learned about it you just made an OP character by cheesing the sleep system.
>>12003565Both morrowind and oblivion are terrible games. And so is every other elder scrolls game.
>>12003565>you will make a bad character Literally played the whole game at 12 with my first character and going up to level 40, never had a problem and i wasn't even trying to be meta or had to read any guide.Idk what kind of awful characters you made to fuck up that badly
>>12003570So is every video game ever made. The disparity between the character models was incredibly jarring though. Even though the Morrowind player models have less polygons and no facial animations, they're more realistic looking and better proportioned compared to Oblivion's.>>12003575You probably played the game on the easiest difficulty so your opinion is invalid.>inb4 arguing the difficulty doesn't matterjust go play cookie clicker
>>12003578Literally never touched the difficulty slider, never felt the need to do so and only a faggot would do that anyway. Maybe you just suck at rpgs.
>>12003590>never touched the difficulty slider,>Maybe you just suck at rpgsif you didn't move the slider all the way to the right after character creation you didn't beat the game
>>12003592Default difficulty or fuck off. That goes for every game. Difficulty options shouldn't even exists, the same difficulty for everyone so everyone has the same experience.
>>12003597hardest is the default difficulty, everything else is a handicap.
>>12003578>So is every video game ever madeNo just those games and every morrowind player plays every bethesda game
My brother pirated that shit and my dad helped us get it barely running. I remember being moderately repulsed by the grotesque face configurator. I remember running through the short tunnel section and out to freedom. With the wind at my back, the possibilities were endless. So I booked it in random directions and kept running into spirits that would kill me. The idea of the leveling system excited me because I thought I could get so OP by spamming actions, lol. Eventually I made it to a village, ripped some people off, ran from the guards and put that game down. Haven't played it since.
>>12003530I tried it, saw it was running like shit on my pc and went back to morrowindit turns out it runs shitty no matter the system and even the remaster is like that
graphics were incredible. the first few hours i convinced myself it was amazing. but the combat sucks and you can only convince yourself you are heckin explorin for so long before you realize that the gameplay isnt fun
>>12003530I thought this was ugly in 2006 and still do. In 2006 I still thought PS1 games looked better.
>>12003530>How was it like play>can't remember 2006Underage ESL detected.
>>12003597Kek this is some specific cope
>>12003530I was blissfully unaware of any negativity towards it, if there was any. I read a review on a magazine, an online review or two, played it for myself, and everything about it was amazing.Just the absolute freedom and detail of the world was mind blowing. I got completely immersed in it for a year, then I bought Morrowind and loved it too.>Did people complain about the level scaling?I payed it no mind, it was just how the game was. It's still bizarre how some people online fixate on it. The efficient leveling shit seems to have started sometime after Skyrim came out, I never heard about it prior.
>>12004075>The efficient leveling shit seems to have started sometime after Skyrim came out, I never heard about it prior.I was reading about it weeks after release because it was such a huge problem everyone was talking about how to circumvent the level scaling. The most popular solution was to make your most used skills into minor ones and rarely used skills into major ones so that you could control your level ups by doing shit like having swimming as a major skill and whenever you were ready to level up you could jump in a moat and use a rubber band to hold the stick forward for a while.
>>12003597>the same difficulty for everyone so everyone has the same experienceWhy?
>>12003530Not retro
>>12004101PC games up to December 2007 are retro.
>>12004105It's on Xbox 360 so it's not retro
>>12004098Because he's a communist.
>>12004094I just played normally. There were some overhaul mods back when nexus was called tessource, but I never tried them.
>>12004126Ports don't invalidate a game's retroness.
>>12003530>How was it like play Oblivion back in 2006?After Morrowind, it felt kind of nice going back to a more traditional fantasy setting, especially with my first Elder Scrolls game being Daggerfall. It was fun having more traditional housing options and seeing horses come back. I didn't like having less armor slots or seeing axes considered a "blunt" weapon, but I was open to the other combat changes.But also like Daggerfall, I mostly recall going through a bunch of various dungeon templates: I went through LOTS of caves, Ayleid ruins, strongholds, and Oblivion gates. Nothing really stands out now besides those center Oblivion tower climbs. Some of the quests were cool but nothing in the base game left more of an impression than the Shivering Isles or mods. Ultimately, fulfilling Martin's prophecy wasn't anywhere near as memorable as fulfilling the Neravarine one.I've lost interest in my latest playthrough. I'd rather go back to playing Morrowind, heavily modded Daggerfall or even SEVERELY modded TES5.
