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Why do people consider this one of the all time classic SEGA games? It's literally 20+ levels of just walking around and picking things up, and all the levels look the same.
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>>12008497
I don't get it either. I played it for the first time on a PSP back when the emulation scene first started becoming popular and lost interest after like 10 minutes kek. Had no idea what the point even was.
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>>12008497
I think its like uhhhhh roguelike or something so its like different everytime or something. Thats like.... a new game every playthrough... kickass.
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>>12008497
You would have to have something called "friends" to understand. Drugs also help.
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>>12008497
its comfy and fun.
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>>12008537
This. It's just a comfy game to chill to with a fun, silly aesthetic. Doesn't require much thought, doesn't get frustratingly intense and doesn't need skill or technique to properly enjoy. Plus the soundtrack is kino.
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Why do people consider this one of the all time classic SEGA games? It's literally 6 levels holding right and occasionally pressing jump
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>>12008528
>fun with le friends
You could play a good 2 player game instead
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>>12008497
-Fun gifts system you learn while playing
-Great difficulty curve starting easy but going nuts near the end.
-Opposed to what you said, early levels are basic but get more varied in enemies/hazards as they go on.
-Rng elements that make it fresh every time.
-Great co-op/party game experience
The only thing it needed is a short mode with 10-12 levels unlocked with a code, otherwise it's pretty much perfect.
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>>12008528
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>>12008590
>simplistic yet satisfying level design that doesn't get carried away with gimmicks like its sequels
>glorious visuals, music, and sound effects that were the epitome of early 90s retro
>soulful dreamlike bonus rounds that appropriately appear AFTER completing the level
>best boss music of the series
Yeah, i'm thinking it was a gemmy.
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>>12008731
>>best boss music of the series
the final boss theme is good but it doesn't have bupkus on the s3&k final boss/doomsday themes
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who the fuck calls a game "toejam"
i literally learned about it a month ago when i was researching easy games to play with a kid
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The second one is better
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OP is a SNES drone who can't see the appeal of a simple but fun multiplayer arcade game, because it's not one of the five tendie games he's been playing on repeat since the 90's. Many such cases.
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>>12008497
When you saw this you knew you were playing soul
https://www.youtube.com/watch?v=0eJK8Lflkvc
Anyway it was an appealing game that came out soon after Sonic, so a lot of kids who were newly getting into the Genesis rented it. It and the characters got a lot of promotion from Sega of America as a major Genesis game. So yeah it was mostly time, place and marketing rather than gameplay
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>>12008881
SOR1 and SOR2 have the GOAT boss themes, and the GOAT soundtracks in general.
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>>12009019
You will never understand 90s cool, my dude
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>>12010365
perhaps. but you will never be born back then.
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>>12008590
Sonic 1 isn’t like that at all past the first zone. It’s actually pretty slow and constantly stops you and it’s a common complaint.
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>>12010405
cope, kiddo
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The game is boring if you play it alone, but if you play it with friend, oh boy it's a blass, unironicaly top 5 multiplayer of the generation
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did OP just out himself as not having any friends to sit on the couch and play ToeJam & Earl with him?
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>>12008497
Around stage 12-13 it starts becoming over-the-top retardedly difficult with unavoidable ambulances, tornadoes, monster mail boxes and boomer lawnmowers and 90% of the land becomes quicksand. The only way to win is spamming teleport randomizers so you get in a lucky spot near the elevator's door. Around stage 17 you get bees on the starting stage point location that don't go away, good luck with that.



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