Remember beating it and thinking Morrowind was way better
>>12003592>>12003604>you do 1/6 damage to others and others do 6x damage to you>others do normal damage to each other so you just conjure minions and run around>this is good designTroll
One of my Skyrim peeves is that they made a big deal out of how the NPCs were smart and had this set of motivations and etc. that would affect their actions so they didn't just stroll around semi-randomly. For example, in Whiterun if you leave something in the street, the various residents of town may claim it or even fight over it. They showed this feature off before launch on several occasions, bragging about how it will make the whole world come alive in new ways.Then you get the game and you find out that this feature is ONLY turned on in Whiterun, and ONLY for some NPCs but not others, and it's been limited to IIRC a couple weapons, and bread. Either they didn't finish the thing at all, or there were bugs or issues where you might drop some garbage from your invo and suddenly a whole city is rioting over one un-enchanted basic bitch dagger. I don't know why they abandoned the feature but it seems like a huge shame.
>>12003530I loved it, it felt next-gen to me as a console teen. I enjoyed carrying clutter objects around and decorating the area around "my bed" in the Chorrol Fighter's Guild. I always grabbed the cup from the prison cell you start in and called it my lucky mug.
>>12003530It looked amazing at the time and I remember being super hyped for it. Played it for many hours. Morrowind is still much better tho
>>12003530The graphics looked amazing to me because I had just gotten a new PC. That and it being my first wrpg motivated me to keep playing and I liked that the plot seemed to be implying that you're not the chosen one, but were trying to help this other guy who was the chosen one instead. But I got bored halfway through and never finished it. I also remember my IRL friends telling me it was the best game ever even though they also never finished it, while online you had autists complaining about the decline of the series after Morrowind which I've never played.>>12004094>I was reading about it weeks after release because it was such a huge problem everyone was talking about how to circumvent the level scaling.This. Even on normalfag websites like the gamespot forums you had people telling you that before playing you should install this mod, and that mod, and that other mod... I played it not that long after release and that was already the perception.
>>12004414I'm not sure you're correct. I remember NPCs fighting in Riften. I've also had NPC pick up or return items to me.Obviously it's not something enabled to everything, otherwise you'd have jarls fighting over wooden plates. Don't know how restricted it is, enabling it for poor folks like beggars would make the most sense.
>>12004495>had people telling you that before playing you should install this modThat's always the case when mods are available
>>12004557Hm, maybe I didn't dump stuff in the right spots. I agree there are potential issues of course. Maybe that's why it was rare.
>>12004234maybe dark souls is more your speed
>>12004578>That's always the case when mods are availableThese days, yes, but back then modding wasn't something the average Joe did or told people to do. The fact that so many people insisted that Oblivion needed mods was pretty novel at the time in the more mainstream gaming spaces.
>>12003530Played it on the Xbox 360. Pretty fucking awesome at the time though to be fair, my character build was so bad. My bro called mine Injun Joe since he was so fuckin tan, and he would get wrecked so easily.Sounds dumb but the first sequence when you step outside was breath taking at the time. Even the dude running up to you in the beginning telling you about Kvatch burning was pretty neat for the time.Very dreamy and fantasy game to the core.This is coming from the biggest Morrowind fan on earth. Oblivion has a ton of fun jank that I couldn't even begin to describe.My brother during his playthrough kept duplicating paint brushes in Hackdirt and never completed that quest so that when he returned to that town, it would be like 5 FPS, and he would nuke them all with a spell, and just return every once in a while LMAO.I might have been victim of poor leveling choices for that one since I replaced the game about 3 years later on PC and completely obliverated everything easily.Fun game. I think the hype at E3 totally helped too with the radiant AI scam bullshit lol.
>>12005120*replayed
>>12005107Morrowind shipped with the construction set. I remember reading about Oblivion mods from a gaming mag and online articles. TES had dedicated sites for modding. TES was the game with mods.
>>12003530>Was the radiant ai a big thing?It was amazing, hell it still is. You can learn about quests just by hearing NPCs chatting with each other. Or they can talk about a quest you have completed. That's the kind of stuff you want in a RPG.It was incorporated in quests in fun ways, like the one where you could spy on people as they go about their daily routines. You could wait for an opportune time for crimes.And it made the world much more believable and immersive. Guild mates would have dinner together. Beggars would find shelter from the rain. Some visit other cities. Others hunt deer or bandits, or smuggle skooma. Bethesda had fun with the AI packages, and added so much detail.
>>12003530>Did people complain about the level scaling? No. Most people aren't autistic about video games so they just lowered the difficulty and continued living their lives.
>>12003530that game hooked me soo bad. I easily put a thousand hours into it. I didnt follow any of the hype so there was nothing for me to be dissapointed about it. I bought a 360 just to play it, and for the first couple of months I played it on my Dell 4:3 CRT pc monitor. I set it to 16:9 on the xbox and adjusted the geometry of the monitor, squishing the picture into letterbox. it actually never looked better than it did on that. not on my sony gdm-fw900 I later bought on ebay for $50, or my 1080p 42" plasma I got much later
>>12003547>faggots who sucked at video games cried like bitches and went to gamefaqs for exploitsMeanwhile, non-retards just played the game regularly and enjoyed it without much trouble beating the enemies.
>>12003530i dont know because our pc was too shit to run it, i only played it years later but i loved it
>>12005442Oblivion looks great on a CRT, as if it was made for them. Even the faces look better lol
>>12005463No, this stuff was getting posted in articles on the front page of gaming news sites. Oblivion was a huge release and that stuff was being talked about everywhere. If you followed gaming news online, you saw all sorts of articles about how to deal with the level scaling, how to dupe items, what updates were changing, etc. You didn't have to seek it out, it was everywhere.
>>12005835Yeah and Dark Souls had tips and guides on how to grind, cheese and exploit. It doesn't mean it was flawed. Any RPG gets those.People love a justification for grinding and taking the easy road.I can only believe you were genuinely filtered by Oblivion if you were a kid playing your first western RPG, coming from Final Fantasy or some other grind game.
>>12005879Oblivion's leveling system was genuinely broken. If you made your most used skills into major skills like the game suggested you were pretty much guaranteed to get fucked over as enemies quickly overpowered you because your level ups didn't give you enough stats, especially if you went to bed to level up every time you gained a new level.
>>12005893Even if stats mattered that much, primary stats get maxed around level 20 even with low gains.There are spells, powers, potions, and enchantments to raise them.Sorry, but you are really fucking stupid. But do enjoy your grinding.
>>12005437>>12005463>>12005879nta but no one got filtered by the level scaling. The common complaint I heard was that it was boring, not hard. In the sense of common thieves wearing high tier armor being stupid, or different areas not presenting different degrees of danger, things like that.
>>12006008>nta but no one got filtered by the level scaling>>12005893>you were pretty much guaranteed to get fucked over as enemies quickly overpowered youThis guy did
>>12006014damn, I should have kept reading kek
>>12006008No one got filtered because most people never finished any of the major quest lines. The majority of normgroids played it like a sandbox, got maybe 30-40% into quest lines, and then quit.Oblivion is really punishing in later levels if you don't level up properly. Of course, you can always drop the difficulty down to fix this but it's kind of indefensible that they didn't properly playtest the leveling system they wanted to be a big selling point of the game.
>>12003530I was disappointed about the stuff they removed from morrowind honestly.
>>12003530>>12003530>>12003530It was like the most demanding goddamn game and it looked terrible. Every mini cavern or tomb or dungeon was literally a few hallways that you could stealth arch your way through without anything knowing what killed them. The battle music was dynamic, which made it even funnier when it would play battle music for two seconds before going back to whatever ambience it was playing before. Leveling was totally fucking broken (and still is without a guide). The best surprise I ever encountered was the werewolf village that I just wandered into by accident. The game is still hilarious for a multitude of reasons. I do remember it running like absolute dogshit on my GeForce 7300 SE and probably some amd athlon XP+ build.
>>12006856they should've kept crossbows
>>12006941>werewolf villageDamn I'm dumb I meant vampire village.
>>12006746>Oblivion is really punishing in later levels if you don't level up properly.I want to see how this absolute moron plays Oblivion
Oblivion (and morrowind/skyrim) are among the easiest rpgs ever, even if you fuck up your character.
I only play as khajit. I get my acrobatics, athletics, and speed around 200 so I'm basically flying. Total Redguard Death. Works great.
I thought it was the pinnacle of Western RPGs as a teenager. Western, Open, Individualistic, Cowboy Frontiers, Peak Liberalism. And it succeeds at this as long as you're just fucking around outsideSaved up chores money to buy an xbox 360 to play it and honestly I had a blast as my night elf vampyric sneak archer. After 40 hours I was a little bored of it and had a few complaints and I was slowly losing interest in open world games from that point on. My real issue in hindsight is that the game doesn't give a fuck. >oooh you have the amulet, you hav to save teh world Fuck off. The tone of the voice acting makes you feel like you are in Keeping Up Appearances (BBC) and all of the NPCs are lethargic flesh dolls without any impulse to life or reason d'etre. Good RPGs like Fallout 1 or Gothic have character driven quests, mechanics and narratives which gives the games a dynamics and motivated feeling. Elder scrools you might as well be talking to a bunch of gay punching bag blow up dolls who lost their kitten and you need to go get a ladder to get it down from a tree
>>12003530>How was it like play Oblivion back in 2006?I was surprised that it played as well as it did on my Athlon XP and Radeon 9800 Pro computer that I built as a Senior in HighSchool. The intro gave me goose bumps. And the game play was great, but it didn't feel as expansive as Morrowind did.
The problem with the level scaling is not the difficulty but the tediumIf you are foolish enough to put you major stats onto things that you can easily level but don't increase your damage you WILL be fighting damage sponges>just make a damage buildIt's a sandbox RPG which practically begs you to fuck around with every tool in your tool box and you end up acquiring levels passively, the level system is functionally at odds with the way the game systemically encourages you to play it
>>12007254Combat is a main part of the game, if you avoid it and grind passive skills then get fucked for being dumb
>>12007258>Combat is a main part of the gameThat is absolutely not the way the game presents the skills to you
>>12007263How so? It doesn't take a genius to see you will be doing a lot of fighting
>>12007272>here's all of this stuff that you can put into this character with no indication that some will be more impactful to the experience than others>fuck you if you focus on 70 percent of it You're applying external knowledge of video game norms to the video game's text but as far as the game communicates this will be a world where all of this stuff will be equally useful
Loved Morrowind, and was amazed how NPCs in Oblivion were more "dynamic," like if you went in a bandit cave, you could catch them sleeping
>>12007280There is literally just 3 somewhat complete useless skills, Mercantile, Speechcraft and Myticism.You can complain all about athletics and acrobatics but having good movement is a giant advantage.Idk how you can level up ignoring all the damaging skills.
>>12003530I playe dit on PS3 and was pretty addicted to it. However I noticed that the lack of cool boss enemies and how samey the dungeons were. That was a little disappointing. Still a cool game tho, especially if you never played an open world RPG like this.
>>12007292It's easy to fuck it up, there are seven attributes to keep track of disregarding luckThe biggest issue is having an easily leveled major skill that doesn't really give much survivability like acrobatics or sneak.Even if you want to use those skills you can fuck yourself over It's obviously bad design
>>12007292Set Sneak, Security, Acrobatics, and Athletics as major skills, then spend several hours sneaking around and breaking into houses instead of progressing in the game. You'll end up gaining a ton of levels but not much in the way of upgraded equipment and your combat skills will suck, then when you go out to explore you'll find bandits that rape you to death before you have a chance to react because your character level dictates that they all have high level equipment and damage that you're not actually ready to face.
>>12003530I played it on a Playstation 3.The entire game felt alive, like a second life... a VR experience.I wasn't used to all that interactivity, freedom, and immersion.Fortunately, I was able to experience the game as a naive youngster, immune to all the flaws and complaints, like the level scaling, the repetitive dungeons, and the fact that several characters share the same voice actor. Enjoying the game in all its glory.I still feel bad for everyone who can't enjoy things and just complain, complain and complain.>>12004002kys
>>12003530>How was it like play Oblivion back in 2006?Oldblivion
>>12005835>FRONT PAGE of GAMING NEWS SITES agree with CRYBABY BETAS WHO SUCK AT GAMES AND WHINE ABOUT THEM ONLINEIt's a good time to remember TES games popularized the term "NPC". An NPC is like the Anon I am replying to - it thinks what (((the front page))) tells it to think. If it were human, a unique autonomous individual, it would be capable of forming an unique, autonomous individual opinion of its own.
>>12007292Easy with the antisemitism.
>>12007439>TES games popularized the term "NPC".What fucking zoomer bullshit thought is this?
>>12007305>skill that doesn't really give much survivability like acrobatics or sneak.>>12007351>spend several hours sneaking around and breaking into houses>find bandits that rape you to deathSo you played a thief and then tried to play them like a warrior?Fucking retards.
So what is actually retro? Are we really counting 360 games that also released on pc before 2007? Is COD 4: Modern Warfare retro? Bioshock?
>>12007661>whaaa you tried to role play in the game that encourages it?Man elder scrolls fans are a special kind of retarded.
>>12007678According to rules anything released for pc 2007
>>12007698The rules say platforms launched in 2001No PC hardware available in 2001 is able to play those games, therefore not retro.
>>12007678There were Bioshock threads that stayed. And even TF2 threads...
>>12007701Doesn't matter for PC and I understand why.Also technically a 2001 PC hardware can run Oblivion
>>12007730>Also technically a 2001 PC hardware can run OblivionNo, it can't.Minimum system requirements are a DirectX 9.0c compatible GPU. Which did not exist in 2001.
>>12007686>role play in the gameThat would have meant sticking with the role of a thief. Sneak into dungeons, just like robbing houses.Roll a warrior character if you want to efficiently play a warrior. It's a RPG.
>>12007741Oldblivion
>>12007753Did not exist in 2001.
>>12007757Mods made after 2001 is not retro? lol You see why having a simple cut off date works better for PC, it's to avoid discussions like this.
>>12007764people have ported Doom to Amiga years after release, doesn't make Doom an Amiga game
>>12007768>A game that is played on Amiga is not an Amiga game
>>12007764>"If i make a mod for Starfield that reduces the model and texture quality to what it was in 1999 it becomes a retro game and can be discussed here"Mental illness is real.
>>12007661>So you played a thief and then tried to play them like a warrior?How is getting run down by overpowered bandits on the road "trying to play like a warrior"?
>>12008028Are you claiming your thief can't evade a bandit
>>12008081Bandits in Oblivion are relentless.
>>12008081>>12008094And that's not to mention all the random Daedra you'll start encountering as you go up in levels.
>>12008028>>12008094>>12008098This is just bait
>>12008162It's not bait. I don't make insincere posts, go fuck yourself.
It was a huge bummer because it was so dumbed down from Morrowind. The RPG mechanics were streamlined, the world was smaller, the NPCs and dialogue had less depth. Mods made it fun.
>>12007661The game clearly fucks over stealth arts and magic arts players. What about light armor giving you speed huh? Its an armor skill but when you "train" it concurrently with blade you'll slowly and slowly start getting punished more for taking damage. Don't play your roleplay mental gymnastics90 percent of players aren't smart enough to create good poison and alchemy is an intelligence skill so you need to spread your stats even MORE thin to get good at that
>>12008197>The game clearly fucks over stealth arts and magic arts players.What the fuck>What about light armor giving you speed huh?..so you can dodge easier and not get hitPlease tell me you're just pretending
>>12008197>The game clearly fucks over stealth arts>when leveling stealth up makes you invisible and able to kill anything with bows/backstabs/backhammering
>>12003530Incredible. I was already in my early 20s by then, and id been a pc gamer since early childhood. I had good context. Was immediately immersed, frankly overwhelmed. I mistakenly thought that I was supposed to be paying a lot more attention to my immediate environment, being accustomed to more on-rails games. I felt irritated at how many books there were lying around, thinking I'd have to read a lot of them to be an attentive player.... you know how you talk to every NPC in final fantasy? That's what I was trying to do with the books, hahah!!It wasnt until i started exploring based on my own interests that the game clicked. For me, it was a leap forward comparable to mario 64, OoT or half-life. I gleefully spent about 60 hours playing the game with only 3 to 4 directed towards the oblivion gate quest. Definitely one of my best gaming memories.I appreciate the subsequent Bethesda games, but I realize now that they've been coasting since oblivion and fo3/nv. I feel pretty lucky to have caught those games contemporaneously, right as they were shiny and new.
>>12008197Magic is busted and breaks the game what the fuck are you talking about?
>>12008268>so you can dodge easier and not get hitThat's agility >>12008296>bows/backstabs/backhammeringDoesn't do enough damage>>12008398Focusing destruction and custom spells breaks the game, not going in blind as a magic userThe game presents itself as a sandbox RPG but its very easy for the game to render itself unplayable. That's called poor design. Just because you can break the systems if you already know how doesn't make it good design
>>12008404>>so you can dodge easier and not get hit>That's agilityNo, it's speed, you utter fucking moron.
>>12008504Lol I guess you win, everyone with a braincel is wrong about the leveling system being brokenYou and your autistic friends are all right and its perfectHave a nice day chap
>>12008583>everyone with a braincel is wrong about the leveling system being broken>a braincel
>>12008686I don't have time to proof read my posts for you buddy I'm involved in dozens of threads currently you're just going to have to get over it
>>12003597Bait
>>12003597Stop discriminating against games journalists you Nazi.
>>12008094>drinks invisibility potionNothing personnel, brute
>>12007383>anon was mean to me!boo hoo, kiddo
>>12007768It makes Doom a game that runs on Amiga.And, according to the rules, unofficial releases for retro hardware are allowed.